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Microsoft and Sony are both aquiring studios left and right, but with completely different goals and philosophies.

Ar¢tos

Member
So none, correct?

Because this was my statement:
There is nothing that Sony does with their money YET that is out of reach of Microsoft's capabilities.
FTFY
It was just an example of something Sony can potentially do out of MS reach because of laws, not money.
(every country should have laws like that...)
 
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Well, last year, let's go over all their AAA first-party games.

Hmm, you're right. They didn't have any poorly reviewed games, as they released a total of zero.

The number of bad games really isn't a big issue. It's the number (or lack thereof) of GOOD games that matters.

Redfall seems like a big deal because they haven't released a big AAA game in 18 months and it's been "wait for Starfield and Redfall" for a long time.
Yep.
Redfall might have been received a bit more favorable if it wasn't in the spotlight, it may even have been produced in a calmer environment with fewer devs on their edge and beyond, or they could have postponed release a few weeks or months.
Sony allowed Santa Monica to drop their supposed big PS3 project because it did not work out and come back with another GoW, meanwhile other studios had to fill the calender with launches and the PS3 was not really stuffed at the beginning. MS manoveured themselves again in a Scalebound situation. Not many care that much about it, but since it was one of the few straws, canceling it, was as bad or probably worse than releasing Redfall in a suboptimal state. And it's been years, how the fuck isn't the new studio armada doing something already in a steady pace?
 

GHG

Gold Member
FTFY
It was just an example of something Sony can potentially do out of MS reach because of laws, not money.
(every country should have laws like that...)

No, there is no "FTFY", don't attempt to put words in my mouth. I was very specific in talking about what has happened up until this point. The reason being because some people want to pretend that some of Sony's actions and decisions have somehow made the situation untenable for Microsoft from a financial perspective.

If you want to talk about fantasy and hypothetical situations that have not yet happened but could happen in the future then have at it, but the reality is that the only thing standing between what Sony does and what Microsoft does at the moment is decision making.
 
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Thirty7ven

Banned
Sony would rather invest in other Japanese publishers and develop relationships. They could've swallowed almost the entire Japanese pub scene, and they have never attempted to. Could've bought Square when they were down, instead invested in them.

Different cultures and philosophies. Sony more of a rising tide lifts all boats kind of thing, MS more of a fuck everybody else kind of thing.
 

Ar¢tos

Member
No, there is no "FTFY", don't attempt to put words in my mouth. I was very specific in talking about what has happened up until this point. The reason being because some people want to pretend that some of Sony's actions and decisions have somehow made the situation untenable for Microsoft from a financial perspective.

If you want to talk about fantasy and hypothetical situations that have not yet happened but could happen in the future then have at it, but the reality is that the only thing standing between what Sony does and what Microsoft does at the moment is decision making.
The hole MS is in was dug up by themselves... Sony only took advantage of that (who wouldn't?).
 

feynoob

Banned
Make up your mind.

If MS managers are shit, but they can acquire talented managers by paying double the salary everyone else does, then why are their studio managers shit?
MS managers are shit
You already have the answer.
You need competent people, who can utilize these talents.

MS has the means, but not competent people. Which means their means is useless, if the upper people are incompetent as fk.
 

cormack12

Gold Member
I feel art and graphics are doing the heavy lifting moreso this gen. This is where Sony excel. Even their tier 2 first parties have excellent art and design teams.

Personally I also am aware of the amount of people that fit into that small 1% of truly exceptional talent. There is only so much of it around.

Microsoft are starting to get there, with games like Plague Tale, Hellblade II and we all have high hopes for Gears 6 and Avowed, but generally they are playing catch up and it shows.

It's not a bad thing but it is a hard problem to fix quickly.

Studios can put out a great looking mediocre game like Sackboy because the heavy lifting is being done by the other big first party games. At the moment it seems like Microsoft are building a solid catalogue of support games but it's still hard to see where their tentpole experience is coming from. The demands are tougher and the pressure greater and I feel they really need that moment. I don't think Starfield is going to be it.
 
Soulless acquisition graphics vs organic acquisition graphics.


