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I’m glad Sony focuses on AAAAAA ‘blockbuster’ games

Dr. Claus

Vincit qui se vincit
The variety is there, you just ignore it. GT7, Ratchet and Clank, Demon's Souls, Dreams, Returnal, Spiderman. All PS3 like variety you choose to ignore for a narrative.

GT7 is good, but hampered by GAAS Design and always online (which has zero reason to exist).

Ratchet and Clank Rift Apart is the most soulless entry, lacks pretty much any side content or memorable/fun moments, and only has its graphical fidelity to go off of.

Demon Souls is a remake of a PS3 game. A great one, but still a remake.

Dreams is a cool creation tool, but without anything worth while to play aside from very bite sized "experiences", there isn't much here to celebrate or care about. The vast majority of what has been created is trash.

Returnal is fantastic and I want a sequel. now.

Spider-Man is a generic open world game whose only claim to fame is the webslinging, which feels great. Everything else is beyond cookie cutter and would have been criticized if it wasn't Spider-Man.

There is "variety", but most of these games are medicore, at best. The handful of legitimately great games are either ones I have already played (Demon Souls), are hampered by dipshit designs (GT7), or are Returnal.

Still waiting on a reason to be excited for PS5. So far I haven't had much of anything. Asides from Returnal and Astrobot (and soon to be PSVR2, once I get that), most of what they have been working on is the same been there, done that design that they have been doing for 15+ years now. It is getting *real* old.
 

Shubh_C63

Member
Sony's the one who actually focus more on the story, that's what I like. Other devs put out single player games and the characters are all so unlikable game-y characters.
Atomic Heart, Forspaken were actually trying to make good compelling characters makes me think how bad things must be.
 

Robb

Gold Member
It’s been a strange generation thus far for sure. I’m not sure if we’re getting all these cross-gen games mainly due to the pandemic or not but it kinda sucks.

Makes you wonder what things will look like on Ps6 and NextBox. Might as well wait for the Pro-versions of the systems if this is where we’re heading, cause that’s when the games actually made for the new hardware will start to come out.
 

aries_71

Junior Member
The variety is there, you just ignore it. GT7, Ratchet and Clank, Demon's Souls, Dreams, Returnal, Spiderman. All PS3 like variety you choose to ignore for a narrative.
Were you trying to prove a point? With the exception of GT7 and Dreams, which is pretty niche... all are third person adventures! More variety is needed, more risks must be taken. They got the talent, they got the money.
 
GT7 is good, but hampered by GAAS Design and always online (which has zero reason to exist).

Ratchet and Clank Rift Apart is the most soulless entry, lacks pretty much any side content or memorable/fun moments, and only has its graphical fidelity to go off of.

Demon Souls is a remake of a PS3 game. A great one, but still a remake.

Dreams is a cool creation tool, but without anything worth while to play aside from very bite sized "experiences", there isn't much here to celebrate or care about. The vast majority of what has been created is trash.

Returnal is fantastic and I want a sequel. now.

Spider-Man is a generic open world game whose only claim to fame is the webslinging, which feels great. Everything else is beyond cookie cutter and would have been criticized if it wasn't Spider-Man.

There is "variety", but most of these games are medicore, at best. The handful of legitimately great games are either ones I have already played (Demon Souls), are hampered by dipshit designs (GT7), or are Returnal.

Still waiting on a reason to be excited for PS5. So far I haven't had much of anything. Asides from Returnal and Astrobot (and soon to be PSVR2, once I get that), most of what they have been working on is the same been there, done that design that they have been doing for 15+ years now. It is getting *real* old.

Sounds like your opinion doesn’t really jive with critics, you’re basically hand waiving away a lot of great games for pretty false reasons
 

Three

Member
Were you trying to prove a point? With the exception of GT7 and Dreams, which is pretty niche... all are third person adventures! More variety is needed, more risks must be taken. They got the talent, they got the money.
If you think Returnal and Spiderman are the same because they're "third person adventures" then knock yourself out, doesn't bother me.
 
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BootsLoader

Banned
Homer Simpson GIF
 
I just wish they had some variety to their genres. Sony is amazing at making single player cinematic third person action adventure games but I miss Resistance, Twisted Metal and Killzone. If you dont like single player cinematic games, playstation is not very appealing.
Don't mean to take this out on you personally, but just kind of a pet peeve of mine when I see this type of comment.

