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Knowledge Deck #2: The Cd-i was a disc format, not a console. Cd-i machines beat the Dreamcast by 2 years for global online play.

Knowledge Deck will be a series that aims to remove decades of misinformation that has spread in the video game industry, as well as present facts the average gamer doesn't know. This series will be fun and educational for all ages.

The Compact Disc Interactive or CD-i (Commonly ignorantly named 'The Philips CD-i' as if it were a singular media device), is often considered to be a games console, a bad one at that, and is the most trashed gaming platform of all time due to years of misinformation, YouTube click-bait content, and fanatics taking over sites like Wikipedia back when it was still taken seriously. It's usually ridiculed for it's Nintendo titles, although imo Hotel Mario isn't really a bad game, leaving the other 120 releases to lay forgotten..

The Cd-i is actually an optical media format, one that would ultimately birth Video CDs and provide the base for DVD technology years later. How advanced was the CD-i? It was able to produce high-quality video, high-fidelity stereo audio, allow for '500 degree' interactivity according to their ads, and load faster than a standard CD. This was during a time CDs were still building toward becoming the standard format, and still had limited applications. The CD-i optical discs would work in tandem with CD-i compatible machines which varied in strengths and weaknesses. Philips made the majority of CD-i machine models, but several were produced by 3rd party manufacturers such as LG and Sony. Sony's Cd-i machine was also their first piece of hardware in the interactive space.

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The CD-i had numerous partners which insured it launched with an abundance of software and hardware choices, initially.

Perspective is important when looking at CD-i' machines, If you look at it as a games console it would seem expensive since usually consoles were cheap and software was expensive, while CD-i machines where the reverse of that. You have to consider the fact the CD-i models were more than gaming consoles, they were your movie players, your photo editors, and your audio players. Later in 1994, it would become your personal computer for hundreds of dollars less that the competition, and in 1996 your gateway to the WWW.

CD-i machines only sold 2 million units, selling the first million by 1995 4 years after release. For expensive hardware that was supposed to take over the living room and sell tens of millions like VCR's, that's not a good number. Phillips actually lost billions trying desperately to make the CD-i profitable within the 7 years it was on the market. It did however still reach a significant number of people, and revolutionized multimedia. It was also a pretty rad gaming console.

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As someone who owned three CD-i machines, I can give some perspective. Cd-i machines were my primary entertainment and computing devices for 3 years. I played games on them,, I watched movies on them such a Terminator and Rambo, I've also used it as my computer for spreadsheets. I don't have it anymore but there was a software disc that specialized on creating spreadsheets, which you could print out by inserting a cable through the back of your CD-i connecting it to compatible printers. It was also my first WWW enabled computer before I got my first PC. I could email, browse online with a fully functional web browser, and subscribe for demos and sales promotions.

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How you ask? in 1996 Phillips released Web-i (CD-Online in Europe) a service that allowed users to access the WWW from their CD-i's through a special modem for the first time on your TV. Some later CD-i models had the modem bundled inside the box like the Cd-i 740 that I was able to buy on clearance from an ignorant mom & pop shop.

cdi740.jpg
(740, one of the most powerful models )

With a subscription, you could receive updates on upcoming software, access the news, view your stock options, or get early updates for the integrated web browser. What may be surprising is the service worked much better than expected, as a result, it was my primary WWW device until I received my first PC in 1998. The Web-i service also introduced the worlds first globally accessible online multiplayer game, Ram Raid. There were actually two games made for the service, the second being a racing game, but it seems to have been lost to time.

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Ram Raid was an innovative title that allowed anyone around the world to play each other in a FPS battle arena. Sadly, while several users did play it, many CD-i owners were not able to enjoy this title due to many players owning older hardware models that did not have the specs to run the game. Others had dirt cheap models that could not be expanded upon, so they couldn't install the Digital Video Cartridge which was required to operate the game.

Luckily, a longer story driven version of Ram Raid, with improved graphics, physics, and audio, was released as a stand-alone game renamed 'Atlantis: The Last Resort'. It's also one of the few games showcasing the full graphical capabilities of the stronger CD-i model chipsets. It still required a DVC though.

