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In defense of Phil Spencer - he is not the problem with Xbox

Seeing a lot of Phil bashing lately due to unrest within the Xbox fanbase and the flop of Redfall seen by fan lads as an opportunity to dunk on him. The truth is that without Phil’s efforts over the past 10 years, there wouldn’t even be an Xbox Game Studios. That’s not to say he should be immune to criticism, but the amount and severity of it is overblown. Make no mistake, I am no stan for Phil. This is coming from someone who sees absolutely no point to owning an Xbox since the 360 and who finds PS+ Extra better than Game Pass. Regardless, the amount and kind of criticism being thrown his way is misguided.


Let’s start by looking at Microsoft as a company and their relationship with Xbox Game Studios, this is key because its ultimately what Phil is beholden to in terms of budget and strategy.


People on this board don’t seem to understand what kind of company Microsoft is and what their relationship with gaming is. Microsoft is fundamentally a middle man “platform” company first and foremost. They began this way and it’s their core competency. From Windows to Office, Azure, etc, they almost never make the best software (except for Excel). The reason they are so successful is because they provide a platform that does everything, even if they don’t do it exceptionally well. They are a tech company first, not a toy company like Nintendo, not an electronics or entertainment company like Sony.


It doesn’t matter to Microsoft as a whole if Xbox is in third place so long as they are profitable. And before someone comes in to assert their thesis on their last 10 income statements - it doesn’t matter how much money Xbox has lost Microsoft. Microsoft sees that as an acceptable cost of acquiring market share for future profits. They are so wildly successful that it means nothing, they’re fine with taking a hit for several years in order to build their moat. In particular right now Microsoft’s focus under Nadella is to become THE big player in the SaaS and PaaS markets. They understand services are the way to future profitability in their core markets, and they have taken this approach with the Xbox division too.


Now take a look at this, the history of Microsoft’s game studio:



Xbox Games Studios has historically been a publisher, first and foremost, NOT a development studio. Look at the history and you’ll see how few games have been developed by already-in-house Microsoft teams. Their strategy has ALWAYS been to acquire existing development studios and fold their teams in under the Microsoft brand, acting as a publisher. Take a couple minutes to skim through that wiki, you will see each of their early big franchises like Flight Simulator, MechWarrior, Halo, and Fable were all buyouts of existing teams. With the exception of Forza, almost all of these dev teams are no longer operating under Microsoft (or at all) with much of the institutional knowledge gone elsewhere.


You’ll see that the existing dev teams in XGS today are almost all new acquisitions from the past few years, or have have enough turnover and change to consider themselves brand new teams. Furthermore, these acquisitions historically have been run as independent game shops and were Microsoft brand in name only. Traditionally this is how Microsoft operated their software company acquisitions. That is changing, as of very recently (COVID), and Matt Booty has been transparent about this in a podcast interview with Friends Per Second:




That change looks to be a stronger partnership between XGS and among its dev teams - much like the models that have been in place at Sony and Nintendo for a long time, and often cited as one of the biggest benefits to working with PlayStation from small dev teams - access to their resources and guidance. A change so recent will obviously take time to see the effects of.


Last, we look at Phil Spencer and Xbox division itself. Nadella became CEO in 2014, got rid of Mattrick and put Phil as head of Xbox. Considering the amount of damage already done, Phil’s first major task was to stop the bleeding and return to profitability. Here lies the big disconnect I see on this forum, in that “Phil has had 10 years to fix this and he has failed!” It’s quite the opposite, especially considering just how dominant Sony has been, and Nintendo since 2017.


What people also forget (or never knew to begin with) is that Phil was also responsible for Groove Music, Movies and TV, and Xbox Entertainment Studios. His focus was not solely on gaming! In fact, guess who Phil’s boss was - it was Terry Myerson, the VP of Operating Systems, who at the time was in charge of Windows, Windows Phone, and Xbox. In case you didn’t know, Windows was undergoing a huge transformation due to Nadella’s company-wide shift to cloud services and away from their traditional OS market. We also know what happened to Windows Phone. So in 2014 Xbox was neither the focus of Phil’s boss, nor the sole focus of Phil himself.


Still, within Phil’s first year as Xbox head, they acquired notable IPs like Gears and Minecraft (they bought Mojang entirely). I don’t need to explain how big of a win that was in terms of bringing money into Xbox. They also gave Gears to The Coalition, shut down Xbox Entertainment Studios, and had to contend with the unmitigated disaster Xbox One Phil immediately inherited. They also decided to reveal Ori and the Blind Forest, while it was an indie game it had the backing of Xbox as publisher which helped make the game a huge success (which it surpassed in its follow up, Will of the Wisps).


