It is in iOS, well, without the puzzles but it's not bad to get the story.I'm curious how ZTD does in the west. I loved VLR, but I've never played 999 so I've got no interest in ZTD until they port 999 somewhere I can play it.
It is in iOS, well, without the puzzles but it's not bad to get the story.
PS4 peaking at 20k is kinda tragic.
Maybe the baseline will increase after... FFXV?
Tragic?
It's pretty good. Not spectacular but this is the Japanese market for dedicated consoles these days.
Most people here were expecting it to fall a lot closer to 10k during summer.
With Persona 5, FFXV and potential price cut, Slim and Neo being announced at TGS things should get more interesting this fall.
Lol, I kind of miss Pennywise and his blatant agenda.Also I clearly remember a big narrative here about Taiko performing "horribly" on PS Vita because it did 100K.
They should've done that a long time ago, considering the length of the games. They're only really appealing to technophile 3DS/Vita owners at this point.SC really dropped the ball all things considered, they released it on steam without the previous 2 games and during the summer sale. Having a discounted 999/VTR bundle would've been a decent trojan horse to ZTD.
At least Shovel Knight sold more than Shantae and the Pirate's Curse.If that means it sold like, 10x digitally then I'd forgive. orz
1*: [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 43.155 / 241.138 <49,93%>
2*: [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 41.736 / * <0,00%>
Code:+--+----------+----------+ | | MCreate | MCreate | | | 1* | 2* | |Wk|2012.03.01|2016.02.18| | | to | to | | |2012.07.15|2016.07.03| +--+----------+----------+ | 1| 43.155| 41.736| | 2| 23.587| 22.032| | 3| 16.183| 18.391| | 4| 16.731| 13.408| | 5| 12.947| 12.078| | 6| 10.364| 11.543| | 7| 8.254| 10.294| | 8| 6.104| 6.666| | 9| 6.200| 4.388| |10| 13.810| 3.781| |11| 4.933| 4.956| |12| 5.041| 7.040| |13| 4.671| 2.417| |14| 4.374| 2.319| |15| 3.888| 2.903| |16| 3.580| 3.344| |17| 2.965| 3.263| |18| 2.934| 3.845| |19| | 4.071| |20| | 4.502| +--+----------+----------+
Lol, I kind of miss Pennywise and his blatant agenda
Also I clearly remember a big narrative here about Taiko performing "horribly" on PS Vita because it did 100K.
At least Shovel Knight sold more than Shantae and the Pirate's Curse.
http://www.neogaf.com/forum/showthread.php?t=1145768
Crazy hold for Coven. 44% in the second week is really solid. Decent numbers for Caligula too.
Oof, not much better.
Also I clearly remember a big narrative here about Taiko performing "horribly" on PS Vita because it did 100K.
PS4 peaking at 20k is kinda tragic.
Maybe the baseline will increase after... FFXV?
I also wouldn't look into those Coven numbers too much just yet, since the game had pretty big stock issues in it's first week.
Both the Ace Attorney games and the Zero Escape series combine visual novel and point-and-click elements (though ZTD ditched the visual novel aspect for a more cinematic approach).I think Ace Attorney is closer to Point-n-Click than Visual Novel. It's like Monkey Island...but with Lawyers...in Japa...er...America!
The iOS version is garbage (no, it's not good for just getting the story, particularly when so many interactions, so much dialogue, and entire events are omitted from the room escape segments thanks to that lack of exploration and puzzles), so it's just as well. Steam as one of the platforms for the port is pretty much a given at this point, so it's best to wait on that if playing the DS version isn't feasible.I don't have any of those devices either. I know there was a thread here about ports, but I didn't see any platforms. I'm hoping for something good.
It might not be all doom and gloom for ZDT just yet.
JP Handhelds (10K) + Steam WW (9K) + NA & EU Handhelds (?) = ?. I'm curious what that overall is going to be and what their projections were to begin with.
The difference is that Sony and third-parties are clearly trying to make PS4 happen.Wait till you see NX. I think there really isn't a big place for dedicated home consoles in Japan anymore.
The difference is that Sony and third-parties are clearly trying to make PS4 happen.
NX console won't have the same push.
Moon Dwellers did about half of 2nd SRW OG's first week. I know it's not a full sequel, but RIP.
Should've made a Vita port.inb4 "SEA/90% digital will save it"
Not sure why anyone is surprised about ZTD. VLR pushed only slightly better numbers. Continuity heavy franchises tend to trend downwards with successive entries. Older fans check out and the barrier to entry for new fans is high.
