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Media Create Sales: Week 30, 2016 (Jul 25 - Jul 31)

PS4 + NX.
I'm expecting this to happen.

But the main problem, at least from I can see, for Sony in Japan is that if NX software sales blow up, a lot of Japanese games that don't benefit hugely from Western sales will shift to being NX only. And well, that's a lot of stuff coming out of Japanese developers. Wii U tried to get in on that Playstation family port train and got shoved out fairly quickly.

I'm just curious to see what Sony are going to do when NX is out and that system kills off the PS3, Vita, 3DS, XB1 and Wii U within 12 months. I don't think PS4 Slim or Neo will really kick all that many sales in the pants.
 
I'm expecting this to happen.

But the main problem for Sony in Japan is that if NX software sales blow up, a lot of Japanese games that don't benefit hugely from Western sales will shift to being NX only. And well, that's a lot of stuff coming out of Japanese developers. Wii U tried to get in on that Playstation family port train and got shoved out fairly quickly.

I'm just curious to see what Sony are going to do. I don't think PS4 Slim or Neo will really kick all that many sales in the pants.

I'm not really sure I agree. 3DS software sales blew up and there were still plenty of games being made for Vita that never touched the platform. Vanillaware is a great example of a company that has been doing just fine without that 20m+ install base. Not all games would benefit from healthy software sales on 3DS, and the same will go for NX.

For example, the reason Toukiden did so well initially was because Vita owners didn't have Monster Hunter. Why would 3DS owners buy Toukiden if they get a Monster Hunter game with 10x the content and polish nearly every year? On the contrary, I think you should expect more situations like Dragon Quest XI going forward. PS4 + NX will likely go for many games (except Yo-kai Watch).
 

casiopao

Member
PS4 + NX.

Don't forget mobile too like Level-5.^_^

I'm not really sure I agree. 3DS software sales blew up and there were still plenty of games being made for Vita that never touched the platform. Vanillaware is a great example of a company that has been doing just fine without that 20m+ install base. Not all games would benefit from healthy software sales on 3DS, and the same will go for NX.

For example, the reason Toukiden did so well initially was because Vita owners didn't have Monster Hunter. Why would 3DS owners buy Toukiden if they get a Monster Hunter game with 10x the content and polish nearly every year? On the contrary, I think you should expect more situations like Dragon Quest XI going forward. PS4 + NX will likely go for many games (except Yo-kai Watch).

I will put myself on the disagree with ur statement side here lol. While i agree that some devs like Vanillaware and Compile Heart would not need to had a platform with 20 million sold as what they need is their fanbase is on the platform, game like Toukiden, God Eater and more mainstream genre like hunting game and rpg would absolutely much benefit released on bigger platform.

I don't know why u feel that if Toukiden is released on 3DS, it is going to do worst as MH is on 3DS. I mean, PSP exist. And hunting game genre can co-exist together. God Eater perform greatly even when MH is ripping apart the whole market. Peace Walker even benefit much much more with the fact that MH is on PSP too.

As long as the company is able to craft appealing and more mainstream product, i believe they will benefit staying on bigger platform.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
So glad to see EOV doing well - Atlus really knows how to manage and keep improving their series.
Don't forget mobile too like Level-5.^_^
You dont have to extra mention mobile at this point - especially in this thread its expected that everything is mobile by default unless its not.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
The most comparable time frame would probably be 2010, right before the 3DS released and a few years into the PS3.

Here was Week 30 from back then:

Code:
__________________________________________________________________
|System |  This Week  |  Last Week  |        YTD  |         LTD  |
------------------------------------------------------------------
|  PSP  |     49.380  |     29.578  |  1.234.032  |  14.977.120  |
|  PS3  |     45.224  |     19.420  |    858.787  |   5.360.154  |
|  NDS  |     45.128  |     47.450  |  1.371.159  |  30.650.239  |
|  WII  |     20.038  |     21.092  |    906.918  |  10.512.117  |
|  360  |      6.929  |      6.056  |    130.578  |   1.340.250  |
|  PS2  |      1.444  |      1.475  |     51.356  |  21.661.533  |
------------------------------------------------------------------
| DSiLL |     23.120  |     24.189  |    730.225  |   1.237.132  |
|  DSi  |     17.950  |     18.202  |    505.209  |   4.844.155  |
|  DSL  |      4.058  |      5.059  |    135.725  |  17.983.481  |
------------------------------------------------------------------
|  PSP  |     48.603  |     28.747  |  1.192.462  |  14.859.795  |
| PSPgo |        777  |        831  |     41.570  |     117.325  |
------------------------------------------------------------------

The NDS was still competitive with the PS3, even in a big release week and well into its decline.

Mind, everything was way healthier back then.


I think early support is the big concern, especially with Japan.

Japanese third parties largely refused or failed to get on board early for the Wii U, Vita, 3DS, and PS4, so unless something has changed, we would be looking at 9-18+ months before notable support rolled in.

