• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 23, 2016 (Jun 06 - Jun 12)

Oregano

Member
Any thoughts on Nintendo's new ip, Ever Oasis?

Bit hard to say personally. It looks it could have solid appeal with fans of stuff like Rune Factory and Fantasy Life and it looks decently budgeted for a 3DS game but it's also slated for 2017 and it unfortunately seems like the type of game that totally bombs.
 
Do you mean in terms of actual size(DQ and FF are two of the biggest brands) or in terms of how much the publishers are throwing at it? Because if its the latter then I'd say Namco, Sega and Tecmo Koei are pretty comparable. Capcom only isn't because Monster Hunter is 3DS focused(for now) and Konami isn't because they're Konami.

On that note how does everyone feel about Japanese publishers support for (PS)VR? They seem quite bullish to me, even when it's optional stuff it seems more prevalent than stuff from Western publishers. Am I wrong?

SE has lots of huge AAA games (FFXV, KH3, FF7 remake, DQ11) and mid tier games (Star Ocean 5, World of FF) and smaller titles (Setsuna).

When these consoles were announced i thought KH3 and FFXV would be the only notable games SE made for the systems, i remember being shocked when they announced Star Ocean 5.
 

Chris1964

Sales-Age Genius
They seem to have lost it as far as Resident Evil is concerned (seriously, WTF at RE7 ), but even Capcom isn't that stupid and knows where their bread is buttered.

http://www.neogaf.com/forum/showthread.php?t=1220029&highlight=capcom+2017+forecast

MajorTitle1 is RE7, MajorTile 2 is Dead Rising 4 and the secresy for the new MH title likely includes the new Nintendo console except for 3DS. Maybe it will be what was speculated when Capcom said it wasn't Stories, XG with an NX HD version like 3G for Wii U.
 

Sterok

Member
Any thoughts on Nintendo's new ip, Ever Oasis?

I've seen it compared to Fantasy Life, Zelda, and Monster Hunter. Obviously it won't compare to MH, and it doesn't have Zelda's still powerful brand or guaranteed marketing. It looks like a decent budget has been put into it, but 3DS successes right now are already rare as is. Plus it'll likely be overshadowed by NX. I don't think the chibi look will help it either. I'll guess that Fantasy Life is the ceiling, and it'll probably sell well under that.
 

Vena

Member
Has World of FF opened for pre-orders?

Any thoughts on Nintendo's new ip, Ever Oasis?

I'd second Niro's opinion on it. Its a good piece of send-off first party software for the aging 3DS in its final few months in 2017, and it keeps up with the blooming idea of an experimental Nintendo.

It's a party action game that only supports 1 player.

It's already dead.

Has no-multiplayer been confirmed? I thought it was going for emulating the Fantasy Life style game that Level-5 seems to have lost somewhere, so multiplayer online capability seemed like a no-brainer.
 

Ōkami

Member
  1. [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure - 96
  2. [3DS] Monster Hunter Generations - 28
  3. [3DS] Phoenix Wright: Ace Attorney - Spirit of Justice - 24
  4. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End - 23
  5. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End - 19
  6. [3DS] Kirby: Planet Robobot - 16
  7. [PSV] Hakuouki: Shinkai - Hana no Shou - 15
  8. [WIU] Splatoon - 14
  9. [PS4] Overwatch - 13
  10. [PSV] Minecraft: PlayStation Vita Edition - 12
  11. [PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End - 10
  12. [PSV] Root Letter - 9
  13. [3DS] My Hero Academia: Battle for All - 8
  14. [PS4] Root Letter - 7
  15. [PSV] Hakuouki: Shinkai - Hana no Shou (Limited Edition) - 6
  16. [PS4] Minecraft: PlayStation 4 Edition - 6
  17. [PSV] Jikkyou Powerful Pro Baseball 2016 - 5
  18. [3DS] Mario & Sonic at the Rio 2016 Olympic Games - 5
  19. [3DS] Yo-Kai Sangokushi - 5
  20. [PSV] Classic Dungeon Sengoku - 4
 
Has no-multiplayer been confirmed? I thought it was going for emulating the Fantasy Life style game that Level-5 seems to have lost somewhere, so multiplayer online capability seemed like a no-brainer.
Nintendo.com says 1 player.

