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Media Create Sales: Week 23, 2016 (Jun 06 - Jun 12)

Is there a graph that shows sales comparison of PS4, PS3, Saturn, Dreamcast, Gamecube, and WiiU at this time in their lifecycle? I know it's a weird question, but just curious.

You ask, you get





GC is during december 2003, selling around 100-150k every week, while PS2 around 200k, that's insane compared to how poor are home sales now...
The funny thing is GC will be probably the third compared to PS3 and PS4, but it was the first one to reach 2mln (week 69) and 3mln (week 122)


for the PS3-PS4 comparison I think the turning point is week 112, when the gap started to increase again due to PS3 entering in holidays 2009; actually week 122 it's Yakuza 3 release.
it will be interesting to see this comparison in the incoming weeks when the big 3 will be released (Tales, FF15 and P5)


for the Wii U lovers, don't worry, Splatoon is coming so the sales won't be so flat anymore :D
 
I love your chart Moor but is there any chance you could sneak Vita on there too? :)

Vita into that chart should be like mixing apples and oranges, in my opinion
as you can see I stopped tracking DC after it was passed by PS4, cause the point was to show how long it took for PS4 to pass a failure in sales like the DC

Vita is already a failure in handheld sales, we don't need a chart to understand that
 

MacTag

Banned
Vita into that chart should be like mixing apples and oranges, in my opinion
as you can see I stopped tracking DC after it was passed by PS4, cause the point was to show how long it took for PS4 to pass a failure in sales like the DC

Vita is already a failure in handheld sales, we don't need a chart to understand that
Sure, I just thought it'd he interesting to see Vita aligned with these other platforms that sold within the same general ballpark. Maybe Wonderswan as well if that's handy. It's less about failure and more seeing the trajectories compared imo.

It's too bad we don't have solid data for older systems like PCE, MD, N64 or Saturn as well, as those would be pretty fascinating too.
 

Chris1964

Sales-Age Genius
I love your chart Moor but is there any chance you could sneak Vita on there too? :)

PS3 will get away after price drop and slim but PSV/PS4 comparison will keep going.

Code:
+--+----------+----------+----------+
|  |  Famitsu |  Famitsu |  Famitsu |
|  |    PS3   |   PSV #  |    PS4   |
|Mo|2006.11.11|2011.12.17|2014.02.22|
|  |    to    |    to    |    to    |
|  |2011.05.29|2016.06.26|2018.08.26|
+--+----------+----------+----------+
| 1|   169.082|   402.794|   322.083|
| 2|   297.634|   126.277|   169.806|
| 3|   147.519|    48.102|    50.252|
| 4|    85.812|    42.246|    34.646|
| 5|   112.027|    47.648|    36.998|
| 6|    71.247|    26.958|    24.884|
| 7|    45.321|    62.426|    27.749|
| 8|    41.628|    64.754|    44.129|
| 9|    91.987|    37.841|    31.387|
|10|    81.541|    88.101|    54.777|
|11|    66.444|    28.270|   128.859|
|12|    47.183|    30.896|    77.092|
|13|   183.217|    70.846|    69.974|
|14|   232.421|    58.305|   204.347|
|15|   165.719|    34.715|    77.599|
|16|    89.131|   229.632|    65.380|
|17|    81.579|    66.370|    44.979|
|18|    37.676|    55.876|    65.724|
|19|    34.674|    81.912|    74.562|
|20|   139.494|    67.850|    90.425|
|21|    54.823|    67.196|   118.881|
|22|    52.719|    34.695|   131.581|
|23|    33.071|   111.565|   184.619|
|24|    22.343|   174.277|   193.184|
|25|   138.343|   215.587|   109.867|
|26|   141.731|   166.022|   117.875|
|27|   132.285|    71.199|    97.257|
|28|    65.796|   161.273|   117.290|
|29|   146.948|    90.518|    40.904|
|30|   108.530|    71.289|          |
|31|    63.282|    79.429|          |
|32|    35.760|   110.122|          |
|33|    36.084|   102.812|          |
|34|    28.081|    58.108|          |
|35|   309.939|    47.727|          |
|36|   122.849|    75.190|          |
|37|   180.889|   114.247|          |
|38|   496.598|   116.122|          |
|39|   296.630|    72.003|          |
|40|   104.210|   113.878|          |
|41|   142.577|    66.033|          |
|42|   112.033|    71.246|          |
|43|   100.677|    57.920|          |
|44|    71.779|    53.628|          |
|45|   100.584|    63.129|          |
|46|   145.501|    55.686|          |
|47|    72.247|    58.115|          |
|48|   101.379|    67.999|          |
|49|   123.748|   163.583|          |
|50|   187.115|   189.872|          |
|51|   200.001|    83.071|          |
|52|    92.186|    88.994|          |
|53|    99.876|    53.616|          |
|54|    84.900|    70.025|          |
|55|    82.848|    24.624|          |
+--+----------+----------+----------+

graph.png
 

Chris1964

Sales-Age Genius
New 3DS LL new colors - 10k
AA6 preorders - 129k
AA5 preorders - 121k
___

