I refuse to even evaluate the art or any other part of the graphics because the chromatic abberration effect is so fucking horrible and ruins the whole of every frame by it being there.
From now I'm voting with my not-RGB-split eyes, if I see CA and you can't turn it off in the options or file editing on PC at worst then they won't get my money.
I'm not exaggerating when I say that completely ruins the whole presentation for me and is a slap in the face of the artists that worked on this game. Its actually a fucking disgrace:
I had to message the devs of Death's Door like three (3) seperate times just to get them to realise they had accidentally left it on during production and didn't mean for it to be in the final released product. I managed to remove it day one with some kind person's help (I had to editing fucking DLL files, I'm not joking) so I wasn't annoyed with the dev and hounding them about it - I know there are more important things to fix, like actual bugs that stop progress - but the devs
themselves told me multiple times the game did not have a CA screen-effect (The game uses an over-the-top CA effect when a specific boss fires a lazer attack, I don't mean that) applied to the screen and I had to take screenshots and send them to them to prove that it did.
They were like (shortened for brevity) "oh thats not supposed to be on"
Is it possible I could make a career out of going round game dev studios and telling them how shit CA is (99% of the time its used, not always) and getting preview code I can take home and view on my display so I can tell them about any weird things they haven't seen on their in house displays.
I always see devs (even indie studios) testing the game on at least 50" screens so I really don't get why they don't see these issues/how much CA ruins the image. Maybe the sets are just kinda rubbish and don't show detail well, I have no idea.
Fuck, I feel like Apu again
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