Warablo
Member
You see, that takes too much time and effort than just putting together a skin and over pricing it.Remember when AAA publishers used to make a lot of money solely because their games were really good?
You see, that takes too much time and effort than just putting together a skin and over pricing it.Remember when AAA publishers used to make a lot of money solely because their games were really good?
Sure, and then those people can quit.Of course they can.
And their employer can tell them to pipe down and do what they’re paid to do.
I don't think they are inherently "Bad"Can you explain why you think NFTs are so bad?
My interpretation is that they're overpriced cosmetics designed to appeal to whales. Aka, 99 percent of the audience is unaffected/won't care.
What am I missing?
Again, true.Sure, and then those people can quit.
Tech in general is an industry where the talent has the power. Companies are scrambling for ways to keep people around, to attract new people.
And since the majority of people are not management.. in any industry.. that's an AWESOME thing.
Not sure why people feel the need to sound like such bootlickers.
Damn. This is extremely relevant today for me, and is absolutely fucking true. Talent is everything in tech.Tech in general is an industry where the talent has the power. Companies are scrambling for ways to keep people around, to attract new people.
Working for the company, taking their coin
Sure. But firing the lot of them over that is pretty extreme.Of course they can.
And their employer can tell them to pipe down and do what they’re paid to do.
ROTFLMAO!!!!!!!!!!!!!!!Fire one of the few insiders worth their salt because he triggers you?
"You know what else makes a lot of money? Making fun spectacular groundbreaking blockbusters. Why don't we focus on that instead?"
""You know what else makes a lot of money? Making fun spectacular groundbreaking blockbusters. Why don't we focus on that instead?"
Then at least defend Ubi employees
I wish I could believe that, but given what they've been allowed to get away with so far, I don't think there is a straw big enough break this camel's back. The only thing they care about is the bottom line; if that remains unaffected, the managers will keep pushing.Kinda makes you feel bad for the employees a little bit. Glad they spoke up about it, because they're not wrong.
Gamers are not going to forgive or let this NFT shit go without a gigantic fight.
You know that I meant basically everyone except management, right?Executives are Ubi employees too.
Just like most poisons, are, technically, made out of completely natural products.
You know that I meant basically everyone except management, right?
Gamers: NFTs are thrash!Gamers are not going to forgive or let this NFT shit go without a gigantic fight.
If Sony buys Ubisoft, I might sell my PS5, as much as I like Rainbow Six Siege.Ubisoft is easily the worst big publisher. Seems like an absolute shithole to work at and they make terrible games to boot.
Since December Ubi is losing alot of staff because harassmant stuff inside the company. This is just another layer of shit to make some more staff upset.that explains the sudden increase of new ex-ubisoft staff on Haven
Yeah I just woke up and understood after taking my shower...I'm really not a morning person even more so at 6am.Read my second sentence. I’m obviously joking.
basedWell, those non-binary employees can take their blue hair and nose rings and fuck off someplace else then.
NFTs are obviously dogshit, but so bored of whiny pricks moaning about working for a AAA publisher. Don't like it? Go invest your own money, take a RISK, and setup your vegan videogame development house making games no one will buy.
Oh look, the market protection goons in action.Ubisoft Employees Push Back Hard on Blockchain Initiative
A conflict between Ubisoft Entertainment SA and many of its employees over a plan to adopt crypto technologies in the company’s video games intensified this week.www.bloomberg.com
Hey, don't forget me, BLIZZARD!EA and Ubisoft are fighting for the top spot for the worst gaming company
Thanks. Assumed something of that nature.I don't get it. How does using NFT's make playing games less fun and more like jobs? Does it make a difference if a cosmetic item is NFT or not?
Not really involved in NFT's so I don't get why the pushback. I don't think it's really about the environment, is it? Would gamers be forced to do something in particular that they don't need to do with games today in order to play this new games with NFT's?
The compute power involved in the minting and all the surrounding operations requires a lot of electricity. Pretty much the same problems as mining cryptos.
The thing is that this isn't workers complaining about something their boss wants to force them to do. It's just people from a team/company openly debating about a (for some) controversial topic, as always happen.I really can't understand this kind of complaint.
Ok. Everybody knows that NFT sucks, that Ubi wants to explore that angle, that these employees can express their positions as much as they want and that UBI can simply don't give a F about what their developers think.
So there are only two options:
Swallow it, and go develop their beloved UBI franchise blockbusters filled with NFT, DLC and every other devilish acronym etc.
Quit and go develop their groundbreaking fun blockbuster with someone else franchises and money.
I don't believe that leaking this kind of info to "social knight" Schreier would help in anything besides sounds like pure whining (not even considering the NDA breach angle) of someone that don't have the guts to quit and find a position in a better company. Especially in a hot market like software.