21./20. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
22./21. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.571)
23./17. [3DS] Dragon Quest Monsters: Joker 3 <RPG> (Square Enix) {2016.03.24} (¥5.250)
24./48. [3DS] Phoenix Wright: Ace Attorney Trilogy <Phoenix Wright: Ace Attorney \ Phoenix Wright: Ace Attorney - Justice For All \ Phoenix Wright: Ace Attorney - Trials and Tribulations> [Best Price!] <ADV> (Capcom) {2015.04.02} (¥2.990)
25./23. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥5.700)
26./22. [3DS] My Hero Academia: Battle for All <FTG> (Bandai Namco Games) {2016.05.19} (¥5.700)
27./30. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571)
28./41. [PS4] UEFA EURO 2016: Winning Eleven 2016 <SPT> (Konami) {2016.04.21} (¥3.800)
29./25. [WIU] Pokken Tournament # <FTG> (Pokemon Co.) {2016.03.18} (¥7.200)
30./36. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400)
31./35. [PS4] Dark Souls III <RPG> (From Software) {2016.03.24} (¥7.430)
32./27. [3DS] Monster Hunter Generations # <ACT> (Capcom) {2015.11.28} (¥5.800)
33./29. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.200)
34./26. [3DS] Disney Art Academy <HOB> (Nintendo) {2016.04.07} (¥3.700)
35./18. [PS3] Guilty Gear Xrd: Revelator # <FTG> (Arc System Works) {2016.05.26} (¥6.800)
36./28. [3DS] Terraria <ADV> (Spike Chunsoft) {2016.04.21} (¥3.800)
37./31. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400)
38./33. [3DS] Monster Strike <RPG> (Mixi) {2015.12.17} (¥4.500)
39./37. [3DS] Tomodachi Life [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
40./00. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.000)
41./00. [PS4] Dying Light: The Following - Enhanced Edition <Dying Light \ Dying Light: The Bozak Horde \ Dying Light: The Following> <ADV> (Warner Entertainment Japan) {2016.04.21} (¥5.980)
42./45. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad <ACT> (Level 5) {2015.07.11} (¥4.600)
43./46. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥5.690)
44./34. [WIU] Star Fox Zero + Star Fox Guard Double Pack <Star Fox Zero \ Star Fox Guard> <STG> (Nintendo) {2016.04.21} (¥6.500)
45./43. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥5.690)
46./47. [3DS] Rhythm Heaven Megamix <ACT> (Nintendo) {2015.06.11} (¥4.700)
47./40. [3DS] Sumikko Gurashi: Omise Hajimerundesu <ETC> (Nippon Columbia) {2015.11.19} (¥4.800)
48./50. [PS3] UEFA EURO 2016: Winning Eleven 2016 <SPT> (Konami) {2016.04.21} (¥3.800)
49./00. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.571)
50./24. [PS4] Homefront: The Revolution <ACT> (Spike Chunsoft) {2016.05.19} (¥7.980)

Top 50

3DS - 22
PS4 - 15
WIU - 6
PS3 - 4
PSV - 3

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    447.000 |    333.000 |    524.000 | 12.688.000 | 14.597.000 |
+-------+------------+------------+------------+------------+------------+
 

mao2

Member
First day sell-through.

[3DS] Taiko no Tatsujin Dokodon! Mystery Adventure - a little under 20%
Apparently first shipment is kinda limited/low too.

[PSV] Hakuouki: Shinkai Hana no Shou - about 50%

[PS4/PSV] Root Letter - both a little over 40%

[3DS] Kouenji Joshi Soccer 3: Koisuru Eleven Itsuka wa Heaven - about 20%
 

Maniel

Banned
Wow, I'm a little late, but thanks for making this graph.

So with PS3 ending its worst year is there any hope for ps4 to catch up? Obviously it's impossible to know for sure, but I think it can probably keep up at least until January because of its rather strong release schedule. Add in a possible price drop and it seems even more likely. Hopefully Japan can keep this level of support up for future years too or the comparison will not look as pretty.
 

Nirolak

Mrgrgr
All right, I finally have some time to do my E3 2016 Japanese publisher and developer review.

