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MindsEye Studio Head Warns That Those Who Tried to Sabotage The Game Will be Arrested

LectureMaster

Or is it just one of Adam's balls in my throat?



In an interview with GamesBeat, Build A Rocket Boy CEO Mark Gerhard went candid about MindsEye's failure. He stated that the company has found evidence of corporate sabotage, and the authorities are now involved.


We've got very strong evidence of this (corporate sabotage) and conducted quite thorough investigations over the months since launch. We'll leave it with the authorities to do what they do, make their arrests or any announcements in due course

MindsEye Free Demo Flop

Even a free demo couldn't lift the game up

He was asked if there were reports that MindsEye became one of the most refunded games of all time, to which Gerhard remarked that it is a false narrative. It was just a negative or malicious narrative that was amplified.

Anyhow, he says the studio is now working hard to relaunch the game. After the end of the partnership with IO Interactive, the CEO says they are in good spirits, and the update is already getting really good reviews.
 
I hope these dastardly villains rot behind bars! The word refund ought to carry the same level of stigma as rape, so jail the refunders as well (not that there are any of course).
 
The biggest sabotage to the game is that it sucked. Does that mean he'll end up in jail for creating it?
 
So are the people who were in charge of the game going to turn themselves in? or how does it work?
 
I'm gonna start using mindseye as a replacement for arsehole

"Oooo I've got any itchy mindseye"

Edit "that curry did a number on my mindseye" 🤣
 
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That CEO continues to sound like a lunatic. That hasn't happened to any other title, why would it happen to Mindseye? Your studio sabotaged it, it was never marketed well, people weren't excited about it, and the game released and was incredibly mid according to the masses. Just sounds like a learning experience, accept it, lol.
 
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Bro this is like the 12th time some idiot from this studio whines about sabotage; where are the receipts?

What the fuck are you talking about man? In what way would this game be a mega hit if it weren't for "industrial sabotage"? Did they sabotage 100 IQ points from all your devs?
 
That CEO continues to sound like a lunatic. That hasn't happened to any other title, why would it happen to Mindseye? Your studio sabotaged it, it was never marketed well, people weren't excited about it, and the game released and was incredibly mid according to the masses. Just sounds like a learning experience, accept it, lol.
He'll do anything to keep the corporate coffers going so he keeps getting paid. Talk about wasting good money over bad. Leave it to game companies to make bad products while lingering around when it's clear they should be shut down.

Imagine being an investor hooked into this.

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Not sure what makes them sound more delusional; thinking it's sabotage or expecting law enforcement to do anything about it.
 



In an interview with GamesBeat, Build A Rocket Boy CEO Mark Gerhard went candid about MindsEye's failure. He stated that the company has found evidence of corporate sabotage, and the authorities are now involved.




MindsEye Free Demo Flop

Even a free demo couldn't lift the game up

He was asked if there were reports that MindsEye became one of the most refunded games of all time, to which Gerhard remarked that it is a false narrative. It was just a negative or malicious narrative that was amplified.

Anyhow, he says the studio is now working hard to relaunch the game. After the end of the partnership with IO Interactive, the CEO says they are in good spirits, and the update is already getting really good reviews.



Always love hearing devs sing confessionals.
 
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Look at the nerve of these morons. I fucking bought this piece of shit full price and now you cry like a bitch that it sucked and failed? Fuck off
 
Uk Studio, right?

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I'm Irish so would have always been team Europe when it game to shit talking Americans in online games. We always thought we had the superiority complex and called you boys idiots but I've come to realise us European's have gone down a truly idiotic path. Hopefully we're beginning to turn it around.

One sec the cops are at the door..
 
Of course I don't know what happened, but like neighbour disputes that end in physical violance because some leaves dropped into the neighbours garden or some other shit, I can imagine some sky high egos colliding in past studios and now having somehow a supposed sneaky revenge doing something on their servers and messing with data?
If the game would not be so terrible reviewed on its own, the situation/allegations would maybe not appear as much as a joke.
 
"We made an S-tier GOTY contender, but my man Derrick from Rockstar up the road came in and fucked it all up!"

Mindseye developer.....

I don't even... I can't.... :messenger_tears_of_joy:
 




MindsEye Studio Hit With More Mass Layoffs Just As It Was Promising A Turnaround
Roughly 170 members of Build a Rocket Boy's 250-person staff have been affected

In the past week, an undetermined number of Build a Rocket Boy staff have been laid off from the MindsEye developer, marking the third time in the past year that the studio has made staff redundant. However, while the number of employees affected is currently unknown, sources familiar with the restructuring tell Kotaku that roughly 170 members at the studio have been affected by the layoffs, bringing the total number of staff at the studio down to somewhere around 80 employees.


While Build a Rocket Boy has yet to publicly announce the layoffs, several staff members have made posts on LinkedIn confirming that they're no longer with the studio, including James Tyler (Technical Level Designer), Tom Cross (Audio Designer), Gary Iain Gough (QA Analyst), and Leah Philpot (Level Designer). The studio did not immediately respond to a request for comment.



Likewise, several members of Build a Rocket Boy's social media team confirmed in posts on the MindsEye Discord that their roles at the studio will be ending this week. "Just popping in to share that tomorrow (May 5th) will be my last working day with BARB," stated Digital Marketing Manager George Jons-Clothier. "It has been an absolute pleasure and a genuine honor to be part of this community. You folks are some of the kindest, most welcoming, talented, and passionate people I've ever had the privilege of knowing and have made every day working on MindsEye feel meaningful and fun."


Two separate sources confirmed to Kotaku that as many as 170 employees across the company have been affected. This follows two rounds of layoffs at the studio, alongside the closure of Build A Rocket Boy France in March of this year. Co-CEO Mark Gerhard blamed the most recent round of cuts at Build a Rocket Boy on "organized espionage and corporate sabotage" in a post on LinkedIn.


It's unclear where this leaves the studio moving forward. While it has gestured at ambitions of a Cyberpunk 2077 2.0-style turnaround for MindsEye, the recent Blacklist update left players unimpressed. The open-world shooter was supposed to be just one of many worlds that would exist in a new, high-graphical-fidelity user-generated content platform that Build a Rocket Boy was working on called Everywhere.


"Those guys were working really hard and it didn't pan out how they expected, and how we wished either," Hakan Abrak, CEO of IO Interactive, which initially distributed MindsEye, said this week.
 
Does this include anyone who purposely didn't purchase the game?

Before social media, I don't ever recall companies blaming consumers as much as today. From Acolyte to video games, seems it's the consumer's fault.
 
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