It took Microsoft until 2017 to consider Xbox an important part of their future strategy, likely due to the company’s pivot toward cloud computing and services with Game Pass. Finally Phil was promoted to executive VP and given a seat at the table, reporting directly to CEO Nadella and with Matt Booty from Mojang filling the role of head of XGS development. This is probably the most important part in this post, because it’s clear that until 2017 Xbox was not given clout by Microsoft. Given the company’s history and organizational structure, I am not surprised it's taking a long time to turn Xbox around. 2017 and beyond is the period where Phil actually has a real voice and pull within Microsoft as a whole, and what he should be judged for is overall direction of Xbox. Matt Booty is in the hotseat in terms of first-party output, which has been the biggest criticism of Xbox as a platform.


Still, if you look at what Xbox has done during this timeframe, you will see a lot of positives. Aside from the name, Xbox Series X is great hardware and has excellent features. Game Pass has been wildly successful. Although I don't like the precedent set due to the scope of industry consolidation, Microsoft's acquisitions of Zenimax and their pending Activision-Blizzard look to be huge positives for the Xbox brand. I haven't played it but from what I understand, critically, Halo Infinite's single player campaign was great and finally has the series back on track. Forza Horizon 5 was GOTY material. These are all signs that what Xbox is doing under Phil is working. Microsoft is happy with the results as Phil just got promoted to CEO of Xbox in 2022 and is now calling all of the shots for Microsoft's gaming segment with minimal oversight from Nadella.


I will close with some legitimate criticisms of Phil and speculation about why I suspect Phil is not solely to blame:


1. Xbox Series S resulted in a worse experience overall for gamers by holding back top performance of Series X games.

While it's not the best outcome for a gamer who wants the full next gen experience, it probably is the best move for Xbox and its existing userbase. Even with a bunch of great exclusives, it's going to be hard for Xbox's comeback against Nintendo and Sony arguably at their peak of success. The $500 Series X is a huge ask even of existing Xbox fans, and Phil seems fine making a sacrifice on the "full potential" not being realized in exchange for more people being able to experience games. Expanded audience over high end experience, it's as simple as that, and no surprise considering the Game Pass subscription model they are pushing.


2. Phil allowed Halo Infinite to be rushed and turn into a flop.

I couldn't agree more. Considering Phil as a gamer himself would be opposed to how this was handled, I have to think this was not his decision. Halo was Microsoft's trump card and a way to rekindle the spark for Xbox this generation, and Phil knew it had to be good. Considering all the tales of its troubled development, it sounds like 343 themselves were largely to blame. Considering how pivotal it was to the success of the console, I suspect the major delay was the middle ground Phil was able to negotiate. Microsoft as a whole needed it to get out the door and unfortunately even with the extra time that was bought, it wasn't enough to save the game.


3. It was dumb to allow Redfall to release in such a state.

Yeah with his immediate backpedal it's hard to see the case of why Phil decided to do this. Perhaps XGS is still allowing decisions to be made by the teams themselves, and maybe that is the wrong answer, in which Phil should still be criticized. But considering how little fun people are saying they have outside of the technical issues, I wonder if the game is just nothing special. In that case maybe Phil did the right thing in releasing when it did, in the state it did, to get it out of the way before summer. It's too soon to know if this was the right call but still disappointing how this turned out.


4. Phil's recent quote "We lost the biggest console generation there is to lose so when we build on Xbox, we want it to feel awesome. So if we focused on great games, that doesn't mean we'll win the console race".

Missing the context of which Phil said this, which was talking about how the PS4/XBO generation built up gamers' digital libraries and how even releasing excellent games would not necessarily drive Xbox console sales. I don't like this, and I disagree - history has shown a couple superstar games can sell a platform. Since 2017, Microsoft's strategy to sell their platform (really just Game Pass) has been top priority. They are not just trying to make excellent games, a big focus is on the experience with their platform. I see their point, look at the Switch. An enormous hit, and you've seen many people's reactions that if Nintendo's next console doesn't support the libraries they built up or have feature parity, they're going to "wait and see" rather than buy into Nintendo's ecosystem. Seems to be Microsoft as a whole's stance and the whole point of their Windows and Azure offerings.


