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Magic: the Gathering |OT8| Eldritch Moon - It's only a paper (and digital) moon

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(version with captions)

Trailer
Official page
Eldritch Moon information
Previous topic: Shadows over Innistrad OT (OT7)
Next set: Kaladesh

Welcome to the Multiverse! Multiple worlds exist side by side in different dimensions, known as planes, and they are as different as night and day. All of them, however, have a form of magical energy known as mana, which can be channeled into powerful spells. Residents of these planes are usually unaware of other worlds, but there are some special beings with the ability to safely travel between them, known as Planeswalkers.

Magic: the Gathering is a Trading Card Game, the first of its kind, developed by Richard Garfield and his playtesters for the gaming company Wizards of the Coast in 1993. The game quickly became a hit, and it is currently bigger than it has ever been. In the standard game, you and your opponent play the role of dueling Planeswalkers, using customized 60-card decks made up of your spells, the creatures you can summon, your mana bonds with lands, and even other Planeswalkers you can call in to help out. Whoever can get his or her opponent down from 20 to 0 life, wins.

Shadows over Innistrad brought us back to the world of Innistrad, where the graveyard reigns and gothic horror is the name of the game. There, we learned that some dark force is warping the minds and flesh of the denizens, and now Eldritch Moon has revealed what it was:
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The powerful Eldrazi known as Emrakul has made its presence known, and thus, a flavor of Lovecraftian horror has been added to Innistrad. The heroes must find a way to stop it, or else this will be the fate of them all:

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This topic will cover the two weeks before all cards in the Eldritch Moon set are fully revealed, known as the spoiler weeks, where cards are slowly unveiled every weekday, up through the set release itself. Some cards have already been revealed, but this is when they are rolled out at a consistent pace. The main website updates at 8 AM PST / 11 AM EST, but Wizards also provides card previews to other sites that will unveil them throughout the day, including non-English sites.

GETTING STARTED
If you're a beginner, feel free to come in--that's why this is in OT, after all. Spoiler season is one of the most exciting times for a Magic player, and it would be great for more to join in. Us regulars can get a bit technical with card evaluations and use a lot of jargon, and many of us will loudly proclaim that a cool-looking card is junk, or say that a lame-looking card is really powerful, but feel free to ask us if you want an explanation.

To see what a game is like, check out Geek and Sundry's Spellslinger series, where Day[9] battles various geek celebrities, often losing, using simple and easy to follow decks.

To get started, check out the official page. Basically:
* It's recommended that new players play Magic Duels (thread). It's a great way to learn the game on your own, and it's free!
* For your first deck, you can buy an Intro Pack, a simple prebuilt deck that comes with a few booster packs. For each new set, five Intro Packs used to be released, but this will be the last set to do so. Starting with Kaladesh, there will instead be Planeswalker Decks, which are expected to be a worthy replacement. There are also Duel Decks that provide two decks for a game right out of the box, but are a bit more complicated.
* To get your physical collection started, buy a Deck Builder's Toolkit, which includes not just a starting collection of cards (including a lot of lands), but also has some booster packs and is a good place to store cards. You could also buy a Holiday Gift Box to get an even larger starting collection and better storage.
* To learn about the theories behind deckbuilding and gameplay, check out Level One.
* Once your skill advances, another popular way to play Magic casually is Commander. Each player chooses a legendary creature to act as commander and then chooses 99 additional cards, one of each card that isn't a basic land (of which you can have any number) and only of the colors of the commander, to make up the deck. In games, each player starts at 40 life and there are typically four or more players. Wizards provides prebuilt decks for this format too.
* While game stores will often hold Magic events at other times, every store that has Magic events will have Friday Night Magic. There, you will be able to find other players in your area to both have matches with and trade with. Find game stores here. And to get started participating in your local game store (LGS) scene, attend a prerelease!

PRERELEASE
Eldritch Moon prerelease primer
Channel Fireball Limited set review
While the set won't officially be sold until the release date, that isn't the first time you can get your hands on the new cards. Game stores hold prerelease events for every set, and in this set's event, every player is given a box with six booster packs and a random additional rare card. From this pool of cards, all of which you keep, each player builds a deck of 40 cards and participates in a Swiss-system tournament. This is a fun and casual event, where everyone is still trying to figure out the set, so don't worry about messing up. In addition to normal duels, there are also Two-Headed Giant events, where you pair up with another player and face off against another team.