Sometimes I just don't understand Nintendo.
 

horuhe

Member
Rakuten Books Sales Ranking Week 24, 2016 (Jun 13 - Jun 19)

01./01. [3DS] Phoenix Wright: Ace Attorney - Spirit of Justice <ADV> (Capcom)
02./04. [3DS] Kirby: Planet Robobot <ACT> (Nintendo)
03./00. [3DS] Taiko Drum Master: Doko Don! Mystery Adventure <ACT> (Bandai Namco Games)
04./02. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix)
05./03. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix)
06./00. [PSV] Hakuoki Shinkai: Chapter of Flowers <ADV> (Idea Factory)
07./10. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment)
08./06. [PS4] Overwatch <ACT> (Square Enix)
09./05. [PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix)
10./00. [PSV] Hakuoki Shinkai: Chapter of Flowers (Limited Edition) <ADV> (Idea Factory)
11./00. [PS4] Root Letter <ADV> (Kadokawa Games)
12./09. [WiiU] Splatoon <ACT> (Nintendo)
13./00. [PSV] Root Letter <ADV> (Kadokawa Games)
14./20. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
15./18. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo)
16./14. [3DS] Yo-Kai Sangokushi <SLG> (Level 5)
17./13. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami)
18./11. [PS4] Project CARS <RCE> (Bandai Namco Games)
19./19. [WiiU] Super Mario Maker <ACT> (Nintendo)
20./12. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami)
21./23. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan)
22./08. [PS4] Uncharted 4: A Thief's End <ADV> (Sony Computer Entertainment)
23./15. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami)
24./21. [3DS] Dragon Quest Monsters: Joker 3 <RPG> (Square Enix)
25./31. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment)
26./22. [WiiU] Star Fox Zero + Star Fox Guard Double Pack <STG> (Nintendo)
27./32. [PS4] UEFA EURO 2016: Winning Eleven 2016 <SPT> (Konami)
28./26. [3DS] Disney Art Academy <HOB> (Nintendo)
29./27. [WiiU] Mario Kart 8 <RCE> (Nintendo)
30./28. [3DS] My Hero Academia: Battle for All <FTG> (Bandai Namco Games)

Rakuten Books Pre-Orders Ranking Week 24, 2016 (Jun 13 - Jun 19)

01./02. [3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous)
02./00. [PS4] The Last Guardian (Limited Edition) <ACT> (Sony Computer Entertainment)
03./05. [WiiU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios)
04./12. [PS4] Final Fantasy XV <RPG> (Square Enix)
05./08. [PS4] World of Final Fantasy (Limited Edition) <RPG> (Square Enix)
06./04. [PS4] Fate/Extella (Regalia Box) <ACT> (Marvelous)
07./13. [PSV] World of Final Fantasy (Limited Edition) <RPG> (Square Enix)
08./06. [3DS] Yo-Kai Watch 3: Sushi / Tempura Set <RPG> (Level 5)
09./11. [PS4] Persona 5 (20th Anniversary Edition) <RPG> (Atlus)
10./03. [PSV] Fate/Extella (Regalia Box) <ACT> (Marvelous)
11./21. [PS4] Tales of Berseria <RPG> (Bandai Namco Games)
12./23. [PS4] Persona 5 <RPG> (Atlus)
13./16. [3DS] Yo-Kai Watch 3: Sushi <RPG> (Level 5)
14./24. [PSV] Caligula <RPG> (FuRyu)
15./22. [3DS] Yo-Kai Watch 3: Tempura <RPG> (Level 5)
16./35. [WiiU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
17./43. [PSV] Zero Time Dilemma <ADV> (Spike Chunsoft)
18./07. [PSV] Fate/Extella <ACT> (Marvelous)
19./17. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <SLG> (Nippon Columbia)
20./15. [PS4] Gran Turismo Sport <RCE> (Sony Computer Entertainment)

Rakuten Books Ranking Week 23, 2016 (Jun 06 - Jun 12)

* Note: Games on the Rakuten Books Rankings are only based on sales at Rakuten Books and does not count games sold by other retailers at Rakuten.
** Note 2: Games on the Pre-Orders Ranking are counted as net sales, so it might possibly affect the games listed on the Sales Ranking.
 

