I’m about 5 hours in and absolutely loving it! The game just oozes charm.
This hasn't happened to me but I've had to reload my save point about four times cause either Kena loses the ability to interact with loot boxes or the Rots refuse to move objects to were I command.What a hell, all my ability points just vanished, I had been saving them up for 2-3 hours, had something like 200 and they all disappeared and the counter reset. Now I'm at 10.
I played this game for 40 minutes, and refunded it on EGS. It feels ... a bit lifeless or soul less. I can't put my finger on it but while the graphics look great everything feels super static, yeah it's a small team I get it. But if you don't even make a stylistic HP bar, for the main character and for the enemies that's a shame in a way for me.
The Dreamworks faces just annoy the shit out of me.
The graphics while look nice are just too static, nothing really moves when your character moves.
The gameplay is fine, I like the parry system, and reactiveness of the enemies
Audio design is great.
But it just feels so .... lifeless I have never felt this with a game before
It's a shame cause playing The Pathless was a great experience when it came to indie stuff but this feels like they just used a lot of basic assets and cranked up the visuals for them.
Though it relies on familiar combat and exploration mechanics, Kena: Bridge of Spirits gives a new perspective through its beautiful art direction, emotional story, and super-cute Rot companions.
Kena: Bridge of Spirits is, in some ways, a familiar action-adventure game. You'll see similarities in it from the likes of titles such as Okami, Star Wars Jedi: Fallen Order, Sekiro: Shadows Die Twice, and a host of other titles in the genre. But developer Ember Studios does a great job of giving a new look on the familiar throughout the game, both to tell the deep and emotional story of a spirit guide helping traumatized ghosts move on from this world, and in how it uses gameplay for some deceptively tough combat and smart puzzles.
You play as Kena, a spirit guide trying to find out what has happened in the area around an abandoned village, where all the inhabitants have fallen to tragedy. The pained spirits have been twisted by what has happened to them, causing the land around the village to be poisoned by a spreading corruption. Kena's role as a spirit guide is to help heal those ghosts, and to do that, you have to fight their twisted forms with a combination of melee attacks, dodges, and parries.
But you also have access to the Rot, a group of tiny spirit companions who change up everything about the way Kena plays. The Rot can be used in battle to distract enemies or to power up Kena's special spirit energy attacks. They also work together with your combat abilities to make most fights feel like a puzzle to be solved. The Rot are essential to destroying the poisoned hearts that spread the corruption, and you'll need to think tactically to deploy them at the right time, and in the right way, to defeat Kena's tough enemies and bosses.
With a big world to explore, lots of innovative puzzles to solve with the abilities of both Kena and the Rot, and some excellently designed boss fights, Kena does a lot to stand apart from similar action-adventure games. Its combination of story and mechanics make it a beautiful journey to take. For more, check out our full written Kena: Bridge of Spirits review.
Assuming you are using suspend/resume on xbox as well it messes up some gameplay sometimes. And you have to kill the app to fix. I havent experienced it on ps5 yet but I assume thats what it is.This hasn't happened to me but I've had to reload my save point about four times cause either Kena loses the ability to interact with loot boxes or the Rots refuse to move objects to were I command.
Nah. I don't think it's worth my time playing games with less emphasis on gameplay, it's kinda insulting playing fakes. And I very much loathe these generic action rpg, same old same old game loop tropes. Played them a couple of times and you'll see the pattern, some may enjoy that but definitely not me.That shit is only worth for YouTube playthrough at best these days.Controls are fine. Plays better than eurojank
The movie tripe is getting stale now. Come up with something else
Are you telling me a 4k/10-teraflop-machine exclusive game looks better than the 720p-tablet games????Don’t mean this in a console war way, but this game looks better than anything Nintendo has ever developed, and it’s made by a team of only a dozen or so people.
Truly a remarkable achievement as far as graphics are concerned.
Happened after a fresh boot up. An update was just pushed for the game, hopefully it fixes that plus some framerate issues that occur from time to time.Assuming you are using suspend/resume on xbox as well it messes up some gameplay sometimes. And you have to kill the app to fix. I havent experienced it on ps5 yet but I assume thats what it is.
Ember Lab's Jak and Daxter?Which boss are you guys talking about? I dont think i've encountered a tough one yet
Man this game is great, I have tried about 6-7 games in the last week and couldnt get into any of them, I was getting desperate and this hits me out of nowhere.
Throw them millions, let them make a triple A game.
Cutscenes are not real time right?Only 5 minutes in, just giving impressions
-60 fps amazing
-cutscenes appear to be in 30fps? yuck
I hope these devs get bought up and get a chance to make a big sequel. I dont know where the game is going to go as i said only literally 5-10 minutes in. Id love to see ability to upgrade gear/loot type mechanics. Sony could buy this studio and have their own fable franchise on their hands.
I've finally gone back to playing RDR2 after shelving it 4 hours in not long after launch. Playing on PS5, controlling Arthur walking and running is painfully painfully bad. The fact that R* does not address this is a testament to how much they don't give a fuck lolI won't have time to play until Friday but it looks amazing. So far the only negative I'm reading is control. If it's "clunky" that would drive me crazy.
That's the only reason I can't play R* games. Hopefully it's not too bad as this looks awesome.
Yeah that actually is kinda annoying. I sent a message to ember labs, but I won't hear back from them I guess. I want to know if the pre order dlc will be up on psn in the future.Right? I think this is the next The Last of Us, only better in every way.
On a serious note, I wonder why the physical release is so much later.. need to recoup some of the Digital Edition costs early?
Nah. I don't think it's worth my time playing games with less emphasis on gameplay, it's kinda insulting playing fakes. And I very much loathe these generic action rpg, same old same old game loop tropes. Played them a couple of times and you'll see the pattern, some may enjoy that but definitely not me.That shit is only worth for YouTube playthrough at best these days.
Such a waste of indie potential only focusing on the tried and true graphics, I guess PS casuals would like it.Game movies market is big though so they may have catch up to their target fanbase. Congrats.
I heard people saying that the game is kicking their asses more than sekiro and returnal on normal, mostly the boss fights and some mid bosses.Anyone else think the boss difficulty is off compared to the rest of the game?