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Japan 2022 top selling software and hardware(Famitsu)

sandbood

Banned
Software - Physical sales
1.Pokemon Scarlet / Violet 4.338.931
2.Splatoon 3 – 3.687.814
3.Pokemon Legends: Arceus – 2.314.806
4.Kirby and the Forgotten Land – 969.047
5.Nintendo Switch Sports – 887.722
6.Mario Kart 8 Deluxe – 742.018
7.Minecraft(Switch) – 548.415
8.Mario Party Superstars – 485.594
9.Super Smash Bros. Ultimate – 441.053
10.Elden Ring – 356.711

Hardware
Nintendo Switch – 4.804.549 (27.724.047)
PlayStation 5 – 1.154.054 (2.377.389)
Xbox Series S|X – 269.737 (398.395)
PlayStation 4 – 22.823 (9.417.767)
Nintendo 3DS – 10.449 (24.597.897)

https://s.famitsu.com/news/202301/11289112.html
 
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jm89

Member
Nintendo right now
its-mine-lotr.gif
 

acm2000

Member
japan still 80% a handheld market, with sony picking up the few remaining console players and Series S getting the surprising amount of scraps.
 
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sandbood

Banned
Elden Ring only sold 350,000 copies in the entire year?

What the fuck?
That's only physical sales of PS4 version.
PS5 version sold around 100k physically. Digital version of PC+PS4+PS5 sold over 600k according to Bamco.
 
Sony got humbled so badly.
This is a really bad look for third parties too - the top selling non-Nintendo game on the Switch sold less than 350k. Meanwhile for Nintendo an 8 year old Wii U port that still costs like $40+ sold more than twice of that.

edit: OTHER than Minecraft, I always glance over Minecraft lol
 
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Reactions: TLZ
The state of boxed physical retail in Japan these days is so sad. I feel like without digital download sales there's almost no point in these anymore. Big AAA Nintendo games like Splatoon and Pokemon sells millions, and that's like the extent of any excitement.
 

sandbood

Banned
This is a really bad look for third parties too - the top selling non-Nintendo game on the Switch sold less than 350k. Meanwhile for Nintendo an 8 year old Wii U port that still costs like $40+ sold more than twice of that.

edit: OTHER than Minecraft, I always glance over Minecraft lol
Nintendo titles have strengthened so much in this generation, so it's really hard for 3rd party games to compete with Nintendo's 1st party titles unless it's an AAA title like Monster Hunter Rise.
 

Mozza

Member
This is a really bad look for third parties too - the top selling non-Nintendo game on the Switch sold less than 350k. Meanwhile for Nintendo an 8 year old Wii U port that still costs like $40+ sold more than twice of that.

edit: OTHER than Minecraft, I always glance over Minecraft lol
The Wii U port has sold well everywhere and must be around 50 million worldwide by now. you can't blame Nintendo, they would have put a lot of development into the Mario Kart for the Wii U, only to see a game that's easily capable of selling 30 million plus, only sell around 8 million. No wonder Nintendo brought a deluxe version out on the Switch, and for most it's a brand new game.
 
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feynoob

Banned
This is a really bad look for third parties too - the top selling non-Nintendo game on the Switch sold less than 350k. Meanwhile for Nintendo an 8 year old Wii U port that still costs like $40+ sold more than twice of that.

edit: OTHER than Minecraft, I always glance over Minecraft lol
1st party Nintendo usually rules their sales.
 

jm89

Member
FF XVI exclusivity deal is going to change everything. At least someone told me this.
Nobody is expecting everything to change with ff16, who is even saying this? No doubt there will be a jump in ps5 sales this year due to stock shortages being less of a problem and massive jump on FF release week/month.
 

Nautilus

Banned
switch is primarily a handheld, especially in japan where space is king.
The Switch is a hybrid, where it is both a home and handheld console, and played as such.

The reason Sony is failing there is not because the market away from PS, its that PS walked away from Japan. They stopped making games and hardware tailored more to the japanese market, and are now reaping what they sow.

It's as simple as that.
 