Bandai Namco:
- Namco didn't show very much at E3, but I think the main game they did show (Dragon Ball XenoVerse 2) pretty much sums up how I feel about the publisher. Dragon Ball XenoVerse shipped over 3 million copies. Despite this, XenoVerse 2 appears to be a conservative, standard licensed title (low) budget follow-up to the game. On the one hand, this type of behavior ensures that Namco is never disappointed by how their games sell. On the other hand, this type of behavior ensures that Namco's titles never break out of being moderate successes and that any title that does exceed expectations tends to have issues sustaining a large sales volume. The biggest exception to this was the Dark Souls series, but that was co-published and co-funded by From Software, who had much greater ambitions than their actual publisher. Honestly, I wouldn't be surprised to see a Tales game in 2032 that looks nigh identical to Berseria given how this company operates.
- The other thing worth noting is that Tekken 7 continues to assert that Namco sees themselves as a very multiplatform company. I think this is helpful for them given their relatively predictable nature of releasing lower budget niche titles often helped by popular licenses or their former glory dating back to the PS1 era, since they can easily reach all of their fans regardless of where they have migrated to over the years. People generally aren't buying a video game system for Namco titles, so they should be wherever their audience goes for other reasons.

Capcom:
- So, I'm of two minds about Resident Evil 7. If we ignore the title for a moment, I think a Resident Evil game that builds on the huge success of games like Amnesia and the interest generated by projects like Silent Hills is a fantastic idea. I tried the demo and I thought it was both clever and well made, and is something that feels very modern in terms of appealing to horror fans. As a spin-off, I would consider this to be the best thought out spin-off they've ever made, and a very apt move for keeping people interested in the Resident Evil brand as something that can positively surprise them. As a mainline game, it instead feels like Capcom wanted to only spend 20-30% as much as Resident Evil 6 cost to make and the developers did the best they could with what they had. It also strikes me as something that has decidedly less widespread appeal than the action horror style of Resident Evil 4 through 6, with the latter still selling 6.5 million copies despite very poor reviews. I think they would be pretty fortunate to hit their 4 million target as an LTD figure for RE7.
- I feel this also cements the end of Capcom as a AAA developer and that their projects will cap out at AA (more specifically ~$20-25 million) going forward.
- Similarly, I expect most of their series to continue their slow decline given that full priced retail AA games don't do super well in today's market outside of a few exceptions. I'm interested to see how they handle Monster Hunter's transition to the NX where presumably the cost of making high end games will go up quite a bit. Capcom is still a premium, top of the line developer on 3DS, but are they willing to maintain that next generation?
- As a side note, while not a Japanese publisher, I think there's a good opportunity for Bethesda and Tango to take complete control of the Resident Evil style action-horror genre now that both Dead Space and Resident Evil are out of the picture. Tango has been hiring a ton of staff and a bunch of the job postings mention multiplayer as well, so I suspect it's a full, co-op enabled competitor to the type of games Resident Evil 5 and 6 were. Bethesda has done a really good job overall either carving out their own niches or reviving game styles that have since died out, and this would be another shining feather in their cap.

Square Enix:
- Square Enix's 2015 Japanese E3 line-up consisted of Final Fantasy XV, Final Fantasy VII Remake, Kingdom Hearts 3, I Am Setsuna, Star Ocean 5, Nier 2, Dragon Quest Heroes, and World of Final Fantasy. Square Enix's 2016 Japanese E3 line-up was basically the same, except with Kingdom Hearts 3 replaced by Kingdom Hearts 2.8 and Dragon Quest Heroes replaced by Dragon Quest Builders. I feel this pretty clearly displays that the reason their E3 2015 line-up seemed so strong was that they revealed ~2.5 years worth of games all in one go, and thus had basically nothing to follow it up with.
- As for the actual games, I don't actually have very much to weigh in with that hasn't already been said, since about half of them are localizations of already released products. Kingdom Hearts 2.8's next-gen part seems to look nice and run well, which suggests that Kingdom Hearts' development is likely going well. As for the mid-tier games, I need to see them actually come out (and ideally some financial reports as well) before fully weighing in on their sales performance, but I remain skeptical for everything not named Dragon Quest. The real test remains the same as last year's assessment: Will these sell enough to continue on as series instead of a bunch of failed one-offs? Please note that the skepticism in this category is more about sales potential than individual product quality relative to expectations.
- I did want to make a special note for Final Fantasy XV, which I felt had a particularly poor showing at E3. Maybe they just have a series of really unfortunate demonstrations for this game and the core product is great, but my level of skepticism around this title - one that's now only 3.5 months from release - remains high. I expect it to do at least 4-6 million worldwide even if it reviews poorly, but for this one I'm more curious about its ability to generate long term benefits for the brand instead of simply bringing in a sack of money.