5. Phil isn't doing a good job with Microsoft first party output.

I agree here, and I don't think this is something Phil personally excels at. He is very good at running the business as a whole and being gamer focused, he understands the market and the platform. He just isn't getting it done managing XGS the way Nintendo and Sony are able to. Matt Booty was put in this position in 2018, and Phil is responsible for that choice. At the same time I'm not sure if there has been enough time to see the fruits of this labor, and the way XGS is working with the dev teams has been changing too. Like Phil has stated many times, it's like they're building a dev studio from the ground up.


TL;DR Phil Spencer is not infallible but he is good for Microsoft, good for gamers, and good for the industry. Xbox's problems are deeply rooted in the way Microsoft operates its business, and how they viewed their gaming division until 2017. Xbox has been moving in a positive direction because of Phil's efforts and while he bares responsibility for the lackluster first-party output, the criticism being thrown at him might be better directed at Matt Booty and/or Microsoft as a whole.
 

ZoukGalaxy

Member
Pop Corn GIF by FirstAndMonday


Oh boy.


*Secret Edit*
Fool me once, shame on you; fool me twice, shame on me.
 
Last edited:

Romulus

Member
Not sure its Phil, but what ever happened in 2013 with the Xbox one launch, they never rebounded. Now they just talk about the good ol' Xbox days, "studio acquisitions" and gamepass.

Before the Xbox one it was incredibly different. That will always be the turning point for me with Xbox.
 

feynoob

Banned
The crack started when they stopped their investment with the platform during OG Xbox.

They bought rare and Bungie. Had they gone that route, Xbox would have been in a different limelight.

X360 was dominated by 3rd party games and their first party games was small. That was a clear warning that they needed to invest on their in-house studios.

Even if Phil leaves the house, Xbox brand isn't going to recover. It needs full clean house.

But the biggest challenge is MS policy for workers.

Microsoft's contractor policy is actually a problem for its first-party studios and has led to the delaying and rebooting of various games. The policy essentially says that contractors cannot work at Microsoft for more than 18 months lest they become an employee.Jan 19, 2023
 

oji-san

Banned
Nothing personal but the obsession with Xbox is quite something.. like every day a bunch of threads of how Xbox about to end..
I'm happy with my XSX, Halo Infinite was great and i enjoyed the campaign, Series S is a good choice if you have children and combine with some cheap Game Pass can be a awesome option.
 

Gojiira

Banned
Ultimately he has control of the studio directors, he ok’s projects and allocated funding, him and his ‘team’. At some point he and by extension OP has to accept that the ultimate failure of Xbox lies with him.
Too much emphasis on teraflops and power, too much emphasis on dominating the market, being the ‘best’ place to play, all that crap, never just being about memorable, market leading experiences…Even the way they announce games is fucking stupid, always pre-rendered shit or teasers with zero gameplay until after delay after delay they finally show generic gameplay or craig.
Yeah its on Phil. He should focus on restructuring XGS rather than trying to monopolise gaming.
 
Phil is the problem. He's had plenty of time to turn Xbox studios around, and his latest buying spree hasn't seemed to help his position a whole lot.

Phil may be a great "hardware" or "cloud" guy (even this is questionable, IMHO he's made tons of mistakes here as well), but he's a massive failure where it matters more than anything. If he can't get the job done, he needs to hire people who can.
 
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ChatGPT. Write an article about why it's not Phil Spencer's fault. But don't make it sound like I'm defending myself.

Phil Spender

I actually went ahead and asked ChatGPT just that :messenger_grinning_sweat:

It's Not Phil Spencer's Fault: Understanding Xbox's Lackluster Sales​

In recent years, the Xbox brand has struggled to keep pace with its competitors in terms of sales. Many have been quick to point the finger at Phil Spencer, the Executive Vice President of Gaming at Microsoft, as the reason for this downturn. However, a closer examination of the situation reveals that it's not fair to blame Phil Spencer alone for the lackluster sales of Xbox consoles.

The Competitive Landscape​

One of the key factors to consider is the stiff competition in the gaming industry. Sony's PlayStation and Nintendo's Switch have both gained significant market share, offering exclusive titles and innovative gaming experiences that have captured the attention of gamers across the globe. While Xbox has made efforts to keep up, it's essential to remember that Phil Spencer is not directly responsible for the broader landscape of the gaming industry.

The Importance of Exclusive Titles​

A major point of contention for the Xbox brand has been the lack of exclusive titles that generate excitement and draw players to the platform. As we know, video games can make or break a console. Titles like "The Last of Us Part II" for PlayStation and "The Legend of Zelda: Breath of the Wild" for Nintendo Switch have undoubtedly contributed to the success of their respective platforms.

