I don't care what you find, I'm telling you what is. It's not a matter of opinion, it's a literal fact.Does it?
I find it almost a total waste of time in Ratchet.
Spiderman it's a bit more important because you've got these huge flat glass walls everywhere, so having decent reflections does help tie the image together a bit. As long as you don't stop to actually look closely at them of course. Cos then it's clear how severe the compromises really are.
Show me a 1440p TVNearly every ‘power’ PC user is happy with 1440p resolution and maxing the framerates. For some reason console devs are determined to push resolution at all costs, over framerate, lod, draw distances.
It’ll never change. Buy a PC if you give a shit. It’s extremely frustrating. Especially seeing devs prioritise 1440p 30fps on the Series S instead of 1080p @ 60.
Please explain to me how to make a console that’s not weak for $399I find this new generation of consoles super weak, but if there's one thing they got right is enabling the 60 fps performance mode.
I don't know how can you guys care so much about graphical fluff, 60 fps is the real game changer.
Actually asked this on Reddit and apparently there is one manufacturer that makes a TV that supports that resolution.Show me a 1440p TV
Even if Horizon FW had all the bells and whistles and also ran at native 4K/60, it would STILL look better if it was made with 30fps in mind.OP is not wrong. These consoles can't push high level graphics at 60fps. Too many compromises.
Heck, my TV supports that resolution, but it’s native 4K. You’re saying there’s an actual TV that is 1440p native?Actually asked this on Reddit and apparently there is one manufacturer that makes a TV that supports that resolution.
I don't care what you find, I'm telling you what is. It's not a matter of opinion, it's a literal fact.
With the current manufacturing climate, that is extremely unlikely to occur.I was thinking about this earlier, I think the PS5 pro will come out around the PSVR2. Base PS5 isn't strong enough to drive the specs of the PSVR2.
lol course it is. Thats like with the first PSVR and people said PS4 wasnt powerful enough and PSVR games would look like PS2 games at higher resolution. Well PSVR games didnt look far off standard PS4 games (except Driveclub VR lol)I was thinking about this earlier, I think the PS5 pro will come out around the PSVR2. Base PS5 isn't strong enough to drive the specs of the PSVR2.
The PS5 (6600xt) can't play 4k (same amount of pixels in dual 2000x2040 displays) at 90+ fps.lol course it is. Thats like with the first PSVR and people said PS4 wasnt powerful enough and PSVR games would look like PS2 games at higher resolution. Well PSVR games didnt look far off standard PS4 games (except Driveclub VR lol)
Yeah he changed it recently (actually he changes it every couple of months or so), it had the same character but it was a different avatar.Did he have this avatar or something? I'm not sure what's going on
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That's what I've been trying to tell people but am met with such resistance. We'll see how it pans out..Truth is these are not really 4k consoles. Make sure you have a tv that Upscale the picture nicely is the way to go for now.
Another problem is probably the AMD architecture, GeForce is just so much better at the moment especially when it comes to ray tracing. But also AMDs super sampling technology is just no match for DLSS. As shown by Digital Foundry DLSS looks better than native 4k already and have real speed benefits.
kind of nuts how far in front of the rest of the industry Insomniac seems to be with their tech.
They are a very talented studio with a great engine for their needs. This is not a product to license and be use in all sort of games, this is the good old in house tech to develop games, and that alone will always differentiate them from the rest. Compare their engine with UE5 or ID Tech is pointless, their engine is custom-made to fit their needs and targets, and it was produce great results. At the end, what we can compare is the games, and Ratchet and Clank is up there with the very best the industry offer today. Most studios that license UE5 or any other engine in the market won't have the same level of competence, Say what you must about Sony Studios, but a lot of them use their own tech and because of it, they achieve results that are hard to match even on more powerful hardware.they aren't "far in front" of anyone with their tech. they have good artists and programmers is all. the best engine out there is still iD Tech in terms of performance, and if you want an engine that supports complex environments it seems Cryengine V is very good for that. I bet Insomniac's engine wouldn't be able to keep up with either of those in their main target use cases
Insomniac is great at optimizing for their target platform and keeping their render budget in check. but nothing their engine does is in any way "far ahead". it's just that the dev team is really REALLY good and knows what it's doing.
So I think you're overestimating what role their tech plays in this, and underestimating the role of the actual people making the games
They are a very talented studio with a great engine for their needs. This is not a product to license and be use in all sort of games, this is the good old in house tech to develop games, and that alone will always differentiate them from the rest. Compare their engine with UE5 or ID Tech is pointless, their engine is custom-made to fit their needs and targets, and it was produce great results. At the end, what we can compare is the games, and Ratchet and Clank is up there with the very best the industry offer today. Most studios that license UE5 or any other engine in the market won't have the same level of competence, Say what you must about Sony Studios, but a lot of them use their own tech and because of it, they achieve results that are hard to match even on more powerful hardware.
Truth is these are not really 4k consoles. Make sure you have a tv that Upscale the picture nicely is the way to go for now.
