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Marvel's Spider-Man Remastered - PC Features & Specs Revealed

I already pointed out that Death Stranding and Valhalla have some weird performance issues on PC.

You stated the PS5 IS around RTX3070 levels of performance.
You have yet to provide a persistent showing of the PS5 performing like an RTX 3070 to justify stating that the PS5 is around RTX 3070 levels. 1 or 2 outliers are just that....outliers.

You are either purposely being obtuse or simply ignorant because your statement is quite clearly false as there isnt any benchmarks that support your argument.
This is a forum and im always willing to learn something new, maybe you should take the same approach.
If you have data to back up your claims then please provide it and ill concede that the PS5 is in RTX3070 territory of performance.

So you either have receipts or you dont.
If you dont then just say ohh snap i might be wrong, the PS5 is more liekly in RTX 3060 territory not RTX 3070.
You don’t have to put words in my mouth go look at my first post on to you I never said the ps5 is equal to a 3070 I just said it’s not a large gap like your saying specifically when talking rasterization and the series x even less of a gap I also said that when a game is really focused on console optimization they may be approaching the 3070 never said it was a uniform thing. The reason people usually think the 3070 has a bigger gap than the ps5 gpu wise is because besides unlocked framerate as they always pair the 3070 with a much better cpu and sometimes even more ram than a ps5 instead of an equivalent ram and cpu setup which obviously can skew results (especially in games where settings scale hard on the cpu). Horizon zero dawn only performs on average 15% better on a 3070 when paired with an equal cpu and that’s while the ps5 is just in BC mode if you wanted an example I know one of the cod games has a less than 10% diff between the 3070 and ps5 im just forgetting which one so I’ll rewatch some benches and link them. But you have to stop talking down to people I didn’t come here to disrespect you so you can offer the same respect back at the least
 
With equivalent settings, 3060 is already better than consoles and their artificially locked FPS and resolution, 3060Ti blows them out of the water, and if a game supports DLSS there's really nothing left from the consoles. And within half a year or so probably an entry level GPU a. k.a. 4050 will leave them into dust. But there will still be those few silly people shouting slogans like 'secret souce', 'coding to the metal', 'next-gen' and so on, completely neglecting the hardware limitations, the spec sheets that have been officially posted almost two years ago.
A console fanboy would say the ps5 is above a 3080 cause of the ssd I’m not one of those. All I said is a 10-15% difference is not “destroying” especially when that diff can be even less in some games yet my argument got strawmanned
 

yamaci17

Member
You don’t have to put words in my mouth go look at my first post on to you I never said the ps5 is equal to a 3070 I just said it’s not a large gap like your saying specifically when talking rasterization and the series x even less of a gap I also said that when a game is really focused on console optimization they may be approaching the 3070 never said it was a uniform thing. The reason people usually think the 3070 has a bigger gap than the ps5 gpu wise is because besides unlocked framerate as they always pair the 3070 with a much better cpu and sometimes even more ram than a ps5 instead of an equivalent ram and cpu setup which obviously can skew results (especially in games where settings scale hard on the cpu). Horizon zero dawn only performs on average 15% better on a 3070 when paired with an equal cpu and that’s while the ps5 is just in BC mode if you wanted an example I know one of the cod games has a less than 10% diff between the 3070 and ps5 im just forgetting which one so I’ll rewatch some benches and link them. But you have to stop talking down to people I didn’t come here to disrespect you so you can offer the same respect back at the least
there, a huge flaw in your logic: one shouldn't pair a zen 2/8-9th gen intel cpu with a 3070 or 3080 or anything of that sort. these gpus are best matched with a zen 3/10th/11th gen cpu. you can free to experiment like me (and try to work around bottlenecks by pushing resolution or graphical settings), but generally people will build more balanced builds. zen 2/3700x/3600, the cpus that matches consoles are usually matched with GPUs like 2070s/2060s/3060 and at its maximum 3060ti. anything higher, you will run into bottlenecks here and there.

that's a design problem console devs have. nothing to do with PC builds. these people literally matched a 6 tflops GCN monster with a puny 2.2 GHz jaguar cpu, causing most of the prolific AAA games of the last gen to run at 4k/30 fps when most of them OnE x could easily push 1100p/1200/1300p 60 fps by the sheer power of its GPU.