It's important to note that Phil Spencer has made efforts to address this issue by investing in first-party studios and securing exclusives such as "Halo Infinite" and "Fable." However, the development of high-quality games takes time, and it's unreasonable to expect an overnight turnaround in this regard.

Backward Compatibility and Game Pass​

Under Phil Spencer's leadership, Xbox has made significant strides in areas such as backward compatibility and the Xbox Game Pass. Backward compatibility allows players to enjoy their favorite games from previous generations on their current console, while Xbox Game Pass offers a robust library of games at an affordable monthly fee. These initiatives demonstrate that Phil Spencer is committed to providing value for Xbox gamers.

The Influence of Corporate Strategy​

It's crucial to recognize that Phil Spencer operates within the larger framework of Microsoft's corporate strategy. While he undoubtedly has a significant influence on the direction of the Xbox brand, he is not solely responsible for all decisions. It's essential to consider factors such as budgetary constraints, corporate priorities, and the changing market landscape when assessing the performance of Xbox under Phil Spencer's leadership.

Conclusion​

In conclusion, while it's undeniable that the Xbox brand has faced challenges in terms of sales in recent years, it's not fair to place the blame solely on Phil Spencer. A combination of factors, including fierce competition, the importance of exclusive titles, and the influence of broader corporate strategy, has contributed to the current situation. It's essential to consider these factors and acknowledge the efforts Phil Spencer has made to improve the Xbox brand before casting judgment.
 
Phil is the problem. He's had plenty of time to turn Xbox studios around, and his latest buying spree hasn't seemed to help his position a whole lot.

Phil may be a great "hardware" or "cloud" guy (even this is questionable, IMHO he's made tons of mistakes here as well), but he's a massive failure where it matters more than anything. If he can't get the job done, he needs to hire people who can.
Phil Spencer's start at Microsoft was with Microsoft Money, Microsoft Works and Microsoft Encarta.
 

Success

Member
Seeing a lot of Phil bashing lately due to unrest within the Xbox fanbase and the flop of Redfall seen by fan lads as an opportunity to dunk on him. The truth is that without Phil’s efforts over the past 10 years, there wouldn’t even be an Xbox Game Studios. That’s not to say he should be immune to criticism, but the amount and severity of it is overblown. Make no mistake, I am no stan for Phil. This is coming from someone who sees absolutely no point to owning an Xbox since the 360 and who finds PS+ Extra better than Game Pass. Regardless, the amount and kind of criticism being thrown his way is misguided.


Let’s start by looking at Microsoft as a company and their relationship with Xbox Game Studios, this is key because its ultimately what Phil is beholden to in terms of budget and strategy.


People on this board don’t seem to understand what kind of company Microsoft is and what their relationship with gaming is. Microsoft is fundamentally a middle man “platform” company first and foremost. They began this way and it’s their core competency. From Windows to Office, Azure, etc, they almost never make the best software (except for Excel). The reason they are so successful is because they provide a platform that does everything, even if they don’t do it exceptionally well. They are a tech company first, not a toy company like Nintendo, not an electronics or entertainment company like Sony.


It doesn’t matter to Microsoft as a whole if Xbox is in third place so long as they are profitable. And before someone comes in to assert their thesis on their last 10 income statements - it doesn’t matter how much money Xbox has lost Microsoft. Microsoft sees that as an acceptable cost of acquiring market share for future profits. They are so wildly successful that it means nothing, they’re fine with taking a hit for several years in order to build their moat. In particular right now Microsoft’s focus under Nadella is to become THE big player in the SaaS and PaaS markets. They understand services are the way to future profitability in their core markets, and they have taken this approach with the Xbox division too.


Now take a look at this, the history of Microsoft’s game studio:



Xbox Games Studios has historically been a publisher, first and foremost, NOT a development studio. Look at the history and you’ll see how few games have been developed by already-in-house Microsoft teams. Their strategy has ALWAYS been to acquire existing development studios and fold their teams in under the Microsoft brand, acting as a publisher. Take a couple minutes to skim through that wiki, you will see each of their early big franchises like Flight Simulator, MechWarrior, Halo, and Fable were all buyouts of existing teams. With the exception of Forza, almost all of these dev teams are no longer operating under Microsoft (or at all) with much of the institutional knowledge gone elsewhere.