I will NEVER get this argument. Wtf is meant by "cinematic" anyway. Why shouldn't games have a compelling story and why is that a negative. Don't get me wrong, a game doesn't need to have that to be good but it's such a weird pointless criticism. It's like arguing " oh this studio or developer only makes games with good graphics." Why tf shouldn't we want that as gamers! Again it's not a prerequisite that a game needs a good story or graphics to be great but it's just an argument that holds no weight. It's just adding more value to the game.

Even if you look at the most recent exclusive games from Sony, they play NOTHING alike. GoW, to GT7, to Horizon, to Returnal, to spider man MM. They all play different and have a unique feel to them. It would be like arguing all Xbox games are samey because they only make sci Fi shooters in gears, halo and now starfield (which is also total nonsense).
 
Nothing I have stated is false. Try again.

And as I have stated before in regard to "critics" - only warriors and children who need validation for their purchases uses them as any barometer/metric.

GT7 always online and GaaS - does anyone truly care about this? Seems like a talking point rather than an actual negative that somehow prevents it from being a great game

Ratchet is soulless? Really? You’re the only one I’ve heard make this claim, it had a ton of soul and Rivet was a great addition.

Spider-Man is a generic open world…uhm, ok. It also happens to have fantastic combat gameplay that makes you feel like you’re in an interactive movie. The world isn’t meant to be anything deep and that’s not really a con, it’s used as a means of using the fantastic web slinging you admitted too

Saying these games are “mediocre at best” isn’t substantiated at all, and no you don’t need to be a warrior or a child to rip through your baseless and superficial claims
 
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ProtoByte

Member
Are we just pretending that Fable, Starfield, and Elder Scrolls VI aren't going to happen? Or are those not "AAAAAA" enough titles?
Frankly, there's less than no reason to assume that any of those titles will be hitting the threshold of quality that we're talking about here. The BGS titles especially. Starfield looks visually unpolished and bland, and the gameplay is embarassing to watch. Fable is coming from a studio that has no experience beyond racing games. And as much as people dance around it, racing games do demand less from development studios than large scale action-adventure titles, and is probably the most "figured-out" genre in gaming.

I love the quality of Sony's first-party games as much as the next SonyGAF member. I just don't like these console warring threads (because let's be real, that's what this thread is) that are thinly-veiled digs at Microsoft/Xbox. Acting like Sony is the only one who can or is making great looking games is silly.
Well that's not the claim. The claim is that Sony's best tends to be better the vast majority of other studios/publishers'. And when are we allowed to say that? Microsoft wasn't "console warring" by acknowledging that they had nothing either out or in the works that comes close to TLOU2, a PS4 game that released when most of their next gen titles were in development if not publicly announced.
 

Dr. Claus

Vincit qui se vincit
Don't mean to take this out on you personally, but just kind of a pet peeve of mine when I see this type of comment.

I will NEVER get this argument. Wtf is meant by "cinematic" anyway. Why shouldn't games have a compelling story and why is that a negative. Don't get me wrong, a game doesn't need to have that to be good but it's such a weird pointless criticism. It's like arguing " oh this studio or developer only makes games with good graphics." Why tf shouldn't we want that as gamers! Again it's not a prerequisite that a game needs a good story or graphics to be great but it's just an argument that holds no weight. It's just adding more value to the game.

Even if you look at the most recent exclusive games from Sony, they play NOTHING alike. GoW, to GT7, to Horizon, to Returnal, to spider man MM. They all play different and have a unique feel to them. It would be like arguing all Xbox games are samey because they only make sci Fi shooters in gears, halo and now starfield (which is also total nonsense).
Ultimately, what someone considers "cinematic" is subjective.

We have had games with compelling stories for decades and they are not "cinematic". From games like PlaneScape: Torment, Baldur's Gate 1 and 2, Ultima IV to more recent games such as To The Moon, Pentiment, Final Fantasy IX. To me "Cinematic" does not equate to compelling stories. It equates to a style of game that is filled with slow walking, "walk and talk" segments, to having heavily scripted moments that are little more than glorified QTEs. It is taking away player agency for prolonged periods. Sometimes this can be done well, like with MGS4 or God of War 2018. Other times it feels frustrating and heavy handed, like with God of War Ragnarok and TLOU.