Takao

Banned
Oregano said:
On that note how does everyone feel about Japanese publishers support for (PS)VR? They seem quite bullish to me, even when it's optional stuff it seems more prevalent than stuff from Western publishers. Am I wrong?
I think PSVR's support from major software houses is shit in general. I actually laughed when I found out Sony's big E3 Star Wars and Batman VR announcements were literally just a single mission and a tech demo you can finish in an hour. If PSVR is to be successful, I imagine it'll be off of the strength of the novelty and not its software library. Outside of Capcom's creative bankruptcy (financial one to follow soon?), there doesn't appear to be much meat on those bones.

Speaking exclusively of the major Japanese software houses, I'm seeing even less outside of the least commercially appealing Resident Evil since Nemesis. Koei Tecmo has Dead or Alive Xtreme 3 and demoed off Dynasty Warriors 8 in VR, but neither of those would be large sellers. Bandai Namco has a single title that had it lacked sexual undertones could be considered educational software (depending on the person, I guess it can still be called that). Square Enix has some rather tragic looking VR modes for Final Fantasy XIV and XV. Sega has a solution for Miku fans unable to attend live concerts (kind of negating the appeal of going to a Miku concert, but okay). I think that's it? Ubisoft is probably doing more small scale VR projects than that.

I know this forum likes to joke about DOAX3 and Summer Lesson selling PSVRs, but wouldn't that audience buy a PC VR solution instead? Sure, they'd pay a lot more but they get to do a lot more ...
 

FluxWaveZ

Member
http://gematsu.com/2016/06/level-5-vision-2016-set-july-27

Level-5 Vision 2016 is happening on July 27th, more info will come in a live stream on June 24th.

4rW2lyy.gif
 

Oregano

Member
Takao you've got to remember that PS VR is still a very expensive peripheral. It's not financially viable for companies to be spending full development budgets on VR exclusives.

The fact that a plethora of games, including publisher's biggest games, are having VR features included and one of the games can be played completely in VR.
 
Seems to be slightly above Mind Zero too, but it's in the same ballpark so it will probably still be a one off like most of their games.

07./00. [PSP] UnchainBlades ReXX | RPG | (FuRyu) {2011.07.14} | ¥6.090 | - 18.256 / NEW
20./00. [3DS] UnchainBlades ReXX | RPG | (FuRyu) {2011.07.14} | ¥6.090 | - 5.592 / NEW

16./00. [PSV] Exstetra (FuRyu) {2013.11.07} (¥6.279) - 11.376 / NEW
28./00. [3DS] Exstetra (FuRyu) {2013.11.07} (¥6.279)

19./00. [PSV] Lost Dimension (FuRyu) {2014.08.07} (¥6.782) - 3.868 / NEW
35./00. [PS3] Lost Dimension (FuRyu) {2014.08.07} (¥7.754)

02./00. [3DS] The Legend of Legacy (FuRyu) {2015.01.22} (¥6.458) - 53.974 / NEW

Unchained Blades got a sequel on similar sales, and I refuse to believe Legend of Legacy isn't getting a sequel too, so there's hope I guess. Depends how expensive Aquria were to hire (when Bamco don't have them on Sword Art Online churning, lol)
 

L~A

Member

L~A

Member
Talking of September 21st, One Piece: Dai Kaizoku Colosseum (3DS) also comes out on the same day. Developed by Arc System Works (so that 4chan leaker was actually spot-on).
 

horuhe

Member
Monster Hunter Stories pre-orders started some weeks ago, but it didn't move many units. It seems, though, advertisements at some stores are starting to appear.
 
http://www.neogaf.com/forum/showthread.php?t=1220029&highlight=capcom+2017+forecast

MajorTitle1 is RE7, MajorTile 2 is Dead Rising 4 and the secresy for the new MH title likely includes the new Nintendo console except for 3DS. Maybe it will be what was speculated when Capcom said it wasn't Stories, XG with an NX HD version like 3G for Wii U.


Could be, it definitely needs a 3DS version for that sort of projection. I guess PlayStation 3,4&Vita could get there too if it was a big title.
 

Nirolak

Mrgrgr
Square Enix gave new details about their plans for premium apps on mobile. I think they're actually straight up considering handheld game pricing.

Matsuda lists Setsuna as an example of a game they might release on mobile going forward.

VentureBeat said:
GamesBeat: I like the Go series of games, like Hitman Go. That seems to be a way for traditional console companies to participate and be more successful in mobile games. It seems to appeal to core gamers and bring them into mobile. How do you look at that opportunity?

