Ok, you need to cut this shit out. First, it was Dirt 5 didn't have VRS because Digital Foundry did not catch it when NXGamer for instance accurately called VRS being in Dirt 5 then I even told you David Springate the technical director said they are using it. Now it's not Tier 2 VRS because Digital Foundry said Doom was the first 3rd party game to use VRS Tier 2? Does your whole argument hinge on what DF says? We have the answers from the developers with a freaking debug view showing how it works in the game, how much clarity do you need?I don't think he's talking about you, neither was I it was the other poster.
Springate never said Tier 2 VRS, he just said VRS. Also Tier 2 VRS has at least three different performance profiles according to The Coalition so that muddies the waters further. We know DF did a deep dive on Dirt 5, we know they then came out and said that Doom Eternal was the FIRST third party game to use Tier 2 VRS, so that strongly implies Dirt 5 didn't. We just don't have a definitive answer really.
We also know that what people were blaming on VRS turned out to be the Series S settings applied to the Series X version at launch, Codemasters apologised and fixed it.
This is a definitive answer.
You might need a refresher on what changes were made to Dirt 5 between versions 1.03 and 2.0. Nobody was blaming VRS for the XSX version having slightly lower geometry, texture filtering, lower tesselation, and POM in some modes. VRS has nothing to do with any of those things.