By comparison, Western third parties nigh universally showed up on the PS4/XB1 during the first month (or even launch day) with their biggest titles, which helped a ton with the console transition.

Seeing those huge WOW increases for both PS3 and PSP makes me think this doesn't represent a completely fair point of comparison for the market, especially Sony platforms though.
 

casiopao

Member
So glad to see EOV doing well - Atlus really knows how to manage and keep improving their series.

You dont have to extra mention mobile at this point - especially in this thread its expected that everything is mobile by default unless its not.

I would said it depend lol. If the game is made for full mainstream market like multimedia platform, i can see those going to mobile. But if the game is too hardcore, they will stay on NX and PS4.
 

L~A

Member
About that argument that a game couldn't be released on the same platform as a similar and much more popular game (used for Toukiden / MH) is pretty flawed, and factually untrue.

If anything, being on the same platform is pretty beneficial for the less popular title, mainly because the audience is already there.

Of course, there's various other factors to take into account, like the release date. Don't be like SEGA who released Sonic Racing Transformed two weeks before Mario Kart 8 in Japan (despite the game originally launching in 2012 in the West!... just baffling).

With the right timing, releasing on the same platform as a more popular game is actually pretty beneficial. I mean, there was several popular enough hunting games on PSP, despite MH (granted, none were nearly as popular as MH, but still).

And if the sales of your game are really going to be hurt simply by being on the same platform as a more popular game, then maybe you should give a bit more identity to your game instead of just trying to cash it in with a clone.

***

Main visual for the Splatoon Koshien 2017, details announced tomorrow.

CpFSmTEVUAA4qE9.jpg:orig
 

Nirolak

Mrgrgr
Seeing those huge WOW increases for both PS3 and PSP makes me think this doesn't represent a completely fair point of comparison for the market, especially Sony platforms though.
That's why I included the full table and mentioned it was a major release week, so it showed both a normal week (the previous one) and a best case scenario.

The 3DS is actually doing almost exactly the same as the PSP had the week prior, and it's LTD is going to be pretty similar to that system to boot.

The two games that came out were Sengoku Basara and Project Diva as a side note, which both do way worse now.
 
both 3DS and Vita (on different levels) seem to hang on pretty decently in terms of HW, but the SW sales have been disappointing so far.

Realistically, Vita is never going to have a year of software successes like 3DS will have, ever.

This year has been pretty much the same as every year prior - there's been some 'big' (relatively for Vita) games that have done well (i.e. Dragon Quest; Jikkyou) and ones that should've done better (i.e. KanColle; Miku). There have been niche games that have seen notable success (i.e. Caligula; Coven) and ones that should've done better (i.e. Bullet Girls; Kenka Bancho).

I bet you could draw up a list like this for every year really, it's in the same place it's always been. Hardware sales are definitely due a drop though, since it's tracking a bit behind last year but I suspect Minecraft won't be doing the heavily lifting that it did over holiday 2015 this year.
 

Zhao_Yun

Member
I'm expecting this to happen.

But the main problem, at least from I can see, for Sony in Japan is that if NX software sales blow up, a lot of Japanese games that don't benefit hugely from Western sales will shift to being NX only. And well, that's a lot of stuff coming out of Japanese developers. Wii U tried to get in on that Playstation family port train and got shoved out fairly quickly.

I'm just curious to see what Sony are going to do when NX is out and that system kills off the PS3, Vita, 3DS, XB1 and Wii U within 12 months. I don't think PS4 Slim or Neo will really kick all that many sales in the pants.

I feel that reducing the discussion to Japan and the West neglects the increased importance of the console market in Asia.

I admit that I don't know how relevant the Asian market is in the big scheme of things, but some Japanese developers and publishers have found increasing success in the Asian markets (Falcom, SEGA with Yakuza) where the Playstation-brand is much more established than Nintendo (Wii U isn't even sold officially in many SEA countries). Based on that I don't think that Japanese games that are not successful in the West would necessarily move to the NX as long as Asian sales on PS are good.
 
Famitsu has V Version LTD at ~130k at best case since it sold <30k at first half of 2016.

I 'll keep updating this comparison every few weeks so that we see how long it will take for Don Don to surpass the disappointing sales of V and how much it will sell in the end.



Lot of efforts in comparing the 3DS version with the Vita one, lot of words, lot of graphs, but the only thing that shows what is disappointing is this :

 

hiska-kun

Member
Hey, fun fact: This week in UK all Pokémon games sold almost 9,000 units, compared to Japan only a bit more than 10,000.

...Huum, i know in UK Pokémon GO launched way sooner so seem legit the boost right now is bigger in UK, though i honestly expect a bit more from Japan. Maybe the next two weeks.

As you pointed, Japan is one week behind, this numbers should be compared with the ones next week.
Also, you're forgetting sales for the Rom version (add 13k):

06./06. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 13.651 / 228.831 <80-100%> (+63%)

And residual sales should give at least 2k extra for the rest, so 25k in total at minimum.