Matsuda: The Go series is very interesting. We’ve thankfully gotten excellent feedback from users and from the platforms, Apple and Google. Our recent Lara Croft offering actually won a design award. They’re high quality games.

Free-to-play games are very important to our business, but at the same time we need to enhance our initiatives in regard to premium apps. As one example, our Japanese development teams excel at turn-based RPGs. We want to release a lot of new titles in that genre. We want to price them strongly as well. We don’t want to offer them at discount prices. We want to produce content that warrants a premium price.

When you think about the handheld game market, the installed base for smartphones is just massive. We see those devices making up a very important market. I don’t think it would be good for that market to consist entirely of free-to-play games. It’s important for that market to have quality premium games as well. If those kinds of games were a viable option, it would draw more developers to give that market a second look. Premium apps are something we’ll be focusing on.


With the Go series, we most recently released Deus Ex Go, but I haven’t heard what we’ll be doing next. I’m looking forward to hearing some interesting proposals. It’s a unique series, a very fun one, and we want to keep it going.
GamesBeat: Is there anything else you’d like to focus on today?

Matsuda: We have a lot of big titles coming out this year and I hope everyone’s looking forward to them. Also, going back to our discussion about premium apps, we’re going to be releasing I Am Setsuna very soon. It’s a turn-based RPG, but I don’t think you can call it old-fashioned or outdated. It’s just a classic style of game. I want us to continue providing a variety of content, including games like that, to gamers around the world, and I think mobile devices are a very effective platform for that strategy. I want us to be very proactive in that area.

We’ve already invested in some of the games that have come out of the Square Enix Collective. As I say, we want to be involved in a variety of platforms, especially mobile. Fear Effect is an IP from our back catalog, quite an old franchise, but it’s something I thought would be very interesting if we could revive it now. I’m very happy that, through the Collective, a French company is going to make a new installment in that series for us.
Source: http://venturebeat.com/2016/06/20/s...taking-risks-with-bets-on-core-console-games/
 

Oregano

Member
It actually kind of sounds like they're going to stop handheld exclusives altogether. They're quite close already.

Also good luck selling $40 games on mobile. Seriously, good luck.
 

Vena

Member
It actually kind of sounds like they're going to stop handheld exclusives altogether. They're quite close already.

Also good luck selling $40 games on mobile. Seriously, good luck.

Frankly some of these moves by SE still feel like shooting in the dark with a crooked gun. Fully priced on mobile isn't impossible but does the market there exist or respond to it (and would that market prefer to be on a dedicated andheld over a mobile one)? Will it not just be buried under "freemium" games? Do people want 30-40 hour RPGs for a phone? Can you actually monetize that well in the long term? etc...

At least the control scheme is tangible for a turn-based game.

That said, I fully expect to see everything transition towards handheld/mobile unless certain projects prove untenable on one factor or another.
 

Nirolak

Mrgrgr
Frankly some of these moves by SE still feel like shooting in the dark with a crooked gun. Fully priced on mobile isn't impossible but does the market there exist or respond to it (and would that market prefer to be on a dedicated andheld over a mobile one)? Will it not just be buried under "freemium" games? Do people want 30-40 hour RPGs for a phone? Can you actually monetize that well in the long term? etc...

At least the control scheme is tangible for a turn-based game.

That said, I fully expect to see everything transition towards handheld/mobile unless certain projects prove untenable on one factor or another.

Given they listed Setsuna as their example, I don't think these are planned as mobile-only titles, but rather titles designed with mobile in mind (and the long term goal of building an audience for these types of products on the platform) and then amortized across a bunch of platforms.

Square Enix was talking about how their mobile ports and premium games don't make a ton of money up front, but prove very profitable over time due to steady sales and spikes during price promotion/new releases in the franchise. I don't think it's especially odd that they would want to build on that given the direction of the handheld industry versus how much success they've had with handhelds over the years.
 

Takao

Banned
I'd expect Square Enix's premium mobile titles to hit the dedicated platforms too. The F2P games really need huge userbases to be successful (I don't know how Million Arthur has survived three years on Vita), but the traditional model can do well on smaller audiences. Square Enix's most recent premium titles, like Adventures of Mana and Romancing SaGa 2, hit Vita, and we have reason to believe that Final Fantasy IX was at one point intended too. If Famitsu is to be believed, the Vita version of RomaSaga 2 outsold at least the Android one. So they have seen some positive results.