You’ll see that the existing dev teams in XGS today are almost all new acquisitions from the past few years, or have have enough turnover and change to consider themselves brand new teams. Furthermore, these acquisitions historically have been run as independent game shops and were Microsoft brand in name only. Traditionally this is how Microsoft operated their software company acquisitions. That is changing, as of very recently (COVID), and Matt Booty has been transparent about this in a podcast interview with Friends Per Second:




That change looks to be a stronger partnership between XGS and among its dev teams - much like the models that have been in place at Sony and Nintendo for a long time, and often cited as one of the biggest benefits to working with PlayStation from small dev teams - access to their resources and guidance. A change so recent will obviously take time to see the effects of.


Last, we look at Phil Spencer and Xbox division itself. Nadella became CEO in 2014, got rid of Mattrick and put Phil as head of Xbox. Considering the amount of damage already done, Phil’s first major task was to stop the bleeding and return to profitability. Here lies the big disconnect I see on this forum, in that “Phil has had 10 years to fix this and he has failed!” It’s quite the opposite, especially considering just how dominant Sony has been, and Nintendo since 2017.


What people also forget (or never knew to begin with) is that Phil was also responsible for Groove Music, Movies and TV, and Xbox Entertainment Studios. His focus was not solely on gaming! In fact, guess who Phil’s boss was - it was Terry Myerson, the VP of Operating Systems, who at the time was in charge of Windows, Windows Phone, and Xbox. In case you didn’t know, Windows was undergoing a huge transformation due to Nadella’s company-wide shift to cloud services and away from their traditional OS market. We also know what happened to Windows Phone. So in 2014 Xbox was neither the focus of Phil’s boss, nor the sole focus of Phil himself.


Still, within Phil’s first year as Xbox head, they acquired notable IPs like Gears and Minecraft (they bought Mojang entirely). I don’t need to explain how big of a win that was in terms of bringing money into Xbox. They also gave Gears to The Coalition, shut down Xbox Entertainment Studios, and had to contend with the unmitigated disaster Xbox One Phil immediately inherited. They also decided to reveal Ori and the Blind Forest, while it was an indie game it had the backing of Xbox as publisher which helped make the game a huge success (which it surpassed in its follow up, Will of the Wisps).


It took Microsoft until 2017 to consider Xbox an important part of their future strategy, likely due to the company’s pivot toward cloud computing and services with Game Pass. Finally Phil was promoted to executive VP and given a seat at the table, reporting directly to CEO Nadella and with Matt Booty from Mojang filling the role of head of XGS development. This is probably the most important part in this post, because it’s clear that until 2017 Xbox was not given clout by Microsoft. Given the company’s history and organizational structure, I am not surprised it's taking a long time to turn Xbox around. 2017 and beyond is the period where Phil actually has a real voice and pull within Microsoft as a whole, and what he should be judged for is overall direction of Xbox. Matt Booty is in the hotseat in terms of first-party output, which has been the biggest criticism of Xbox as a platform.


Still, if you look at what Xbox has done during this timeframe, you will see a lot of positives. Aside from the name, Xbox Series X is great hardware and has excellent features. Game Pass has been wildly successful. Although I don't like the precedent set due to the scope of industry consolidation, Microsoft's acquisitions of Zenimax and their pending Activision-Blizzard look to be huge positives for the Xbox brand. I haven't played it but from what I understand, critically, Halo Infinite's single player campaign was great and finally has the series back on track. Forza Horizon 5 was GOTY material. These are all signs that what Xbox is doing under Phil is working. Microsoft is happy with the results as Phil just got promoted to CEO of Xbox in 2022 and is now calling all of the shots for Microsoft's gaming segment with minimal oversight from Nadella.


I will close with some legitimate criticisms of Phil and speculation about why I suspect Phil is not solely to blame:


1. Xbox Series S resulted in a worse experience overall for gamers by holding back top performance of Series X games.

While it's not the best outcome for a gamer who wants the full next gen experience, it probably is the best move for Xbox and its existing userbase. Even with a bunch of great exclusives, it's going to be hard for Xbox's comeback against Nintendo and Sony arguably at their peak of success. The $500 Series X is a huge ask even of existing Xbox fans, and Phil seems fine making a sacrifice on the "full potential" not being realized in exchange for more people being able to experience games. Expanded audience over high end experience, it's as simple as that, and no surprise considering the Game Pass subscription model they are pushing.


2. Phil allowed Halo Infinite to be rushed and turn into a flop.

I couldn't agree more. Considering Phil as a gamer himself would be opposed to how this was handled, I have to think this was not his decision. Halo was Microsoft's trump card and a way to rekindle the spark for Xbox this generation, and Phil knew it had to be good. Considering all the tales of its troubled development, it sounds like 343 themselves were largely to blame. Considering how pivotal it was to the success of the console, I suspect the major delay was the middle ground Phil was able to negotiate. Microsoft as a whole needed it to get out the door and unfortunately even with the extra time that was bought, it wasn't enough to save the game.