Prerelease events will be held on July 16-17, 2016. Call your local game store a few days ahead of time to register, or they might just run out of room. Find local game stores here.

CHANGES
Shadows over Innistrad having released in spring and Eldritch Moon releasing in summer demonstrates a major change to how Magic sets are handled, with an in-depth explanation for why here. In short, the two-set block model means:
* No more core sets. Eldritch Moon will release in the previous core set slot.
* Blocks will have two sets instead of three. Yes, that means Shadows over Innistrad block will only have two sets.
* Without any core sets, there will now be two blocks a year.
* Standard (a rotating format that only includes the latest sets) rotates with each block, so it will now rotate twice a year. Three blocks will be in Standard at a time. Sets will be in Standard for a max of 18 months. Note that Standard rotation is kind of odd this time. For the final three-set block, Khans of Tarkir, only the first two sets have rotated out. Dragons of Tarkir and the final core set, Magic Origins, will remain in Standard until fall.

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STORY
Trailer
Lore introduction
Guide to Innistrad
Catch-up guide for Eldritch Moon story
Overall History of Magic

Innistrad was always a world of monsters, but when a Planeswalker named Jace arrived there, he found that it was somehow getting worse. Some sort of madness was spreading through the land, and not even the angels were spared. Their wings had become soaked in blood and they were slaughtering humans, forcing the humans to fight both monsters and their former protectors. After helping fellow Planeswalker Tamiyo investigate, they discovered an ancient grudge.

Long ago, three Planeswalkers--dragon Ugin, vampire noble Sorin, and kor lithomancer Nahiri--sealed away ancient horrors known as the Eldrazi in the plane of Zendikar. A native of Zendikar, Nahiri vowed to stay behind and watch over the prison, on the condition that the others would come to her aid when she called. She remained vigilant for hundreds of years, until one day the seal loosened and she sent out her distress signal. Although she was able to fix the seal herself, she was dismayed to find that no one responded. Nahiri left to confront Sorin on his home plane of Innistrad. He informed her that he had constructed a special barrier to protect his plane, and that must have stopped her signal. She's appalled that he would do this without considering his promise to respond to her signal. Long story short, they both acted like punk-ass bitches, got into a fight, and Sorin sealed Nahiri into the Helvault, one of two pieces of the barrier and a prison that's impossible to break out of.

Nahiri remained in there for over a thousand years, accompanied only by the demons that were also placed there, until the Helvault was destroyed during the events of the original Innistrad story. She quickly returned to Zendikar, only to find out that Sorin hadn't watched over the Eldrazi, allowing them to break out and lay waste to the plane. She vowed to make Sorin suffer the way she did.

On Innistrad, she spent a year constructing monoliths to draw the Eldrazi known as Emrakul. It couldn't enter the plane, but the remaining source of the barrier, the archangel Avacyn, was driven mad by this, which is what led to the angels going crazy. Eventually, Sorin was forced to kill Avacyn, and the barrier fell. Emrakul has broken into Innistrad, and her presence is causing those weak of mind to transform in horrific ways.

Now, Jace has called for the aid of his friends in the Gatewatch. They defeated two Eldrazi before, but can they defeat the most powerful one of them all?

Eldritch Moon story
Story archive - Scroll to the bottom for chronological order; the layout of this archive is trash.
My Battle for Zendikar story ratings

