Nah, there’s a lot more awkwardness in 7 Remake than Ippo. And I’m talking strictly JP voiceovers as Ippo’s dub is hot trash. Even if I did agree with you on how common it is, it doesn’t help that the two products have a very different… tone which further emphasizes the awkwardness. Hajime no Ippo has heart, but never takes itself too seriously. FF7 Remake on the other hand, does try to stay serious quite a lot. Mind you, I don’t mind moments of levity. The whole Cloud crossdressing dance number is an example of Nomura at his best, a fun sequence with incredible production value. It leans in hard and so it’s just flat out a great time. Wall Market was modernized extremely well in Remake and probably my favorite segment of the game. But then there is stuff like the sector 7 plate crashing down in what is supposed to be a horrifying moment, and the camera pans out to Cait freakin’ Sith looking down at the destruction below. Just… why? This is the moment you chose to reveal your cartoon cat character?It's objectively far more common in the dub, That's just verifiable. I'd say in jp, its no more common that it is in Ippo.
And again the dub delivers what are literally just natural breaths that you don't even notice as actual stilted grunts. The japanese is just a totally average dub that's for the very least on par with XIV.
So again, not something I'd fault Nomura for.
Tetsuya Nomura reminds me a lot of George Lucas, has some incredible ideas and there’s just so much cool shit he comes up with. And then there’s all the other stuff and it’s like dude... Someone needs to tell him no once in awhile.
Never said this, or meant to infer this. At all.bad voice acting
I actively play Final Fantasy XIV, and it is another showcase of how writing and direction can make all the difference. I am not even talking about the jump from 1.0 to 2.0. A Realm Reborn is full of awkward moments, and it hits peak weird at the end of the core game where your character and their friends appear in front of the mothercrystal and everyone screams “aaaaaaaaaaaahhhh” and charges mister bad person. It’s terrible in Japanese, it’s extra terrible in English. It’s just not a good way to end the game.
The team made huge strides to change the tone of the game once they realized they had a true success on their hands. The writing got soooo much better. Cutscene direction significantly improved. The quality between A Realm Reborn and well, everything that came with Heavensward and after is monstrous. There are A Realm Reborn apologists out there, and I’m sure there is someone who’s all “here’s why the aaaaaaaahh scene is good, actually” somewhere.
The laughing scene is a bad scene. Just like the scene with Anakin and Padme in Episode 2. No amount of “it’s bad and awkward on PURPOSE” handwaving will change that. I’m not stupid, we watched the same cutscene. I played the game on my PS2 when it came out. It’s bad in context. I understand what they were going for with the scene, but it wasn’t constructed well.
Young people in love say some dumb things all the time and plenty of media have executed it well, in game and otherwise. I brought up Star Wars Episode 2 because it is another example of budding romance with awkwardness implemented poorly.
Living vicariously through a FF8 character is really weird, dude.He wanted to be a cool kid and shit on FF like the rest of em, pay him no mind