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Overall the Cd-i was an innovative format, and the machines were some of the greatest multimedia devices you could buy. If Phillips had released the cheaper models sooner things might have been different. It took Phillips until 1993 to widely release a model that would compete directly with home video game consoles, the CD-i 450.

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(450, priced to compete with gaming consoles)

The 450 was shipped in 1993 in the US and Europe, 1994 in other parts of the world. It was a top loading system with many features and components removed to make the cost as low as possible. Unfortunately, this meant later more intensive games had issues running on this model or in some cases, couldn't run at all. Phillip made a second attempt at a cheap model this time including all the bells and whistles, but that didn't release until late 1994.

If Phillips had released cheaper players sooner, and had a wider audience when they released the Web-i internet service, the gaming and media industries might have turned out much differently.


Extras and stuff
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(Sony Intelligent Discman Cd-i)

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(Kyocera Cd-i with exclusive joystick controller)
(Interactive Touchpad)
(PCD Light Stick)
(PCD Thumbstick)
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(Interactive Gamepad)
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(Keyboard, named 'KeyControl')
 

deriks

4-Time GIF/Meme God
- It wasn't meant to be a console
The CD-i was more of a weird cousin of your cousin like-thing in the videogame market. It's like Android boxes in the early days of the OS. You could play games, but bad, and you know that is more of a streaming hardware anyways, which leads to my next point

- Games ran poorly, even by early standards
There's not a lot of great games for it, and even when it has, other consoles also have and they run better. You can pick Flashback and you can see cutscenes and stuff, but the game feels slower. Also, what the fuck was those controllers?

- Costs a fucking lot
More than US$1000 by today's inflation on a age that games was more of a vilian. Even if you compare to Neo Geo, at least you can think that their harware was capable of doing amazing shit, but this was just a well developed Diskman
 
- It wasn't meant to be a console
The CD-i was more of a weird cousin of your cousin like-thing in the videogame market. It's like Android boxes in the early days of the OS. You could play games, but bad, and you know that is more of a streaming hardware anyways, which leads to my next point

- Games ran poorly, even by early standards
There's not a lot of great games for it, and even when it has, other consoles also have and they run better. You can pick Flashback and you can see cutscenes and stuff, but the game feels slower. Also, what the fuck was those controllers?

- Costs a fucking lot
More than US$1000 by today's inflation on a age that games was more of a vilian. Even if you compare to Neo Geo, at least you can think that their harware was capable of doing amazing shit, but this was just a well developed Diskman

Nothing you have said is accurate. CD-i machines were made to compete in multiple industries, they were never really part of the video game market. They were designed to play games, several of which were pretty good or were popular hits for their time.

I would also like to know how you're coming to the conclusion that games ran poorly. The games I posted in the opening sure don't seem to be running poorly. What the fuck was those controllers isn't a valid criticism either. The CD-i wasn't a Playstation but it was a serviceable gaming machine and that's what it was designed for.

You could get CD-i models at various prices depending on what features you needed or what you were using the product for. CD-i machines were cheaper than other media devices, and much cheaper than computers. Remember, we are talking about 1991, this isn't the 3DO, a $700 console that only focused on games.

I'm also a bit upset you posted such a low quality message despite me going into detail about the CD-i, one of these details being it's not a singular machine, yet that's how you keep addressing it. So you believe you can claim IT cost a lot, and IT would cost $1000 today, which is extremely misleading.

Well developed diskman? Is that even a real criticism? Streaming hardware? Do you even know what that means?

It seems you decided to ignore all the information I wrote in the opening and posted the usual ignorant garbage showing you have no idea what you're talking about. It shows there's still a long way to go before decades of damage can start to being undone, that's what these threads are for after all.
 

Soltype

Member
So there never was a console per se?, I'm also still going to give Dreamcast the credit for bringing online . Every Dreamcast was online capable out of the box, no other video game system offered that prior.
 
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