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Media Create Sales: Week 30, 2016 (Jul 25 - Jul 31)

I kind of take back what I said in the PSP2/Vita 2 thread.

Sony Japan should try for a Vita Plus or New Vita. Same shell, battery, game card style and screen as the Vita 2000, 2 more triggers, microSD card support and enough power to match PS3 level graphics. PS4 is dead and NX is going to eat the rest of Sony's lunch in Japan. At least Sony Japan will have something to hold off Nintendo with, even if the West don't care.
 
I kind of take back what I said in the PSP2/Vita 2 thread.

Sony Japan should try for a Vita Plus or New Vita. Same shell, battery, game card style and screen as the Vita 2000, 2 more triggers, microSD card support and enough power to match PS3 level graphics. PS4 is dead and NX is going to eat the rest of Sony's lunch in Japan. At least Sony Japan will have something to hold off Nintendo with, even if the West don't care.

I don't see how the PS4 is any more dead than the Vita. Making and launching a New Vita would be like throwing money into a bottomless pit. The PS4 isn't very successful but it already exists.
 

horuhe

Member
This week's releases

{2016.08.03}

[PSV] [PS4] [PS3] Dynasty Warriors: Ei Ketsu Den # <ACT> (Koei Tecmo) (¥5.800) (¥6.800)
FuDP2Jn.jpg

{2016.08.04}
[3DS] Etrian Odyssey V: The End of the Long Myth # <RPG> (Atlus) (¥6.480)

[3DS] Dragon Ball: Fusions # <RPG> (Bandai Namco Games) (¥5.700)

[3DS] 12-Sai. Koisuru Diary <ADV> (Happinet) (¥5.815)

[PSV] Genkai Tokki: Seven Pirates # <RPG> (Compile Heart) (¥6.800)

[PS4] Wasteland 2: Director's Cut <RPG> (Spike Chunsoft) (¥7.500)

[PS4] Resident Evil: Revelations 2 [Best Price] <ADV> (Capcom) (¥2.990)
 

crinale

Member
I don't see how the PS4 is any more dead than the Vita. Making and launching a New Vita would be like throwing money into a bottomless pit. The PS4 isn't very successful but it already exists.

Well it really depends on how much Sony cares about Japanese support, plus how much they value Japanese third party support in regard of Western market. I think they have something planned but we'll have to wait & see. (I don't mean they are preparing Vita2 though).
They sure want to keep niche third parties exclusive to Playstation but there's a limit Sony can do. I'm wondering where they would draw a line.
 
I don't see how the PS4 is any more dead than the Vita. Making and launching a New Vita would be like throwing money into a bottomless pit. The PS4 isn't very successful but it already exists.
The main issue I see that Sony will no longer have a family of PlayStation devices that Japanese 3rd party developers can port games on after a point. PS3 and Vita will be dead soon.

I don't believe the PlayStation 4 can support a Japanese third-party ecosystem by itself at this time.
 

horuhe

Member
This week, there are lots of things to comment.

First of all, a great first day for Etrian Odyssey. There were lines outside Sofmap Akiba, and it's interesting to note the amount of female public that bought the game. Also, at Santy Shop, the game even was sold-out, today there is new stock, though.

I thought that it was only TSUTAYA doing this, but it seems that it's nationwide the 1,000yen discount on PSVita with the purchase of one game.

As it was said before, the new Splatoon bundle is fully available at stores, and even though the older models are about to be replaced, the ones in stock are selling much better, as Hiska mentioned, because of the price barrier.

Pokémon GO is the star of this summer, and is pushing Sun and Moon pre-orders. ORAS, and XY (the latter in a less relevance) got bigger sales as well.

Some stores are having big interest on Persona 5 reservations.
 