CHARACTERS
(Note, the linked biographies are often super outdated)
Main:
Jace Beleren - Blue - A psychic human Planeswalker driven by a thirst for knowledge, and a member of the Gatewatch. Jace comes from Vryn. He came to Innistrad to seek out Sorin, but he found himself drawn in by the mystery of what was happening to the plane. Jace is the most popular character in Magic, and is thus the most hated.
Tamiyo - Green/White/Blue (Bant) - A moonfolk researcher Planeswalker who prefers not to get involved. Tamiyo comes from Kamigawa. She came to Innistrad in order to research its unusual moon, and was studying the spread of madness in Innistrad well before Jace, but purely for academic purposes. She can summon magic by reading stories from special scrolls.
Sorin Markov - White/Black - An ancient vampire Planeswalker from a noble lineage on Innistrad. Long ago, he helped seal away the Eldrazi. He created the Helvault and the archangel Avacyn to protect Innistrad. While viewing things in the long term, he gives little regard to individuals, which is part of what led to him sealing Nahiri in the Helvault.
Nahiri - Red/White - A kor lithomancer (stone magic) Planeswalker who is really angry about being sealed away for a thousand years. Nahiri comes from Zendikar. Long ago, she helped seal away the Eldrazi, and later Sorin sealed her in the Helvault. When her prison was destroyed, she decided to get revenge on Sorin by summoning Emrakul.
Liliana Vess - Black - A ruthless human necromancer Planeswalker who only looks out for herself. Liliana comes from Dominaria, but she feels at home on Innistrad. Despite her youthful appearance, she is hundreds of years old; she made a deal with four demons to stop aging. She later discovered a powerful artifact called the Chain Veil, and used it to start killing her demon creditors, but the Veil could be a worse master than even them. She isn't a hero by nature, but she intends to fight Emrakul to protect her home.
Avacyn - Red/White - The guardian archangel of Innistrad who channeled the faith of humans into powerful magic. Sorin created her long ago to guard Innistrad from extraplanar threats. Without the Helvault supporting the barrier around Innistrad, Emrakul's attempts to break in caused her to go crazy, forcing Sorin to kill her. Now, Innistrad has no defense.
Emrakul - Colorless - A horror born in the space between planes before magic had developed into five colors. Emrakul is the strongest of all Eldrazi and its only purpose is to travel to different planes and convert everything there into itself. Emrakul was mistakenly remembered as a goddess by the Zendikari, and thus it is often addressed with female pronouns.

The Gatewatch is a group of Planeswalkers devoted to helping people whenever they can, and Jace has called for their aid.
Members besides Jace:
Chandra Nalaar - Red - A chaotic human pyromancer Planeswalker who does what she wants, damn the consequences. Chandra comes from Kaladesh, and for a while, was in the uncomfortable position of being the only representative of a plane based on India while being a white woman with red hair.
Gideon Jura - White - A human Planeswalker with shirtlessly rippling muscles (mandatory wording) who can't help but intervene when something bad is happening. Gideon comes from Theros. He uses magic to harden his skin and fights physically instead of with spells.
Nissa Revane - Green - A spiritual elf druid Planeswalker. She used to be a racist elf supremacist, but Wizards of the Coast wants you to forget that. Her magic allows her to control plants, summon nature elementals, and channel mana. By far the worst written of the Gatewatch, and that's saying something.
Probably sexually attracted to dirt.

Supporting:
Arlinn Kord - Red/Green - A werewolf Planeswalker who protects her pack. Arlinn comes from Innistrad. Unlike most werewolves, she can retain her human intelligence in wolf form, which she learned on another plane.
Thalia and Odric - White - When the angels started going crazy, many in the Church of Avacyn started executing heretics to appease them. Thalia and Odric left the Church and formed the Order of St. Traft to protect humanity.
Sigarda - Green/White - The one angel who was able to resist Emrakul's madness. She still fights to protect humans.
Olivia Voldaren - Black/Red - Head of the Voldaren family of vampires, she has been convinced by Sorin that killing Nahiri will stop Emrakul, and is leading an army to confront her.

CARD THEMES
Official card list (alternate, includes leaks)
Official mechanics list
Prerelease primer
Channel Fireball Limited set review

Eldritch Moon carries over some mechanics from Shadows over Innistrad and has some new ones. The returning mechanics are:
Transform - With cards that have two faces, this ability switches the side that's face-up.
Madness - When you discard a card with madness, you discard it into exile and have the opportunity to cast it for its madness cost. Otherwise, it's put into your graveyard.
Delirium - When you have four or more card types (creature, instant, sorcery, etc.) in your graveyard, spells with delirium become stronger.
Skulk - Creatures with skulk can't be blocked by creatures with greater power. So a 1/1 can't be blocked by a 3/3 or a 2/1. People thought this would become evergreen and appear in every set, but it didn't work out.

Moons over my Emmy
Emerge
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->
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With Emrakul's arrival on Innistrad come her brood. In truth, all of them are projections of the extra-dimensional being into the third dimension, so they are actually just parts of Emrakul itself. The Eldrazi are all colorless (no devoid to worry about in this set), but Emrakul's warping of nature can transform otherwise normal creatures into parts of it. This can be seen by the emerge ability. You can summon a creature with emerge the hard way, or you can instead sacrifice a creature and pay the emerge cost, reduced by the converted mana cost of the sacrificed creature. For extra flavor points, you can sacrifice a creature of the type that was corrupted to form the emerge creature, as seen above.