So, for me, "Cinematic" is shorthand for something that is more style than substance. Something that apes and emulates another form of media (TV/Movies) and utterly fails to understand taking advantage of its own medium. To you, it may mean something entirely different. If you enjoy those kinds of games, then more power to you! Hope you continue to enjoy them and see something of worth in these upcoming titles. Personally, I have grown sick of them and want something different.

GT7 always online and GaaS - does anyone truly care about this? Seems like a talking point rather than an actual negative that somehow prevents it from being a great game
I said it so I clearly care about it? As did many others if you use the simple search function and browse reddit and twitter. These *are* negatives for people, even if they aren't for you. Scary thought, people having different priorities and opinions. I know. But you should learn to understand these, kiddo.

Ratchet is soulless? Really? You’re the only one I’ve heard make this claim, it had a ton of soul and Rivet was a great addition.
'K? Still my opinion. I felt completely disinterested in everything going on. It felt like the most generic and boring game out of the entire franchise. Doesn't have the same sharp wit and comedy as the early games, nor the heart or emotion of the PS3 games. Felt like it was rushed out the door to be a little tech demo and to occupy a slot in the release schedule. I felt absolutely nothing for Female Rachet (Rivet) or Female Clank (Kit).

Spider-Man is a generic open world…uhm, ok. It also happens to have fantastic combat gameplay that makes you feel like you’re in an interactive movie. The world isn’t meant to be anything deep and that’s not really a con, it’s used as a means of using the fantastic web slinging you admitted too
The combat feels like every other arkham-style game and nothing in it made me feel like I am in an interactive movie. Swinging around the world *is* fun, yes. But when there isn't anything worth DOING in that world, it defeats the entire purpose. Hell, Spider-Man 2 on the PS2 had a more interesting and engaging open world than what we have here.

This was also a big issue for many, and the developers have stated they are working to remedy that, to make the world feel more alive and engaging with the sequel. We shall see if they actually do that.

Saying these games are “mediocre at best” isn’t substantiated at all, and no you don’t need to be a warrior or a child to rip through your baseless and superficial claims
It's called an opinion, you twit. No where am I making a declaration that these are objective facts. This is blatantly obvious to anyone who isn't a mindless warrior so up in arms that someone dared say something critical about their favorite plastic box.
 
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Ultimately, what someone considers "cinematic" is subjective.

We have had games with compelling stories for decades and they are not "cinematic". From games like PlaneScape: Torment, Baldur's Gate 1 and 2, Ultima IV to more recent games such as To The Moon, Pentiment, Final Fantasy IX. To me "Cinematic" does not equate to compelling stories. It equates to a style of game that is filled with slow walking, "walk and talk" segments, to having heavily scripted moments that are little more than glorified QTEs. It is taking away player agency for prolonged periods. Sometimes this can be done well, like with MGS4 or God of War 2018. Other times it feels frustrating and heavy handed, like with God of War Ragnarok and TLOU.

So, for me, "Cinematic" is shorthand for something that is more style than substance. Something that apes and emulates another form of media (TV/Movies) and utterly fails to understand taking advantage of its own medium. To you, it may mean something entirely different. If you enjoy those kinds of games, then more power to you! Hope you continue to enjoy them and see something of worth in these upcoming titles. Personally, I have grown sick of them and want something different.


I said it so I clearly care about it? As did many others if you use the simple search function and browse reddit and twitter. These *are* negatives for people, even if they aren't for you. Scary thought, people having different priorities and opinions. I know. But you should learn to understand these, kiddo.


'K? Still my opinion. I felt completely disinterested in everything going on. It felt like the most generic and boring game out of the entire franchise. Doesn't have the same sharp wit and comedy as the early games, nor the heart or emotion of the PS3 games. Felt like it was rushed out the door to be a little tech demo and to occupy a slot in the release schedule. I felt absolutely nothing for Female Rachet (Rivet) or Female Clank (Kit).


The combat feels like every other arkham-style game and nothing in it made me feel like I am in an interactive movie. Swinging around the world *is* fun, yes. But when there isn't anything worth DOING in that world, it defeats the entire purpose. Hell, Spider-Man 2 on the PS2 had a more interesting and engaging open world than what we have here.