Regarding X & Y, I always had the impression that it had bad word of mouth in Japan. The lack of post-game really killed most of its legs. Probably this are coming from second hand market.
 

Vena

Member
For example, the reason Toukiden did so well initially was because Vita owners didn't have Monster Hunter. Why would 3DS owners buy Toukiden if they get a Monster Hunter game with 10x the content and polish nearly every year? On the contrary, I think you should expect more situations like Dragon Quest XI going forward. PS4 + NX will likely go for many games (except Yo-kai Watch).

This is a bad argument. It is also incorrect with even but a cursory glance at other strongly represented genres.

If we were to follow that logic, though, we end up with scenarios such as: platformers should not sell well on Nintendo hardware if they are not named Mario and Mario continues to absolutely dominate the genre (along with Yoshi, Kirby, and others), and yet we continue to see that platformers (indie, AA, whatever) perform best/well on said hardware. Games like Fantasy Life should have been crushed underfoot by Animal Crossing, or Rune Factory, or Tomodachi Life or whatever other life-sim/adventure game you can think of or name. Animal Crossing is a megalithic franchise in the genre and yet others continue to sprout up and do well.

These major franchise build an audience, avoiding the audience is not how you... build an audience.

We can also just as easily flip this on its head: PS4 has too many jRPGs and Musou, they should all run to the WiiU because there's no/little competition there.
 

L~A

Member
Dengeki for July 2016:

Hardware: 330 000 units (-19.1% compared to July 2015)
Hardware: 8.5 billion Yen (-17.2% compared to July 2015)
Software: 2.54 million units (-29.4% compared to July 2015)
Software: 14 billion Yen (-19.6% compared to July 2015)
Global: 22.5 billion Yen (-18.7% compared to July 2015)

Yikes. Damn Yo-kai Watch

http://dengekionline.com/elem/000/001/336/1336075/
 

Aters

Member
Square Enix results for April - June 2016 are out.

In the area of console games, a favorable start for Dragon Quest Heroes II on top of strong download sales of catalogue titles released previously results in 51 billion yen sales (42,2 billion yen last year), 8,9 billion yen operating income (7,9 billion yen last year) and 5,3 billion yen net income (5,9 billion yen last year). Solid quarter again.

Yet people will say SE is run by a bunch of shithead don't know what they are doing.
 

L~A

Member
As you pointed, Japan is one week behind, this numbers should be compared with the ones next week.
Also, you're forgetting sales for the Rom version (add 13k):

06./06. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 13.651 / 228.831 <80-100%> (+63%)

And residual sales should give at least 2k extra for the rest, so 25k in total at minimum.

Regarding X & Y, I always had the impression that it had bad word of mouth in Japan. The lack of post-game really killed most of its legs. Probably this are coming from second hand market.

I always assumed it was because Pokémon ORAS were the most recent games, which is why most people were buying those (and retailers would be most likely be stocking more of ORAS).

I'd also argue that ORAS cut into XY sales (announced barely half a year after XY release), though obviously better word of mouth would have prevented that.

Are these launch day sales?

It's global market sales for July 2016, not launch day sales.

***

Leg-o-meter, July 2016 edition. The Nintendo fortress is under attack, and GTA V has already gotten inside (damn legs for that one, crazy).

 

horuhe

Member
Media Create Sales: July, 2016 (Jul 04 - Jul 31)

