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Just Cause creator Christofer Sundberg establishes new studio Liquid Swords, will bring back game development to where it should be

Liquid-Swords_12-02-20.jpg


Avalanche Studios founder, former chief creative officer, and creator of the Just Cause franchise Christofer Sundberg has announced the formation of Liquid Swords, a new game development studio based in Stockholm, Sweden focused on “open-world action, explosions, shareable experiences, and memorable game moments” for next-generation consoles, streaming platforms, and PC.

Liquid Swords’ Stockholm headquarters will provide “the management and technological foundation for the evolution of multiple studios around the world” in a “semi-distributed development approach.” Founding partners, studio locations, and technology will be announced in early 2021.

Here is a message from Sundberg on the studio’s formation:

“I’ve taken a one year break from the games business and it was a very much needed break indeed. It has given me time to think about what I really want to create with a new studio. What remains identical to my way of building and running Avalanche Studios over the last 17 years is a no-nonsense, game development-focused approach.

“The games we create at Liquid Swords are focused on high action and giant spectacle. After living and breathing the Just Cause franchise from the day I started Avalanche Studios to the eventual sale of the company, I am excited to come back and create spectacular experiences for players to explore, share and enjoy. We have no intention of reshaping the world of storytelling as we know it. Our road to leaving our mark and making a difference in the industry is built first and foremost on games that are immediately accessible and consistently rewarding. I have loved player freedom and creativity ever since I first started making games and with Liquid Swords, I am confident we’ll provide the go-to games for fun entertainment for decades to come.

“The ultimate goal of Liquid Swords is to bring back game development to where it should be: intensely creative and fun while at the same time bringing game development forward with a strong focus on building innovative action experiences rather than business plans and spreadsheets. That said, Liquid Swords is a business, not a playground for aimless ideas. Our swords are sharpened, our mission is set and we could not be more excited about what the future holds.”


 
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Kuranghi

Member
Very excited to see what comes out of it, Just Cause 3 is one of the best games I've played in the last 20 years, so fun, I love me some physics.

Maybe by the time this studio releases their first game I'll be able to play JC3 at 4K60, a man can dream.
 

Abriael_GN

RSI Employee of the Year
"bringing game development where it should be."

IE: Only I know what game development should be done! Everyone else is wrong! Durrrr. 😂
 

Abriael_GN

RSI Employee of the Year
So game development shouldn't be intensely creative, fun and innovative?

Sure.

But Implying that one's goal is to "bring back" game development to be that is not exactly the best thing to say in an industry chock full of " intensely creative, fun and innovative" people.
 
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