This was also a big issue for many, and the developers have stated they are working to remedy that, to make the world feel more alive and engaging with the sequel. We shall see if they actually do that.


It's called an opinion, you twit. No where am I making a declaration that these are objective facts. This is blatantly obvious to anyone who isn't a mindless warrior so up in arms that someone dared say something critical about their favorite plastic box.

Ok, so to summarize your position

Real Housewives Of Orange County Discussion GIF


And my response

Come On Reaction GIF by Hyper RPG


Sorry, but objectively MOST rational people would not call Spider-Man, GT7, Ratchet, etc “average at best games”. You don’t have to love them but they certainly are well above average, and I have meta/sales to back my position up. You just have a terrible singular opinion
 
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GhostOfTsu

Banned
Don't mean to take this out on you personally, but just kind of a pet peeve of mine when I see this type of comment.

I will NEVER get this argument. Wtf is meant by "cinematic" anyway. Why shouldn't games have a compelling story and why is that a negative.
The difference is the logo on the box. WB (Batman, Hogwarts, Mordor), Rockstar, Ubi, 2k (Mafia), Square (Just cause, Avengers, GOTG) don't get the same criticism even if they have similar games.

Sony = cinematic, no matter how it plays.
 

Dr. Claus

Vincit qui se vincit
Ok, so to summarize your position

Real Housewives Of Orange County Discussion GIF


And my response

Come On Reaction GIF by Hyper RPG


Sorry, but objectively MOST rational people would not call Spider-Man, GT7, Ratchet, etc “average at best games”. You don’t have to love them but they certainly are well above average, and I have meta/sales to back my position up. You just have a terrible singular opinion

Notice how I discuss my personal views and opinions on these games, and you constantly bring up "But others like it!" as if that proves my opinion wrong? While refusing to actually engage with anything I write?

Keep being a warrior, James. I am sure papa Sony will pat you on the back in your deluded dreams.
 
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For my money, Plague Tale Requiem is flat out a better game than Forbidden West.

It's literally just as pretty (but with a more natural color pallette/no blatant over-saturation), has a better story, has characters you can actually care about and they're going through more drama with higher stakes (no spoilers).

The game probably costed half the budget of Forbidden West to develop, as well.
 

Utherellus

Member
nothing really impressive has come out for current gen only outside of Demon’s Souls

Meanwhile people in Flight Sim are literally flying with 27000km/h around laser scanned 1:1 Earth replica with realtime weather.




This is the main problem with this thread and topic overall: The truth does not win. People don't look where they should. They look at marketed fancy animations and cinematics.
 

Banjo64

cumsessed
I think its obviously a strength of theirs. But some variety couldn't hurt. Sony does multiple series that could fit in this similar style.

I'm fine with Xbox trying just 1 series like this, in Hellblade. I honestly hope they stop there and keep doing a wide variety of varied styles and genres.
The issue with Hellblade is that the first game was nowhere near Sony quality, it wasn’t even close to A Plague Tale. It’s second-rate.

From a single player perspective I do hope Fable delivers (Playground’s writing for Forza is appalling). Perfect Dark I’m now expecting something similar in quality to the two sequels to Tomb Raider 2013. Avowed I think will be their best new IP in this entire console generation. But none of those are 2024 games. And that’s a problem.
 

Nico_D

Member
Most AAA...+ efforts are by the book and boring. And I bet Hogwarts 2 will be too now that it's extremely profitable and there's a rush to get the next one out. Ubisoft is a perfect example of this.
 

Three

Member
Ultimately, what someone considers "cinematic" is subjective.

We have had games with compelling stories for decades and they are not "cinematic". From games like PlaneScape: Torment, Baldur's Gate 1 and 2, Ultima IV to more recent games such as To The Moon, Pentiment, Final Fantasy IX. To me "Cinematic" does not equate to compelling stories. It equates to a style of game that is filled with slow walking, "walk and talk" segments, to having heavily scripted moments that are little more than glorified QTEs. It is taking away player agency for prolonged periods. Sometimes this can be done well, like with MGS4 or God of War 2018. Other times it feels frustrating and heavy handed, like with God of War Ragnarok and TLOU.