3. It was dumb to allow Redfall to release in such a state.

Yeah with his immediate backpedal it's hard to see the case of why Phil decided to do this. Perhaps XGS is still allowing decisions to be made by the teams themselves, and maybe that is the wrong answer, in which Phil should still be criticized. But considering how little fun people are saying they have outside of the technical issues, I wonder if the game is just nothing special. In that case maybe Phil did the right thing in releasing when it did, in the state it did, to get it out of the way before summer. It's too soon to know if this was the right call but still disappointing how this turned out.


4. Phil's recent quote "We lost the biggest console generation there is to lose so when we build on Xbox, we want it to feel awesome. So if we focused on great games, that doesn't mean we'll win the console race".

Missing the context of which Phil said this, which was talking about how the PS4/XBO generation built up gamers' digital libraries and how even releasing excellent games would not necessarily drive Xbox console sales. I don't like this, and I disagree - history has shown a couple superstar games can sell a platform. Since 2017, Microsoft's strategy to sell their platform (really just Game Pass) has been top priority. They are not just trying to make excellent games, a big focus is on the experience with their platform. I see their point, look at the Switch. An enormous hit, and you've seen many people's reactions that if Nintendo's next console doesn't support the libraries they built up or have feature parity, they're going to "wait and see" rather than buy into Nintendo's ecosystem. Seems to be Microsoft as a whole's stance and the whole point of their Windows and Azure offerings.


5. Phil isn't doing a good job with Microsoft first party output.

I agree here, and I don't think this is something Phil personally excels at. He is very good at running the business as a whole and being gamer focused, he understands the market and the platform. He just isn't getting it done managing XGS the way Nintendo and Sony are able to. Matt Booty was put in this position in 2018, and Phil is responsible for that choice. At the same time I'm not sure if there has been enough time to see the fruits of this labor, and the way XGS is working with the dev teams has been changing too. Like Phil has stated many times, it's like they're building a dev studio from the ground up.


TL;DR Phil Spencer is not infallible but he is good for Microsoft, good for gamers, and good for the industry. Xbox's problems are deeply rooted in the way Microsoft operates its business, and how they viewed their gaming division until 2017. Xbox has been moving in a positive direction because of Phil's efforts and while he bares responsibility for the lackluster first-party output, the criticism being thrown at him might be better directed at Matt Booty and/or Microsoft as a whole.


A very well-written argument and I actually agree with almost all of it.

Sign me up chief, I am joining the Xbox Defense League.
 

LakeOf9

Member
I appreciate the attempt at the explanation, but for me it comes down to one very simple thing: Phil Spencer has had eight years as the head of Xbox, and a decade plus before then as the head of Microsoft's first party studios. The results under him speak for themselves.

Now, you can technically make the argument that in each of those situations, Spencer is not the problem and some extenuating external circumstance was the reason that things went sideways the way they did, or whatever. And sure, let's go with that. But then that's just a technicality, if things keep going wrong around Spencer that are out of his control and cause the business to spiral and crash, he is still unfit to head Xbox, even if it is not technically his "fault".

We can argue semantics all we want, but we have 20 years of his work to judge him on, the man has had little to nothing in the way of actual meaningful results. I'm sure he's a good dude to grab a drink with or whatever, but he is ineffective at his job, and has had longer to show results than almost anyone else in his position would.

Time to move on.
 

tmlDan

Member
Phil is Matt Booty's boss, if you're saying we should be upset with Matt booty, no, Phil can fire him and hire someone else. MS and Xbox have been entirely too loyal to incompetent management, to me, being hands off means being LAZY. Do your job, ensure quality, make great games and people will come.
 
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BootsLoader

Banned
Seeing a lot of Phil bashing lately due to unrest within the Xbox fanbase and the flop of Redfall seen by fan lads as an opportunity to dunk on him. The truth is that without Phil’s efforts over the past 10 years, there wouldn’t even be an Xbox Game Studios. That’s not to say he should be immune to criticism, but the amount and severity of it is overblown. Make no mistake, I am no stan for Phil. This is coming from someone who sees absolutely no point to owning an Xbox since the 360 and who finds PS+ Extra better than Game Pass. Regardless, the amount and kind of criticism being thrown his way is misguided.


Let’s start by looking at Microsoft as a company and their relationship with Xbox Game Studios, this is key because its ultimately what Phil is beholden to in terms of budget and strategy.