Chris1964

Sales-Age Genius
21./17. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980)
22./00. [PSV] Strawberry Nauts # <ADV> (Entergram) {2016.07.28} (¥5.980)
23./21. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
24./19. [3DS] Culdcept Revolt <TBL> (Nintendo) {2016.07.07} (¥4.700)
25./04. [PS4] Black Rose Valkyrie # <RPG> (Compile Heart) {2016.07.21} (¥7.200)
26./36. [3DS] Monster Hunter Generations # <ACT> (Capcom) {2015.11.28} (¥5.800)
27./20. [PSV] Coven and Labyrinth of Refrain # <RPG> (Nippon Ichi Software) {2016.06.23} (¥5.980)
28./22. [3DS] Phoenix Wright: Ace Attorney - Spirit of Justice # <ADV> (Capcom) {2016.06.09} (¥5.800)
29./00. [PS4] Dragon Ball: Xenoverse [Welcome Price!!] <FTG> (Bandai Namco Games) {2016.07.28} (¥3.800)
30./23. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800)
31./30. [PS4] Tales of Zestiria <RPG> (Bandai Namco Games) {2016.07.07} (¥3.800)
32./35. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥5.700)
33./31. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571)
34./27. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980)
35./08. [PSV] New Interpretation Stranger of Sword City <RPG> (Experience) {2016.07.21} (¥3.800)
36./00. [PSV] Kujiragami no Tearstilla # <ADV> (Piacci) {2016.07.28} (¥6.800)
37./37. [PS4] Dark Souls III <RPG> (From Software) {2016.03.24} (¥7.430)
38./40. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400)
39./32. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980)
40./42. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.000)
41./38. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.200)
42./43. [3DS] Tomodachi Life [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700)
43./24. [PSV] The Legend of Heroes: Trails in the Sky the 3rd Evolution # <RPG> (Kadokawa Games) {2016.07.14} (¥5.800)
44./34. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400)
45./25. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥5.700)
46./00. [PS4] Call of Duty: Black Ops III # <ACT> (Sony Computer Entertainment) {2015.11.06} (¥7.900)
47./41. [3DS] Yo-Kai Sangokushi <SLG> (Level 5) {2016.04.02} (¥4.600)
48./00. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥5.690)
49./00. [3DS] Mario & Luigi: Paper Jam <RPG> (Nintendo) {2015.12.03} (¥4.700)
50./26. [PS4] Super Robot Wars OG: The Moon Dwellers # <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200)

Top 50

3DS - 18
PS4 - 13
PSV - 11
WIU - 6
PS3 - 2

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    590.000 |    452.000 |  1.007.000 | 15.992.000 | 19.441.000 |
+-------+------------+------------+------------+------------+------------+
 

Chris1964

Sales-Age Genius
Graph Time

Taiko Comparison (who said that this comparison wasn't fun? The 3DS version will have a hard time to outsell the Vita version)
taiko_zps7nkwbmcl.jpg

after 3 weeks (Famitsu numbers) :

(PSV) Taiko no Tatsujin V Version - 61,653
(3DS) Taiko no Tatsujin - 62,925


someone said that comparison was worthless after the first week but at least it held up 3 weeks.

If the new 3DS Taiko is as packed as I read it won't have problem reaching 2nd Taiko 3DS LTD numbers but 1st is unreachable. Taiko Vita won't be a worthing comparison after the first weeks.

