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Koei Tecmo Announces Record Financial Results and Sales Numbers for Atelier Ryza 3 & More

Lunatic_Gamer

Gold Member
Koei%20Tecmo%20Logo.jpg


According to the press release, the whole company achieved 78,417 million yen in net sales ((up 7.8% year-on-year) and 39,133 million yen in operating income (up 13.3% year-on-year). This is defined as a record performance for Koei Tecmo on both metrics.

We also get some sales data: Atelier Ryza 3: Alchemist of the End & the Secret Key shipped over 290,000 units in a little more than a week between its release on March 23 and the end of the fiscal year on March 31. This brings the total for the Ryza trilogy to 1.6 million copies.

On the other hand, Fatal Frame: Mask of The Lunar Eclipse shipped over 120,000 units. No specific sales data was provided for Wo Long: Fallen Dynasty and Wild Hearts.

The documents also reiterated the tenets of the medium-term management plan that will end in the fiscal year 2024. Koei Tecmo aims to reach 40 billion yen in annual business profit by 2024, and as you can see above, they're definitely close.

They also plan to release a new IP that will sell in the range of five million copies, over 2 million units in packaged game sales every year, over 2 billion yen in monthly net sales for mobile games, and possibly multiple mobile games achieving 1 billion yen in monthly net sales.

The developer also intends to further improve the global appeal of the Atelier, and Warriors series, and its historical games, on top of challenging growing genres like Battle Royale and location-based mobile games and nurturing its IPs.

More aims for the medium-term plan include expanding the global business, improving the quality of global games, solidifying Koei Tecmo's proprietary "Katana" engine, expanding in China with a base of operations in Shanghai, augmenting the strategy based on collaborations with other companies, and the establishment of an IP division.

 

yazenov

Member
No specific sales data was provided for Wo Long: Fallen Dynasty and Wild Hearts

So they both underperformed if they weren't confident about it like the other games.
 
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Woopah

Member
Collaboration with first parties and multiplatform development have been key to KT's recent success. They want Rise of the Ronin to sell over 5 million copies.

So they both underperformed if they weren't confident about it like the other games.
I reckon so too.
 

Heisenberg007

Gold Journalism
Good to see Rise of the Ronin being featured there. They are expecting increased sales, and RotR will likely release in the next FY.

I can see the game selling 5+ million units with a PS5 and PC release. In the little snippets we've seen, the look games freaking badass!
 

Tsaki

Member
"new IP that will sell in the range of five million copies". So that is Rise of the Ronin. Nioh, Nioh 2 and Wo Long were all Q1 releases, so it's highly likely RotR to be too. Having a substantial (relative to Koei Tecmo titles) marketing budget by Sony will certainly help the game.
 

Heisenberg007

Gold Journalism
"new IP that will sell in the range of five million copies". So that is Rise of the Ronin. Nioh, Nioh 2 and Wo Long were all Q1 releases, so it's highly likely RotR to be too. Having a substantial (relative to Koei Tecmo titles) marketing budget by Sony will certainly help the game.
Final Fantasy VII Rebirth, Death Stranding 2, and Wolverine will likely release in Q2, Q3, and Q4 2024 respectively as the big Sony AAA games.

Rise of the Ronin in Q1 2024 makes a lot of sense.
 

Tsaki

Member
Final Fantasy VII Rebirth, Death Stranding 2, and Wolverine will likely release in Q2, Q3, and Q4 2024 respectively as the big Sony AAA games.

Rise of the Ronin in Q1 2024 makes a lot of sense.
Agreed. Though I expect Rebirth to slip to April or May.
 
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