i'm not disputing anything regarding ps5/xbox sx being very close to 3060ti/3070 however. i'm just pointing out to a fact

besides, ps5 is also maxed out in most games, in the sense of dynamic resolution. if it wasn't, it wouldn't drop resolution to begin with. though you can say that a %5-10 headroom is there to prevent GPU bound buffer lag and avoid resolution shift stutters. tho we can never be certain
 
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there, a huge flaw in your logic: one shouldn't pair a zen 2/8-9th gen intel cpu with a 3070 or 3080 or anything of that sort. these gpus are best matched with a zen 3/10th/11th gen cpu. you can free to experiment like me (and try to work around bottlenecks by pushing resolution or graphical settings), but generally people will build more balanced builds. zen 2/3700x/3600, the cpus that matches consoles are usually matched with GPUs like 2070s/2060s/3060 and at its maximum 3060ti. anything higher, you will run into bottlenecks here and there.

that's a design problem console devs have. nothing to do with PC builds. these people literally matched a 6 tflops GCN monster with a puny 2.2 GHz jaguar cpu, causing most of the prolific AAA games of the last gen to run at 4k/30 fps when most of them OnE x could easily push 1100p/1200/1300p 60 fps by the sheer power of its GPU.

i'm not disputing anything regarding ps5/xbox sx being very close to 3060ti/3070 however. i'm just pointing out to a fact

besides, ps5 is also maxed out in most games, in the sense of dynamic resolution. if it wasn't, it wouldn't drop resolution to begin with. though you can say that a %5-10 headroom is there to prevent GPU bound buffer lag and avoid resolution shift stutters. tho we can never be certain
That’s the point though I’m trying to as closely as possible benchmark only the ps5’s gpu to the 3070/3060 ti cause obviously those are gpus but the dude above and frankly everyone online is benching the system in general so is it that the 3070 as a gpu is way above a ps5 or is it that a 3070 system is what’s way above the ps5 cause I definitely agree with the latter (literally in this very thread I said the biggest flaw with the ps5 is the cpu and potentially the memory bandwidth not its gpu) I feel the ps5 cpu holds the gpu back from its max potential in a lot of games and the ps5 only seems to perform its best on games really light on cpu and memory cause the gpu can flex it’s muscles then. You run into the exact same issue with the 3070 (and even a 3080 in rare cases) when you give it a cpu like that (I’ve seen the 3070 lose over 20 frames in some games going from zen 3 to 2 an that’s at 4k it only gets worse the lower res it is. Death stranding quality mode for example despite what’s said I doubt the gpu is at its peak most of the time in the quality mode I think it’s running into cpu spikes. We basically have been arguing different things and he talked down on me cause of it. I’ll end this with an optimal 3070 system does actually borderline destroy a ps5 but the 3070 gpu outside of raytracing DOES NOT destroy the ps5 GPU
 

ACESHIGH

Member
It's amazing how the PS5 hypothetical GPU from fantasy land powered by pixie dust evolves like a pokemon.

First it was compared to a 2060 super, then 2070, then super, then 3060, 3060ti now 3070!!

Couple years and it will trade hypothetical blows vs a 4 way 5090 SLI.

It's all about man-hours. In the few outliers like death stranding directors cut it's clear that the PS5 version was done with more care to help move units than PC which was nothing more than a cash grab. Original DS runs amazing on PC.

This is typically the case with most unnecessary remasters on PC. They are console oriented releases and some companies even ignore the platform in these cases (devil may cry 5 does not have 120fps mode on PC - DMC remaster was never released on PC, neither Batman Arkham collection and many others)
 
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nemiroff

Gold Member
The Nowegian regional Steam store price for this game is the equivalent of almost 80 dollars.. Utterly insane!

..but the key seller market looks acceptable.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
That’s the point though I’m trying to as closely as possible benchmark only the ps5’s gpu to the 3070/3060 ti cause obviously those are gpus but the dude above and frankly everyone online is benching the system in general so is it that the 3070 as a gpu is way above a ps5 or is it that a 3070 system is what’s way above the ps5 cause I definitely agree with the latter (literally in this very thread I said the biggest flaw with the ps5 is the cpu and potentially the memory bandwidth not its gpu) I feel the ps5 cpu holds the gpu back from its max potential in a lot of games and the ps5 only seems to perform its best on games really light on cpu and memory cause the gpu can flex it’s muscles then. You run into the exact same issue with the 3070 (and even a 3080 in rare cases) when you give it a cpu like that (I’ve seen the 3070 lose over 20 frames in some games going from zen 3 to 2 an that’s at 4k it only gets worse the lower res it is. Death stranding quality mode for example despite what’s said I doubt the gpu is at its peak most of the time in the quality mode I think it’s running into cpu spikes. We basically have been arguing different things and he talked down on me cause of it. I’ll end this with an optimal 3070 system does actually borderline destroy a ps5 but the 3070 gpu outside of raytracing DOES NOT destroy the ps5 GPU
Where are the receipts.
You keep talking about these hypothetical games that have the PS performing like an RTX 3070 but you have yet to prove anything.
A 3700X is NOT a bottleneck to an RTX3070 at 4K.