B.F.F.s
Meld
en_5YiAp2lGbE.png
+
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=
en_zAcg6EE4sc.png

When Emrakul's corruption affects you enough, it becomes easy for you to just sort of blend together with another corrupted being, to form a bigger one. When you meld two cards, you exile them, turn them over, and return them to the battlefield as a single creature made up of two cards. If any one of those cards would leave the battlefield, both of them leave in the same way, turning face-up again. This means if the creature is destroyed, both cards go to the graveyard. This mechanic is inspired by the card B.F.M. (Big Furry Monster) from Unglued. Unusually, there are only three pairs of meld creatures in the entire set. What you see above is the only pair at common.

There's also a non-Eldrazi thing
Escalate
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While many are giving in, some are fighting back with greater effort than ever. Spells with escalate have multiple options for what to do, but by paying the escalate cost, you can choose an additional option for each time you pay it. This applies not just to spells with two choices, but also three choices. This is similar to entwine, which allows you to choose both of two options on a spell, but this is much more flexible.

RESOURCES
Official articles - Nicknamed the Mothership, these articles are the primary source of news. Recommended columns are Making Magic, written by the head designer, Mark Rosewater (aka MaRo); Uncharted Realms Magic Story, which tells the story, written by various authors; and Latest Developments, written by various Magic developers. The other articles generally discuss deck building. For older articles before the site changed, go here.
Official card list - Best way to see all of the spoiled cards together, but only updates once a day.
Blogatog - Tumblr ran by Mark Rosewater where he answers questions, updates very frequently.
Drive to Work - Mark Rosewater's weekly podcast about Magic that he literally records as he drives to work. Two episodes are released every Friday.
MTG Salvation's Rumor Mill - The best place to get new card information. The community sucks, though.
Mythic Spoiler - A good way to see what cards have been spoiled, updates throughout the day.
Gatherer - The official method of searching through released cards. Has an autocomplete.
magiccards.info - The better search engine for cards, with bigger pictures and more details. But it doesn't have an autocomplete.
Eldritch Moon prerelease primer
Channel Fireball Limited set review
Game store locator

PREVIOUS THREADS
Shadows over Innistrad (OT7)
Oath of the Gatewatch OT (OT6)
Battle for Zendikar OT (OT5)
OT4
OT3
OT2
OT1
 
HIGHLIGHTS
Previous thread
First Eldritch Moon spoiler - Emrakul, the Promised End
Ulrich of the Krallenhorde
Coax from the Blind Eternities
Hanweir, the Writhing Township
Thalia, Heretical Cathar
Identity Thief
Graf Rats, Midnight Scavengers
Eldritch Evolution

Monday - June 27
Mothership spoilers - Hanweir Garrison, Hanweir Battlements, Chittering Host, Wretched Gryff, Borrowed Malevolence, Chilling Grasp, Gnarlwood Dryad, Cryptolith Fragment / Aurora of Emrakul; Brunela, the Fading Light; Gisela, the Broken Blade; Brisela, Voice of Nightmares
Cemetary Recruitment
Blessed Alliance
Thalia's Lancers
Unsubstantiate

Tuesday - June 28
Docent of Perfection / Final Iteration
Influence of Emrakul
Mothership spoilers - Lone Rider / It That Rides as One, Grizzled Angler / Grisly Anglerfish, Sanctifier of Souls, Niblis of Frost, Noosegraf Mob, Assembled Alphas, Ulvenwald Observer, Take Inventory, Galvanic Bombardment
Tree of Perdition

Wednesday - June 29
Stitcher's Graft
Curious Homunculus / Voracious Reader
Mothership spoilers - Gisa and Geralf, Bloodhall Priest
Magic Story - Innistrad's Last Hope
Ingenious Skaab, Haunted Dead
Soul Separator
Elder Deep-Fiend
Smoldering Werewolf / Erupting Dreadwolf, Vildin-Pack Outcast / Dronepack Kindred, Kessig Prowler / Sinuous Predator
Voldaren Pariah / Abolisher of Bloodlines
Stromkirk Condemned
Harmless Offering