1*: [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 63.388 / 590.132 <44,70%>
2*: [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥4.740) - 62.247 / 275.543 <40-60%>
3*: [PSV] Taiko no Tatsujin: V Version <ACT> (Bandai Namco Games) {2015.07.09} (¥5.690) - 41.400 / 102.758 <60-80%>
Code:
+--+----------+----------+----------+
|  |  Famitsu |  Famitsu |  Famitsu |
|  |     1*   |     2*   |     3*   |
|Wk|2012.07.12|2014.06.26|2015.07.09|
|  |    to    |    to    |    to    |
|  |2013.07.28|2015.07.12|2016.07.24|
+--+----------+----------+----------+
| 1|    63.388|    62.247|    41.400|
| 2|    31.885|    27.878|    12.511|
| 3|    21.594|    17.921|     7.742|
| 4|    16.394|    11.156|     6.645|
| 5|    17.515|    11.366|     4.838|
| 6|    21.215|    10.348|     5.642|
| 7|    11.409|    10.105|     3.269|
| 8|    10.860|    13.897|     2.681|
| 9|     8.668|     7.884|     1.892|
|10|     8.381|     6.049|     1.513|
|11|     9.322|     4.124|          |
|12|     7.834|     3.612|          |
|13|     6.942|     3.100|          |
|14|     6.454|     2.649|          |
|15|     6.051|     2.593|          |
|16|     6.076|     2.459|          |
|17|     5.461|     2.034|          |
|18|     5.061|     1.634|          |
|19|     4.957|     1.566|          |
|20|     5.197|     1.848|          |
|21|     6.306|     1.794|          |
|22|     9.638|          |          |
|23|    16.156|          |          |
|24|    27.718|          |          |
|25|    17.541|          |          |
|26|    27.906|     6.610|          |
|27|     8.642|    11.286|          |
|28|     6.801|     7.653|          |
|29|     6.181|     3.213|          |
|30|     5.581|     2.105|          |
|31|     5.004|          |          |
|32|     4.674|          |          |
|33|     3.489|          |          |
|34|     3.661|          |          |
|35|     2.983|          |          |
|36|     3.334|          |          |
|37|     3.860|          |          |
|38|     4.234|          |          |
|39|     4.185|          |          |
|40|     2.999|          |          |
|41|     2.476|          |          |
|42|     2.852|          |          |
|43|     5.539|          |          |
|44|     3.046|          |          |
|45|     2.133|          |          |
|46|     2.004|          |          |
|47|     2.039|          |          |
|48|     2.036|          |          |
|49|     2.245|          |          |
|50|     1.842|          |          |
|51|     2.228|          |          |
|52|     2.358|          |          |
|53|     2.131|          |          |
|54|     2.537|          |          |
|55|     2.899|          |          |
+--+----------+----------+----------+

graph.png

1*: [PSV] Taiko no Tatsujin: V Version <ACT> (Bandai Namco Games) {2015.07.09} (¥5.690) - 41.400 / 102.758 <60-80%>
2*: [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure <ACT> (Bandai Namco Games) {2016.06.16} (¥4.800) - 40.946 / 80.930 <20-40%>
Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |     1*   |     2*   |
|Wk|2015.07.09|2016.06.16|
|  |    to    |    to    |
|  |2015.09.13|2016.08.21|
+--+----------+----------+
| 1|    41.400|    40.946|
| 2|    12.511|    13.493|
| 3|     7.742|     8.486|
| 4|     6.645|     6.075|
| 5|     4.838|     4.534|
| 6|     5.642|     3.918|
| 7|     3.269|     3.478|
| 8|     2.681|          |
| 9|     1.892|          |
|10|     1.513|          |
+--+----------+----------+

graph.png
 

horuhe

Member
Rakuten Books Sales Ranking (2016.08.04)

01./02. [3DS] Yo-Kai Watch 3: Sushi <RPG> (Level 5)
02./01. [3DS] Yo-Kai Watch 3: Tempura <RPG> (Level 5)
03./00. [3DS] Dragon Ball: Fusions <RPG> (Bandai Namco Games)
04./00. [3DS] Etrian Odyssey V: The End of the Long Myth <RPG> (Atlus)
05./03. [3DS] Yo-Kai Watch 3: Sushi / Tempura Set <RPG> (Level 5)
06./00. [PSV] Genkai Tokki: Seven Pirates <RPG> (Compile Heart)
07./08. [PSV] Toukiden 2 <ACT> (Koei Tecmo)
08./05. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia)
09./07. [3DS] Kirby: Planet Robobot <ACT> (Nintendo)
10./04. [3DS] Pokémon Alpha Sapphire <RPG> (Pokémon Co.)
11./00. [3DS] 12-Sai. Koisuru Diary <ADV> (Happinet)
12./00. [PSV] Genkai Tokki: Seven Pirates (Limited Edition) <RPG> (Compile Heart)
13./09. [WiiU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios)
14./17. [WiiU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
15./00. [PSV] Ys VIII: Lacrimosa of Dana <RPG> (Nihon Falcom)
16./15. [PS4] Dynasty Warriors: Ei Ketsu Den <ACT> (Koei Tecmo)
17./23. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
18./19. [PS3] Dynasty Warriors: Ei Ketsu Den (Treasure Box) <ACT> (Koei Tecmo)
19./11. [3DS] Pokémon Omega Ruby <RPG> (Pokémon Co.)
20./10. [PS4] Toukiden 2 <ACT> (Koei Tecmo)