DeathStranding is an outlier not a baseline stop mentioning it and bring me any benchmarks.

Hell to make life easier for you, you can search for ~3700X CPUs matched with an RTX 2080Ti or RTX 2080.
RTX 2080Ti performs like an RTX 3070
RTX 2080 performs like an RTX 3060

The RTX 3070 completely outclasses the RTX 3060 and the PS5 performs similar to an RTX 3060, so we can releatively easily deduce that the RTX 3070 is also a different league to the PS5 GPU.

I cant believe we are having this discussion 2 years after the PS5 came out?
 

01011001

Gold Member
It's amazing how the PS5 hypothetical GPU from fantasy land powered by pixie dust evolves like a pokemon.

First it was compared to a 2060 super, then 2070, then super, then 3060, 3060ti now 3070!!

Couple years and it will trade hypothetical blows vs a 4 way 5090 SLI.

free over the air upgrades!
The Future Vintage GIF
 

yamaci17

Member
That’s the point though I’m trying to as closely as possible benchmark only the ps5’s gpu to the 3070/3060 ti cause obviously those are gpus but the dude above and frankly everyone online is benching the system in general so is it that the 3070 as a gpu is way above a ps5 or is it that a 3070 system is what’s way above the ps5 cause I definitely agree with the latter (literally in this very thread I said the biggest flaw with the ps5 is the cpu and potentially the memory bandwidth not its gpu) I feel the ps5 cpu holds the gpu back from its max potential in a lot of games and the ps5 only seems to perform its best on games really light on cpu and memory cause the gpu can flex it’s muscles then. You run into the exact same issue with the 3070 (and even a 3080 in rare cases) when you give it a cpu like that (I’ve seen the 3070 lose over 20 frames in some games going from zen 3 to 2 an that’s at 4k it only gets worse the lower res it is. Death stranding quality mode for example despite what’s said I doubt the gpu is at its peak most of the time in the quality mode I think it’s running into cpu spikes. We basically have been arguing different things and he talked down on me cause of it. I’ll end this with an optimal 3070 system does actually borderline destroy a ps5 but the 3070 gpu outside of raytracing DOES NOT destroy the ps5 GPU

i would actually like vgtech or any other outlet to do a test in a mule camp later in game, with a truck full of items
my 2700x definetely suffers, dropping frames to 45s-55s. i always wondered if ps5 could lock to a solid 60 im those locations. if that's the case, despite having 3.6 ghz and only 8 mb cache, it would mean it already outperforms a 2700x by up to %33 at times, and that would even put the console CPU above 3700x (despite 3700x having 4.3 4.4 ghz and 32 mb cache advantage). because my friend with his 3700x also reported frame drops to 50s
however i couldn't find a test. i searched for "ps5 ds director cut fps drop" here and there, and indeed i saw some reports from users, but doesn't seem like either most people shrugged it off or it doesn't frequently happen or something.

for reference i was getting upwards of 100 frames in starting regions. it almost feels like a ripoff, considering how many people praise the port for its good performance. yet it breaks down later on.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
i would actually like vgtech or any other outlet to do a test in a mule camp later in game, with a truck full of items
my 2700x definetely suffers, dropping frames to 45s-55s. i always wondered if ps5 could lock to a solid 60 im those locations. if that's the case, despite having 3.6 ghz and only 8 mb cache, it would mean it already outperforms a 2700x by up to %33 at times, and that would even put the console CPU above 3700x (despite 3700x having 4.3 4.4 ghz and 32 mb cache advantage). because my friend with his 3700x also reported frame drops to 50s
however i couldn't find a test. i searched for "ps5 ds director cut fps drop" here and there, and indeed i saw some reports from users, but doesn't seem like either most people shrugged it off or it doesn't frequently happen or something.

for reference i was getting upwards of 100 frames in starting regions. it almost feels like a ripoff, considering how many people praise the port for its good performance. yet it breaks down later on.
DeathStranding is just a weird port.
Its far from indicative of the general performance of the 3700X.
Outlier titles come out all the time that for one reason or another just perform wildly differently than expected.

