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Microsoft Admits Its Handling of Lionhead Studios Was a ‘Misstep’

Sosokrates

Report me if I continue to console war
The problem with Lionhead is that most of the key talent had already left because they weren’t happy with the direction of the studio. I don’t blame Microsoft for shutting it down, even though it was mostly their fault it went to shit.
Maybe
 

Iced Arcade

Member
How about the downfall of Rare? These studio acquisitions never seem to work out. How many studios have fallen at the hands of EA? I fear for Bethesda.
They helped design Kinect, created and designed the avatar system, helped with the NXE interface etc. Kinect adventures sold 25 million copies and sea of theives is massive.


But yes, yes we haven't had a new banjo
 

Papacheeks

Banned
Sea of Thieves came out in 2018, Rare has one development team. It was four years between Uncharted 4 and TLOU2. Why is it not acceptable that Rare not have a game out in 3 years but it's fine for another developer to take four years between games?

They also put out Lost legacy? A remaster, AS WELL before that?

And Naughty Dog's games were for the most part in what they were advertised as feature complete. My entire point was Microsofts handling of RARE after the purchase. Only when they pitched a MMO style game did they get longer development time for their said project. Most of the staff from days of Kameo, Nutts and Bolts are long since gone.

Sea of theieves is a great financial success. But its in reality so far from xbox one era their only title they put out in an entire gen? ANd wont have anything new for a while. Though I would agree when it comes to ND you are right in their bloat as a studio. But I would also counter that with the amount of increase in mo-cap cutscenes, and larger scope that has balooned their production.

Almost all of SOny studios barring a few like Polydigital, bend have multiple titles under their belts within the same gen and a lot of it bled into PS4 gen from PS3.

Like: their last full production title was Kinect sports before sea of thieves?

They facilitated Killer Instinct but most of it was Iron Galaxy from my understanding.
 

Utherellus

Member
Was it tho?

I mean Playground is way more leant towards quality than Lionhead could ever be, their engine is amazing, studio efficiency is great and track record speaks for itself.

While I adore Fable, it must be said that through each sequel it really didn't get evolved into something more ambitious and deep.

Entire franchise looked like it wasn't given neither AAA budget nor treatment.

I hope Playground will deliver ambitious, fully open world, quality oriented interpretation of Fable.
 
never said it wasnt a “financial success”. But in terms of the legacy and library it pales.
And as a developer their output in terms of different IP. They have not put out anything but SOT.

But it's more than simply a financial success. A game can be a financial success but have no lasting popularity. But with Sea of Thieves, its popularity and player base continues to grow.

I think Last of Us Part II pales in comparison to the legacy and library of that studio, but I'd be a deluded idiot to talk about "the downfall of Naughty Dog" because their popularity has never been higher.

You talk about them only putting out one game since 2018, but SoT is a live service game that requires regular large content updates. You can't compare it to a studio that puts out single player games than don't require continuous development.
 

sainraja

Member
Oh It's basically a MMO it's never going to be "content complete".

Pulling out three-year old reviews of an on-going MMO that changes almost every month is disingenuous.

The game has 25 million players and hits #1 on the Steam charts every time it's on sale. Trying to pretend it, and Rare, isn't a success is absolute delusion.
^^ that number has mostly gone down. It's standing at around 15 million players on avg. Does not take anything away from the game but it's not 25 million players. Based on this anyway: https://activeplayer.io/sea-of-thieves/
 
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Papacheeks

Banned
But it's more than simply a financial success. A game can be a financial success but have no lasting popularity. But with Sea of Thieves, its popularity and player base continues to grow.

I think Last of Us Part II pales in comparison to the legacy and library of that studio, but I'd be a deluded idiot to talk about "the downfall of Naughty Dog" because their popularity has never been higher.

You talk about them only putting out one game since 2018, but SoT is a live service game that requires regular large content updates. You can't compare it to a studio that puts out single player games than don't require continuous development.
No matter what you write, Sea of Thieves will forever be a more successful project than anything Media Molecule will ever do.

I don';t disagree with anything both of you said. But my point stands that RARE use to be more active in terms of studio output. ND though they are bloated at the moment have multiple Projects in the works. One is a remake, one is a new IP and one is the multiplayer component to Last of us part 2. Santa monic has a game releasing next year and a new IP they will show us sometime next year as well.