Rakuten Books Pre-Orders Ranking (2016.08.04)

01./03. [PS4] Tales of Berseria <RPG> (Bandai Namco Games)
02./04. [3DS] Pokémon Sun / Moon Set <RPG> (Pokémon Co.)
03./02. [3DS] Pokémon Sun / Moon (Double Pack) <RPG> (Pokémon Co.)
04./07. [PS4] Persona 5 (20th Anniversary Edition) <RPG> (Atlus)
05./16. [PS4] Persona 5 <RPG> (Atlus)
06./06. [PS4] Final Fantasy XV <RPG> (Square Enix)
07./10. [PS4] The Elder Scrolls V: Skyrim (Special Edition) <RPG> (Bethesda Softworks)
08./08. [3DS] Pokémon Sun <RPG> (Pokémon Co.)
09./09. [3DS] Pokémon Moon <RPG> (Pokémon Co.)
10./11. [PS3] Tales of Berseria <RPG> (Bandai Namco Games)
 

Mory Dunz

Member
&#332;kami;212504796 said:
We have PS4 games to compensate for Wii U this season, Yakuza 6 and Kingdom Hearts on this December, they should at least sell as much as Mario Maker and Splatoon last year.

I expect Paper Mario to release at the same time (not to sell well but still)

really?

did kh2.5 even do 150k? What are expectations for 2.8?
 

Chris1964

Sales-Age Genius
Famitsu has V Version LTD at ~130k at best case since it sold <30k at first half of 2016.

I 'll keep updating this comparison every few weeks so that we see how long it will take for Don Don to surpass the disappointing sales of V and how much it will sell in the end.
 

Chris1964

Sales-Age Genius
&#332;kami;212504796 said:
We have PS4 games to compensate for Wii U this season, Yakuza 6 and Kingdom Hearts on this December, they should at least sell as much as Mario Maker and Splatoon last year.

I expect Paper Mario to release at the same time (not to sell well but still)

First half of 2016 held well comparing to 2015 at hw and sw. If PS4 exclusives don't disappoint and Pokemon is as big as expected total 2016 will be similar to 2015 if not higher.
 
The main issue I see that Sony will no longer have a family of PlayStation devices that Japanese 3rd party developers can port games on after a point. PS3 and Vita will be dead soon.

I don't believe the PlayStation 4 can support a Japanese third-party ecosystem by itself at this time.

Speaking of which... they may be no more family at all soon, right ? Sony is not going to make another handheld, but Nintendo looks to be fusing the handheld and the home system together in one platform...
 

casiopao

Member
I kind of take back what I said in the PSP2/Vita 2 thread.

Sony Japan should try for a Vita Plus or New Vita. Same shell, battery, game card style and screen as the Vita 2000, 2 more triggers, microSD card support and enough power to match PS3 level graphics. PS4 is dead and NX is going to eat the rest of Sony's lunch in Japan. At least Sony Japan will have something to hold off Nintendo with, even if the West don't care.

Umm. and hoped that it sold a bit more vs Vita TV? Considering how devs would avoid from developing exclusive title for New 3Ds, why would people try to make game for New Vita where the demographics will be even smaller vs Vita now?
 