01./00. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800) - 901.023 / NEW
02./00. [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800) - 87.510 / NEW
03./00. [PS4] The Idolm@ster: Platinum Stars # <SLG> (Bandai Namco Games) {2016.07.28} (¥8.200) - 76.165 / NEW
04./00. [PSV] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥6.800) - 59.032 / NEW
05./00. [PSV] Ys VIII: Lacrimosa of Dana # <RPG> (Nihon Falcom) {2016.07.21} (¥6.800) - 57.613 / NEW
06./00. [PS4] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥7.800) - 46.334 / NEW
07./00. [3DS] Culdcept Revolt <TBL> (Nintendo) {2016.07.07} (¥4.700) - 38.651 / NEW
08./02. [3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous) {2016.06.23} (¥4.980) - 36.277 / 167.522 (-72%)
09./16. [WiiU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 35.320 / 1.433.985 (+35%)
10./12. [WiiU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 33.604 / 66.672 (+2%)
11./14. [WiiU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.06.23} (¥5.700) - 30.140 / 59.095 (+4%)
12./06. [3DS] Kirby: Planet Robobot <ACT> (Nintendo) {2016.04.28} (¥4.700) - 29.562 / 367.615 (-44%)
13./03. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia) {2016.07.21} (¥4.800) - 27.777 / NEW
14./00. [3DS] Pokémon Omega Ruby / Alpha Sapphire <RPG> (Pokémon Co.) {2014.11.21} (¥4.571) - 24.983 / 2.841.216 (+73%)
15./13. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 24.071 / 835.762 (-23%)
16./20. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 18.332 / 139.131 (+43%)
17./19. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 17.610 / 200.586 (-7%)
18./07. [PS4] Overwatch <ACT> (Square Enix) {2016.05.24} (¥7.800) - 17.549 / 128.317 (-67%)
19./08. [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure <ACT> (Bandai Namco Games) {2016.06.16} (¥4.800) - 15.499 / 67.299 (-70%)
20./15. [PSV] Coven and Labyrinth of Refrain # <RPG> (Nippon Ichi Software) {2016.06.23} (¥5.980) - 15.423 / 42.519 (-43%)
21./21. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 14.943 / 159.388 (+19%)
22./05. [PS4] Super Robot Wars OG: The Moon Dwellers # <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200) - 13.640 / 84.032 (-81%)
23./00. [PS4] Black Rose Valkyrie # <RPG> (Compile Heart) {2016.07.21} (¥7.200) - 12.862 / NEW
24./00. [PSV] The Legend of Heroes: Trails in the Sky the 3rd Evolution # <RPG> (Kadokawa Games) {2016.07.14} (¥5.800) - 10.485 / NEW
25./10. [PS3] Super Robot Wars OG: The Moon Dwellers <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200) - 10.054 / 48.769 (-74%)
26./03. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 7.622 / 215.631 (-91%)
27./00. [PSV] New Interpretation Stranger of Sword City <RPG> (Experience) {2016.07.21} (¥3.800) - 7.248 / NEW
28./00. [PSV] Uppers <ACT> (Marvelous) {2016.07.14} (¥4.980) - 6.931 / NEW
29./00. [PS3] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥7.800) - 6.222 / NEW
30./00. [PSV] Shin Hayarigami 2 <ADV> (Nippon Ichi Software) {2016.07.07} (¥5.800) - 5.351 / NEW
31./00. [PS4] Tales of Zestiria <RPG> (Bandai Namco Games) {2016.07.07} (¥3.800) - 5.045 / NEW
32./01. [3DS] Phoenix Wright: Ace Attorney - Spirit of Justice # <ADV> (Capcom) {2016.06.09} (¥5.800) - 3.959 / 245.424 (-98%)
33./00. [PSV] 7'scarlet # <ADV> (Idea Factory) {2016.07.21} (¥6.300) - 3.128 / NEW
34./17. [WiiU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥5.700) - 3.003 / 908.424 (-87%)
35./00. [PSV] The Longest 5 Minutes # <RPG> (Nippon Ichi Software) {2016.07.28} (¥3.980) - 2.767 / NEW

Top 35

PSV - 12
3DS - 10
PS4 - 7
Wii U - 4
PS3 - 2

Top Five Publishers July, 2016

01. Level 5 - 901.023 [52.82%]
02. Nintendo - 154.286 [9.05%]
03. Bandai Namco Games - 120.403 [7.06%]
04. Koei Tecmo - 111.588 [6.54%]
05. GungHo Online Entertainment - 87.510 [5.13%]

Top Three Games per Platform July, 2016

Nintendo 3DS
01./00. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800) - 901.023 / NEW
02./00. [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800) - 87.510 / NEW
03./00. [3DS] Culdcept Revolt <TBL> (Nintendo) {2016.07.07} (¥4.700) - 38.651 / NEW

PlayStation 4
01./00. [PS4] The Idolm@ster: Platinum Stars # <SLG> (Bandai Namco Games) {2016.07.28} (¥8.200) - 76.165 / NEW
02./00. [PS4] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥7.800) - 46.334 / NEW
03./04. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 18.332 / 139.131 (+43%)

Wii U
01./03. [WiiU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 35.320 / 1.433.985 (+35%)
02./01. [WiiU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 33.604 / 66.672 (+2%)
03./02. [WiiU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.06.23} (¥5.700) - 30.140 / 59.095 (+4%)

PlayStation Vita
01./00. [PSV] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥6.800) - 59.032 / NEW
02./00. [PSV] Ys VIII: Lacrimosa of Dana # <RPG> (Nihon Falcom) {2016.07.21} (¥6.800) - 57.613 / NEW
03./03. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 24.071 / 835.762 (-23%)

* Note: Data is collected from Media Create Top 20 numbers. Total of Software, according to those numbers is 1.705.735.
** Note 2: It's very important to point that these sales are not complete, and are NOT 100% accurate. Take this info just as merely estimates of what actual sales might possibly be.
 

casiopao

Member
Yet people will say SE is run by a bunch of shithead don't know what they are doing.

Huh? U mean them killing the Ip of Bravely Second, Star Ocean V and Dragon Quest J 3 by giving them as little budget as posssible is not a shitty decision?

