Tqaulity
Member
I've seen much discussion as of late around what constitutes "next gen" and certain games are or are not next gen based upon various often misguided criteria. For example, whether or not the game is a cross gen release or what resolution/frame rate it runs at (how does one figure that 4K/60 equals "next gen"?). That discussion is all subjective and there isn't necessarily a right or wrong answer to what an individual defines is next gen to them. I can respect that. However, I want to go back and make sure that it is clear and documented what the development community and console manufacturers themselves classify as "next gen". This is evident in the features and design of the "next gen" consoles that exist today: PS5, Xbox Series X, and Xbox Series S. Objectively speaking, let's recap the fundamental components of the next generation of gaming:
Again I want to stress that the components above are objective definitions of next gen as defined by Microsoft, Sony, and the development community. It is not about performance numbers, resolutions, frame rates, art quality etc (all of which are a product of developer design and capabilities...not HW). It is about the feature set and capabilities the HW provides. For example, by this definition it is clear that the current iteration of Stadia is not next gen capable (no RT support and outdated CPU).
Now what you do on top of this may vary from different manufactures. Sony obviously goes a bit further with the SSD and dedicated I/O, DualSense features, and 3D audio with PS5. Microsoft is pushing features like Quick Resume along with XCloud and enhanced Backwards Compatibility. None of those are "requirements" to build a next gen title but are just "differentiators" to help add value to a particular box. Nintendo may well come out with a Switch Pro or Switch 2.0 or whatever and they could decide to just accelerate existing Switch games (a la PS4 Pro/Xbox One X). But IF they decided to make it "next gen" ready, then it will need to be built around these requirements and have the features above at a minimum for developers to be able to support the new platform with their "next gen" games. It may come from an Intel CPU and Nvidia GPU but it must provide similar CPU feature set and performance to the Zen2 of the current consoles, ray-tracing support, and an SSD.
What I'm reiterating here is that it's the developers that will define what the technology will be for next gen as the makers of the actual SW and the 3 components above are the minimum baseline they are targeting. Sure, everybody can have an opinion on what next gen is for them. The fact of the matter is that designing a game around those 3 components is a fundamental paradigm shift for the developer. The new CPUs can handle much more information and complex instructions for game simulation. The new GPU features like ray-tracing require programmers and artists to develop a ray-tracing pipeline early in development to be most effective. The new SSDs provide 50-100x more I/O bandwidth than was previously possible. It truly opens the door for changing how levels are made, how data is streamed, and removing decades of workarounds built into game engines. To put it simply, nothing we have seen to date is indicative of what next gen gaming will truly look like.
Everything we have seen for "next gen" so far was being developed long before the new consoles were finalized and thus could not truly leverage these key components. Not Demon's Souls, Returnal, or even Ratchet & Clank RA are truly taking advantage of everything next gen has to offer at this point in time. Other games like Horizon and GOW:R was long in development before a PS5 dev kit was ever available. Sure you'll get much better performance than on older systems and the raw power of the CPU, GPU, and SSD will allow for some cool results within the same framework as before. But knowing that a full AAA type of game has an average development cycle of ~3-5 years, it's not until the games coming in 2022/2023 will we start to see fundamental "next gen" games providing experiences that we have not seen before. So yeah, be very excited (and patient) for the future. But if you think that anything we've seen to date is representative of a true next gen game, then you are in for a surprise. Games like Returnal and Rachet & Clank RA are very nice early teasers on what is possible but we still have a long way to go before the dream is realized!
- Modern Highly Threaded CPU: All 3 consoles establish a Zen 2 8C/16T CPU as the baseline. Clock speeds may vary but the capabilities that a modern architecture such as Zen 2 provides along with having access to 16 threads is what developers can count on as a base for building their games.
- Ultra-fast SSD: All next-gen consoles feature an SSD with a minimum speed of 2.4 GB/s. This is what developers can expect for their future titles. Note that there may be future HW released that will provide even faster SSD speeds but the point is that an SSD of at least that speed will be needed to support the next gen games already in development
- Ray-Tracing Enabled GPU with modern DX12 Ultimate Level Features: All next gen GPUs have a modern feature set that includes ray-tracing acceleration and other DX12 level features such as VRS, Mesh shading etc. Again this isn't about TFLOP count, clock speeds, CU counts etc. It's the feature set and capabilities that matters for developers (as the Xbox Series S demonstrates).
Again I want to stress that the components above are objective definitions of next gen as defined by Microsoft, Sony, and the development community. It is not about performance numbers, resolutions, frame rates, art quality etc (all of which are a product of developer design and capabilities...not HW). It is about the feature set and capabilities the HW provides. For example, by this definition it is clear that the current iteration of Stadia is not next gen capable (no RT support and outdated CPU).
Now what you do on top of this may vary from different manufactures. Sony obviously goes a bit further with the SSD and dedicated I/O, DualSense features, and 3D audio with PS5. Microsoft is pushing features like Quick Resume along with XCloud and enhanced Backwards Compatibility. None of those are "requirements" to build a next gen title but are just "differentiators" to help add value to a particular box. Nintendo may well come out with a Switch Pro or Switch 2.0 or whatever and they could decide to just accelerate existing Switch games (a la PS4 Pro/Xbox One X). But IF they decided to make it "next gen" ready, then it will need to be built around these requirements and have the features above at a minimum for developers to be able to support the new platform with their "next gen" games. It may come from an Intel CPU and Nvidia GPU but it must provide similar CPU feature set and performance to the Zen2 of the current consoles, ray-tracing support, and an SSD.
What I'm reiterating here is that it's the developers that will define what the technology will be for next gen as the makers of the actual SW and the 3 components above are the minimum baseline they are targeting. Sure, everybody can have an opinion on what next gen is for them. The fact of the matter is that designing a game around those 3 components is a fundamental paradigm shift for the developer. The new CPUs can handle much more information and complex instructions for game simulation. The new GPU features like ray-tracing require programmers and artists to develop a ray-tracing pipeline early in development to be most effective. The new SSDs provide 50-100x more I/O bandwidth than was previously possible. It truly opens the door for changing how levels are made, how data is streamed, and removing decades of workarounds built into game engines. To put it simply, nothing we have seen to date is indicative of what next gen gaming will truly look like.
Everything we have seen for "next gen" so far was being developed long before the new consoles were finalized and thus could not truly leverage these key components. Not Demon's Souls, Returnal, or even Ratchet & Clank RA are truly taking advantage of everything next gen has to offer at this point in time. Other games like Horizon and GOW:R was long in development before a PS5 dev kit was ever available. Sure you'll get much better performance than on older systems and the raw power of the CPU, GPU, and SSD will allow for some cool results within the same framework as before. But knowing that a full AAA type of game has an average development cycle of ~3-5 years, it's not until the games coming in 2022/2023 will we start to see fundamental "next gen" games providing experiences that we have not seen before. So yeah, be very excited (and patient) for the future. But if you think that anything we've seen to date is representative of a true next gen game, then you are in for a surprise. Games like Returnal and Rachet & Clank RA are very nice early teasers on what is possible but we still have a long way to go before the dream is realized!