Yes, for gaming NFT are simply digital items that players can sell to each other (so a digital 2nd hand market) inside a secure environment (blockchain) that makes sure there isn't scams, cheats, etc. and verifies the ownership of each item.Well depends on the game.. some NFT based games are literally jobs for people lol
They are hired by people wealthy enough to buy the expensive NFT characters, who then pay people in poor countries to "play" the shitty game (usually a pokemon ripoff kinda game) and collect part of the money from the generated crpyto.
These games are terrible, not something anyone plays for fun.. they literally "play" to make money.
Similarly even if the game is fun, if a game rewards you with cosmetics that are NFTs, people will certainly play them specifically to earn those sellable things. Particularly in poor countries.
The whole "bad for the environment" thing is not really a requirement though as there are "green" NFTs that cost the same energy as this post costs, to mint. I think one problem is though they tend to be tied to crypto currencies that aren't taking off/becoming valuable.
Great post, thanks for the insight.As someone who worked at Ubisoft, I can tell you that any topic or decision is freely debated there and there are opinions of any kind, including some very informed and experienced opinions vs random uninformed opinions. There are over 20000 people working there so obviously it's imposible to have everyone agreeing on everything. There's always debate or different viewpoints, which I think it's normal since people aren't robots.
There's no such thing there as 'Ubisoft' as entity there or some evil management mandating to some oppresed workers to do stuff. They pitch, debate and agree ideas, are open for debate or suggestions, look at what people thinks ot what the data says and keep evolving and iterating the stuff, taking each one the decisions that has to take depending on their role/job position while typically following some basic and flexible editorial vision, best practices and guidelines (which get updated from time to time and are also open for debate).
They talk in Mana about any random topic: from posts or channels abot game design where someone shares some cool GDC talk, or dissect some game design aspect from some random recent game, to programing stuff debating about the implementation of certain thing some the new version of whatever, to other ones for fighting game fans discussing some EVO fights, to some exec (including the CEO) or big guy from some big project making an internal AMA where any random worker aks whatever he wants to that person. Or they share photos or stuff from a Christmas party, or share their thoughts about any random stuff internal or external to Ubisoft.
Everybody in the company interested on these topics see these posts and is free to comment there whatever they think.
The thing is that this isn't workers complaining about something their boss wants to force them to do. It's just people from a team/company openly debating about a (for some) controversial topic, as always happen.
As happened before with 3D visuals vs 2D sprites, digital vs physical games, console games vs arcade games, mobile gaming vs console gaming, disc vs cartridge, analog stick vs dpad, online MP vs local MP, F2P vs paid, DLC/mtx vs no DLC/mtx, GaaS vs GaaP and a long etc. there's some people who sees the new thing as something evil and apocalyptic that will kill gaming, while other people see it as something with potential if well implemented after some iterations. Both between gamers and between devs.
Yes, for gaming NFT are simply digital items that players can sell to each other (so a digital 2nd hand market) inside a secure environment (blockchain) that makes sure there isn't scams, cheats, etc. and verifies the ownership of each item.
So they can use it only for cosmetics without affecting gameplay at all, and don't even need to be 'bad for the environment' as you say.
They simply offer devs another revenue share: to get a cut of these player to player transactions to sell each other in-game items.
So if there is something bad or evil isn't the NFT themselves or the concept behind them, but particular implementation that some specific game can do, as happens with everything.
Disagree.Yes, for gaming NFT are simply digital items that players can sell to each other (so a digital 2nd hand market) inside a secure environment (blockchain) that makes sure there isn't scams, cheats, etc. and verifies the ownership of each item.
So they can use it only for cosmetics without affecting gameplay at all, and don't even need to be 'bad for the environment' as you say.
They simply offer devs another revenue share: to get a cut of these player to player transactions to sell each other in-game items.
So if there is something bad or evil isn't the NFT themselves or the concept behind them, but particular implementation that some specific game can do, as happens with everything.
The fact is that the horse armor was an overpriced shitty dlc, an example of bad implementation that people hated specially back then when weren't used to dlcs. But over time they did iterate and improve the dlc idea and found a better balance between pricing and content. And as of today we're in a point where players accepted dlc to a point where a huge portion of the gaming market revenue comes from add-ons (dlc-iap-season passes) and players prefer it to pay to start playing a game they didn't test before.Disagree.
Your post (including the stuff I excluded) makes it sound like everything isnt a bad idea, it's just how it's implemented.
In life, some things are just a bad deal even if some people are willing to buy it because the overall concept itself is sketchy.
It's like $5 horse armour, $5 dashboard art or some payday loan store offering people loans at 20% interest. Even though it's legal and some people will buy, it doesn't mean it's not shady money grab at its core.
You're welcome. I edited it to clarify a few extra things.Great post, thanks for the insight.
Because there is nothing inherently or morally wrong in allowing a (secure) 2nd hand market where players sell each other digital items (in gamin, in-game items or user generated content), which is the NFT concept.Why would you make the argument that there's nothing inherently or morally wrong with NFTs? Maybe some think there is because of the environmental impact, but that's a very tiny percentage of the people complaining about them being in games.