The main issue I see that Sony will no longer have a family of PlayStation devices that Japanese 3rd party developers can port games on after a point. PS3 and Vita will be dead soon.

I don't believe the PlayStation 4 can support a Japanese third-party ecosystem by itself at this time.
So why not NX+PS4 multiplats? Seems the most logical route of current Vita+PSV(+ps3) market.
 

Chris1964

Sales-Age Genius
I think that even hardcore members of Sony Defense Force doesn't believe anymore Sony will try again with new handheld.
 
Square Enix results for April - June 2016 are out.

In the area of console games, a favorable start for Dragon Quest Heroes II on top of strong download sales of catalogue titles released previously results in 51 billion yen sales (42,2 billion yen last year), 8,9 billion yen operating income (7,9 billion yen last year) and 5,3 billion yen net income (5,9 billion yen last year). Solid quarter again.
 

crinale

Member
But the problem for the vita is that is only viable for sub 200k games, it hasnt show that it can make any game a smash

IIRC a game dev (niche one of course) did a small write up why they're better off stay on Sony platform
(or to put it bluntly why they'd rather stay away from Nintendo one)
so I think they're okay as is I guess..
For devs aiming to sell millions of copies they're already on 3DS or mobile.
 

jzbluz

Member
I hope game devs transition from Vita to NX. I would hate for games to get stuck on Japan because the Vita is dead.

IIRC a game dev (niche one of course) did a small write up why they're better off stay on Sony platform
(or to put it bluntly why they'd rather stay away from Nintendo one)
so I think they're okay as is I guess..

Is it the audience that each handheld attracts, or is Nintendo really that difficult to deal with?
 
I hope game devs transition from Vita to NX. I would hate for games to get stuck on Japan because the Vita is dead.
This is why PS4+NX is the best possible future. PS4 as a gateway to western audience and NX selling to the japanese handheld crowd. Also helps they are closer in power than Vita+PS4.
 

crinale

Member
I hope game devs transition from Vita to NX. I would hate for games to get stuck on Japan because the Vita is dead.



Is it the audience that each handheld attracts, or is Nintendo really that difficult to deal with?

It has to do more with, like surroundings or environment. I mean if you have Vita there's very high chance you already have 3DS.
I think those dev's biggest adversaries are parents & conservative politicians lol.
(So in that sense if Sony platforms are popular among all generation in Japan they'd stay away from them too).
 

MANUELF

Banned
It has to do more with, like surroundings or environment. I mean if you have Vita there's very high chance you already have 3DS.
I think those dev's biggest adversaries are parents & conservative politicians lol.
(So in that sense if Sony platforms are popular among all generation in Japan they'd stay away from them too).

That may be true, some of the vita games getting released wouldnt fly on a nintendo console since Nintendo has always been considered a family console and there would be some legal issues, I mean you can see the problem with swapnote and the lack of voice chat in their games
 

Chris1964

Sales-Age Genius
Those devs will have to move on from the Vita fairly soon whether that's to mobile or the NX.

The transition from handhelds to mobile reminds of the transition from Vita to PS4.

There are specific genres and games that simply don't match and the opposite. If a company wants to move from one place to the other it has to make a different game. You don't just port the engine and everything works fine.
 

Sandfox

Member
The transition from handhelds to mobile reminds of the transition from Vita to PS4.

There are specific genres and games that simply don't match and the opposite. If a company wants to move from one place to the other it has to make a different game. You don't just port the engine and everything works fine.