Dengeki for July 2016:

Hardware: 330 000 units (-19.1% compared to July 2015)
Hardware: 8.5 billion Yen (-17.2% compared to July 2015)
Software: 2.54 million units (-29.4% compared to July 2015)
Software: 14 billion Yen (-19.6% compared to July 2015)
Global: 22.5 billion Yen (-18.7% compared to July 2015)

Yikes. Damn Yo-kai Watch

http://dengekionline.com/elem/000/001/336/1336075/

Uukh that hard to read there.TT
 

Chris1964

Sales-Age Genius
1*: [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 69.234 / 228.831
2*: [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| <RPG> (Pokemon Co.) {2016.02.27} (¥1.111) - 30.290 / 160.318
Code:
+--+----------+----------+
|  |  Famitsu |  Famitsu |
|  |     1*   |     2*   |
|Wk|2016.02.27|2016.02.27|
|  |    to    |    to    |
|  |2016.07.31|2016.07.31|
+--+----------+----------+
| 1|    69.234|    30.290|
| 2|    37.067|          |
| 3|    14.603|          |
| 4|     9.323|          |
| 5|     7.005|          |
| 6|     4.457|          |
| 7|     3.037|          |
| 8|     2.146|          |
| 9|     1.723|          |
|10|     2.469|          |
|11|     3.670|          |
|12|     3.041|          |
|13|     3.383|          |
|14|     4.523|          |
|15|     5.460|          |
|16|     4.340|          |
|17|     5.548|          |
|18|     7.199|          |
|19|     7.110|          |
|20|     7.264|          |
|21|     4.192|          |
|22|     8.386|          |
|23|    13.651|          |
+--+----------+----------+

graph.png
 

horuhe

Member
One interesting thing to point out about the monthly sales is how well Wii U games performed. If you notice, the eight first spots are new releases with the exception of Story of Seasons and after it, the Wii U trinity came along, with all of them seeing increases monthly-wise.
 

ZSaberLink

Media Create Maven
One interesting thing to point out about the monthly sales is how well Wii U games performed. If you notice, the eight first spots are new releases with the exception of Story of Seasons and after it, the Wii U trinity came along, with all of them seeing increases monthly-wise.

Yeh those titles have had legs. However, except for Splatoon, the other two still have such a low LTD thus far. However if they keep up and maybe make an appearance during Christmas, maybe Mario & Sonic/Minecraft will make it into the 100-150K range (Minecraft has a pretty good shot of this since that seems to have legs anywhere non-Xbox).
 

Chris1964

Sales-Age Genius
Week 32, 2016 (Aug 08 - Aug 14)

new releases

{2016.08.09}
[3DS] Tetris Attack |New Nintendo 3DS| _3DS Virtual Console Version_ |DL| <PZL> (Nintendo) (¥762)
[3DS] Street Fighter Alpha 2 |New Nintendo 3DS| _3DS Virtual Console Version_ |DL| <FTG> (Capcom) (¥762)
[3DS] Final Fight |New Nintendo 3DS| _3DS Virtual Console Version_ |DL| <FTG> (Capcom) (¥762)
[WIU] New Super Mario Bros. Wii _Wii Disk Download Version_ |DL| <ACT> (Nintendo) (¥2.500)
[WIU] Kirby's Epic Yarn _Wii Disk Download Version_ |DL| <ACT> (Nintendo) (¥2.500)
[WIU] The Legend of Zelda: Spirit Tracks _Wii U Virtual Console Version_ |DL| <ADV> (Nintendo) (¥879)
[PS4] Ratchet & Clank # <ACT> (Sony Computer Entertainment) (¥5.900)
[PS4] Ratchet & Clank (Ultra Special Limited Edition) <ACT> (Sony Computer Entertainment) (¥6.900)
[PS4] Ratchet & Clank (&#949;) _PS Store Download Version_ |DL| <ACT> (Sony Computer Entertainment) (¥4.900)

{2016.08.10}
[PSV] Hoshiori Yume Mirai: Converted Edition <ADV> (Prototype) (¥6.400)
[PSV] Hoshiori Yume Mirai: Converted Edition (&#949;) _PS Store Download Version_ |DL| <ADV> (Prototype) (¥5.278)
[PS4] Arcade Archives: Contra _PS Store Download Version_ |DL| <ACT> (Hamster) (¥762)
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YSO predictions

01. [3DS] Yo-Kai Watch 3: Sushi / Tempura < 70k (average 60k)
02. [3DS] Dragon Ball: Fusions < 30k (average 25k)
03. [PS4] Ratchet & Clank < 25k (average 20k)
 