Minecraft Vita continues to not care that the Wii U version is out. Overwatch is putting in a solid showing, as did Coven's second week. I guess the slightly smaller than usual drop for DQH2 is due to the demo?
Those numbers are abysmal.
Right. We're looking at what might be the best year of the PS4's life with the full force of Japanese publishers behind it, at least to the extent any of them can manage in the modern era.
Fall 2016 through Spring 2017 has triple whammy of Final Fantasy XV, Resident Evil 7, and Dragon Quest XI to boot, so I can't imagine something pushing the PS4 beyond that time slice.
I don't understand. Again, I ask, what sort of numbers were PS1-PS3 pulling on a weekly basis at the same point for PS4's numbers to be "tragic"? Never mind Japan in 2016 being an absolute mess compared to what it was in those previous generations.
Where is the context and perspective? The amount of devs pushing the PS4 is simply a piece of the puzzle.
PS3/PS4 hw comparisons were posted at past threads and launch allingned PS4 will start falling a lot behing at the beginning of next year when PS3 slim launched.
Yeah, and to be clear, I wasn't disagreeing with him. It's pretty much just over for consoles at this point, at least as being something beyond a niche market.PS3/PS4 hw comparisons were posted at past threads and launch allingned PS4 will start falling a lot behing at the beginning of next year when PS3 slim launched.
Wait why would that affect it?
Considering PS4 looks like it'll be getting Slim and High end SKUs within that time-frame also (along with presumably a base-price drop), wouldn't that impact the predictions somewhat (or at least relegate them to software release comparisons more than any hw-launch advantages).Chris1964 said:PS3/PS4 hw comparisons were posted at past threads and launch allingned PS4 will start falling a lot behing at the beginning of next year when PS3 slim launched.
Considering PS4 looks like it'll be getting Slim and High end SKUs within that time-frame also (along with presumably a base-price drop), wouldn't that impact the predictions somewhat (or at least relegate them to software release comparisons more than any hw-launch advantages).
Right. We're looking at what might be the best year of the PS4's life with the full force of Japanese publishers behind it, at least to the extent any of them can manage in the modern era.
Fall 2016 through Spring 2017 has triple whammy of Final Fantasy XV, Resident Evil 7, and Dragon Quest XI to boot, so I can't imagine something pushing the PS4 beyond that time slice.
PS3/PS4 hw comparisons were posted at past threads and launch allingned PS4 will start falling a lot behing at the beginning of next year when PS3 slim launched.
Not confirmed - but... http://www.neogaf.com/forum/showpost.php?p=208689100&postcount=1Vena said:There is no slim as far as anyone is aware.
Maybe not - but they will care when base model is 29'900 or below (wasn't that what PS3 Slim launched at also?). If this actually happened this year as some speculate, it will put some distance between PS3 / PS4 curves at least.And Japan won't care about the Neo.
676.680 - PS4
691.878 - 3DS
That 15k Gap though
676.680 - PS4
691.878 - 3DS
That 15k Gap though
Also I clearly remember a big narrative here about Taiko performing "horribly" on PS Vita because it did 100K.
On the flip side, Nintendo has healthy, major IPs for the market. Sony has failed in cultivating anything internal, and third parties are failing to find strong successes or growing bases with standard IP marching (if they don't launch on the Vita). Nintendo has the healthiest and strongest stable to pull from, the question would be how they do so, if a handheld is involved (or when one gets involved), and when they do so.
Splatoon 2, at this point, feels like a more relevant would-be release than most third party and first party offerings in Japan.
There are probably a lot more families and kids with a Wii U than a Vita.
ZTD wouldn't exist without the West, so numbers should be fine over here.
Any reason this game in particular is staying strong compared to its predecessor?This is one of the few games this year that will outsell the previous entry. The London version never charted again after week 19, so a weekly comparison is impossible at this point. But we can understand that Rio is showing better legs and, with one month to go for the olympics, they will continue this summer.
On the flip side, Nintendo has healthy, major IPs for the market. Sony has failed in cultivating anything internal, and third parties are failing to find strong successes or growing bases with standard IP marching (if they don't launch on the Vita). Nintendo has the healthiest and strongest stable to pull from, the question would be how they do so, if a handheld is involved (or when one gets involved), and when they do so.
Splatoon 2, at this point, feels like a more relevant would-be release than most third party and first party offerings in Japan.
Yeah, and to be clear, I wasn't disagreeing with him. It's pretty much just over for consoles at this point, at least as being something beyond a niche market.
Japan will be just like a EU country for Sony when it comes to the console market sales.
Still i don't think the games that coming out are about pushing the PS4 and more about just selling software for there companies .
Them selling some consoles is just a side a effect but most these companies already know Japan is a dead end .