Thursday - June 30
Decimator of the Provinces
Wharf Infiltrator
Mothership spoilers - Geier Reach Sanitarium, Eldritch Evolution
Eternal Scourge
Lupine Prototype
Murder
Whispers of Emrakul
Grapple with the Past
Stromkirk Occultist
Emrakul's Evangel, Ulvenwald Captive / Ulvenwald Abomination
Story spoilers - basic resolution details

Friday - July 1
Mothership spoilers - Collective Brutality, Distended Mindbender
Tamiyo, Field Researcher
Prey Upon, Peace of Mind
Wailing Ghoul
Story spoilers - More details, particularly about Nahiri and Sorin

Weekend
Turn Aside
Summary Dismissal
Providence
Spirit of the Hunt

Monday - July 4
Ishkanah, Grafwidow (Mothership spoiler)
United Resistance
Nephalia Academy
Mothership spoilers - Liliana, the Last Hope; Oath of Liliana
Selfless Soul
Deploy the Gatewatch (Mothership spoiler)
Incendiary Flow
Market news - Legacy buyouts
Cryptbreaker

Tuesday - July 5
Uncommon enemy color cycle - Ride Down, Mournwillow, Mercurial Geists, Lashweed Lurker
Grim Flayer
Mothership - Mind's Dilation, Mirrorwing Dragon
Falkenrath Reaver
Permeating Mass

Wednesday - July 6
Bedlam Reveler
Nahiri's Wrath (Mothership spoiler)
Campaign of Vengeance (Mothership spoiler)
Spell Queller (Mothership spoiler)
Fortune's Favor
Dark Salvation
Magic Story - Campaign of Vengeance
Market news - Interview with the man behind the buyouts
Noose Constrictor
Wolfkin Bond
Splendid Reclamation
Collective Effort

Thursday - June 7
Sigarda's Aid
Mausoleum Wanderer
Imprisoned in the Moon (Mothership)
Heron's Grace Champion (Mothership)
Courageous Outrider (Mothership)
Olivia's Dragoon
Crop Sigil
Subjugator Angel
Make Mischief
Lunar Force

Friday - June 8
Full spoiler

June 9 - Eldritch Moon Pre-Prerelease
June 11 - Limited Review: White
June 11 - Plane Shift: Innistrad
June 12 - Limited Review: Blue
June 13 - Magic Story - Saint Traft and the Flight of Nightmares
June 13 - Limited Review: Black
June 14 - Limited Review: Red, Limited Resources: Commons and Uncommons
June 15 - Limited Review: Green
June 15 - Start of prerelease
June 16 - Limited Review: Colorless, Gold, Lands
June 18 - Commander Banned List Update
June 18 - Banned & Restricted List Update
June 20 - Magic Story - Battle of Thraben
June 23 - SCG Columbus Open Day 1
June 24 - SCG Columbus Open Day 2
June 27 - Magic Story - The Promised End
June 29 - Grand Prix Montreal, Stockholm, Sydney Day 1
June 30 - SCG Baltimore Open Day 1
June 31 - SCG Baltimore Open Day 2

August 1 - From the Vault: Lore, Duel Decks: Nissa vs. Ob Nixilis
August 2 - Pro Tour Organized Play announcements
August 3 - Magic Story - Laid to Rest, Planeswalker Profile - Kaya, Ghost Assassin
August 4 - Pro Tour Eldritch Moon Day 1
August 5 - Pro Tour Eldritch Moon Day 2
August 6 - Pro Tour Eldritch Moon Day 3
August 10 - Kaya, Ghost Assassin card spoiler for Conspiracy: Take the Crown
August 10 - Magic Story - Tyrants
August 13 - SCG Syracuse Open Day 1
August 14 - Grand Prix Portland Day 2
August 14 - SCG Syracuse Open Day 2

Conspiracy: Take the Crown

August 21 - SCG New Jersey Player Invitational
August 22 - Conspiracy: Take the Crown full spoiler
August 24 - Magic Story - Leovold's Dossiers

August 26 - Kaladesh spoiler - Saheeli's Artistry
August 27 - Grand Prix Indianapolis Day 1
August 27 - Ali Antrazi controversy
August 28 - Grand Prix Guangzhou top 8
August 28 - Grand Prix Lille top 8
August 28 - Grand Prix Indianapolis top 8

August 29 - State of Design (link later on page)
August 29 - New Planeswalker: Dovin Baan
August 29 - Magic Story - Homesick
August 29 - Kaladesh official page update
August 31 - Announcement Day - Amonkhet, Archenemy: Nicol Bolas, etc.
August 31 - Magic Story - A Time for Innovation
August 31 - Planeswalker Profile: Saheeli Rai

September 1 - World Championship Day 1
September 1 - Kaladesh spoiler - Inventors' Fair

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Metroidvania

People called Romanes they go the house?
Nahiri comes from Zendikar. Long ago, she helped seal away the Eldrazi, and later Sorin sealed her in the Helvault. When her prison was destroyed, she decided to get revenge on Sorin by summoning Emrakul.