Astral Dog

Member
Who is still buying Mario Kart 8 at this point?!
Its literally the #1 on Eshop sales right now, and at full price years later 😳my guess is just after Christmas brand new Switch owners are going after the popular Mario Kart game like rabid dogs

Nintendo games are monsters during the Holidays, on Amazon most topsellers are years old Nintendo games(including
Metroid Dread, it appeared on the top 100 for weeks sold at full price this holiday😁)
 

DonkeyPunchJr

World’s Biggest Weeb
NeoGAF nerds: “Nintendo should make a powerful, cutting edge new system with full backwards compatibility”

Nintendo, outselling all their competition combined with ancient hardware that hasn’t had a price cut since its launch 6 years ago, whose first party games cost a fraction of the budget of most modern AAA games, many of which are ports and remasters of previous gen games:

wlL3Rpy.jpg
 

yurinka

Member
Elden Ring only sold 350,000 copies in the entire year?

What the fuck?
Famitsu only tracks physical sales, most PS and PC sales are digital so these numbers are not relevant to analyze its total sales.

The Switch is a hybrid, where it is both a home and handheld console, and played as such.

The reason Sony is failing there is not because the market away from PS, its that PS walked away from Japan. They stopped making games and hardware tailored more to the japanese market, and are now reaping what they sow.

It's as simple as that.
Sony has a bigger worldwide revenue and userbase than Nintendo, their profits keep growing year after year even during transitional years, the biggest games subscription and their big blockbuster keep selling more and more being now in over 20M copies many of them and collecting a ton of awards.

Japan is only a small portion of the global market and retail sales only represent a tiny portion of the game sales of their platform, and even a smaller part of their games revenue if we also consider subscriptions and addons (DLC/IAP/Season or Battle passes).

They aren't failing at all, they are the worldwide market leaders and keep improving their numbers.

Regarding games tailored for Japan, they have more Japanese teams working for them than Nintendo, in both multiplatform and exclusive titles. Unlike Nintendo they have the support of pretty much all the 3rd party Japanese developers, and pretty much all the known ones made at least one exclusive title for PS4 or PS5.
 
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sandbood

Banned
Sony has a bigger worldwide revenue and userbase than Nintendo and their profits keep growing year after year even during transitional years, they aren't failing at all.
Sony PS has different accounting and calculation for revenue than Nintendo. It's very hard to compare those two companies by using that unless both companies are using the same method of accounting.

Profits should be the one to use when comparing those two and Nintendo is too far ahead of Sony PS.
 

Mr Moose

Member
The Switch is a hybrid, where it is both a home and handheld console, and played as such.

The reason Sony is failing there is not because the market away from PS, its that PS walked away from Japan. They stopped making games and hardware tailored more to the japanese market, and are now reaping what they sow.

It's as simple as that.
If the Switch Lite is a Switch, then the Switch is a handheld and not a home console.
But let's be honest, that shit should not exist, the fucker don't Switch.
 
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Nautilus

Banned
Famitsu only tracks physical sales, most PS and PC sales are digital so these numbers are not relevant to analyze its total sales.


Sony has a bigger worldwide revenue and userbase than Nintendo, their profits keep growing year after year even during transitional years, the biggest games subscription and their big blockbuster keep selling more and more being now in over 20M copies many of them and collecting a ton of awards.

Japan is only a small portion of the global market and retail sales only represent a tiny portion of the game sales of their platform, and even a smaller part of their games revenue if we also consider subscriptions and addons (DLC/IAP/Season or Battle passes).

They aren't failing at all, they are the worldwide market leaders and keep improving their numbers.

Regarding games tailored for Japan, they have more Japanese teams working for them than Nintendo, in both multiplatform and exclusive titles. Unlike Nintendo they have the support of pretty much all the 3rd party Japanese developers, and pretty much all the known ones made at least one exclusive title for PS4 or PS5.
And THAT I can agree with.

I just find utterly stupid when someone spouts the same BS about Sony's performance in Japan as being mainly because japanese became tired with what Sony offered. Rather than what actually happened: Ever since the 7th gen, Sony alligned their strategies and business towards the west(Not just US, mind you), where there were much more money to be made. And it worked. PS is as successful today as it is because of this, and probably it was the best decision they could make.

But its important to admit it came with a cost, which was losing the second biggest country for videogames.Japanese became tired of the west-centric games that "plagued" the system, not to mention the design choices for the hardware and much of the marketing behind it( Remember the whole button layout controversy a few years back, which unified the layout of PS's controllers through the world?). So Japan voted with their wallets. I don't understand this excuse that Sony diehards tell themselves that its because they don't like home consoles anymore and that's the reason for the declining sales, when the OG Switch is probably going to be the best selling console of all time in Japan.