Ōkami

Member
  1. [3DS] Etrian Odyssey V: The End of the Long Myth - 211
    [*][3DS] Dragon Ball: Fusions - 187
  2. [3DS] Yo-kai Watch 3 Sushi - 61
  3. [3DS] Yo-kai Watch 3 Tempura - 44
  4. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End - 41
  5. [PS4] Toukiden 2 - 31
  6. [PS4] Wasteland 2: Director's Cut - 31
  7. [PSV] Toukiden 2 - 30
  8. [PSV] Genkai Tokki: Seven Pirates - 27
  9. [3DS] Puzzle & Dragons X: God Chapter - 26
  10. [PSV] Genkai Tokki: Seven Pirates [Limited Edition] - 20
  11. [3DS] Etrian Odyssey V: The End of the Long Myth [Collector's Edition] - 20
  12. [3DS] Puzzle & Dragons X: Dragon Chapter - 20
  13. [3DS] Story of Seasons: Trio of Towns - 17
  14. [WIU] Minecraft: Wii U Edition - 16
  15. [3DS] Kirby: Planet Robobot - 15
  16. [3DS] 12-Sai. Koisuru Diary - 14
  17. [3DS] Pokémon AlphaSapphire - 14
  18. [PSV] Minecraft: PlayStation Vita Edition - 13
  19. [WIU] Mario & Sonic at the Rio 2016 Olympic Games - 11
Preorders
[3DS] Pokémon Sun / Moon - 594
[PS4] Final Fantasy XV - 204
[PS4] Tales of Berseria - 144
[PS4] Persona 5 - 125
[PS3] Tales of Berseria - 110
[PS3] Persona 5 - 40
[3DS] Monster Hunter Stories - 20
[PS4] Yakuza 6 - 20

Obon starts next week, sales should pick up somewhat then.
 

Vena

Member
Poor Monster Hunter Stories. Wonder why its doing so bad?

It looks super good.

Well:
* Target audience has never had an attachment to the brand.
* The audience of the brand has no attachment to the product.

Those two make it a hard sell without some heavy advertising or strong/clear messaging. Moreover, the 3DS is waning (though Pokemon, and Pokemon Go seem to have generally breathe some new life into the unit, worldwide) so its software moving potential is slowing down.

Dunno.
 

Aters

Member
Huh? U mean them killing the Ip of Bravely Second, Star Ocean V and Dragon Quest J 3 by giving them as little budget as posssible is not a shitty decision?

It's not like they have infinite budget for everything. And I don't like the idea that when a big publisher publish a bad game, it's always the publisher's fault. Tri-Ace, Platinum and too many devs get more free pass than they deserve, while big publishers always get the blame.

Yes DQMJ3 is not very good, but they released DQB amd DQH2, both are great games. It's not like they are just killing off franchises and not doing anything else. This is how the industry works. You have hits and misses, and the end result shows that SE have more hits than misses, hence they are making money.
 

Ōkami

Member
Pre orders of MHS aren't all that important because the game isn't really being sold to the average MH fan, they're rather trying to get new people, I mean the game is pretty different after all.

Word of mouth and how it performs on the weeks after it's launch will be more telling.

We shouldn't put much faith on comgnet charts, but it's rather interesting how neither World of Final Fantasy, nor Berserk Musou are in it, yet the new Sword Art Online is there.
 

Sandfox

Member
It's not like they have infinite budget for everything. And I don't like the idea that when a big publisher publish a bad game, it's always the publisher's fault. Tri-Ace, Platinum and too many devs get more free pass than they deserve, while big publishers always get the blame.

Yes DQMJ3 is not very good, but they released DQB amd DQH2, both are great games. It's not like they are just killing off franchises and not doing anything else. This is how the industry works. You have hits and misses, and the end result shows that SE have more hits than misses, hence they are making money.
I would say budget is an issue on SE's end and that's a big part of why those games struggled, especially when they are franchises worthy of a bigger investment.

&#332;kami;212790381 said:
Pre orders of MHS aren't all that important because the game isn't really being sold to the average MH fan, they're rather trying to get new people, I mean the game is pretty different after all.

Word of mouth and how it performs on the weeks after it's launch will be more telling.

We shouldn't put much faith on comgnet charts, but it's rather interesting how neither World of Final Fantasy, nor Berserk Musou are in it, yet the new Sword Art Online is there.

There's also the anime coming.
 
Monster Hunter Stories looks like a very promising game to me personally. I'm more interested in it than Generations.

I never played an MH game my whole life.
 

sense

Member
Monster Hunter Stories looks like a very promising game to me personally. I'm more interested in it than Generations.

I never played an MH game my whole life.
Yea I am interested in this monster hunter game and I had no interest in the mainline ones so it looks like it is going to appeal to a different audience
 

Nirolak

Mrgrgr
Given that Monster Hunter strikes me as a brand that primarily appeals to ~15-22 year olds, and Monster Hunter Stories is essentially a new children's brand, I'm not too surprised it's struggling.

The target audience has no attachment to it, and the series isn't so old that parents are buying it for their children because they want to share the series with them.

There are a lot of viewpoints from which this is basically a new IP.

Launching a new children's brand is also very difficult and very expensive, and Capcom has none of the skills required to do that. We've already seen what's happened to the last several companies that tried to do this who weren't named Level-5 or Nintendo, including Capcom itself with Gaist Crusher.
 

Aters

Member
I would say budget is an issue on SE's end and that's a big part of why those games struggled, especially when they are franchises worthy of a bigger investment.

I can't say much about DQMJ3. All I heard is that the game balance is completely broken, not sure about budget. As for SO5, I blame Tri-Ace. Play that "spiritual successor" of VP and you'd know how far the great has fallen. I like Bravely Second so I don't know what to complain. It's not uncommon for a sequel to reuse a lot of assets, and it usually does worse than the first game. SMTIV:Final is also doing a lot worse than SMTIV, and I'd say SMT is far more important to Atlus than Bravely series to SE.

