Following the breakout success that was 1998's Metal Gear Solid, Konami and Kojima quickly started to work upon a sequel - a game that would prove to be a benchmark for Sony's at-the-time coming PlayStation 2 console.
Barring the surprise change of protagonist from Solid Snake to Raiden and contentious plot, there's very little debate about whether Metal Gear Solid 2: Sons of Liberty was a worthy successor to the original. With multiple solid entries in this tactical espionage action franchise, expectations were naturally high for whatever Kojima and his team were planning to do next with the IP.
Kojima wanted to develop the next installment in Metal Gear Solid for Sony's upcoming PS3, but had to develop it for the PS2 instead since there was still a long time before the console would come out. Legions of fans waited with bated breath for a long time, and 2004 finally saw the release of Metal Gear Solid 3: Snake Eater.
You see, unlike 1998 - the market wasn't completely devoid of any promising stealth games on consoles. Konami's offerings were directly competing with the likes of Splinter Cell - despite the many differences in the design of these games. Still, Metal Gear Solid 3: Snake Eater absolutely floored fans and critics who unanimously praised the game for its gorgeous visuals, highly dynamic gameplay, and of course - the memorable boss fights.