Without a doubt the best third person shooter this gen. /thread
I kid, but seriously this game was fantastic. First off, I had heard this game was a poor excuse for a Max Payne game, which is imo ridiculous. I miss the comic book cutscenes for sure, but the game had the proper amount of noir and broading exaggerated dialogue. Max's character I think met the only logical conclusion, Mona is dead, his wife and child are dead, his firends are dead so being an aging tramp who is addicted to drink and painkillers seemed like the only way he could have ended up.
The story set up is also incredibly interesting. Max has been picked up from the rotting streets of his home town and placed into the lap of luxury, cruising and boozing in pristine towers, a wonderful clash with the previous games that end in these towers instead of starting in them.The game then dives back into the streets, but now its Brazil, which is far more dangerous than New Jersey, it was a great setting in keeping with the theme of the previous games in a new setting. Arguably he's worse off now when he's tried to turn his life around. And one thing I loved and rarely see in games is that Max loses...a lot. He is constantly defeated and beat down, he is often wrong, and incompetent. I hate always winning in games, the story always working out in the end, and you saving everyone, not in Max Payne. In Max Payne you dont save the girl, you cant protect her husband or brother, and shit is fucked, and guess what, everyone dies. It wonderfully original compared to most games Ive played.
Oh the gameplay...fantastic. Arguably Max Payne 1 and 2 are the same gameplay, just sort of running and gunning, and to do it a third time just seemed cheap. Some would (will) argue that the cover based combat was just going with trends. But I think it fits the series perfectly, max is old, he's not running around backflip and jumping forward (in this game they seem to have a subtle animation of him heaving forward instead of jumping). And while "Oh no cover based shooting", they knocked it out of the god damn park. It is the best cover based shooting Ive ever played. Enemy placement is great, and each environment is perfectly set up to look realistic while still throwing in enough high chest walls and column to keep the gameplay fun. Nice amounts of destruction and the world really looks like hit went down at the end of a firefight. Weight is perfect, and the soft lock feels great, still requiring a large amount of skill to pull off headshots. And there are some key times in which they hearken back to past gameplay where cover placement requires you to run headlong into groups of enemies in bullet time pulling off precision shots as you watch your health and ammo whittle away.
All in all fantastic game. And while it gets somewhat repetitive, a lot of games should take a long look at Max Payne 3 when developing shooting mechanics and scenarios, because it is the purest form of TPS, and it kicks just about every other TPS game in the ass.
EDIT: Oh yeah soundtrack was crazy good as well, especially THAT scene at the end.
I kid, but seriously this game was fantastic. First off, I had heard this game was a poor excuse for a Max Payne game, which is imo ridiculous. I miss the comic book cutscenes for sure, but the game had the proper amount of noir and broading exaggerated dialogue. Max's character I think met the only logical conclusion, Mona is dead, his wife and child are dead, his firends are dead so being an aging tramp who is addicted to drink and painkillers seemed like the only way he could have ended up.
The story set up is also incredibly interesting. Max has been picked up from the rotting streets of his home town and placed into the lap of luxury, cruising and boozing in pristine towers, a wonderful clash with the previous games that end in these towers instead of starting in them.The game then dives back into the streets, but now its Brazil, which is far more dangerous than New Jersey, it was a great setting in keeping with the theme of the previous games in a new setting. Arguably he's worse off now when he's tried to turn his life around. And one thing I loved and rarely see in games is that Max loses...a lot. He is constantly defeated and beat down, he is often wrong, and incompetent. I hate always winning in games, the story always working out in the end, and you saving everyone, not in Max Payne. In Max Payne you dont save the girl, you cant protect her husband or brother, and shit is fucked, and guess what, everyone dies. It wonderfully original compared to most games Ive played.
Oh the gameplay...fantastic. Arguably Max Payne 1 and 2 are the same gameplay, just sort of running and gunning, and to do it a third time just seemed cheap. Some would (will) argue that the cover based combat was just going with trends. But I think it fits the series perfectly, max is old, he's not running around backflip and jumping forward (in this game they seem to have a subtle animation of him heaving forward instead of jumping). And while "Oh no cover based shooting", they knocked it out of the god damn park. It is the best cover based shooting Ive ever played. Enemy placement is great, and each environment is perfectly set up to look realistic while still throwing in enough high chest walls and column to keep the gameplay fun. Nice amounts of destruction and the world really looks like hit went down at the end of a firefight. Weight is perfect, and the soft lock feels great, still requiring a large amount of skill to pull off headshots. And there are some key times in which they hearken back to past gameplay where cover placement requires you to run headlong into groups of enemies in bullet time pulling off precision shots as you watch your health and ammo whittle away.
All in all fantastic game. And while it gets somewhat repetitive, a lot of games should take a long look at Max Payne 3 when developing shooting mechanics and scenarios, because it is the purest form of TPS, and it kicks just about every other TPS game in the ass.
EDIT: Oh yeah soundtrack was crazy good as well, especially THAT scene at the end.