I agree with this, but really wonder how much these more niche companies would be making on mobile vs what they do now.
 

hiska-kun

Member
1*: [PSV] Taiko no Tatsujin: V Version <ACT> (Bandai Namco Games) {2015.07.09} (¥5.690) - 41.400 / 102.758 <60-80%>
2*: [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure <ACT> (Bandai Namco Games) {2016.06.16} (¥4.800) - 40.946 / 80.930 <20-40%>
Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |     1*   |     2*   |
|Wk|2015.07.09|2016.06.16|
|  |    to    |    to    |
|  |2015.09.13|2016.08.21|
+--+----------+----------+
| 1|    41.400|    40.946|
| 2|    12.511|    13.493|
| 3|     7.742|     8.486|
| 4|     6.645|     6.075|
| 5|     4.838|     4.534|
| 6|     5.642|     3.918|
| 7|     3.269|     3.478|
| 8|     2.681|          |
| 9|     1.892|          |
|10|     1.513|          |
+--+----------+----------+

graph.png

Changing trackers to make q point. Heh 8)
 

Chris1964

Sales-Age Genius
I agree with this, but really wonder how much these more niche companies would be making on mobile vs what they do now.

Mobile isn't the paradise that many make it be. Big companies took years to enter that market and other still try. For most niche companies I'd say moving to mobile entirely would be their end.

Changing trackers to make q point. Heh 8)

Nope, that's the tracker I was using from the beginning but even with Media Create LTD<150k and Obon and December are still coming.
 

crinale

Member
Those devs will have to move on from the Vita fairly soon whether that's to mobile or the NX.

One more point I want to add is an opinion (of game store guy we refer info weekly) regarding the reason why some niche games are staying on Vita. According to his observation those niche Vita games requires significantly less amount of marketing money, and also revenue expectation seem to be very easy to predict. The ease of sales prediction goes the same to retailers ordering number of copies (I think this is why game retailers keep ordering those niche games). If result is easy to estimate then it becomes easier for devs to plan budgeting too.

As for know, from my point of view mobile platform seem to be a bit riskier market than current Vita situation. But ultimately if Nintendo keeps NX as family-friendly platform as possible (which I think they would and should) then those devs go like mobile-PS4 multiplat or mobile only I guess.
 
Square Enix results for April - June 2016 are out.

In the area of console games, a favorable start for Dragon Quest Heroes II on top of strong download sales of catalogue titles released previously results in 51 billion yen sales (42,2 billion yen last year), 8,9 billion yen operating income (7,9 billion yen last year) and 5,3 billion yen net income (5,9 billion yen last year). Solid quarter again.

Good numbers. Now, Q2 will be very interesting with Deus Ex and FFXV. That's when the "real" test begins (for trying to achieve their best year ever in revenue/operating income).
 

casiopao

Member
IIRC a game dev (niche one of course) did a small write up why they're better off stay on Sony platform
(or to put it bluntly why they'd rather stay away from Nintendo one)
so I think they're okay as is I guess..
For devs aiming to sell millions of copies they're already on 3DS or mobile.

While i agree that niche devs would feel that their needs is fulfilled with the small sales number on Vita, in the end. Those small number will also drop with the decline of Vita.

So when Vita is lets said dead. Where do they want to go? Keep pumping on Vita? Even when the number drop even worst?

Release on PS4 and risk the chance of Toukiden 2 ur IP?

Release on Mobile and hope that ur game is attractive for the mobile owner?

Or moves to NX which is the only handheld left in Jp.

I think it is not a difficult move to choose here.

The transition from handhelds to mobile reminds of the transition from Vita to PS4.

There are specific genres and games that simply don't match and the opposite. If a company wants to move from one place to the other it has to make a different game. You don't just port the engine and everything works fine.

Agree. Some games simply plays much better and align better to dedicated platform owner. It is not to said there are zero chance for the game to do well on mobile here. But it will be a much higher mountain to climb vs releasing the game on a handheld.

One more point I want to add is an opinion (of game store guy we refer info weekly) regarding the reason why some niche games are staying on Vita. According to his observation those niche Vita games requires significantly less amount of marketing money, and also revenue expectation seem to be very easy to predict. The ease of sales prediction goes the same to retailers ordering number of copies (I think this is why game retailers keep ordering those niche games). If result is easy to estimate then it becomes easier for devs to plan budgeting too.