To be 'fair', she's also pissed that because Sorin kept her trapped in the helvault, the Eldrazi did, in fact, escape again, and wreck the shit out of Zendikar during BFZ and OotG.

But hyped, regardless. I need to find somewhere where I can find Emrakul that isn't already sold out/OoS. Might have to go ebayin'.
 

An-Det

Member
Eldrazi flip cards and new Thalia already spoiled. Damn, that's what I get for not checking the thread in a few days. Also that art with the two monsters and the child is fucking great.
 

OnPoint

Member
RIP Moons Over My Emmy

Nice op otherwise. Excited, oddly enough, to learn what Liliana's part in all this is.
 

Santiako

Member
I really don't understand why didn't you just wait for charlequin to split the thread like he said. Anyway, tomorrow official spoilers hype!

Also, that thread title is really bad x)
 
I really don't understand why didn't you just wait for charlequin to split the thread like he said. Anyway, tomorrow official spoilers hype!

Also, that thread title is really bad x)

I waited over 30 minutes for him. *shrug*

And seriously guys, I asked for objections to the thread title yesterday and only one person responded!

EDIT: Oh wait, was charlequin going to split off every post after my OP? I hadn't realized that. I figured it was just going to be my two posts.
EDIT: Yeah, charlequin's post only refers to splitting off my two posts.
 

PsionBolt

Member
But really though if I interpret the rules correctly if the human card has a backside it should be able to transform with moonmist.

They'll probably add a rule.

I'm expecting something to the effect of a new state-based action like "if you control half of a meld guy (or: a meld guy that isn't melded), it's put into its owner's yard." Then Moonmist just kills meld guys the same way it kills Origins sparkers.
 

Ashodin

Member
The full leak:

Here's a leaky spoiler from 3 days ago:
Eldritch Evolution
1GG
Sorcery
As an additional cost, sacrifice a creature you control. Search your library for a creature card with CMC equal to or less than the CMC of the sacrificed creature plus 2, and put it onto the battlefield. Then shuffle your library. Exile Eldritch Evolution.

And from 6 days ago:
"Leaks are still out there, I've seen a few...

Emerge is a new keyword. You can sac a creature to help pay for the cost of an emerge guy. Colors don't count though.

Saw some cards get better if more copies of it are in the yard. Like a burn spell that does one more for each copy in yard.

Saw a weird 2 headed eldrazi type thing that had angel wings..."
The time stamp can't show whether the last part was before the art was spoiled yet. Both were six days ago.
Muscle burst hype
 
I tried Jund Company this past FNM. Don't play Jund Company. It has a few explosive turns, like Sylvan Advocate into Olivia into Company hitting Drana and Tireless Tracker, give haste and +1/+1 to both and swing (which I've done). But it has no staying power and no instant speed Reflector Mage. It's a burn the candle at both ends Company deck, which is not what the format is about right now.

Hitting double Sin Prodder on a Company at endstep is pretty damn sweet though. Cause your entire deck is shock them, bolt them or 0 them on those activations.

I built the deck as an exercise in making an Arlinn Kord deck. It's a good deck for her, but you shouldn't be playing it and expecting to win vs. Languish decks, Bant Company, or GW token. Juuuuuust about 80% of the meta right now.
 

The Technomancer

card-carrying scientician
It seems we were thinking to big...we thought they might do Emrakul as a BFG as a one-off marquee card, but it turns out they were making it a whole mechanic
 

ironmang

Member
Just got back from GP Pitt. 9-5-1 with GW Tokens which got me a lot of planeswalker points and memories but no pro points or cash lol. Even with 2 byes I ended up playing the mirror 8(!!!) times, including 5 times in a row for the last 5 rounds of the GP. Made a couple poor plays but overall I'm surprised at how well I did considering I barely practiced and knew the mirror match would be a challenge. Also played an unusual number of good players in the first few rounds on Day 1, all pro tour regulars including a guy who top 8'd GP Minn a few weeks ago with the same deck he played this weekend.