Koei Tecmo:
- Koei didn't really show much at E3. I think Berserk Musou is a great idea from the perspective of brand selection - the series' fans are longing for a new game and it should look visually attractive to new audiences - but I can't weigh in on the product without seeing the actual game.
- Nioh continues to look like Koei Tecmo's most promising title for garnering international success. The path is a bit less wide open now that From Software has confirmed they're still actively developing "Dark Fantasy RPGs", but the game's timing seems to be good for fitting in between those, and I think them taking feedback to heart will help the game a lot in the long run. Also, very importantly, this is actually a game that could increase in sales which each sequel instead of falling apart after the first game. This is something Koei Tecmo has been really struggling to do, especially for their bigger selling titles.

Sega:
- Sega's Japanese showing at E3 consisted of two localizations of games already released in Japan (Project Diva X and Yakuza 0) and Persona 5. Persona 5 looks like it's basically Persona 4 with significantly higher production values, notably improved dungeons, and some tweaked mechanics. I think that's generally what most people were expecting based on the trailers, so no surprises there. That said, given how long it has taken them to make a game like that, I wonder if we will see a notable slowdown of their output as we transition generations. With the exception of Etrian Odyssey, Atlus usually aims to make notably high production value games (relative to Atlus' size and resources) on the systems they work with, and even Etrian Odyssey has been increasing on that front lately.
- This is a pretty paltry line-up overall, but I think most of us wrote off Sega Japan as being a notable player in the dedicated space long ago.

Sony:
- Sony announced a grand total of one new Japanese game at E3, and it was a concept trailer for Kojima's new title that's presumably at least three years out. I'm assuming it was made to help the studio hire since he made it clear what genre the game was in later interviews.
- In their conference, Sony also only bothered to show one of their three in house Japanese games (The Last Guardian in a short trailer) and released the trailers for Gravity Rush 2 and Gran Turismo Sport separately.
- As for Japanese titles they're partnered with, Nier 2 and Nioh's trailers were also released separately. Final Fantasy XV was present at both conferences.
- In general, my takeaway from their E3 conference was that they don't really view their Japanese titles as big attractions for the West, especially at their flagship E3 showing as opposed to their more niche and targeted PlayStation Experience showing. Mind, Gran Turismo will presumably be shown in Europe where the franchise has a lot more relevance.
- Given they showed basically nothing though, I don't think there's much to infer about their individual Japanese titles from E3 that we didn't know already.

Nintendo:
- I'll be nice and leave out any assessment of the NX until they reveal the system as opposed to going off their not astonishing NX-related statements and announcements at E3.
- Zelda had a very strong showing. It's a game where Aonuma and the team clearly went out and played a bunch of major AAA action-adventure games, looked through the mechanics and design ideals, and thought about how they could integrate them into Zelda in a way that made sense and was true to the franchise. They then poured in quite a few ideas they'd been considering like the tons-of-microdungeons idea that was originally going to define A Link Between Worlds. Zelda used to be a flagship AAA action-adventure series in the same way GTA, Batman, or Assassin's Creed are today, so this made a ton of sense and the results speak for themselves. We've seen Nintendo doing this type of modernization with how they handled turning Mario Kart and Smash into modern live services or the creation of new IPs like Splatoon, and it's easily one of Nintendo's most successful initiatives this decade.
- Pokemon looks about as good as you could expect on the 3DS, and I don't just mean that graphically. I feel the new director is setting the series up for a bright future as it heads onto the NX. The game still has a fair amount left to reveal, so I don't have too much to add here, but I remain pretty optimistic on the Pokemon company's newfound aggressiveness toward promoting and advancing the brand.
- Announcing a couple extra 3DS games was probably a good idea. This should smooth out the remaining few months before the NX hits for people who really value first party titles, and one of them shows a continued investment in new brands with at least a reasonable amount of budget.
- There wasn't too much to talk about in aggregate, but this is the extreme twilight of two systems, so I think that's okay. It's not like this was a year where everyone was knocking it out of the park anyway.

Konami:
- Not Applicable.

Overall I would consider it a pretty dire showing for Japanese games, even if individual publishers and/or games showed well. That said, I think we're at the point where this is considered expected instead of disappointing, so I don't think people are especially bummed out here. We'll see what Japanese publishers and developers dig up for the various conferences and unveilings this Fall.
 

Rymuth

Member
Good write-up, as usual.

My thoughts are-

Bamco: If you don't try, you can't fail aka the warm blanket of mediocrity is very comfortable

Koei: They smell blood in the water and want to take a crack at it the big league. Best of luck to them.

Capcom: Still in the midst of their soul-searching.

Honestly, I wouldn't be surprised to see a Tales game in 2032 that looks nigh identical to Berseria given how this company operates.

Konami:
- Not Applicable.
.
Oh, you cad.
 

L~A

Member
Great write-up indeed. What surprised me the most at E3 really is Zelda. Not so much what they did, but how overwhelmingly positive reception was from both Nintendo/Zelda fans, but even the general public. Really curious to see the impact it will have in Japan, especially with the great performance of recent western titles.