So, for me, "Cinematic" is shorthand for something that is more style than substance. Something that apes and emulates another form of media (TV/Movies) and utterly fails to understand taking advantage of its own medium. To you, it may mean something entirely different. If you enjoy those kinds of games, then more power to you! Hope you continue to enjoy them and see something of worth in these upcoming titles. Personally, I have grown sick of them and want something different.


I said it so I clearly care about it? As did many others if you use the simple search function and browse reddit and twitter. These *are* negatives for people, even if they aren't for you. Scary thought, people having different priorities and opinions. I know. But you should learn to understand these, kiddo.


'K? Still my opinion. I felt completely disinterested in everything going on. It felt like the most generic and boring game out of the entire franchise. Doesn't have the same sharp wit and comedy as the early games, nor the heart or emotion of the PS3 games. Felt like it was rushed out the door to be a little tech demo and to occupy a slot in the release schedule. I felt absolutely nothing for Female Rachet (Rivet) or Female Clank (Kit).


The combat feels like every other arkham-style game and nothing in it made me feel like I am in an interactive movie. Swinging around the world *is* fun, yes. But when there isn't anything worth DOING in that world, it defeats the entire purpose. Hell, Spider-Man 2 on the PS2 had a more interesting and engaging open world than what we have here.

This was also a big issue for many, and the developers have stated they are working to remedy that, to make the world feel more alive and engaging with the sequel. We shall see if they actually do that.


It's called an opinion, you twit. No where am I making a declaration that these are objective facts. This is blatantly obvious to anyone who isn't a mindless warrior so up in arms that someone dared say something critical about their favorite plastic box.
Personally I don't see how pressing A to read some text is more substance over style but that's just me.
 

Three

Member
I'd say it depends on whats written in that text.
Absolutely but that doesn't seem to be what the point of contention is


"It is taking away player agency for prolonged periods."
"Something that apes and emulates another form of media (TV/Movies) and utterly fails to understand taking advantage of its own medium."

Personally I don't see what's more compelling or increased "player agency" about walking up to some dude and having to continously press A to read some text vs some small section where you're walking and the characters talk.
 
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Guilty_AI

Member
Absolutely but that doesn't seem to be what the point of contention is


"It is taking away player agency for prolonged periods."
"Something that apes and emulates another form of media (TV/Movies) and utterly fails to understand taking advantage of its own medium."

Personally I don't see what's more compelling or increased "player agency" about waking up to some dude and having to continously press A to read some text vs some small section where you're walking and the characters talk.
You still have agency with text. Going up to a character and talking to him is a mechanic that emulates conversation, which can be essential in many rpgs. Doesn't even have to be just text necessarely





In comparison, take a moment like this in TLoU, where player control is arbitrarily removed for the sake of creating a "movie-like" moment





The main difference is one is designed as an essential, recurring and consistent mechanic. The other is random, unpredictable and completely subjected to the developer's whim.
 

Giallo Corsa

Gold Member
For my money, Plague Tale Requiem is flat out a better game than Forbidden West.

It's literally just as pretty (but with a more natural color pallette/no blatant over-saturation), has a better story, has characters you can actually care about and they're going through more drama with higher stakes (no spoilers).

The game probably costed half the budget of Forbidden West to develop, as well.

Right, plus, don't forget, it was on game pass day 1 - the best deal in gaming and everything.
....

Requiem biggest fault was that it actually tried to copy/emulate the "Sony formula" and it was all the worse for doing so.
See, when you try to follow that formula you have to have an actual budget, something which Requiem didn't have obviously and it showed in the brain dead AI, lackluster/mediocre animations, below than average gameplay/systems, absolutely horrid and overly dramatic (English) voice acting (that goddamn constant whining from Amicia and Hugo), bad writing and BOMBASTICCCC set-pieces which... weren't "bombastic" at all since , again, you have to actually have a big budget and a good script/writing (i.e , people doing their job well) as to have those moments "hit hard".
Requiem felt like those Russian/French movies trying to replicate Hollywood ones and IMO, it really showed.
That liquid fire cannon /cart sequence (not gonna say anything else) is where i literally said "wtf is this shit", it didn't feel "cool", it didn't feel "dramatic", it was just put there as to have a BiiiiiIiigGgg set-piece with the devs most prolly thinking "see all this cool shit ? We can do it too ! wink*wink).
Compared to the 1st one it felt like going through the motions , in fact, the 1st game is so much better than the 2nd one since it feels like a honest/ "more sincere" as a game generally speaking even though it's smaller in scope.