Also, you can make a valid argument about pretty much any franchise that it deserves bigger budget.
 

Sandfox

Member
I can't say much about DQMJ3. All I heard is that the game balance is completely broken, not sure about budget. As for SO5, I blame Tri-Ace. Play that "spiritual successor" of VP and you'd know how far the great has fallen. I like Bravely Second so I don't know what to complain. It's not uncommon for a sequel to reuse a lot of assets, and it usually does worse than the first game. SMTIV:Final is also doing a lot worse than SMTIV, and I'd say SMT is far more important to Atlus than Bravely series to SE.

Also, you can make a valid argument about pretty much any franchise that it deserves bigger budget.

Bravely Default did too well to justify the treatment Bravely Second got and from what I've read one of the biggest complaints about Joker 3 is how many monsters are reused or palette swamped. Star Ocean clearly suffered from both design issues and budgetary ones, which is why I don't think the project should have even been green-lit in that form. I remember other posters in older sales threads even saying that it looks like SE didn't even care about these games prior to launch.

SMTIV:A isn't a new numbered entry and has been praised as a good game so I wouldn't say it's the same thing.

BD did over a million WW and DQM is obviously a huge seller so I don't think it's crazy to say that they should've gotten better treatment.
 
Launching a new series on a system that is on its way out is never a great idea, so l welcome the highly likely NX launch version.
 

horuhe

Member
Rakuten Books Sales Ranking Week 31, 2016 (Aug 01 - Aug 07)

01./00. [3DS] Dragon Ball: Fusions <RPG> (Bandai Namco Games)
02./00. [3DS] Etrian Odyssey V: The End of the Long Myth <RPG> (Atlus)
03./02. [3DS] Yo-Kai Watch 3: Sushi <RPG> (Level 5)
04./01. [3DS] Yo-Kai Watch 3: Tempura <RPG> (Level 5)
05./03. [3DS] Yo-Kai Watch 3: Sushi / Tempura Set <RPG> (Level 5)
06./10. [3DS] Kirby: Planet Robobot <ACT> (Nintendo)
07./05. [PSV] Toukiden 2 <ACT> (Koei Tecmo)
08./19. [3DS] Pokémon Alpha Sapphire <RPG> (Pokémon Co.)
09./09. [WiiU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios)
10./04. [PS4] Toukiden 2 <ACT> (Koei Tecmo)
11./27. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment)
12./22. [3DS] Pokémon Omega Ruby <RPG> (Pokémon Co.)
13./06. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia)
14./12. [3DS] Puzzle & Dragons X: God Chapter <RPG> (GungHo Online)
15./08. [3DS] Puzzle & Dragons X: Dragon Chapter <RPG> (GungHo Online)
16./16. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
17./13. [PSV] Ys VIII: Lacrimosa of Dana <RPG> (Nihon Falcom)
18./00. [PSV] Genkai Tokki: Seven Pirates <RPG> (Compile Heart)
19./07. [PS4] Idolm@ster Platinum Stars <ACT> (Bandai Namco Games)
20./15. [3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous)
21./00. [3DS] 12-Sai. Koisuru Diary <ADV> (Happinet)
22./18. [WiiU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo)
23./25. [WiiU] Splatoon <ACT> (Nintendo)
24./00. [PSV] Genkai Tokki: Seven Pirates (Limited Edition) <RPG> (Compile Heart)
25./17. [PS3] Toukiden 2 <ACT> (Koei Tecmo)
26./00. [PS4] Dynasty Warriors: Ei Ketsu Den <ACT> (Koei Tecmo)
27./20. [3DS] Taiko Drum Master: Doko Don! Mystery Adventure <ACT> (Bandai Namco Games)
28./26. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan)
29./29. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo)
30./00. [PS4] Dynasty Warriors: Ei Ketsu Den (Treasure Box) <ACT> (Koei Tecmo)

Rakuten Books Pre-Orders Ranking Week 31, 2016 (Aug 01 - Aug 07)