***

Some news about the new Yu-Gi-Oh! game for 3DS. We already knew it'd be eShop-only, but magazine scan (not sure which one) reveals it's F2P (with the usual IAP). I assume the IAP will be additional packs of cards to purchase.

Not sure what to think about that. F2P on 3DS is kind of a mixed bag. You have Pokémon Shuffle and Denpa Ningen doing good, but you also have bombs like that Initial D game.
 
So with Capcom going to cheaper direction with RE7 Square-Enix is pretty much only third party Japanese publisher funding AAA Japanese titles and even that could change if FFXV relatively bombs. Hopefully it doesn't...
 

cheesekao

Member
So with Capcom going to cheaper direction with RE7 Square-Enix is pretty much only third party Japanese publisher funding AAA Japanese titles and even that could change if FFXV relatively bombs. Hopefully it doesn't...
People keep saying this as if they're psychics or something. First person games aren't inherently cheaper and we've seen nothing of the main game that isn't the demo.
 

Oregano

Member
I was interested in seeing your thoughts on Resident Evil 7 and Breath of the Wild Nirolak. Think you summed it up nicely.

If Nintendo was as aggressive as they should be courting third parties they would be going to all the Japanese third parties and point out they're the only one willing to promote Japanese AA games on the world stage and male key commitments to promote certain franchises if they appear on NX.
 
So with PS3 ending its worst year is there any hope for ps4 to catch up? Obviously it's impossible to know for sure, but I think it can probably keep up at least until January because of its rather strong release schedule. Add in a possible price drop and it seems even more likely. Hopefully Japan can keep this level of support up for future years too or the comparison will not look as pretty.

I think that reaching 10mln for PS4 is out of the question, for me the most interesting thing now is to see how long PS4 sales match up with the PS3
The next months (Aug,Sep,Oct) will probably show how much could be the strenght of PS4 when strong sw is released
then the big question is how much successfull Summer Less... ehm, PSVR will be
 

noshten

Member
What are the expectations for Nier in Japan?
In terms of Zelda on one hand Zeldas and Open World games haven't been a big seller in Japan, on the other if you can pull of Wii U graphics on a handheld/mobile peripheral in Japan this type of game would be amazing.
 

gtj1092

Member
I was interested in seeing your thoughts on Resident Evil 7 and Breath of the Wild Nirolak. Think you summed it up nicely.

If Nintendo was as aggressive as they should be courting third parties they would be going to all the Japanese third parties and point out they're the only one willing to promote Japanese AA games on the world stage and male key commitments to promote certain franchises if they appear on NX.

What? Are you saying Nintendo is the only company that promotes Japanese games in the West?
 

Ridley327

Member
What? Are you saying Nintendo is the only company that promotes Japanese games in the West?

Of the first parties? I think that's a pretty safe claim, though Nintendo doesn't have much of a choice when something like 80% of their output is out of Japan in the first place. Sony has dialed down drastically on Japan Studio's former output capacity in an effort to get fewer projects out faster, and then there's Polyphony who continue to march to the beat of a different drum. There really doesn't need to be much said about MS in this regard, either.
 

Oregano

Member
What? Are you saying Nintendo is the only company that promotes Japanese games in the West?

Microsoft and Sony do promote some Japanese games; Final Fantasy, Resident Evil, Metal Gear Solid but it tends to skew heavily towards the AAA realm.

A good way to sum it up is that MS/Sony treat the average Japanese game how Nintendo treats their Core oriented games.
 

gtj1092

Member
Of the first parties? I think that's a pretty safe claim, though Nintendo doesn't have much of a choice when something like 80% of their output is out of Japan in the first place. Sony has dialed down drastically on Japan Studio's former output capacity in an effort to get fewer projects out faster, and then there's Polyphony who continue to march to the beat of a different drum. There really doesn't need to be much said about MS in this regard, either.

Pretty sure he is referring to MS/sony/Nintendo advertising Japanese 3rd party games.

Microsoft and Sony do promote some Japanese games; Final Fantasy, Resident Evil, Metal Gear Solid but it tends to skew heavily towards the AAA realm.

A good way to sum it up is that MS/Sony treat the average Japanese game how Nintendo treats their Core oriented games.


Can you give examples of low/mid budget Japanese third party games that Nintendo has treated like AAA first party titles? Only ones I can think of are MH which is a big title and maybe bravely default.
 

Ridley327

Member
Pretty sure he is referring to MS/sony/Nintendo advertising Japanese 3rd party games.

I'd say Nintendo still does a better job of that, seeing as they're publishing a good chunk of Squenix and Level 5's output abroad these days, as well as the continued marketing they do on Capcom's behalf for Monster Hunter.
 

MacTag

Banned
Can you give examples of low/mid budget Japanese third party games that Nintendo has treated like AAA first party titles? Only ones I can think of are MH which is a big title and maybe bravely default.
Dragon Quest, Professor Layton and Yo-Kai Watch too.
 