About third party: Nintendo's dominance and complete control of the market is becoming hard to ignore, to the point that even devoted PS developers like Falcom is pulling away from PS(at least to the point of not being exclusive anymore) because it isn't financially plausible anymore, and those types of changes in alliance has a ripple effect to the rest of the world. But that's another discussion entirely that deserves its own thread, not this one.
 

Nautilus

Banned
If the Switch Lite is a Switch, then the Switch is a handheld and not a home console.
But let's be honest, that shit should not exist, the fucker don't Switch.
Yeah, always though that the Lite was a mistake. For me, the Lite was always a "Plan B" in case the Switch failed, and they launched it even with the OG success probably because a lot of work went already in it and they said "fuck it", mostly because the Switch was such an overwhelming success that they thought it wouldn't hurt the sales(And if you look at the numbers, it didn't even come close to the actual Switch in terms of performance)

But no, the Switch is a hybrid, regardless of the Lite. The Lite IS a handheld, the Switch itself is a hybrid.
 

feynoob

Banned
Sony has a bigger worldwide revenue and userbase than Nintendo, their profits keep growing year after year even during transitional years, the biggest games subscription and their big blockbuster keep selling more and more being now in over 20M copies many of them and collecting a ton of awards.
Means nothing when you are getting hammered on your home turf.
Especially with a system that has fewer games than you.
 
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Ozriel

M$FT
switch is primarily a handheld, especially in japan where space is king.

lol @ ‘space is king’. Have you see how small a docked Switch looks?

Very possible a lot of Japanese owners use their switch exclusively handheld, but it won’t be because of space constraints.
 

feynoob

Banned
lol @ ‘space is king’. Have you see how small a docked Switch looks?

Very possible a lot of Japanese owners use their switch exclusively handheld, but it won’t be because of space constraints.
Switch docked is like small book.
As for the handheld, it's really great when you are commuting to work. Japan is notorious for long time work, so switch helps them alot.
 

yurinka

Member
Sony PS has different accounting and calculation for revenue than Nintendo.
Profits should be the one to use when comparing those two and Nintendo is too far ahead of Sony PS.

Yes, Sony only counts their gaming revenue/net sales from SIE/G&NS division which doesn't include the gaming revenue from Sony Music they make with Aniplex, Lasengle in others, which is over a Billion.

And Nintendo not only includes there their gaming revenue, they also count the money they make from other things like toys or theme parks.

So the gaming revenue distance between Sony and Nintendo is bigger than only to compare SIE/G&NS revenue vs Nintendo revenue.

Even considering that, Sony G&NS division (SIE) net sales (revenue) this last FY was 2,740B Yen vs 1,695B Yen for the whole Nintendo, a difference of 1,045B yen. The operating income/profit was 346B Yen for Sony G&NS division vs 640B Yen for the whole Nintendo, a difference of 294B.

The difference between companies in profit is tiny compared to the difference in revenue, and that 294B Yen difference in profit is only a 10.7% of Sony's G&NS revenue. And well, the main reference to analize the market performance for companies is revenue, not profit.




Means nothing when you are getting hammered on your home turf.
Especially with a system that has fewer games than you.
Nonsensical post, you have no idea of Sony's performance in Japan, which is very likely bigger than the Nintendo one.

This would make sense if they only would sell on their home market and if the console sales or retail game sales would be representative of the money they make, when it isn't the case at all.

Physical game sales and console hardware sales are only a small portion of Sony's gaming business, and their home country is only a small portion of the global market. Their game sales are mostly digital (80% in a recent report linked above in the PS graph) and there's a huge chunk of other digital revenue coming from addons and subscriptions that is way bigger on Sony's case than in Nintendo's case.

You can go to their fiscal reports to double check alll this and also see that there's way more worldwide software revenue and games sold worldwide for PS than for Switch worldwide. The Japanese retail game sales and consoles sold don't mean a shit when looking at their whole game business both in Japan and globally. And even mean less if you also take into consideration the gaming business under Sony Music with Aniplex, Lassengle, etc.
 
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SlimeGooGoo

Party Gooper
Minecraft is Microsoft's entry door to Japan

Don't they realize that? Do more games like that without all the woke stuff that Japan dislikes and the west venerates.
 
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