This is Death Stranding with a 4930K.....from 2013.

As you can see its clearly GPU bound if a 2013 CPU could margin of error a 9900K at 4K.
 
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yamaci17

Member
DeathStranding is just a weird port.
Its far from indicative of the general performance of the 3700X.
Outlier titles come out all the time that for one reason or another just perform wildly differently than expected.

This is Death Stranding with a 4930K.....from 2013.

As you can see its clearly GPU bound if a 2013 CPU could margin of error a 9900K at 4K.
dont get me wrong bro. these test are probably done the in the first 2 hours of the game. i also had 110+ frames in that region. problematic areas come later. i was also quite surprised with CPU bound perforamnce at first.
 
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It's amazing how the PS5 hypothetical GPU from fantasy land powered by pixie dust evolves like a pokemon.

First it was compared to a 2060 super, then 2070, then super, then 3060, 3060ti now 3070!!

Couple years and it will trade hypothetical blows vs a 4 way 5090 SLI.

It's all about man-hours. In the few outliers like death stranding directors cut it's clear that the PS5 version was done with more care to help move units than PC which was nothing more than a cash grab. Original DS runs amazing on PC.

This is typically the case with most unnecessary remasters on PC. They are console oriented releases and some companies even ignore the platform in these cases (devil may cry 5 does not have 120fps mode on PC - DMC remaster was never released on PC, neither Batman Arkham collection and many others)
its compared to a 2060 super in rt performance not rasterization. and no one that isnt an idiot puts the ps5 above a 3070 (which is the max it can ever perform at) stop the hyperbole
 
Where are the receipts.
You keep talking about these hypothetical games that have the PS performing like an RTX 3070 but you have yet to prove anything.
A 3700X is NOT a bottleneck to an RTX3070 at 4K.

DeathStranding is an outlier not a baseline stop mentioning it and bring me any benchmarks.

Hell to make life easier for you, you can search for ~3700X CPUs matched with an RTX 2080Ti or RTX 2080.
RTX 2080Ti performs like an RTX 3070
RTX 2080 performs like an RTX 3060

The RTX 3070 completely outclasses the RTX 3060 and the PS5 performs similar to an RTX 3060, so we can releatively easily deduce that the RTX 3070 is also a different league to the PS5 GPU.

I cant believe we are having this discussion 2 years after the PS5 came out?
i listed you 2 games zero dawn and a vod game.
 
i would actually like vgtech or any other outlet to do a test in a mule camp later in game, with a truck full of items
my 2700x definetely suffers, dropping frames to 45s-55s. i always wondered if ps5 could lock to a solid 60 im those locations. if that's the case, despite having 3.6 ghz and only 8 mb cache, it would mean it already outperforms a 2700x by up to %33 at times, and that would even put the console CPU above 3700x (despite 3700x having 4.3 4.4 ghz and 32 mb cache advantage). because my friend with his 3700x also reported frame drops to 50s
however i couldn't find a test. i searched for "ps5 ds director cut fps drop" here and there, and indeed i saw some reports from users, but doesn't seem like either most people shrugged it off or it doesn't frequently happen or something.

for reference i was getting upwards of 100 frames in starting regions. it almost feels like a ripoff, considering how many people praise the port for its good performance. yet it breaks down later on.
its really appreciated how cordial you have been this convo I almost feel like this thread got really defensive over my statement but its hard to tell both over text and as an autistic guy. from what i remember the worst drop you can get on ps5 was in the mirror close up cutscene and it dropped to 42-43 there but in gameplay 99% of the time its mostly 50-60 (potential high 40s in some boss fights). that would be some surprising information about the 3700x but it shows ive been lied to by multiple pc players about the importance of the cpu especially cause i was planning on building my first ever pc with the upcoming series of cpus and gpus.
 
All of them. With a detailed report with graphs and bars.