Oregano

Member
Pretty sure he is referring to MS/sony/Nintendo advertising Japanese 3rd party games.




Can you give examples of low/mid budget Japanese third party games that Nintendo has treated like AAA first party titles? Only ones I can think of are MH which is a big title and maybe bravely default.

There's also Dragon Quest and Level 5 stuff but it's not even about treating it as an AAA title. To be fair Nintendo didn't have Direct/Conference this year but Ever Oasis was one of their few announcements and it got a trailer, an extended demo and an interview with the director.

Nintendo also demoed/did interviews for Monster Hunter Generations, Dragon Quest VII, Tokyo Mirage Sessions and Youkai Watch 2.

Even if you go the last two(three?) years stuff like Tokyo Mirage Sessions and Xenoblade were given good promotion in Nintendo's directs.
 

Sterok

Member
Nintendo:
- Announcing a couple extra 3DS games was probably a good idea. This should smooth out the remaining few months before the NX hits for people who really value first party titles, and one of them shows a continued investment in new brands with at least a reasonable amount of budget.

This part rings true for me. I wasn't completely sold on Ever Oasis, and I think the chibi look is going to kill whatever sales potential it had in the west, but no matter how the game actually turns out, I was glad to see Nintendo still investing a decent budget in new properties on the 3DS, even if just a little bit. It makes me happy as a 3DS owner, and it gives me more confidence they aren't done attempting to expand with new IPs that are more than eshop titles.
 

Nirolak

Mrgrgr
To be clear, I think Sony is still highly supportive of AA and indie titles, just that they ejected them from E3. Paris Games Week was full of indie titles. PlayStation Experience had Ace Combat, Ni no Kuni 2, King of Fighters, Nioh, and Yakuza 0. TGS is basically wall to wall with smaller Japanese games.

I don't feel this is entirely unique either. Nintendo pushed everything but their two flagship titles to Day 2 of their E3 livestream.

For Zelda, I'm curious to see how it does in Japan as well. I think the direction is super fitting for the West, and I think that's all that matters and all Nintendo should care about for a console Zelda game, but I'm not as convinced this type of game design will go over nearly as well in Japan.
 

Vena

Member
To be clear, I think Sony is still highly supportive of AA and indie titles, just that they ejected them from E3. Paris Games Week was full of indie titles. PlayStation Experience had Ace Combat, Ni no Kuni 2, King of Fighters, Nioh, and Yakuza 0. TGS is basically wall to wall with smaller Japanese games.

I think the two companies have more or less achieved similar support levels, its more that I think perspective is skewed as Nintendo has been doing a blitz on evolving their indie/small studio support after the shake-up at NoA (breakneck changes and rather big ones too over a short time frame, like the Humble Bundle initiative) while Sony has more or less coasted for a while now (and now entertains their success in the west more for the big shows). So with such rapid changes, its easy to say "oh Nintendo is doing all of Y" while also overlooking what is effectively the status quo for others. Human psyche and all that.

Technically, also, Nintendo kicked off E3 on Monday with Baker doing the indie stuff with Geoff at E3 Live. I don't even know what it counts as, but they also hyped it up on their social media as they are oft to do with these things.

The only other thing of note would be that I don't think Sony frequently (or ever, but feel to correct me) will take up localization and marketing projects for certain titles. They generally leave that to the third party or do nothing at all about it, though I am sure they also pass "encouragement" behind the scenes as any platform holder would do to get more projects out to more regions.

Though perhaps part of the problem also stems from what you said of SE, last year they dumped 2+ years worth of projects in rapid fire, and this year we'd just be left hearing the same things again... and many of those projects still aren't coming out until end of this or even into next year.
 
I think the two companies have more or less achieved similar support levels, its more that I think perspective is skewed as Nintendo has been doing a blitz on evolving their indie/small studio support after the shake-up at NoA (breakneck changes and rather big ones too over a short time frame, like the Humble Bundle initiative) while Sony has more or less coasted for a while now (and now entertains their success in the west more for the big shows). So with such rapid changes, its easy to say "oh Nintendo is doing all of Y" while also overlooking what is effectively the status quo for others. Human psyche and all that.

Technically, also, Nintendo kicked off E3 on Monday with Baker doing the indie stuff with Geoff at E3 Live. I don't even know what it counts as, but they also hyped it up on their social media as they are oft to do with these things.

The only other thing of note would be that I don't think Sony frequently (or ever, but feel to correct me) will take up localization and marketing projects for certain titles.
They generally leave that to the third party or do nothing at all about it, though I am sure they also pass "encouragement" behind the scenes as any platform holder would do to get more projects out to more regions.