As for know, from my point of view mobile platform seem to be a bit riskier market than current Vita situation. But ultimately if Nintendo keeps NX as family-friendly platform as possible (which I think they would and should) then those devs go like mobile-PS4 multiplat or mobile only I guess.

Actually, considering how Senran Kagura series come out to 3DS and game like Seisou no Amazoness can pop out on 3DS, i don't think those ecchi game will had any problem released on NX even if it is more "hardcore"game lol.^_^
 

Aostia

El Capitan Todd
both 3DS and Vita (on different levels) seem to hang on pretty decently in terms of HW, but the SW sales have been disappointing so far. Probably just Sun/Moon will actually rock the charts this year, in terms of absolute numbers (probably also FFXV on PS4 will rock, but I'm not sure it will be among the best selling episodes of the franchise).
What a strange situation...what should third party do? Just go mobile? Looking at both Capcom and Level5 (and SE with DQXI) it seems that the huge install base of the 3DS still is attractive, but the software reactions so far hasn't been so strong as one could expect.

I do wonder if MH Stories, Inazuma Eleven Ares and Megaton Musashi (games that have been rumored to have some "higher resolution" assets or misterious lack of console announcements will somehow hit the NX portable form factor in '17 too (alongside the 3DS or mobile versions)
 

crinale

Member
Actually, considering how Senran Kagura series come out to 3DS and game like Seisou no Amazoness can pop out on 3DS, i don't think those ecchi game will had any problem released on NX even if it is more "hardcore"game lol.^_^

Actually the guy I'm referring to is observing Vita requires significant less overall budget because of the marketing fees and that's making publishers far easier to greenlight projects. Maybe Vita being not "main" platform is helping games to have more exposure with less marketing budget? I don't know..
 

OuterLimits

Member
Shouldn't the PS4 be selling more than a 5 year old handheld that has pretty much reached a saturation point?

It's depressing seeing sales like this compared to years ago.
 

Nirolak

Mrgrgr
Good numbers. Now, Q2 will be very interesting with Deus Ex and FFXV. That's when the "real" test begins (for trying to achieve their best year ever in revenue/operating income).
The cost of those games is already paid, so they should achieve that even if they're both bombs.
 

Aostia

El Capitan Todd
Shouldn't the PS4 be selling more than a 5 year old handheld that has pretty much reached a saturation point?

It's depressing seeing sales like this compared to years ago.

well...yeah.
home consoles in japan are really at their lowest. PS4 will surpass the Wii U only in September '16 with the release of FFXV, I suppose. And will probably sell on par with the 3DS in terms of YtD (if Pokemon will have some impact on the HW, or if the 3DS will have its normal, even if lowered, Christmas boost.
 

Chris1964

Sales-Age Genius
Media Create Sell-Through

[3DS] Etrian Odyssey V: The End of the Long Myth # <RPG> (Atlus) (¥6.480) - 60% selling like 3 & 4.

It also says it's expected to be a 200k seller.

[NDS] Etrian Odyssey <RPG> (Atlus) {2007.01.18} (¥4.980) - 32.511 / 94.951 <85,00%>
[NDS] Etrian Odyssey [Atlus Best Collection] <RPG> (Atlus) {2010.07.15} (¥2.800) - 603 / 5.160 <21,47%>

[NDS] Etrian Odyssey II: Heroes of Lagaard <RPG> (Atlus) {2008.02.21} (¥4.980) - 68.913 / 134.347 <59,57%>
[NDS] Etrian Odyssey II: Heroes of Lagaard [Atlus Best Collection] <RPG> (Atlus) {2010.07.15} (¥2.800) - 516 / 4.956 <22,89%>

[NDS] Etrian Odyssey III: The Downed City <RPG> (Atlus) {2010.04.01} (¥5.980) - 87.765 / 141.899 <74,75%>
[NDS] Etrian Odyssey III: The Downed City [Atlus Best Collection] <RPG> (Atlus) {2011.08.11} (¥2.980) - 658 / 8.034 <19,71%>

