gunslikewhoa
Member
So the guy is just spouting ignorance because he think that stuff in game doesn't need to be created before hand to be shared in different games?!
He's presenting a hypothetical.
So the guy is just spouting ignorance because he think that stuff in game doesn't need to be created before hand to be shared in different games?!
He actually thinks you could just transfer models and textures across various games (on any platform) this easily?
Well, he's (was?) part of Linkin Part. I don't expect much... or anything, at all.
With this shit selling, we have little excuse for all not being millionaires right now.
None.
The thing is they won't try to sell private skins that's not the point of this thing... they are going to try to sell people a "unique version" of the skin... this so called "unique version" is the same as the regular one but WITH the NFT token attached to it, that's the only difference.They sell limited time skins, now they are trying to sell private one person skins.
AND HOW PRAY TELL IS A RANDOM PLAYER GOING TO IMPORT A MODEL OR TEXTURE INTO A GAME?only the current owner could import that model in a game.
I feel sorry for him.
He lost his best friend, and it was clearly the band was a big part of him. He tried his own thing which really doesn't get anywhere and he still do youtube about the band, makes collections etc. He can't really let it go, and it's like seeing someone who can't let go of their ex.
I feel bad for him.
Haven’t we already kinda crossed this bridge though? Micro transactions are already a thing - wouldn’t this just be a different version of that?This is like asking what is the negative aspect of lootboxes on gaming because you would never personally use them.
It means games are designed around a consistant revenue stream first and as a game second. You can see what effect DLC and lootboxes have had over the last decade and a half on gaming.
Essentially it's anouther anti consumer golden goose that company's can throw there weight behind instead of "trying to make a good game"
You might as well be asking why a pyramid scheme should be made illegal because you would never invest in one.
There seen as a solution to a problem that has yet to be created, a solution that costs so far quite a premium.
What?It would be nice but I don’t think any developer is going to take the effort to support every nft possible in their own video games, especially if it comes from somewhere else.
Have ever played minecraft online, for example? https://support.xbox.com/en-US/help/games-apps/game-titles/custom-skins-minecraft-windows-10-editionAND HOW PRAY TELL IS A RANDOM PLAYER GOING TO IMPORT A MODEL OR TEXTURE INTO A GAME?
That is absolute fucking nonsense.
That’s what I meant as well, I don’t see developers implement any license/asset that comes not from them because it’ll take them time, money and the newly created assets to support said license is only for 1 person.What?
I think you don’t understand how NFT’s work either, you usually can’t actually do anything with the asset you “own”, it’s just a licence to say that it’s yours.
Or maybe it’s not? Who knows, I still have no idea what they are really. But I’m pretty sure it’s not as you described.
Nothing you've just mentioned requires NFTs whatsoever.Like others have said, the hype for NFTs is ridiculous at times, but I could see some very specific gaming-related NFTs.
For example, imagine if TT sold NFT NPCs based on real life celebrities who could then appear in all future Rockstar games like GTA. For example, imagine if Dr. Dre had an NPC that TT sold for $5 that is available for a limited time with the release of the Dr. Dre DLC in GTAO. Beyond this, I could see a feature in which users could make/sell NFTs for user-created NPCs with specific storylines, etc. who would then always be available to add as NPCs in future GTA titles.
While these aren't NFTs, you actually see the demand/interest in NPCs for gaming franchises over time in the Animal Crossing series. After 20 years and multiple Animal Crossing titles, there are now over 400 NPC villagers in the game and you currently only have space for 10 villagers on your island. People already go to great lengths to get the most popular villagers (like Raymond for example). People already pay over $100 for the individual amiibo cards of popular villagers, as the amiibo card gives you the ability to invite the villager to your campsite in-game.
While I think there is little to no chance that we will ever see Nintendo selling NFTs for villagers in Animal Crossing (as the current amiibo system is clearly working for them, with AC amiibo cards selling out instantly), there is definitely a market for unique/specific NPCs in games like Animal Crossing (and GTA) that heavily-feature NPCs.
Right. I'm not suggesting that this requires NFTs. I am of the opinion that NFTs would be a reasonable means of encouraging companies/users to develop substantive NPCs. I agree though that there are many other ways developers can offer or support user/company-made NPCs.Nothing you've just mentioned requires NFTs whatsoever.