When people make comparisons like this knowing guerilla is like 3 times or 4 times the size of Arkane Austin and had probably a way bigger budget than redfall. That game didn’t start under Microsoft it’s a bleeding edge situation they inherited something and just decided to throw it at the wall. Terrible decision on their part because the trusted bgs to deliver to their regular standard.
 

Gambit2483

Member
This is nonsense. It’s silly how Sony always gets a pass for buying studios because oh no they aren’t buying talent, they’re “cultivating”. Meanwhile when MS buys a developer and expands it with new teams of employees and new studios to work in, nah they are just buying talent.

But exactly what IP is MS buying for “outright success”? AFAIK the only sequels that have been released from a studio they bought Psychonauts 2 and Wasteland 3. Both were already in production long before the acquisitions and neither are huge franchises that scream “outright success”. The rest of the games released have been new IP.

Obsidian has released two small scale new IP and are working on a huge new IP.

Playground is working on MS’s own Fable IP.

InXile is rumored to be working on a big game for a MS IP.

Bethesda has released Redfall, Deathloop, HiFi, and Ghostwire. All new IP. Coming later this year is Starfield, another new IP.

Ninja Theory released a new IP Bleeding Edge, are working on another new IP, and a sequel to Hellblade, which we all know is a massively popular IP.

Your opinion is like.. the exact opposite of reality. In every Redfall thread you have people wishing Arkane had focused on already existing IP but instead they made something new.
Really? Really??

Do yourself a favor and look at who Sony bought and who MS bought/tried to buy and count how many established IP each one would IMMEDIATELY be accquiring (exclusively) through their purchase. And in the case of Insomniac most of their established IP was already a Sony exclusive.

This isn't that complicated bruh.
 
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Really? Really??

Do yourself a favor a look at at who Sony bought and who MS bought/tried to buy and count how many established IP each one would IMMEDIATELY be requiring (exclusively) through their purchase. And in the case of Insomniac most of their established IP was already a Sony exclusive.

This isn't that complicated bruh.

Theres no doubt MS has acquired bigger studios lately. Sony acquired their big studios generations ago. But if Sony had the means to buy Bethesda, they would have.

But that doesn’t change the fact that the narrative you’re using is nonsense. MS has been helping these studios grow since they bought them.

If their sole intent was to buy IPs and use them then why are all of these studios making new IP 😆
 

Gambit2483

Member
Theres no doubt MS has acquired bigger studios lately. Sony acquired their big studios generations ago. But if Sony had the means to buy Bethesda, they would have.

But that doesn’t change the fact that the narrative you’re using is nonsense. MS has been helping these studios grow since they bought them.

If their sole intent was to buy IPs and use them then why are all of these studios making new IP 😆
You say they have been helping these studios grow but how? We've heard hardly anything on a majority of these studios and their projects in development.

Oh and RARE was reduced to Xbox's version of Miis and now are "The pirate game" devs. This studio was once outputting multiple IP a generation and is now The Sea of Thieves guys....so much growth.

Ok sure..but I want to actually SEE all of this new IP. Oh and Starfield doesn't count since it was already in production long before the Xbox buyout.
 
You say they have been helping these studios grow but how? We've heard hardly anything on a majority of these studios and their projects in development.

Oh and RARE was reduced to Xbox's version of Miis and now are "The pirate game" devs. This studio was once outputting multiple IP a generation and is now The Sea of Thieves guys....so much growth.

Ok sure..but I want to actually SEE all of this new IP. Oh and Starfield doesn't count since it was already in production long before the Xbox buyout.

Hiring new people, building new studios, etc. The same way other companies build and support their developers.

What do you mean you want to see the new IP? That’s like.. all these studios have released since being bought 😆

Oh and of course Starfield doesn’t count 😆😆🤡🤡

If your theory were true, Starfield wouldn’t exist. As soon as MS bought Bethesda they’d have canceled Starfield to make them work full time on TES or Fallout, right? The established IP? Arkane wouldn’t have wasted time on Redfall, it would be Prey 2 or Dishonored 3, right? We’d see Evil Within 3 instead of HiFi from Tango. Obsidian would be making a new PoE game instead of wasting time on new IP like Grounded, Avowed, or Pentiment.

Not going to bother replying anymore. Starfield doesn’t count 😆
 
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