[3DS] Etrian Odyssey IV: Legends of the Titan <RPG> (Atlus) {2012.07.05} (¥5.980) - 95.506 / 157.483 <75,68%>
[3DS] Etrian Odyssey IV: Legends of the Titan [Atlus Best Collection] <RPG> (Atlus) {2015.11.05} (¥2.980)

[3DS] Etrian Odyssey Untold: The Millenium Girl <RPG> (Atlus) {2013.06.27} (¥5.980) - 88.278 / 129.704 <67,15%>

[3DS] Etrian Odyssey 2 Untold: The Fafnir Knight <RPG> (Atlus) {2014.11.27} (¥5.980) - 59.531 / 78.382 <67,64%>

[3DS] Etrian Odyssey V: The End of the Long Myth # <RPG> (Atlus) {2016.08.04} (¥6.480)
 

Bebpo

Banned
Sega was also quite surprised that a large number of women were buying Hatsune Miku titles. However, and maybe it's just due to me not living in Japan where things might be different, but women being into games about female pop stars doesn't seem that odd. I'd actually expect them to be more into it than guys.

Fwiw, I wouldn't classify the Miku games as female pop star games or even compare it to Idolmaster. It's a core Japanese music game through and through. More comparable to Beatmania, DJ Max Portable, Ouendan, or even stuff like Amplitude and all instrument-less music games. I'd expect gender representstion in players to be pretty equal because music games appeal to all.
 

Nirolak

Mrgrgr
Shouldn't the PS4 be selling more than a 5 year old handheld that has pretty much reached a saturation point?

It's depressing seeing sales like this compared to years ago.

The most comparable time frame would probably be 2010, right before the 3DS released and a few years into the PS3.

Here was Week 30 from back then:

Code:
__________________________________________________________________
|System |  This Week  |  Last Week  |        YTD  |         LTD  |
------------------------------------------------------------------
|  PSP  |     49.380  |     29.578  |  1.234.032  |  14.977.120  |
|  PS3  |     45.224  |     19.420  |    858.787  |   5.360.154  |
|  NDS  |     45.128  |     47.450  |  1.371.159  |  30.650.239  |
|  WII  |     20.038  |     21.092  |    906.918  |  10.512.117  |
|  360  |      6.929  |      6.056  |    130.578  |   1.340.250  |
|  PS2  |      1.444  |      1.475  |     51.356  |  21.661.533  |
------------------------------------------------------------------
| DSiLL |     23.120  |     24.189  |    730.225  |   1.237.132  |
|  DSi  |     17.950  |     18.202  |    505.209  |   4.844.155  |
|  DSL  |      4.058  |      5.059  |    135.725  |  17.983.481  |
------------------------------------------------------------------
|  PSP  |     48.603  |     28.747  |  1.192.462  |  14.859.795  |
| PSPgo |        777  |        831  |     41.570  |     117.325  |
------------------------------------------------------------------

The NDS was still competitive with the PS3, even in a big release week and well into its decline.

Mind, everything was way healthier back then.

One other thing to wonder is if NX has a strong start and how long it takes for 3DS developers to jump ship.
I think early support is the big concern, especially with Japan.

Japanese third parties largely refused or failed to get on board early for the Wii U, Vita, 3DS, and PS4, so unless something has changed, we would be looking at 9-18+ months before notable support rolled in.

By comparison, Western third parties nigh universally showed up on the PS4/XB1 during the first month (or even launch day) with their biggest titles, which helped a ton with the console transition.
 
Pretty awesome to see EOV off to a good start. Was a bit worried about the series when Untold 2 sorta tanked. I do NEED an Untold 3 though. But yeah, they should space out the releases a bit more. I think that was the issue.

Atlus is going to have a pretty good two months with both EOV and P5.
 
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