I hope everwild is a passion project for RARE and not a service game where they need to constantly have a good amount of people working on it all the time. I guess in terms of keeping the studio flush and in the black it is a good thing. But as someone who owns a Copy of Kameo, NUTTS and bolts, it's just sad when you look at what they use to be.
The fact another studio is making Perfect dark kind of blows my mind a little. But then again like I said people who made those games back then have long since left the studio.
We are talking about handling of studios. And honestly SOT seemed like it was RARE's last shot at being relevant.

Kinect sports though solid titles were just that solid kinnect games.
This falls under MS in how they pulled projects and had some really bad management practices with rare which from what I read is what caused a big divide in original people after viva-pinata, and kinect sports.

Pretty good read on what happened to RARE and how like many of you pointed out SOT kind of saved them or was their last chance to be honest.
 

Papacheeks

Banned
It wasn't their last chance. It was a prototype they were working on that Spencer saw the potential in and greenlit. It absolutely paid off.

Honestly it totally did. Im not a fan of it, but I do see the spirit of old RARE in that game everytime I see it. But they literally needed that game to impress people within Xbox. That article touches a little on how dire it was pre- SOT pitch.
 

kingfey

Banned
Honestly it totally did. Im not a fan of it, but I do see the spirit of old RARE in that game everytime I see it. But they literally needed that game to impress people within Xbox. That article touches a little on how dire it was pre- SOT pitch.
The entire xbox studio were like that, due to Don mattrick.

The focus on kinetics, and not focusing on 1st party studio took a heavy toll on xbox 1st party studio.
 

AMSCD

Member
Most likely they are pretending to have concern while inwardly hoping they fail.
That’s just a guess though.
I'm not concern trolling. I grew up on SNES and the N64 and loved their games. I wish they would return to their glory days, but one good game in two decades is indicative of a downfall.
 

Justin9mm

Member
I think a big problem was Don Mattrick. He seemed to have been obsessed with Kinect and pushing Kinect everywhere. In development, if management pushes for a certain direction, and then changes their mind, it can take years to get the team back on track. Then when the team doesn't produce as well as expected, the blame goes to the developers and not management.

Ryse: Son of Rome suffered from this as well. What idiot thought it would be a good idea to make that a kinect game.

Also, Molyneux not being able to keep his ambitions realistic were also a big problem. Promoting his Project Milo and its if/else statements as a the dawn of AI. What the heck man. Are you a developer or the head of fake advertisement?

At least the new MS can admit their mistakes and seems to be treating the development teams with the respect and space they need.
nbc GIF by Brooklyn Nine-Nine
 

Dr Bass

Member
You literally don’t have proof of those claims.

This was reported on quite a bit recently.




(there are a lot more available links)

Is there anything to suggest this reporting is false?
 

Papacheeks

Banned
You literally don’t have proof of those claims.

google.


Everwild, Rare's follow-up to Sea of Thieves, has supposedly been rebooted according to a journalist who claims that the game won’t be released for another few years yet.



Jeff Grubb, who has reported several events and announcements ahead of time, has stated in a recent stream of his that “[Everwild] got rebooted [...] so it’s a ways off it is currently scheduled for a window of 2023 but there’s a lot of stuff scheduled for 2023 for Xbox right now, so if there’s any reason to push that game to 2024 - it will get pushed.”


And according to our publishing sources, it could be a while before fans receive a significant update on the title – and even longer before it releases.

VGC understands that last year’s departure of creative director Simon Woodroffe – first reported by us – has led to a complete overhaul of the game’s design and direction, as well as significant changes to its senior leadership.


According to people with knowledge of Everwild’s development, the game’s design has essentially been “restarted from scratch”, which means it will likely be several years before it releases.

This corroborates comments made by journalist Jeff Grubb in a video show this weekend, in which he said he’d heard Everwild development was taking longer than expected.


Not trying to be a dick manabyte but I wouldn't comment on these things if I Didn't know wtf I was talking about.
 
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Rykan

Member
They helped design Kinect, created and designed the avatar system, helped with the NXE interface etc. Kinect adventures sold 25 million copies and sea of theives is massive.


But yes, yes we haven't had a new banjo
Kinect Adventures was designed by Good Science studios, not Rare. So since it's acquisition they've made some UI adjustments and one GAAS that they salvaged after launch.
 
im glad microsoft are changing their approach to managing studio's. just let them do what they're good at and leave them to it. no forced ideas or concepts.

I just don't get why it took them literally decades and a shift to a Netflix-for-games subscription service to understand the importance of giving the creatives the creative freedom they need to do their jobs.
 