01./02. [3DS] Pokémon Sun / Moon Set <RPG> (Pokémon Co.)
02./05. [PS4] Tales of Berseria <RPG> (Bandai Namco Games)
03./03. [PS4] Final Fantasy XV <RPG> (Square Enix)
04./07. [PS4] Persona 5 (20th Anniversary Edition) <RPG> (Atlus)
05./10. [PS3] Tales of Berseria <RPG> (Bandai Namco Games)
06./11. [3DS] Pokémon Moon <RPG> (Pokémon Co.)
07./09. [3DS] Pokémon Sun <RPG> (Pokémon Co.)
08./13. [PS4] Persona 5 <RPG> (Atlus)
09./01. [PS4] Yakuza 6: Poetry of Life <ACT> (Sega)
10./14. [PS4] Ratchet & Clank (Ultra Special Limited Edition) <ACT> (Sony Computer Entertainment)
11./20. [PS4] Fate/Extella (Regalia Box) <ACT> (Marvelous)
12./00. [PS4] The Elder Scrolls V: Skyrim (Special Edition) <RPG> (Bethesda Softworks)
13./33. [PS4] No Man's Sky <ACT> (Sony Computer Entertainment)
14./18. [PS4] The King of Fighters XIV (Limited Edition) <FTG> (SNK Playmore)
15./16. [PS4] Gravity Rush 2 (Limited Edition) <ADV> (Sony Computer Entertainment)
16./42. [PS4] Hatsune Miku: Project Diva X HD <ACT> (Sega)
17./22. [PS3] Persona 5 (20th Anniversary Edition) <RPG> (Atlus)
18./24. [PS4] SD Gundam G Generation Genesis <SLG> (Bandai Namco Games)
19./36. [PSV] Collar x Malice <ADV> (Idea Factory)
20./21. [PSV] Fate/Extella (Regalia Box) <ACT> (Marvelous)

Rakuten Books Sales Ranking Week 30, 2016 (Jul 25 - Jul 31)

* Note: Games on the Rakuten Books Rankings are only based on sales at Rakuten Books and does not count games sold by other retailers at Rakuten.
** Note 2: Games on the Pre-Orders Ranking are counted as net sales, so it might possibly affect the games listed on the Sales Ranking.
 
I think MH Stories should have targeted a more shonen anime look, so that there would be a bit more overlap with the normal MH crowd.

It looks like a great game, but I don't know if the kid/Pokemon/Yokai Watch audience will bite. We'll have to see if the anime will do well.
 
I can't say much about DQMJ3. All I heard is that the game balance is completely broken, not sure about budget.
I haven't really seen anything that's even close to remotely broken in that game. Its issues have more to do with things like the incredibly low number of unique monster models; most monsters have 3 to 6 palette swaps and there are "only" 500-something monsters total. Furthermore, for even a DQM game the story was pure ass.

The game looks pretty though and I really enjoyed my time with it. I'd say it's a pretty good game overall but a disappointment compared to the last one. But I do think issues like the five billion palette swaps were caused largely by limited resources, AKA budget. Much less marketing budget.
 

Nirolak

Mrgrgr
Launching a new series on a system that is on its way out is never a great idea, so l welcome the highly likely NX launch version.

Honest question, in Japan, has a game ever failed, and then succeeded with a late port on a new system months later?
 

hiska-kun

Member
Tsutaya's Ranking Week 31 2016

01./00. [3DS] Etrian Odyssey V: The End of the Long Myth <RPG> (Atlus)
02./00. [3DS] Dragon Ball: Fusions <RPG> (Bandai Namco Games)

03./04. [3DS] Yo-Kai Watch 3: Sushi <RPG> (Level 5)
04./06. [3DS] Yo-Kai Watch 3: Tempura <RPG> (Level 5)
05./01. [PSV] Toukiden 2 <&#65362;(Koei Tecmo)
06./02. [PS4] Toukiden 2 <ACT> (Koei Tecmo)
07./03. [3DS] Puzzle & Dragons X: God Chapter <RPG> (GungHo Online)
08./05. [3DS] Puzzle & Dragons X: Dragon Chapter <RPG> (GungHo Online)
09./00. [PSV] Genkai Tokki: Seven Pirates <RPG> (Compile Heart)
10./00. [3DS] 12-Sai. Koisuru Diary <ADV> (Happinet)
11./00. [PS4] Dynasty Warriors: Ei Ketsu Den <ACT> (Koei Tecmo)

12./10. [3DS] Kirby: Planet Robobot <ACT> (Nintendo)
13./00. [3DS] Etrian Odyssey V: The End of the Long Myth (Collector's Pack) <RPG> (Atlus)
14./00. [PS4] Wasteland 2: Director's Cut <RPG> (Spike Chunsoft)
15./12. [WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios)
16./00. [PSV] Dynasty Warriors: Ei Ketsu Den <ACT> (Koei Tecmo)
17./08. [PSV] Ys VIII: Lacrimosa of Dana <RPG> (Nihon Falcom)
18./14. [3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous)
19./00. [PS3] Dynasty Warriors: Ei Ketsu Den <ACT> (Koei Tecmo)
20./13. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia)
 
I'm expecting this to happen.

But the main problem, at least from I can see, for Sony in Japan is that if NX software sales blow up, a lot of Japanese games that don't benefit hugely from Western sales will shift to being NX only. And well, that's a lot of stuff coming out of Japanese developers. Wii U tried to get in on that Playstation family port train and got shoved out fairly quickly.

I hope that this doesn't happen because I really, really don't want to buy an NX just to play my niche Japanese games :(
 

Sterok

Member
Honest question, in Japan, has a game ever failed, and then succeeded with a late port on a new system months later?

Would one of the Monster Hunters count? If they were ports, which I don't know about. Actually, how often does that occur in the west?
 
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