People on this board don’t seem to understand what kind of company Microsoft is and what their relationship with gaming is. Microsoft is fundamentally a middle man “platform” company first and foremost. They began this way and it’s their core competency. From Windows to Office, Azure, etc, they almost never make the best software (except for Excel). The reason they are so successful is because they provide a platform that does everything, even if they don’t do it exceptionally well. They are a tech company first, not a toy company like Nintendo, not an electronics or entertainment company like Sony.


It doesn’t matter to Microsoft as a whole if Xbox is in third place so long as they are profitable. And before someone comes in to assert their thesis on their last 10 income statements - it doesn’t matter how much money Xbox has lost Microsoft. Microsoft sees that as an acceptable cost of acquiring market share for future profits. They are so wildly successful that it means nothing, they’re fine with taking a hit for several years in order to build their moat. In particular right now Microsoft’s focus under Nadella is to become THE big player in the SaaS and PaaS markets. They understand services are the way to future profitability in their core markets, and they have taken this approach with the Xbox division too.


Now take a look at this, the history of Microsoft’s game studio:



Xbox Games Studios has historically been a publisher, first and foremost, NOT a development studio. Look at the history and you’ll see how few games have been developed by already-in-house Microsoft teams. Their strategy has ALWAYS been to acquire existing development studios and fold their teams in under the Microsoft brand, acting as a publisher. Take a couple minutes to skim through that wiki, you will see each of their early big franchises like Flight Simulator, MechWarrior, Halo, and Fable were all buyouts of existing teams. With the exception of Forza, almost all of these dev teams are no longer operating under Microsoft (or at all) with much of the institutional knowledge gone elsewhere.


You’ll see that the existing dev teams in XGS today are almost all new acquisitions from the past few years, or have have enough turnover and change to consider themselves brand new teams. Furthermore, these acquisitions historically have been run as independent game shops and were Microsoft brand in name only. Traditionally this is how Microsoft operated their software company acquisitions. That is changing, as of very recently (COVID), and Matt Booty has been transparent about this in a podcast interview with Friends Per Second:




That change looks to be a stronger partnership between XGS and among its dev teams - much like the models that have been in place at Sony and Nintendo for a long time, and often cited as one of the biggest benefits to working with PlayStation from small dev teams - access to their resources and guidance. A change so recent will obviously take time to see the effects of.


Last, we look at Phil Spencer and Xbox division itself. Nadella became CEO in 2014, got rid of Mattrick and put Phil as head of Xbox. Considering the amount of damage already done, Phil’s first major task was to stop the bleeding and return to profitability. Here lies the big disconnect I see on this forum, in that “Phil has had 10 years to fix this and he has failed!” It’s quite the opposite, especially considering just how dominant Sony has been, and Nintendo since 2017.


What people also forget (or never knew to begin with) is that Phil was also responsible for Groove Music, Movies and TV, and Xbox Entertainment Studios. His focus was not solely on gaming! In fact, guess who Phil’s boss was - it was Terry Myerson, the VP of Operating Systems, who at the time was in charge of Windows, Windows Phone, and Xbox. In case you didn’t know, Windows was undergoing a huge transformation due to Nadella’s company-wide shift to cloud services and away from their traditional OS market. We also know what happened to Windows Phone. So in 2014 Xbox was neither the focus of Phil’s boss, nor the sole focus of Phil himself.


Still, within Phil’s first year as Xbox head, they acquired notable IPs like Gears and Minecraft (they bought Mojang entirely). I don’t need to explain how big of a win that was in terms of bringing money into Xbox. They also gave Gears to The Coalition, shut down Xbox Entertainment Studios, and had to contend with the unmitigated disaster Xbox One Phil immediately inherited. They also decided to reveal Ori and the Blind Forest, while it was an indie game it had the backing of Xbox as publisher which helped make the game a huge success (which it surpassed in its follow up, Will of the Wisps).


It took Microsoft until 2017 to consider Xbox an important part of their future strategy, likely due to the company’s pivot toward cloud computing and services with Game Pass. Finally Phil was promoted to executive VP and given a seat at the table, reporting directly to CEO Nadella and with Matt Booty from Mojang filling the role of head of XGS development. This is probably the most important part in this post, because it’s clear that until 2017 Xbox was not given clout by Microsoft. Given the company’s history and organizational structure, I am not surprised it's taking a long time to turn Xbox around. 2017 and beyond is the period where Phil actually has a real voice and pull within Microsoft as a whole, and what he should be judged for is overall direction of Xbox. Matt Booty is in the hotseat in terms of first-party output, which has been the biggest criticism of Xbox as a platform.


