• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Microsoft Flight Simulator is getting DLSS and DirectX 12

winjer

Member
Microsoft Flight Simulator is getting DLSS and DirectX 12 improvements with future updates

As part of the company's latest developer Q&A live stream, developers at Asobo has confirmed that the company is working to add support for Nvidia's DLSS technology to Microsoft Flight Simulator's DirectX 12 mode. Nvidia's DLSS tech is an AI upscaling technique for RTX-series GPU users that has the potential to deliver players dramatic performance uplift in Microsoft Flight Simulator.

The addition of DLSS to Microsoft Flight Simulator should make the game much easier to run at high resolutions and framerates on supported hardware, though it is worth noting that there currently appears to be no plan to add DLSS support for Microsoft Flight Simulator's DirectX 11 codepath. Currently, DirectX 11 provides the most stable framerates in Microsoft Flight Simulator, which means that DLSS will likely not get added to Microsoft Flight Simulator until after DirectX 12's performance and framerate stability is improved.
Currently, Microsoft Flight Simulator's DirectX 12 mode is being worked on. At some point, Microsoft Flight Simulator's DirectX 12 mode should become more performant than its DirectX 12 mode, enabling smoother performance for most PC gamers while giving Asobo a new baseline from which new graphical features can be added to the game. DirectX 12 Ultimate features like hardware accelerated ray tracing, variable rate shading, and mesh shaders all require a game to be using DirectX 12 to function. As such, DirectX 12 support is seen as a major development path for Asobo.

Asobo currently have in-development builds of Microsoft Flight Simulator that already have DLSS integrated, and Asobo are reportedly pleased with the technology. Asobo has not currently discussed integrating alternative upscaling technologies like AMD's FideltyFX Super Resolution or Intel's XeSS AI upscaler.

Sadly, Asobo has not discussed when DLSS or DirectX 12 improvements will become available within Microsoft Flight simulator. That said, we expect all of these updates sometime in 2022.
 

winjer

Member
the game had a DX12 renderer since months... wtf is this title?

Wrong, the game didn´t have support for DX12 until one year after it´s release. This was is late October 2021.
But even then it was only as a preview, since it was in testing fase.

However, we should mention that Microsoft says that gamers will only have “early access” to DirectX 12, meaning that this isn’t fully fleshed-out support at the moment. So, performance might initially be a bit dicey, but we’re eager to see any kind of improvements from this resource-intensive game.

Only now, are we going to get the full DirectX 12 support.
 

Snake29

Member
they did, the title is nonsense it's out for while

Since November last year. it took them almost 1.5 years to add DX12. The irony here is that all recent PS pc releases use features like DLDSR, DLSS, DX12 and FidelityFX better then all xbox pc releases.
 

Kenpachii

Member
honestly suprised, though ms hating dlss or something. they seem to do there best to avoid it in every game they make.
 
Since November last year. it took them almost 1.5 years to add DX12. The irony here is that all recent PS pc releases use features like DLDSR, DLSS, DX12 and FidelityFX better then all xbox pc releases.
God of war I couldn't get dldsr to work. Might just be a me problem. It is factually dx11 though, not dx12.
 

Buggy Loop

Member
honestly suprised, though ms hating dlss or something. they seem to do there best to avoid it in every game they make.

They kind of sucked on AMD’s RDNA 2 dick for a while after console launches. Now that nobody cares and that AMD sponsored games are so disappointing features wise, it’s time to bring DLSS.
 
Last edited:

ZywyPL

Gold Member
Remember when people used to laugh at DLSS.

Rightfully so, the tech initially made the games look worse for little performance uplift. It got much better over those 3 years, and it still wasn't until lately with 2.3 when the tech dramatically reduced all the ghosting it caused. But given how slow FS gameplay is, DLSS should be flawless there.
 
Last edited:
DX12 stutters for me in most games I try it in. If a game gives you a choice the DX11 always seems much smoother. Most recently PUBG launched a DX12 mode and it's a stuttery mess. Too bad too, as I like the alt+tab behavior far better. But it's just not usable. Even when I use nonsense suggestions like disabling some windows security crap (of which I forget the names) for game .EXEs... *shrug*

I do need to get back on Flight Sim though.
 

Fredrik

Gold Member
Awesome and perfect timing ahead of the Top Gun expansion, unless they really gimp the jets we’re going to want fast framerates by then.
 
Last edited:

Andeck Vee

Neo Member
So yet another 100gb update required no doubt, I'm not a hard-core fs player but I swear I spend more time updating than actually flying.doesnt help having 40mbps Internet.
 

Buggy Loop

Member
Exciting as that will make even the console better (once the DX12 optimised path is out). It just goes to show you that low level access and shiny bells and whistles do not make magic by themselves compared to a very well tuned engine with older tech.

I thought actually that Asobo put extra work for consoles DX12 features to optimize it, while the PC will benefit at a later stage from that? I remember reading that in one interview. PC is kind of brute forcing as of now with DX11
 
Is the installer for Flight Sim better yet? I still get stuck unpackaging the base files so I haven't run this in over a year.

They need to get DLSS working on Forza Horizon 5 and Halo Infinite too.
 
Last edited:

Panajev2001a

GAF's Pleasant Genius
I thought actually that Asobo put extra work for consoles DX12 features to optimize it, while the PC will benefit at a later stage from that? I remember reading that in one interview. PC is kind of brute forcing as of now with DX11
I may be wrong then, but I am still hoping for a unified codebase to bring benefits to both.
 
Last edited:

SF Kosmo

...please disperse...
This is nice, but Flight Simulator is a CPU hog so I highly doubt you are going to see major performance advantages from DLSS. Still welcome nonetheless.
I think the idea of optimizing the DX12 performance is to offload some of the compute tasks to the GPU.
 

Wonko_C

Member
DX12 should help splitting work load between more cores. And make better use greater number of draw calls.
Let's hope so. Doesn't it still run on (at least parts of) the old engine that was made before multicore CPUs existed?
 

DaGwaphics

Gold Member
Is it over on Xcloud yet? Might look at it a bit more over there, it's a big install size to keep around just for occasional play.
 

JRW

Member
the game had a DX12 renderer since months... wtf is this title?
DX12 Improvements meaning better than its current implementation, DX12 is listed as a work in progress in the update notes on Steam.

EDIT: Ok ya the title is misleading I was referring to the article itself lol.
 
Last edited:

winjer

Member
Hardware DLSS 1 at least, I remember that control had a much better version that actually didn’t use the tensor cores at all

That was DLSS 1.9, it ran on shaders cores, probably thorough DP4a. It was basically a prototype for DLSS 2.0
The issue with DLSS 1.0 was that it didn´t have motion vectors information.
 
Top Bottom