Did come away proud that my Rogue's Passage I put in over a forest was wayyy better than the 2 Westvale Abbeys all weekend. Feels good being able to fearlessly attack into 5 open mana knowing you can unblockable before Avacyn ruins the day.
 
Sorry, family stuff came up, I would've moved it as soon as I got back! At least I'm sure nothing crazy happened while I was...

*looks*

omg
 

Ashodin

Member
Sorry, family stuff came up, I would've moved it as soon as I got back! At least I'm sure nothing crazy happened while I was...

*looks*

omg

Look charlequin, leaks, leaks everywhere

hyped up for the burst cycle if they bring it back. Would LOVE IT

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194.jpg
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252.jpg
 
Look charlequin, leaks, leaks everywhere

At least they waited until just before the real previews started. Not that many people are gonna see any of this today before it gets blown out tomorrow anyway. Although it's funny that apparently we got the meld mechanic leaked by that test print, lol.

hyped up for the burst cycle if they bring it back. Would LOVE IT

Kindle was one of Rosewater's very first designs so he's brought it back multiple times. I'd like to see it done again with a twist (and hopefully a more flavorful theme than the Burst cycle) but yeah, great mechanic.

Eldritch Evolution
1GG
Sorcery
As an additional cost, Sacrifice a creature you control. Search your library for a creature card with CMC equal to or less than the CMC of the sacrificed creature plus 2, and put it onto the battlefield. Then shuffle your library. Exile Eldritch Evolution.

This is a cool card. I'm actually kind of surprised that they've never done a one-shot Pod type effect like this before.

(Also, this is the most Dominion-esque Magic card I can remember in a long time, lol.)

But really though if I interpret the rules correctly if the human card has a backside it should be able to transform with moonmist.

My guess is that the rules will define half-cards as not being able to be in play unless explicitly melded, so you won't be able to bring them into play in any other way.

(Hopefully there's a spell that lets you meld the backs of two cards in the graveyard.)
 
I always thought Kindle was an interesting card, so I'm glad we're finally getting that effect again (if the rumor is true). I wonder if we'll straight up get Kindle again but only looking at your own graveyard.

Also, random thought, I wonder if we'll get a card like this:
Priest of Emrakul - 2R
Creature - Human Cleric
When Priest of Emrakul enters the battlefield, add CCC to your mana pool.
2/2

As a reference to Priest of Gix and Priest of Urabrask.

Also, for those who care, the reason why the thread title format has changed a bit from the previous threads is because people have consistently gotten confused about whether these are the general Magic threads, which they are. By moving the |OT| part to after "Magic: the Gathering" instead of the set name, and including the OT number, this will hopefully make things clearer.
 

Nikodemos

Member
I'm just gonna drop in to say "I told you so" w.r.t. the Eldrazi invasion of Innistrad. All the signs pointed that way with the earliest SOI reveals. Remember all those tendrils coming out of people in SOI cards? Welp. It feels good to (have) be(en) right.
 
I'm just gonna drop in to say "I told you so" w.r.t. the Eldrazi invasion of Innistrad. All the signs pointed that way with the earliest SOI reveals. Remember all those tendrils coming out of people in SOI cards? Welp. It feels good to (have) be(en) right.

Well, I mean, I don't think there was anyone here on NeoGAF who seriously thought it wasn't Emrakul, so...
 

Toxi

Banned
I'm just gonna drop in to say "I told you so" w.r.t. the Eldrazi invasion of Innistrad. All the signs pointed that way with the earliest SOI reveals. Remember all those tendrils coming out of people in SOI cards? Welp. It feels good to (have) be(en) right.
Uh, did anyone here not see Emrakul coming?
 

Santiako

Member
I'm just gonna drop in to say "I told you so" w.r.t. the Eldrazi invasion of Innistrad. All the signs pointed that way with the earliest SOI reveals. Remember all those tendrils coming out of people in SOI cards? Welp. It feels good to (have) be(en) right.

