absolutely. turn based always
Well, I personally don't believe that (in most cases), but I do prefer turn-based these days. There are plenty of great action-RPGs I've enjoyed over the years. I just don't have the energy for them anymore.I know the RPG genre is trending in the direction of action based systems, but after a small window in my gaming life where I gravitated toward action oriented battle systems, I settled on much preferring turn based systems in RPGs. I think action based systems in RPGs are always so inferior to actual action games they always leave something to be desired for me. It always feels like a cheap knock-off version of action combat. Meanwhile turned based systems that rely on strategy, RPGs can really bring out the best in that style of combat. I love the strategy involved, I love taking my time. The most enjoyable battle systems I’ve played in the last few years of RPGs have all been turn based.
What do you prefer, action or turn based?
I have all of them bought, but when 1 came out, middle way I decided to commit to levelling up all my party's jobs to max. Poured like 80h and never bothered to continue the story xD.Like the Bravely Default games
Tales of games still have cutscene-like attacks in their system (though they usually aren't that flashy) so as a mechanic it can be incorporated.People forget one of the advantage that turn based combat brings, which is the ability to add spectacle.
In FF7 for example remember how cool those summons where? Now think back to remake with its live combat, while the summons are there do you get that same utter sense or "wow cool" that you did in the original?
No because they can't really pause the game for long to show off an awesome attack. Along with the fact you made the decision to use an attack it allows you to feel like those blows really hit with turn based combat.
I miss that, and games like Fire Emblem for example don't take advantage of this with their lazy and basic animations. With all the big names going action combat so that it's more accessible we don't really see a modern take on this formula.
Really only Super Robot Wars and the SD Gundam series games try for this I feel these days, and their hardly big budget titles.