Another problem is probably the AMD architecture, GeForce is just so much better at the moment especially when it comes to ray tracing. But also AMDs super sampling technology is just no match for DLSS. As shown by Digital Foundry DLSS looks better than native 4k already and have real speed benefits.
With all do respect, allow me to disagree on the ID tech being better than Insomniac games. Looking at the games those engine produces for my money I still think that Ratchet is better than Doom Eternal Tech wisetheir tech is great but not "far in front" of anyone is my point.
also, iD Tech is also an in house engine. pretty sure they don't license that out.. so also custom made lol
With all do respect, allow me to disagree on the ID tech being better than Insomniac games. Looking at the games those engine produces for my money I still think that Ratchet is better than Doom Eternal Tech wise
We can only assume that since we don't have any modern Insomniac game running on PC.iD Tech 7 is amazing not only because of the graphics it produces but also because of how well it runs on almost any hardware.
one of the crazy things about it is how multi-threaded it is. you can run Doom Eternal on middling CPUs at upwards of 300 FPS no problem. not many modern engines can manage that because they usually don't really max out your CPU and leave tons of horsepower on the table
also, Doom Eternal looks fucking ridiculous at times. do you know any other game that comes even close to 1800p60fps with raytacing reflections on almost any shiny surface on console? or 1800p120fps? and all that with the graphics it has on display too
We can only assume that since we don't have any modern Insomniac game running on PC.
Yeap, this is a common claim only with PS gamers. Every single game that comes out is put at the top of the food chain every time. It gets old really fast.they aren't "far in front" of anyone with their tech. they have good artists and programmers is all. the best engine out there is still iD Tech in terms of performance, and if you want an engine that supports complex environments it seems Cryengine V is very good for that. I bet Insomniac's engine wouldn't be able to keep up with either of those in their main target use cases
Insomniac is great at optimizing for their target platform and keeping their render budget in check. but nothing their engine does is in any way "far ahead". it's just that the dev team is really REALLY good and knows what it's doing.
So I think you're overestimating what role their tech plays in this, and underestimating the role of the actual people making the games
These consoles *are* at their limits with regards to the GPU.
Base PS5 isn't strong enough to drive the specs of the PSVR2.
Early gen, a lot of cross gen titles. Rest easy that there will be some bonkers shit hitting the consoles pretty soon. SSD will surprise people.I am a huge fan of graphics technology in games but is undeniable for me how much more pleasurable Is to play games at 60fps instead of 30fps, specially games with first person view and games that require aim.
Today I was playing the campaign of Crossfire X and it feels really terrible in 30fps, like if the game is almost in slow down.
Even loving the feel of 60fps, I had to play Ratchet and clank, Miles Morales, guardians of the galaxy, forza horizon 5, all in graphics mode because honestly the 60FPS version had always big trades in visuals.
Now with even digital foundry thinking that is better to play Forbidden West in graphics mode because of the lack in image in the performance mode, I am really getting worried about the power of this new consoles.
Dont get me wrong, the games nowadays are beautiful for me, but honestly, apart from that demo of hellblade 2 ( that looks clearly a 30fps game for me), I am really not seeing some really new rendering revolution, apart from the so hyped ray tracing, that justifies so many restrictions for this games running in 60fps with the visuals of the graphics mode.
I am not a technical guy so, I honestly don’t know what can really be achieved in this new consoles but seeing amazing technical wizards developers like Guerrilla Games, Playground Games, Insomniac and some others having to make sacrifices to make his games run in 60fps is a little worrying in my opinion.
I think I will be totally ok if the games could have graphics mode with ray tracing/30fps and the performance mode being 60fps without ray tracing but with the exactly same other graphical features of the graphics mode but that isn’t happening.
I would love to read more of the more technical guys here of the forum about this.
This machines are really already being pushed to its limits that 60fps is not achievable with the visuals of the Horizon Forbidden West and Forza Horizon 5 in his graphics mode for exemple?
Umm HFW doesn’t have RT and still runs at 30fps and it’s cross gen!!Let me introduce you to the gaming triangle:
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The console GPUs are ~half as powerful as top-end RX6000 GPUs, which already seriously struggle at RT, so compromises will have to be made throughout the generation. Like someone already said - soon enough the PS5/XSX will be a 1080p30 machines.
Just like how horizon forbidden west is running at 4K/60 on PS5?I don't think will have to worry about games becoming so demanding that the 60fps option will disappear, there is a huge delta in performance between 4k and 1080p, PS4 and Xbox One had few 60fps games mostly because of the weak CPU. This shouldn't be an issue this time around.
The same way that TAA gave a huge boost in IQ on the last gen, I believe that reconstruction techniques will continue to evolve, and native resolution will be less and less a requirement to a clean good-looking game. Those systems have a lot of power and flexibility to give to developers, give them time, and we will see some amazing things.
you lost me at photo mode.Gameplay photo mode
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Cross gen
tbh i dont worry about this since im totally ok with sacrificing graphics for performance, but i can see how some people would be worried seeing how these consoles cost a lot and they're kind of underdelivering currently