Takao you've got to remember that PS VR is still a very expensive peripheral. It's not financially viable for companies to be spending full development budgets on VR exclusives.

The fact that a plethora of games, including publisher's biggest games, are having VR features included and one of the games can be played completely in VR.

Oh, I'm fully aware that no sane third party publisher is going to dump tens of millions into software exclusively for a segment of the market. See the complete lack of notable New 3DS exclusives as an example. I don't feel like Sony is treating PSVR with that reality. They devoted a decent chunk of their E3 press conference to it and that's despite a fairly nonexistent lineup of notable content. That E3 press conference was covered by the global press. Not just the tech and video game people, but the people who do segments you see on the national news. It doesn't look like another side venture to them like PSNow or Vue. I think they'd give it less attention, an even higher price and not do a general retail launch if that was the case. I think they're raising expectations that could quickly turn south on them.
 

Ōkami

Member
Preorders for Yakuza 6 will officially open on July 26 (I say officially because comgnet has been taking them for months already)

New info will be announced the same day, expect release date.
 

Vena

Member
Given they listed Setsuna as their example, I don't think these are planned as mobile-only titles, but rather titles designed with mobile in mind (and the long term goal of building an audience for these types of products on the platform) and then amortized across a bunch of platforms.

Square Enix was talking about how their mobile ports and premium games don't make a ton of money up front, but prove very profitable over time due to steady sales and spikes during price promotion/new releases in the franchise. I don't think it's especially odd that they would want to build on that given the direction of the handheld industry versus how much success they've had with handhelds over the years.

Oh sure, I am not saying they are planning mobile-only 30-40 hr RPGs priced at a premium, and I think the general idea of spreading their properties wider is a good way of mitigating risks and costs. I just think their approach has been of a wildfire variety, and their general handling of mobile titles and failing to upkeep them with newer versions of iOS/Droid. Was Chaos Rings that was the most recent victim of this? I can't imagine this inspires consumers and, over time, they're just going to not want to buy your product. So this goes into eating away at their claim/hope for long-term profits from these titles with sales and such and simply long-term existence in a perpetual digital format. Add in their sometimes awful port jobs and, at some point, the people who buys these products will probably ask themselves why they are tossing money at low-effort, uncertain future endevours from a major company. And, then, when you slap a premium price-tag on it... why would anyone buy such a thing? I'd sooner expect people to grow ever more hesitant and only purchase when things are on heavy-sales... which defeats the point of a premium product, I'd imagine. (Of course, you also have to get consumers to actually be interested in buying these premium products in the first place on mobile.)

More, when I was speaking of their shooting in the dark, I was thinking more back to and echoing Takao's assessment of the... "successes" of the DQ "migrate the fanbase" and, more, to things like World of FF which still feels woefully misplaced as Vita/3DS makes infinitely more sense than PS4/Vita (though, this being built, likely, in Unity or Unreal obviously makes it difficult to put on the 3DS where children would actually exist to purchase said product aimed at children). Heck, I think DQXI makes more sense as a Vita/3DS title (if it were to be limited to two platforms) than it does a PS4 title in any capacity, with PS4/Vita/3DS being the obvious actual winner.
 

Chris1964

Sales-Age Genius
1*: [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 63.388 / 590.132 <44,70%>
2*: [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥4.740) - 62.247 / 275.543 <40-60%>
3*: [PSV] Taiko no Tatsujin: V Version <ACT> (Bandai Namco Games) {2015.07.09} (¥5.690) - 41.400 / 102.758 <60-80%>

The blog gave LTD updates from Media Create yesterday

[3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb - 65.000 / 600.000
[3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken - 53.000 / 300.000
[PSV] Taiko no Tatsujin: V Version - 46.000 / 150.000
[WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! - 10.000 / 60.000
 

L~A

Member
The blog gave LTD updates from Media Create yesterday
[WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! - 10.000 / 60.000

So retailers did manage to go through Day 1 shipment, if Famitsu is to be believed:

11./00. [WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! # <ACT> (Bandai Namco Games) {2015.11.26} (¥5.724) - 11.989 / NEW <20-40%>

Really curious to see if they announce another Wii U game in September.
 
Top Bottom