Papacheeks

Banned
I just don't get why it took them literally decades and a shift to a Netflix-for-games subscription service to understand the importance of giving the creatives the creative freedom they need to do their jobs.

I said this years ago, their internal culture around xbox for years even in it's inception was all wrong. The only people who knew what they had were the early people like J.allard, shamous blackley.
 

Batiman

Banned
How about the downfall of Rare? These studio acquisitions never seem to work out. How many studios have fallen at the hands of EA? I fear for Bethesda.
SOT was huge and one of the best games last gen. Also Kinect was successful as fuck whether we liked them or not
 
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Iced Arcade

Member
Kinect Adventures was designed by Good Science studios, not Rare. So since it's acquisition they've made some UI adjustments and one GAAS that they salvaged after launch.
Oh my bad, I meant Kinect sports not Kinect adventures.

And you might want to brush up on your reading if that's all you think they made since acquisition.
 

Rykan

Member
Oh my bad, I meant Kinect sports not Kinect adventures.

And you might want to brush up on your reading if that's all you think they made since acquisition.
Thats not all they've made, but its the only thing that even begins to cover a fraction of the costs it took to acquire this studio.
 
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How about the downfall of Rare? These studio acquisitions never seem to work out. How many studios have fallen at the hands of EA? I fear for Bethesda.
The top guys from Rare left before MS ever purchased them. The writing was on the wall. However, SoT was a massive return to form for them and Avowed looks super promising.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Isn't he responsible for the 360 era and classics like Halo 1-3, Fable, etc?

Not responsible, but he was in a VP position at that time. He was given a promotion and is basically one of the key people behind the Xbox's push/focus on Kinect and the always-online mentality. The Xbox One's original reveal and launch stuff is mostly credited to him, including the focus on media and the always online connectivity which almost ended up tanking the entire Xbox division as a whole.

And the irony is that originally he didn't even want to entertain the thoughts of a Microsoft console:


And let's not forget this gem which almost destroyed the entire Xbox One launch single handed:

 

Kimahri

Banned
I don';t disagree with anything both of you said. But my point stands that RARE use to be more active in terms of studio output. ND though they are bloated at the moment have multiple Projects in the works. One is a remake, one is a new IP and one is the multiplayer component to Last of us part 2. Santa monic has a game releasing next year and a new IP they will show us sometime next year as well.

I hope everwild is a passion project for RARE and not a service game where they need to constantly have a good amount of people working on it all the time. I guess in terms of keeping the studio flush and in the black it is a good thing. But as someone who owns a Copy of Kameo, NUTTS and bolts, it's just sad when you look at what they use to be.
The fact another studio is making Perfect dark kind of blows my mind a little. But then again like I said people who made those games back then have long since left the studio.
We are talking about handling of studios. And honestly SOT seemed like it was RARE's last shot at being relevant.

Kinect sports though solid titles were just that solid kinnect games.
This falls under MS in how they pulled projects and had some really bad management practices with rare which from what I read is what caused a big divide in original people after viva-pinata, and kinect sports.

Pretty good read on what happened to RARE and how like many of you pointed out SOT kind of saved them or was their last chance to be honest.
Everybody used to be more active in studio output. It's a useless argument. Games are far more complex and difficult to make these days. You need huge teams, huge budgets and a lot of time to create AAA games now. Back when Rare was with Nintendo, they would have been able to churn out ten games per year with the amount of staff they have now.
 

kingfey

Banned
Due left MS years ago (what? 2013/14)...

It's 2021 now, and MS is only just realising this new focus on quality first-party software. Clearly, Mattrick wasn't the only problem.
Rare released sea of thieves in 2017. Before that, they did kinetic. Don mattrick left 2014. So the issue is clearly Don's fault.

Because after Don left, Spencer took over. And rare released that game.
 

Kacho

Gold Member
google.








Not trying to be a dick manabyte but I wouldn't comment on these things if I Didn't know wtf I was talking about.
I thought this was common knowledge? I'm still not convinced this is anything but vaporware and I have very little faith in today's Rare to deliver something great. I'd love the proven wrong though.
 

DaGwaphics

Member
Kinect Adventures was designed by Good Science studios, not Rare. So since it's acquisition they've made some UI adjustments and one GAAS that they salvaged after launch.

I don't know. Seems like they've released a bit more since 2002 than that: https://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare

I thought this was common knowledge? I'm still not convinced this is anything but vaporware and I have very little faith in today's Rare to deliver something great. I'd love the proven wrong though.