You misunderstood my point. I was saying why would you argue that point when barely anyone is arguing that it is inherently or morally wrong. The rest of my post elaborated on that.You're welcome. I edited it to clarify a few extra things.
Because there is nothing inherently or morally wrong in allowing a (secure) 2nd hand market where players sell each other digital items (in gamin, in-game items or user generated content), which is the NFT concept.
It's like allowing modders to sell costumes they make for Street Fighter characters, and allow the ones who buy them to sell them to other players. Or to allow a Pokemon player to sell other players these Pokemons they will no longer use. Or to allow a Minecraft player to sell a house they made to another player. Or to allow a Dreams player to sell a game he created to other players. Or to allow a Final Fantasy player to sell the potions or low level weapons they will no longer use to other players. Or to allow an eSport player to sell the weapon he did use in some world championship finals. There is a lot of potential for great implementations. And from these transactions, the gamedev and the NFT store get a small revenue share so this is why companies are interested on it.
There is nothing wrong in this concept and nothing that implies that it has to damage the gameplay. If something, what it will mean is that since there's a ton of potential to make extra money with this, they could focus on this, specially in cosmetics and stuff that doesn't have more effect in gameplay than an XP boost or early unlock (having them as something optional doesn't imply they must have a too grindy game), and to replace older, traditional IAP/dlc focused monetization, so lootboxes and so on.
The environmental impact is only wrong with some NFTs, other ones like the one that will use Ubisoft have the same environmental impact than a forum posts: basically nothing.
Are you available for children party’s?Well, those non-binary employees can take their blue hair and nose rings and fuck off someplace else then.
NFTs are obviously dogshit, but so bored of whiny pricks moaning about working for a AAA publisher. Don't like it? Go invest your own money, take a RISK, and setup your vegan videogame development house making games no one will buy.
Yes, for gaming NFT are simply digital items that players can sell to each other (so a digital 2nd hand market) inside a secure environment (blockchain) that makes sure there isn't scams, cheats, etc. and verifies the ownership of each item. (1)
So they can use it only for cosmetics without affecting gameplay at all (2), and don't even need to be 'bad for the environment' as you say.
They simply offer devs another revenue share: to get a cut of these player to player transactions to sell each other in-game items.
So if there is something bad or evil isn't the NFT themselves or the concept behind them, but particular implementation that some specific game can do, as happens with everything.
Well on point (1) the game devs could always do this w/o blockchain; Blizzard did with Diablo III for instance. This doesn't require blockchain in any way.
As a dev of a studio that tried to follow the Diablo III example there were two major blockers: security issues that could be solved with the blockchain and regulatory concerns related to players being able to earn real money equivalent stuff investing real money, which made it somewhat similar to gambling, so we avoided it. NFTs would solve the regulatory issues.Well on point (1) the game devs could always do this w/o blockchain; Blizzard did with Diablo III for instance. This doesn't require blockchain in any way. Why don't most devs do this? Well ask yourself that, and think about how it might relate to your point
To have farming or not depends of the game design of the game, not related with NFT. Same goes with the NFT usage, doesn't need to be linked to the gameplay, NFTs could be used to allow players sell mods, or items or games made in games like Dreams/Little Big Planet/Minecraft/etc. Or in games with exactly the same gameplay as current RPGs but to allow them to sell stuff from the inventory they won't no longer use. There are things people already do in current games with potential to be sold to other players but now they do it for free, because it's fun.(2). Particularly in online shared world games, you end up with a shared game world full of people only there to farm for items to sell, ignoring any real teaming up that makes the game fun for those just trying to play.
What NFTs provide is a safe and official way to allow players sell each other stuff, removing the scams.Yes, people do this anyways, because there are generally ways to transfer items in games, and people can use ebay or have discord channels dedicated to buying/selling and to your point it increases the risk of a scam, but the games are banning this behavior not just because of scams, but because of what it does to the shared game world.
Yes, the idea is that players generate or receive digital items from the game. And they they can sell them to other users via stores or transactions not controlled or approved by the devs. The blockchain would make sure these transactions are legit and that who is telling you that has a level 25 Pikachu for this game really owns it so with that transaction you'll get it.NFTs do offer the "service" of offloading the store itself to someone else to game devs, likely making it simpler from an accounting perspective.. they get a cut, aren't directly involved with the transaction (indirectly they have to be as the auction houses generally are tied to the game's backend in order to truly do the transfer of the "item"), and thus aren't involved in any of the complications of running a storefront that pays people out.
Again, NFT concept doesn't imply and isn't related to farming. The concept (secure player to player 2nd hand market of in-game items) is good and has potential to do great stuff. Which can be good or bad is particular implementations as happens with any type of game, business model or feature.But there is still a reason devs haven't done this in the past; most gamers dont want a game that blatantly encourages item farming to the point where you have people playing who don't really care about the game itself.
It think Ubisoft and others are just attaching themselves to something that got a lot of press, and honestly sort of failed to "read the room."