Though perhaps part of the problem also stems from what you said of SE, last year they dumped 2+ years worth of projects in rapid fire, and this year we'd just be left hearing the same things again... and many of those projects still aren't coming out until end of this or even into next year.

Sony has been helping out 3rd parties localize games for the Asian markets for years and with some titles they have also helped the western localization (Yakuza 5, SAO: Hollow Fragments.) Sony also publishes games for companies that lack presence in major Asian/Middle East markets.
 

Vena

Member
Sony has been helping out 3rd parties localize games for the Asian markets for years and with some titles they have also helped the western localization (Yakuza 5, SAO: Hollow Fragments.) Sony also publishes games for companies that lack presence in major Asian/Middle East markets.

I forgot about their Asia work. You are indeed correct for that market.
 

Oregano

Member
To be clear, I think Sony is still highly supportive of AA and indie titles, just that they ejected them from E3. Paris Games Week was full of indie titles. PlayStation Experience had Ace Combat, Ni no Kuni 2, King of Fighters, Nioh, and Yakuza 0. TGS is basically wall to wall with smaller Japanese games.

I don't feel this is entirely unique either. Nintendo pushed everything but their two flagship titles to Day 2 of their E3 livestream.

For Zelda, I'm curious to see how it does in Japan as well. I think the direction is super fitting for the West, and I think that's all that matters and all Nintendo should care about for a console Zelda game, but I'm not as convinced this type of game design will go over nearly as well in Japan.

You do have a point about Nintendo shifting everything to the second day but it's probably worth pointing out that Sun and Moon got a similar timeframe as most of the other games.

In regards to your point about Playstation: PSX is a good point which I hadn't considered.
 

Saoshyant

Member
For Zelda, I'm curious to see how it does in Japan as well. I think the direction is super fitting for the West, and I think that's all that matters and all Nintendo should care about for a console Zelda game, but I'm not as convinced this type of game design will go over nearly as well in Japan.

If I recall right, Zelda has never been a particular popular series in Japan, has it? I know people in real life who are hardcore Zelda addicts (and I barely know people who would describe themselves as gamers) and then there's "It's Dangerous to Go Alone! Take This", which seems as much as part of popular culture as knowing who Sonic is. It always seemed to me to be far more popular in the West and, if that's the case, why wouldn't Nintendo embrace it?

Japanese players don't seem entirely opposed to open world games either, considering GTA5, Fallout 4, and Witcher 3 sold reasonably well for Western games on home consoles. I imagine Breath of the Wild will too sell reasonably well, just never in the way it will sell in the West.
 
I'm thinking Capcom will go for a big budget console Monster Hunter which western enthusiasts will love but the market probably won't be so positive about, especially in Japan.

As to your second paragraph absolutely. If Nintendo can't gather robust support it will be disaster for the market.

They seem to have lost it as far as Resident Evil is concerned (seriously, WTF at RE7 ), but even Capcom isn't that stupid and knows where their bread is buttered.
 
AA6 preorders slightly up from 5 and first week sales 20% down means word of mouth won't help a lot.
I don't think it's JUST word of mouth, the franchise is probably becoming more front-loaded too. I mean this is the sixth game (not including spin-offs) in a story heavy series, it will only go down from now on. It's sad but totally expected.

And honestly, we can't even blame Capcom for not trying to reboot the franchise, they did release Great Attorney, and even allowed Shu to make a new IP with Ghost Trick or whatever it was called (I only remember the iconic Missile).

Praying for Capgod. It wasn't their fault.
 

Tailzo

Member
Thank you for posting the japanese sales data Chris, I rarely miss any of the threads, but I rarely take the time to thank the OP.
 

Chris1964

Sales-Age Genius
Week 25, 2016 (Jun 20 - Jun 26)

new releases

{2016.06.21}
[WIU] Mighty No.9 _Wii U Download Software_ |DL| <ACT> (Spike Chunsoft) (¥2.500)
[PS4] Mighty No.9 _PS Store Download Version_ |DL| <ACT> (Spike Chunsoft) (¥2.500)
[XB1] Mighty No.9 _Download Version_ |DL| <ACT> (Spike Chunsoft) (¥2.500)
[PS3] Mighty No.9 _PS Store Download Version_ |DL| <ACT> (Spike Chunsoft) (¥2.500)
[360] Mighty No.9 _Download Version_ |DL| <ACT> (Spike Chunsoft) (¥2.500)

{2016.06.22}
[3DS] Fire Emblem: Mystery of the Emblem _New 3DS Dedicated Virtual Console Version_ |DL| <SLG> (Nintendo) (¥857)
[WIU] Video Shooting: Hogan's Alley _Wii U Virtual Console Version_ |DL| <STG> (Nintendo) (¥475)
[WIU] Video Shooting: Wild Gunman _Wii U Virtual Console Version_ |DL| <STG> (Nintendo) (¥475)
[PS4] Pac-Man 256 _PS Store Download Version_ |DL| <ACT> (Bandai Namco Games) (¥800)