Still, if you look at what Xbox has done during this timeframe, you will see a lot of positives. Aside from the name, Xbox Series X is great hardware and has excellent features. Game Pass has been wildly successful. Although I don't like the precedent set due to the scope of industry consolidation, Microsoft's acquisitions of Zenimax and their pending Activision-Blizzard look to be huge positives for the Xbox brand. I haven't played it but from what I understand, critically, Halo Infinite's single player campaign was great and finally has the series back on track. Forza Horizon 5 was GOTY material. These are all signs that what Xbox is doing under Phil is working. Microsoft is happy with the results as Phil just got promoted to CEO of Xbox in 2022 and is now calling all of the shots for Microsoft's gaming segment with minimal oversight from Nadella.


I will close with some legitimate criticisms of Phil and speculation about why I suspect Phil is not solely to blame:


1. Xbox Series S resulted in a worse experience overall for gamers by holding back top performance of Series X games.

While it's not the best outcome for a gamer who wants the full next gen experience, it probably is the best move for Xbox and its existing userbase. Even with a bunch of great exclusives, it's going to be hard for Xbox's comeback against Nintendo and Sony arguably at their peak of success. The $500 Series X is a huge ask even of existing Xbox fans, and Phil seems fine making a sacrifice on the "full potential" not being realized in exchange for more people being able to experience games. Expanded audience over high end experience, it's as simple as that, and no surprise considering the Game Pass subscription model they are pushing.


2. Phil allowed Halo Infinite to be rushed and turn into a flop.

I couldn't agree more. Considering Phil as a gamer himself would be opposed to how this was handled, I have to think this was not his decision. Halo was Microsoft's trump card and a way to rekindle the spark for Xbox this generation, and Phil knew it had to be good. Considering all the tales of its troubled development, it sounds like 343 themselves were largely to blame. Considering how pivotal it was to the success of the console, I suspect the major delay was the middle ground Phil was able to negotiate. Microsoft as a whole needed it to get out the door and unfortunately even with the extra time that was bought, it wasn't enough to save the game.


3. It was dumb to allow Redfall to release in such a state.

Yeah with his immediate backpedal it's hard to see the case of why Phil decided to do this. Perhaps XGS is still allowing decisions to be made by the teams themselves, and maybe that is the wrong answer, in which Phil should still be criticized. But considering how little fun people are saying they have outside of the technical issues, I wonder if the game is just nothing special. In that case maybe Phil did the right thing in releasing when it did, in the state it did, to get it out of the way before summer. It's too soon to know if this was the right call but still disappointing how this turned out.


4. Phil's recent quote "We lost the biggest console generation there is to lose so when we build on Xbox, we want it to feel awesome. So if we focused on great games, that doesn't mean we'll win the console race".

Missing the context of which Phil said this, which was talking about how the PS4/XBO generation built up gamers' digital libraries and how even releasing excellent games would not necessarily drive Xbox console sales. I don't like this, and I disagree - history has shown a couple superstar games can sell a platform. Since 2017, Microsoft's strategy to sell their platform (really just Game Pass) has been top priority. They are not just trying to make excellent games, a big focus is on the experience with their platform. I see their point, look at the Switch. An enormous hit, and you've seen many people's reactions that if Nintendo's next console doesn't support the libraries they built up or have feature parity, they're going to "wait and see" rather than buy into Nintendo's ecosystem. Seems to be Microsoft as a whole's stance and the whole point of their Windows and Azure offerings.


5. Phil isn't doing a good job with Microsoft first party output.

I agree here, and I don't think this is something Phil personally excels at. He is very good at running the business as a whole and being gamer focused, he understands the market and the platform. He just isn't getting it done managing XGS the way Nintendo and Sony are able to. Matt Booty was put in this position in 2018, and Phil is responsible for that choice. At the same time I'm not sure if there has been enough time to see the fruits of this labor, and the way XGS is working with the dev teams has been changing too. Like Phil has stated many times, it's like they're building a dev studio from the ground up.


TL;DR Phil Spencer is not infallible but he is good for Microsoft, good for gamers, and good for the industry. Xbox's problems are deeply rooted in the way Microsoft operates its business, and how they viewed their gaming division until 2017. Xbox has been moving in a positive direction because of Phil's efforts and while he bares responsibility for the lackluster first-party output, the criticism being thrown at him might be better directed at Matt Booty and/or Microsoft as a whole.

Bro, he definitely is the problem with XBOX.
 
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