Things do evolve and we should push that developers put more effort into evolving long-lived franchises instead of accepting the bare basics with little difference other than a new coat of paint.
Tell that to gamers. Any change to their franchise, and you get angry mobs. Splinter cell conviction did a new spin of the series, and it met with hatred. As long as gamers refuse to accept a change, devs cant simply change it.
This is ignorant of Microsoft's history. Yes, they had MP options, but still had plenty of amazing, strong, and memorable single player options. People still remember and love Halo 1 specifically for its single player content. Gears, Forza, older Rare titles and numerous others. MP was a reason people enjoyed it, but it wasn't the only selling point. It wasn't even the most important thing.
Xbox was built in by halo MP, halo split screen, and the xbox live. That is what made xbox. The only reason to get it, was the ability to play with strangers. This is clearly shown during the x360.
Console warriors like you actively defending a game that has less content than any previous entry, massive portions cut out and promised to release months later, and aggressive MTX that treats its players like walking bags of money than valued players. You are the very person I am talking about and you are only proving my point.
I am not console warrior here. People liked the single player mode.
The MP needs mtx in order to work. No one is going to deny that. You dont get free MP mode, without some serious mtx. That is how free games work.
And as for content cut, the game has 10 year plan.
Although '10 years' is often marketing talk when it comes to games, Halo Infinite could set the bar for new ongoing games and challenge Destiny 2.
gamerant.com
Beyond multiplayer though,
Halo Infinite has the perfect set up for continuous campaigns and content drops within the game itself.
Microsoft recently trademarked “Halo: The Endless” and that would make for a strong campaign added after
Halo Infinite's ending. Microsoft can take players to a new sandbox on the Zeta Halo, introduce new enemies and weapons, add other single-player content, and really drive home an evolving game and story.
Halo Infinite’s multiplayer will keep players coming back, but the campaign has the potential to retain them for ten years. The right additions at the right price, a growing and evolving sandbox, gameplay innovations, and far more mean
Halo Infinite might very well be infinite in potential. Perhaps the best part of this is how healthy
competition between Halo Infinite and Destiny 2 could really drive both franchises to new heights for their players and maybe, actually, define the next 10 years. It's too early to call it for sure, but the potential is there.
aside of the development hell, The game intent was for 10 years. Its not meant as a full complete package.
You sad, deluded little console warrior. No where did I mention Sony. Never did I state that "Sony is offering high class products".
Isnt this what you said?
but I fear that the mindless drone fanboys will continue to eat up the low effort titles and MS will think this is what sells, this is what people want and put in less and less effort in their titles.
Because that is attacking people, for enjoying games. You consider these games as low effort titles. You are discarding people who have fun with these games. If that isnt acting as high and might, I dont know what else to consider it.
Games are defined by numerous things. From their graphical presentation, art direction, music, acting, gameplay, etc. People *do* play games for emotion. Look at HellBlade: Senua's Sacrifice for example.
That is why there are tons of genre for it. Not everyone will like the same game. People like games like ff7 settings. People like mmo. People like games like sea of theives and it takes two. There are endless type of games, that isnt bound by story or graphics.