{2016.06.23}
[3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous) (¥4.980)
[3DS] Story of Seasons: Trio of Towns (&#949;) _Nintendo eShop Download Version_ |DL| <SLG> (Marvelous) (¥4.980)
[WIU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) (¥5.700)
[WIU] Mario & Sonic at the Rio 2016 Olympic Games (&#949;) _Nintendo eShop Download Version_ |DL| <SPT> (Nintendo) (¥5.700)
[WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) (¥3.600)
[PSV] PlayStation Vita Caligula Limited Edition &#956; Ver. - Sony Store <H-W> (Sony Computer Entertainment) (¥20.980)
[PSV] PlayStation Vita Caligula Limited Edition Catharsis Flower Ver. - Sony Store <H-W> (Sony Computer Entertainment) (¥20.980)
[PSV] PlayStation Vita Caligula Limited Edition Corolla Ver. - Sony Store <H-W> (Sony Computer Entertainment) (¥20.980)
[PSV] PlayStation Vita Caligula Limited Edition Extreme Ver. - Sony Store <H-W> (Sony Computer Entertainment) (¥20.980)
[PSV] Caligula <RPG> (FuRyu) (¥6.980)
[PSV] Caligula (&#949;) _PS Store Download Version_ |DL| <RPG> (FuRyu) (¥6.389)
[PSV] Refrain no Chika Meikyuu to Majo no Ryodan # <RPG> (Nippon Ichi Software) (¥5.980)
[PSV] Refrain no Chika Meikyuu to Majo no Ryodan (Limited Edition) <RPG> (Nippon Ichi Software) (¥7.980)
[PSV] Refrain no Chika Meikyuu to Majo no Ryodan (&#949;) _PS Store Download Version_ |DL| <RPG> (Nippon Ichi Software) (¥4.762)
[PSV] Chou Ezaru wa Akai Hana: Koi wa Tsuki ni Shirube Kareru <ADV> (Dramatic Create) (¥5.400)
[PSV] Chou Ezaru wa Akai Hana: Koi wa Tsuki ni Shirube Kareru (&#949;) _PS Store Download Version_ |DL| <ADV> (Dramatic Create) (¥4.400)
[PSV] FIFA 15 [EA Best Hits] <SPT> (Electronic Arts) (¥2.800)
[PS4] Umbrella Corps _PS Store Download Version_ |DL| <STG> (Capcom) (¥3.694)
[PS4] Hatsune Miku: Project Diva Future Tone - Colorful Tone _PS Store Download Version_ |DL| <ACT> (Sega) (¥3.900)
[PS4] Hatsune Miku: Project Diva Future Tone - Future Sound _PS Store Download Version_ |DL| <ACT> (Sega) (¥3.900)
[PS4] The Walking Dead: A Telltale Games Series <ADV> (Square Enix) (¥2.800)
[PS4] The Walking Dead: A Telltale Games Series (&#949;) _PS Store Download Version_ |DL| <ADV> (Square Enix) (¥1.800)
[PS4] Need for Speed [EA Best Hits] <RCE> (Electronic Arts) (¥3.800)
___

YSO predictions

01. [3DS] Story of Seasons: Trio of Towns < 115k (average 105k)
02. [WIU] Minecraft: Wii U Edition < 30k (average 25k)
02. [WIU] Mario & Sonic at the Rio 2016 Olympic Games < 30k (average 25k)
02. [PSV] Caligula < 30k (average 25k)
 

Oregano

Member
They seem to have lost it as far as Resident Evil is concerned (seriously, WTF at RE7 ), but even Capcom isn't that stupid and knows where their bread is buttered.

The wild is when/if Nintendo is launching their next handheld. It's still not clear if NX encompasses a handheld too(although we did get the report of it having mobile hardware) and if not that probably means 2018 before a new handheld. In which case they'll definitely go for a console game because there's no way they can push out another Monster Hunter on 3DS or wait that long to launch another one.

Of course if we have to wait till 2018 for a 3DS successor then Japanese publishers will probably have bigger problems.

Square Enix's PS4 lineup is insane compared to every other japanese publisher.

Do you mean in terms of actual size(DQ and FF are two of the biggest brands) or in terms of how much the publishers are throwing at it? Because if its the latter then I'd say Namco, Sega and Tecmo Koei are pretty comparable. Capcom only isn't because Monster Hunter is 3DS focused(for now) and Konami isn't because they're Konami.

On that note how does everyone feel about Japanese publishers support for (PS)VR? They seem quite bullish to me, even when it's optional stuff it seems more prevalent than stuff from Western publishers. Am I wrong?
 
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