Judge Judy GIF by Lifetime Telly
can you check for any games that scale on the cpu with higher resolutions. the upcoming spiderman pc port is looking to scale on cpu with higher resolutions. of course dont use dlss or rt this is purely native rasterization
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
i listed you 2 games zero dawn and a vod game.
So out of all the games that have released on PC and PS5 you have a list of 3 which led you to deduce that the PS5s GPU is in the RTX 3070 territories of performance....okay lets break this down.
You say:
  • COD game - but you dont remember which so makes it hard to verify. Imma go out on a limb and say "doubt"
  • Death Stranding - A weird port that likely has underlying issues.
  • Horizon Zero Dawn - A PS4 game which at launch on PC was widely panned as one of the worst AAA PC ports, it had animations updating at 30fps and DRS would drop resolution from 4K to 1080p if it could hit 60fps for gods sake, even after the 1.10 patch its still seemingly using the GPU to pick flowers or something, but clearly not to render the game. But thats besides the point....the PS5 version is using a checkerboard 4K with PS4pro settings to hit 60fps......an RTX3070 will do a near locked 60 at 4K native. So how exactly is that proving the PS5 is in the same league?
 
So out of all the games that have released on PC and PS5 you have a list of 3 which led you to deduce that the PS5s GPU is in the RTX 3070 territories of performance....okay lets break this down.
You say:
  • COD game - but you dont remember which so makes it hard to verify. Imma go out on a limb and say "doubt"
  • Death Stranding - A weird port that likely has underlying issues.
  • Horizon Zero Dawn - A PS4 game which at launch on PC was widely panned as one of the worst AAA PC ports, it had animations updating at 30fps and DRS would drop resolution from 4K to 1080p if it could hit 60fps for gods sake, even after the 1.10 patch its still seemingly using the GPU to pick flowers or something, but clearly not to render the game. But thats besides the point....the PS5 version is using a checkerboard 4K with PS4pro settings to hit 60fps......an RTX3070 will do a near locked 60 at 4K native. So how exactly is that proving the PS5 is in the same league?
I have zero dawn a 3700x and 3060ti. Can bench whatever settings.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I have zero dawn a 3700x and 3060ti. Can bench whatever settings.
4K resolution Original settings.

The PC version doesnt have a checkerboard option so we cant really match settings/resolution but id guess checkerboarding would be around 1600 - 1800p in terms of load on GPU?
 
can you check for any games that scale on the cpu with higher resolutions. the upcoming spiderman pc port is looking to scale on cpu with higher resolutions. of course dont use dlss or rt this is purely native rasterization
I'm not sure Spiderman does need much more CPU based on resolution. The image shows higher CPU requirements but also higher settings. Most games don't use much more CPU for resolution. Edit.
On my PC it's usually the opposite. Higher res switches me to GPU bottleneck.
 
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4K resolution Original settings.

The PC version doesnt have a checkerboard option so we cant really match settings/resolution but id guess checkerboarding would be around 1600 - 1800p in terms of load on GPU?
the ps4 pro performance mode had a couple of higher settings than its resolution mode it seems in the ps5 update besides unlocking the framerte in that res mode they brought back a couple of those ps4 pro performance mode settings in. im saying this cause the original settings look to just be the ps4 pro resolution mode settings minus of course the 4k checkerboard so it wouldnt be a match for the ps5 update
 
So out of all the games that have released on PC and PS5 you have a list of 3 which led you to deduce that the PS5s GPU is in the RTX 3070 territories of performance....okay lets break this down.
You say:
  • COD game - but you dont remember which so makes it hard to verify. Imma go out on a limb and say "doubt"
  • Death Stranding - A weird port that likely has underlying issues.
  • Horizon Zero Dawn - A PS4 game which at launch on PC was widely panned as one of the worst AAA PC ports, it had animations updating at 30fps and DRS would drop resolution from 4K to 1080p if it could hit 60fps for gods sake, even after the 1.10 patch its still seemingly using the GPU to pick flowers or something, but clearly not to render the game. But thats besides the point....the PS5 version is using a checkerboard 4K with PS4pro settings to hit 60fps......an RTX3070 will do a near locked 60 at 4K native. So how exactly is that proving the PS5 is in the same league?
about the cod game its slipping my mind if it was vanguard or cold war where i saw the benchmark with an equivalent cpu thats why ive had to go back and rewatch benches. horizon zero dawn is still just a bc mode patch so the ps5 is being hampered somewhat (i think the closest thing you can do to compare the checkerboard is use interlace or fsr)
 
Import your PS save? I already enjoyed the main game at PS5 launch, it was pretty darn good.

Also, the PC version of Death stranding looks and plays so much better than the PS5 version.
 
