http://xbox360.ign.com/articles/643/643992p1.html
Yes, Blim already gave his impressions, but I posted this one because there are a couple of things that caught my eye (good and bad).
The "launch window" comment is not cool considering this week has been full of X360 "Q1 2006" announcements.
Yes, Blim already gave his impressions, but I posted this one because there are a couple of things that caught my eye (good and bad).
The game also sports realistic, detailed interiors and dashboards that animate as they would in real life. If the player uses the handbrake in the game, the animated driver will pull it up in the car. If the player shifts gears, the driver will work the clutch and gear shift. The car models themselves also look quite realistic, and you can even notice little details like the engine gleaming through the grill on the Enzo.
After giving us all the pertinent background information on the game, Nick fired up an X360 dev kit and jumped into PGR 3. The first thing I noticed was that the graphics were definitely toned down from the screenshots we've seen. Although it looked decent enough, the effects weren't pumped to the max and all the texture passes weren't active, so we weren't treated to the amazing visuals we've come to expect from the screens that have been released.
The frame rate was also a bit choppy at this point, but Nick told us that the game was running at about a third of the speed they plan to get out of the final version, which should achieve 60 frames per second.
Project Gotham Racing 3 is officially a "launch window" title, which means that, although no exact date has been set at this time, it should be released by the end of this year. Nick told us to expect a more solid release date around TGS, and hopefully a playable demo in Tokyo.
The "launch window" comment is not cool considering this week has been full of X360 "Q1 2006" announcements.