You and literally everyone else predicted it lol
 

Maledict

Member
I'm just gonna drop in to say "I told you so" w.r.t. the Eldrazi invasion of Innistrad. All the signs pointed that way with the earliest SOI reveals. Remember all those tendrils coming out of people in SOI cards? Welp. It feels good to (have) be(en) right.

I don't think there's a single person on Gaf who thought otherwise - we aren't Reddit. Everyone's been onboard the Eldrazi train since before we even saw SOI spoilers.
 
Also, random thought, I wonder if we'll get a card like this:
Priest of Emrakul - 2R
Creature - Human Cleric
When Priest of Emrakul enters the battlefield, add CCC to your mana pool.
2/2

As a reference to Priest of Gix and Priest of Urabrask.

That'd be cute.

Uh, did anyone here not see Emrakul coming?

if you listen to salv/reddit/twitter it was absolutely impossible that it could be emrakul and wizards have only made it be so by completely ignoring all the stuff in soi that clearly wasn't anviliciously hinting at emrakul from the start
 
There were several denialists. They sort of... faded away, but early on some did not believe in Electric Boogaloo 2: The Eldrazening.

EDIT: Also, lol Reddit.

In defense of our illustrious community, everyone who was skeptical of Emrakul here got on the train later because they (again, unlike essentially anyone on Reddit) are capable of changing their positions as new evidence comes to light.
 

Toxi

Banned
I kinda wish we had not gotten Shadows over Innistrad right after Battle for Zendikar. Would have made the twist less obvious if the last block hadn't been full of Eldrazi.

I do think in a vacuum it was handled really well, with lots of nods in the art and flavor text of Shadows Over Innistrad without outright mentioning Eldrazi or colorless.
 
I kinda wish we had not gotten Shadows over Innistrad right after Battle for Zendikar. Would have made the twist less obvious if the last block hadn't been full of Eldrazi.

MaRo hinted that part of the reason why they did this was to hammer home that block stories can now be direct follow-ups of each other, which is something that can be difficult to get across to players who just open packs and don't pay attention to the story otherwise.
 
I think if you do SoI first you actually get a great lead-in to BFZ.

Oh man literally the entire eldrazi storyline is backwards

First you do Shadows Over Innistrad -> Eldritch Moon to slowly expose the eldrazi menace with a mystery that's unconnected to anything that happened before

Then you do a Kozilek set to introduce the colorless mana mechanic and expand the exile take on eldrazi

Then you conclude with the Ulamog set where all that exiling you've been doing pays off with processors

Yeah that would have been much much better.
 

Toxi

Banned
Oh man literally the entire eldrazi storyline is backwards

First you do Shadows Over Innistrad -> Eldritch Moon to slowly expose the eldrazi menace with a mystery that's unconnected to anything that happened before

Then you do a Kozilek set to introduce the colorless mana mechanic and expand the exile take on eldrazi

Then you conclude with the Ulamog set where all that exiling you've been doing pays off with processors

Yeah that would have been much much better.
Basically, something other than Battle for Zendikar block. :p

Whatever's the case, Shadows Over Innistrad -> Eldritch Moon is really awesome from a flavor execution perspective.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Sounds like meld works mostly the way I guessed, but we'd have to see the reverse side.
 

Yeef

Member
If meld is real, I'm curious to see how they'll handle rarity. In draft, getting two rares (or mythics) that meld would be fairly uncommon.
 
So I don't know how I never saw this before, but one thing that supports this execution of melded cards: it's identical to the execution they used in Duel Masters. (As you may or may not recall, DFCs were also a mechanic imported almost exactly from Duel Masters.)

Basically, something other than Battle for Zendikar block. :p

Yes, literally anything would be better than BFZ block, basically.

Whatever's the case, Shadows Over Innistrad -> Eldritch Moon is really awesome from a flavor execution perspective.

I'm very pleased with it overall. All the contextual issues aside, SOI is about as subtle as it's possible to be with hinting at something in a TCG and still actually having it be something that people can still reasonably figure out.

If meld is real, I'm curious to see how they'll handle rarity. In draft, getting two rares (or mythics) that meld would be fairly uncommon.

The nice thing about meld as an execution (instead of the pure BFM style) is that the individual cards you get can still be played, and maybe even worthwhile, even if you can't meld them. Graf Rats is a 2/1 for 2 which can be playable in black; Midnight Scavengers is a 3/3 with Raise Dead which you might want anyway. The rares and mythics could easily be designed to be playable even if you don't meld them.
 
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