It's a very beautiful, flowing art style. Hopefully they take their time and create an engaging game to go along with it.
 
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TheDreadLord

Gold Member
Closing down studios is a bonehead move.

Studios are made of 100s of peaople, While not easy I think its better to identify the people causing the problems and terminate them.
Still, keeping a studio just because of its name or legacy does not make sense. It is not like these 100s of people will all be laid off. The professionals worth keeping are definitely used somewhere else.
 

Punished Miku

Gold Member
It's a very beautiful, flowing art style. Hopefully they take their time and create an engaging game to go along with it.
I'll just never understand how companies don't make games the Nintendo way. Get a fully functioning gameplay build in black and white with no emphasis on graphics. Make it fun. Then build a game from that, knowing that it works. Seems like tons of studios just make movies and artwork in their head and then try to figure out how to make their artwork playable.
 

AMSCD

Member
I admit before posting in this thread that I wasn't aware of how popular Sea of Thieves is. I hope I'm wrong about Rare!
 
Good guy Microsoft feeling dat remorse

I like it though, shows that they're a different company now than when they made those original moves
 

Sosokrates

Report me if I continue to console war
Still, keeping a studio just because of its name or legacy does not make sense. It is not like these 100s of people will all be laid off. The professionals worth keeping are definitely used somewhere else.

I agree, but I dont think that would be the case with studios aquired by Microsoft in the first place.
 

kanjobazooie

Mouse Ball Fetishist
The top guys from Rare left before MS ever purchased them. The writing was on the wall. However, SoT was a massive return to form for them and Avowed looks super promising.
You're talking about the Free Radical guys? They were just a few folk from the Goldeneye team.

The Stampers, Chris Seavor, Steve Mayles, etc all left Rare in the late 00s.
Gregg Mayles (lead designer/director of Donkey Kong Country and Banjo-Kazooie) is still at Rare today. There are also a few other N64-era guys still at the studio.
 

BbMajor7th

Member
I thought this was common knowledge? I'm still not convinced this is anything but vaporware and I have very little faith in today's Rare to deliver something great. I'd love the proven wrong though.
I think this entered pre-production back in around 2017, I only know because the studio were looking for writers at the time and someone put me forward for it. I never applied because I didn't want to relocate (their offices are based in the Midlands in the UK) but the pitch I was sent at the time is a fair match.
 
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Ozriel

M$FT
I don';t disagree with anything both of you said. But my point stands that RARE use to be more active in terms of studio output. ND though they are bloated at the moment have multiple Projects in the works. One is a remake, one is a new IP and one is the multiplayer component to Last of us part 2. Santa monic has a game releasing next year and a new IP they will show us sometime next year as well.

I hope everwild is a passion project for RARE and not a service game where they need to constantly have a good amount of people working on it all the time. I guess in terms of keeping the studio flush and in the black it is a good thing. But as someone who owns a Copy of Kameo, NUTTS and bolts, it's just sad when you look at what they use to be.
The fact another studio is making Perfect dark kind of blows my mind a little. But then again like I said people who made those games back then have long since left the studio.
We are talking about handling of studios. And honestly SOT seemed like it was RARE's last shot at being relevant.

Kinect sports though solid titles were just that solid kinnect games.
This falls under MS in how they pulled projects and had some really bad management practices with rare which from what I read is what caused a big divide in original people after viva-pinata, and kinect sports.

Pretty good read on what happened to RARE and how like many of you pointed out SOT kind of saved them or was their last chance to be honest.

When a studio is making what they want and love to make, and repeatedly reiterated that, it’s weird of you to say it’s ‘sad’ simply because they don’t make their old mascot platformers anymore.

In a thread about MS learning to let studios do what they want and what they’re good at, you seem to want MS to force them to make more platformers. Why?
 

Papacheeks

Banned
When a studio is making what they want and love to make, and repeatedly reiterated that, it’s weird of you to say it’s ‘sad’ simply because they don’t make their old mascot platformers anymore.

In a thread about MS learning to let studios do what they want and what they’re good at, you seem to want MS to force them to make more platformers. Why?

Perfect dark is not a platformer.

And they had a lot of cool Projects back in the day that were not even platformers and shooters that were canned and never saw the light of day.

When Microsoft got them, I think a lot of them were already deflated by Nintendo's grip on controlling what projects got made. But MS did something similar back in the day, and gave incentives if you were making a game for Kinect.
 
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