The only thing requiem has going for it is the art-direction and music which are both very good, other than that it felt like the typical (but lower budget) "Sony movie game" that peeps like to shit on which wasn't exclusive to a PS console .

An absolute disappointment of a sequel, this shit needed to feel more grounded, not the opposite.

Not a "bad" game by any means, just mediocre.
 
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The Sony cinematic game has become a bit of a meme at this point.

Saying that can someone please explain to me how they are different, worse, whatever than other mainstream story driven single player games like red dead, witcher 3, dead space, Hogwarts legacy, resident evil etc etc

Hey how are they that different from ps1 story games like final fantasy and metal gear? What's more offensive whats worse about these games that was fine in those games?

Thanks
 

Guilty_AI

Member
The Sony cinematic game has become a bit of a meme at this point.

Saying that can someone please explain to me how they are different, worse, whatever than other mainstream story driven single player games like red dead, witcher 3, dead space, Hogwarts legacy, resident evil etc etc

Hey how are they that different from ps1 story games like final fantasy and metal gear? What's more offensive whats worse about these games that was fine in those games?

Thanks
I'd say there are other offenders aside from Sony games. RDR2 is a particularly bad case, probably worse. The Witcher 3 not so much, as it more or less fits into what i explained in my previous post. Theres also the issue of how pervasive and how frequent these cinematic elements are in the overall game.

Then there's also the critical matter of "is the story being shoved down our throats actually interesting?".
 
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Roberts

Member
Ratchet is soulless? Really? You’re the only one I’ve heard make this claim, it had a ton of soul and Rivet was a great addition.
Not sure soulless is the word I would use but it's definitely an entirely forgettable experience. I completed it and Psychonauts 2 around the same time and I can't for the life of me remember pretty much anything about its characters, story and conflicts and yet I remember Psychonauts as if I played it last week. It's a solid 6/10 maybe 7/10 game.
 
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You still have agency with text. Going up to a character and talking to him is a mechanic that emulates conversation, which can be essential in many rpgs. Doesn't even have to be just text necessarely





In comparison, take a moment like this in TLoU, where player control is arbitrarily removed for the sake of creating a "movie-like" moment





The main difference is one is designed as an essential, recurring and consistent mechanic. The other is random, unpredictable and completely subjected to the developer's whim.

What's particular bad about that last of us moment just seems like a regular cutscenes.

At least you explained yourself to me dialogue text and cutscenes basically serve the same purpose.

I'am really not a fan of dialogue trees either there very unnatural I think
 

Three

Member
You still have agency with text. Going up to a character and talking to him is a mechanic that emulates conversation, which can be essential in many rpgs. Doesn't even have to be just text necessarely





In comparison, take a moment like this in TLoU, where player control is arbitrarily removed for the sake of creating a "movie-like" moment





The main difference is one is designed as an essential, recurring and consistent mechanic. The other is random, unpredictable and completely subjected to the developer's whim.

So a triggered cutscene? How is that different to a triggered cutscene in the witcher?
 
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Right, plus, don't forget, it was on game pass day 1 - the best deal in gaming and everything.
....

Requiem biggest fault was that it actually tried to copy/emulate the "Sony formula" and it was all the worse for doing so.
See, when you try to follow that formula you have to have an actual budget, something which Requiem didn't have obviously and it showed in the brain dead AI, lackluster/mediocre animations, below than average gameplay/systems, absolutely horrid and overly dramatic (English) voice acting (that goddamn constant whining from Amicia and Hugo), bad writing and BOMBASTICCCC set-pieces which... weren't "bombastic" at all since , again, you have to actually have a big budget and a good script/writing (i.e , people doing their job well) as to have those moments "hit hard".
Requiem felt like those Russian/French movies trying to replicate Hollywood ones and IMO, it really showed.
That liquid fire cannon /cart sequence (not gonna say anything else) is where i literally said "wtf is this shit", it didn't feel "cool", it didn't feel "dramatic", it was just put there as to have a BiiiiiIiigGgg set-piece with the devs most prolly thinking "see all this cool shit ? We can do it too ! wink*wink).
Compared to the 1st one it felt like going through the motions , in fact, the 1st game is so much better than the 2nd one since it feels like a honest/ "more sincere" as a game generally speaking even though it's smaller in scope.

