Okay that is all well and good, saying that Xenos with its unified shader architecture is more effecient than a non-unified shader architecture, and it is fine to say that the 50 MHz clockspeed advantage that RSX has is overcome by Xenos' unified architecture, but that does not take into account the architectural advantages that RSX might have over Xenos, like more logic transistors, probably more functional units, probably resulting in more processing resources. arguements can be made in favor of either GPU. I believe that, neither clockspeed, nor unified vs non-unified will determine which GPU is better. but rather, in inner workings of each functional block, ALU, pipeline, etc, and the amount of processing resources: ALUs, pipelines, of each GPU. in otherwords, not general things like clockspeed or unifed vs non-unified (thats the layout) but the quality and quantity of the chip-architecture itself. I know I did not say that as elequently as I would've liked, but hopefuly my post can be understood