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Metal Gear GAF: The Community Thread

MY version of Phantom Pain:

2 connected but divided parts in an open world setting. Zanzibarland and "jungle"

Big Boss aka "Venom"
Location: Zanzibarland

Plot: Big Boss must build his army in order to counteract Skullface's evil plans. With the help of Frank Yaegar, you will build a Motherbase fortress, get recruits, and develop Walker Gears. Watch your hero descend into evil as the pains of war cut deep.

5 years later -

Solid Snake "rookie"
Location: jungle.

Plot: Snake must survive the harsh jungle as he attempts to reach the Motherbase fortress of "Venom", find the missing Foxhound member "Gray Fox" and destroy Metal Gear.

The recruits and developed weapons and walker gears from part one become the enemies of part two. See old friends become bitter enemies.

Can you pull the trigger?
That's interesting on paper, as it would close the gap between V and the original Metal Gear, but that would be like making two stories in one game, and that's asking for too much from devs these days lol. We couldn't even get a complete Big Boss / Venom's plot.

I think a final scene with gray-haired Big Boss as we know him in the original Metal Gear would have been a great way to tie in with the timeline.

Your "Watch your hero descend into evil as the pains of war cut deep" part is barely in MGS V lol. He gets his vengeance, an epidemic strikes and he mourns for the lost soldiers. Hardly evil if you ask me. Of course the actions of the player as a mercenary leader sending troops to wage endless wars can be interpreted as a descent to evil, but that's too abstract to have a real dramatic impact.

I guess there are many ways MGS V could have unfolded, and I don't think I'm satisfied with the way it actually did.
 

Sub_Level

wants to fuck an Asian grill.
Somebody talk me out of buying a secondhand ps3 just to play MGS4.

The fun factor is pretty limited. You'd be better off watching the cutscenes on youtube.

- Act 1 is fun but rather linear. Only a couple branching paths.
- Act 2 is fun and offers good replayability. The boss fight here is not too shabby either.
- Act 3 is a escort mission followed by an on-rails shooter and a poor boss fight.
- Acts 4 and 5 are more movie than game.

I'd say just wait it out a few more years for a remaster. But YMMV.
 

J-Roderton

Member
The fun factor is pretty limited. You'd be better off watching the cutscenes on youtube.

- Act 1 is fun but rather linear. Only a couple branching paths.
- Act 2 is fun and offers good replayability. The boss fight here is not too shabby either.
- Act 3 is a escort mission followed by an on-rails shooter and a poor boss fight.
- Acts 4 and 5 are more movie than game.

I'd say just wait it out a few more years for a remaster. But YMMV.

Im revisiting the HD collection, GZ, and V. 4 has been the only game in the series that I’ve never had access to. I played MGS1 on PSP.
I have watched a majority of the scenes online, just feel like I should check it off my list as played.
 
Somebody talk me out of buying a secondhand ps3 just to play MGS4.
Do It GIF
 
Saw it the other day on Twitter. Pretty cool. Too bad there isn't someone around to make the most out of the talented people working at Konami.
I'm hoping we see something a bit bigger coming from the Metal Gear team in the future. A lot the oldguard Kojima Productions staff are still at Konami, including some of Kojima's protégés. Survive was a case of wrong, place wrong time after all the fallout from TPP. Hopefully this quiet means we'll be getting something with a bigger budget and polish, and the passage of time will make people more willing to try a post-Kojima Metal Gear.
 

matty3092

Member
So there's a 5 day mgs marathon on twitch atm. Am I the only one who thinks drk29 is just a toxic prick? Like all he ever does is complain and then when he complains chat joins in complaining lol like the mgs hd collection has some bugs with a few easter eggs in mgs 2 such as Snakes beard not growing back in game etc and they're complaining like it's a terrible port on par with silent Hill hd collection lol. Threedogg on the other hand that guys awesome!
 

IbizaPocholo

NeoGAFs Kent Brockman


The placement of Metal Gear Solid: Portable Ops in the official Metal Gear canon has been a point of contention for some time. In the lead-up to the game's launch and even some time after it came out, Portable Ops was considered a canonical entry, but eventually, Hideo Kojima changed his mind. As the launch of Peace Walker approached, Kojima declared that Portable Ops was not canon after all- which hasn't sat well with a lot of fans.

Portable Ops tells a great story, after all, one with crucial connections to other entries and a lot of revelations that lend plenty of weight to major events in the series, so nuking it from the MGS canon wasn't exactly a popular decision. But then again, with Hideo Kojima himself no longer involved with Metal Gear, maybe Konami will eventually come up with a whole new understanding of what is and isn't part of the series' canon.

Whether or not that day ever comes, here, we're going to talk about the full story of Portable Ops- so strap in, because this is going to be an eventful ride.
 

IbizaPocholo

NeoGAFs Kent Brockman


One of the most beloved franchises of all time makes its debut on NES, though not its actual debut; the Metal Gear Nintendo fans knew and enjoyed back in the 8-bit era was in fact a port of a minor hit for MSX/2 home computers that had shipped about a year earlier in Japan. Although Metal Gear gets the broad strokes right on NES, it trips up over a lot of minor details. And some major ones, too. Still, if a compromised take on a classic is the one that a million former NES owners knew and enjoyed back in the ’80s, there's something to be said even for that clumsier rendition of the game.
 
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