I'm not sure Spiderman does need much more CPU based on resolution. The image shows higher CPU requirements but also higher settings. Most games don't use much more CPU for resolution. Edit.
On my PC it's usually the opposite. Higher res switches me to GPU bottleneck.
i think the rt scales at higher resolutions
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
about the cod game its slipping my mind if it was vanguard or cold war where i saw the benchmark with an equivalent cpu thats why ive had to go back and rewatch benches. horizon zero dawn is still just a bc mode patch so the ps5 is being hampered somewhat (i think the closest thing you can do to compare the checkerboard is use interlace or fsr)
This is getting worse and worse.
Now we are pulling in other members into this garage to prove whats already known?
Mate you wont find benchmarks that prove your statements, its okay the PS5 doesnt have to be greatest thing to ever thing, yes its hella powerful, but its not RTX3070 powerful.

So is my 3080ti gonna be able to eat this game? Am I good for this gen? So I don't have to buy a fucking 4080
Considering native 4K is a waste I think the RTX3080 can glide through this generation easy work.
And by the time you feel max ultra setting with max Raytracing is starting to choke it, the 4080 should be much more affordable and/or you could glide straight to RTX5000.
 

yamaci17

Member
You specifically said no rt.
So hzd gets 43fps 4k native when PS5 drops to 55?fps 4k checkerboard.
checkerboarded 4k usually performs %30-45 better than native 4k, based on that knowledge if we apply the lowest point at %30, you would get 55 fps with 4k checkerboarding

however horizon zero dawn has dlss quality which i think would look better than any checkerboarding any PS studio can offer, so i would compare 4k dlss quality performance vs. 4k checkerboard performance. because ps4/ps5 has specialized hardware/software to do CB more effectively, just like rtx cards has specialized hardware/software to do AI upscaling more effectively


seems like 4k dlss quality + original console equivalent settings gets you upwards of 70 frames in benchmark. and in 18:40, dlss quality at 1080p looks better than native 1080p, eliminates shimmering etc.
 
checkerboarded 4k usually performs %30-45 better than native 4k, based on that knowledge if we apply the lowest point at %30, you would get 55 fps with 4k checkerboarding

however horizon zero dawn has dlss quality which i think would look better than any checkerboarding any PS studio can offer, so i would compare 4k dlss quality performance vs. 4k checkerboard performance. because ps4/ps5 has specialized hardware/software to do CB more effectively, just like rtx cards has specialized hardware/software to do AI upscaling more effectively


seems like 4k dlss quality + original console equivalent settings gets you upwards of 70 frames in benchmark. and in 18:40, dlss quality at 1080p looks better than native 1080p, eliminates shimmering etc.
I'll run a dlss quality bench after work. I'm using that opening cut scene the ps5 drops in.
 

yamaci17

Member
How long before a mod allows everyone to play the dream as a spiderman who shoots Web from his butt.
i hope for a mod that restores the original face
i hope the original face is buried somewhere in the game flies so it can be brought back natively
also, an alfred molina mod for doc ock would be fun to experiment lol
 

Warnen

Can he swing from a thread? Take a look overhead / Hey, there, there goes the Spider-Man
32:9 ultra wide spider man

Shampoo Shredder GIF
 
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Buggy Loop

Member
32:9 ultra wide spider man

Shampoo Shredder GIF

Not 32:9 in my case, but that city and swinging between buildings in 21:9 ultrawide, gosh, I can’t imagine the sense of speed.

Racing games instantly felt faster on ultrawide because of the added peripheral terrain scrolling past. First time I booted Dirt 2 I felt more stressed. I would wager Spider-Man will be the same.
 
This is getting worse and worse.
Now we are pulling in other members into this garage to prove whats already known?
Mate you wont find benchmarks that prove your statements, its okay the PS5 doesnt have to be greatest thing to ever thing, yes its hella powerful, but its not RTX3070 powerful.


Considering native 4K is a waste I think the RTX3080 can glide through this generation easy work.
And by the time you feel max ultra setting with max Raytracing is starting to choke it, the 4080 should be much more affordable and/or you could glide straight to RTX5000.
It does exist it’s just hard to get people benching the 3070 with the 3700x and not a 12900k
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
It does exist it’s just hard to get people benching the 3070 with the 3700x and not a 12900k

I don’t like using horizon anyways cause it’s still a BC app on ps5 and not a ps5 version I usually only stick to games with ps5 versions like ds
You keep saying "games" but you dont have any games or benchmarks to mention?
 
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