The only thing requiem has going for it is the art-direction and music which are both very good, other than that it felt like the typical (but lower budget) "Sony movie game" that peeps like to shit on which wasn't exclusive to a PS console .

An absolute disappointment of a sequel, this shit needed to feel more grounded, not the opposite.

Not a "bad" game by any means, just mediocre.

100% agree

Funny to hear people try and use and prop up Plague Tale against the ‘Sony movie game’ formula when it, along with many other games like it are very open about their inspirations.

Plague Tale requiems companion art book has an entire section dedicated to Neil Druckmann and Naughty Dog. And let me tell you, Plague Tale is no last of us.
 
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Not sure soulless is the word I would use but it's definitely an entirely forgettable experience. I completed it and Psychonauts 2 around the same time and I can't for the life of me remember pretty much anything about its characters, story and conflicts and yet I remember Psychonauts as if I played it last week. It's a solid 6/10 maybe 7/10 game.

I also have both games, while psychonauts may be more interesting storywise, the gameplay of Rift Apart is in another league, it overall just feels perfected. Psychonauts 2 felt like a game from 2003 in every way and it had much longer story segments than R&C.

Psychonauts feels like it relies much more on its narrative and cutscnes than Rift Apart did
 
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DragonNCM

Member
Sony & MS needed to put another 3 years in last gen consoles & make real next gen console.
They ended up with consoles who are good for remakes & 60FPS boost........
 

Stevonidas

Member
Ratchet & Clank is the only TRUE exclusive in terms of graphical fidelity but it's not worth buying a PS5 for. Everything else worth playing can be found on PS4/X1.

Very poor showing this generation by all publishers.
 

RafterXL

Member
Op says "AAAAAA" and "blockbuster" in the same breath as Demon's Souls and Ratchet and Clank...lol.

Demon's Souls is most certainly not AAAAAA and neither of those games are blockbusters. In fact they're the complete opposite of a blockbuster considering their sales numbers.
 

MiguelItUp

Member
One thing I'm extremely tired of is a lot of these "AAAAAA blockbuster games" having a TON of forced walking and talking segments. I'm all for story, character building, etc. But in the end when I feel like I've watched more than I played, it feels like a serious issue. It's a video game. Not an interactive movie.
 
Spider-Man is a generic open world game whose only claim to fame is the webslinging, which feels great. Everything else is beyond cookie cutter and would have been criticized if it wasn't Spider-Man.

That is the most accurate description of Spider-Man I have ever seen. I got the PS4 Pro Spider-Man bundle and did plat the game because I love open world games, but everything outside of the traversal was excruciatingly generic. The side content was so boring and the game makes you do it to progress. The combat was good but it is literally Arkham combat. I think the game got massive sales thanks to bundles and critics gave it too much love because of the awesome traversal and Spidey factor and these have lead to the game being very overrated.



Meanwhile people in Flight Sim are literally flying with 27000km/h around laser scanned 1:1 Earth replica with realtime weather.




This is the main problem with this thread and topic overall: The truth does not win. People don't look where they should. They look at marketed fancy animations and cinematics.


That’s extremely impressive. Took me down a rabbit hole of watching other FS2020 content by that creator. I forget how technically impressive FS2020 is.
 

CatLady

Selfishly plays on Xbox Purr-ies X
For my money, Plague Tale Requiem is flat out a better game than Forbidden West.

It's literally just as pretty (but with a more natural color pallette/no blatant over-saturation), has a better story, has characters you can actually care about and they're going through more drama with higher stakes (no spoilers).

The game probably costed half the budget of Forbidden West to develop, as well.

Agree 100%. Asobo was able to make a great looking game that was also very compelling and fun to play. I actually really liked HZD a lot, but I've heard HFW is not so hot.

At least for me I found the other Sony games boring, they were all style with little to no substance with the exception of Horizon Zero Dawn. For me HZD had those same qualities as A plague Tale. I loved that game because the story really drew me in, unlike a lot of people I found Aloy a likeable character, and I thought exploring the world and killing robot dinos was a lot of fun.
 
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