The success of Odyssey convinced the designer that 3D games can appeal to a wide audience…
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Speaking during a Q&A following
the publication of its latest financial results last week, Miyamoto said that the success of
Super Mario Odyssey had made it clear that the company was succeeding in its attempt to make 3D Mario games playable by a larger audience.
When asked about the differences between 2D and 3D Mario games, Miyamoto explained that the New Super Mario Bros series was designed to create a Mario game that was accessible to players of all skill levels, because the 3D games weren’t at the time.
“Let me explain by describing the background for the development of the Wii game New Super Mario Bros Wii, which was released in 2009,” Miyamoto said.
“At the time, it felt like each time we created a new instalment in the Super Mario series – which by then had expanded into 3D – it became more complicated.
“After the release of Super Mario Galaxy in 2007, the goal was to develop a more accessible 3D Super Mario game, and the result was New Super Mario Bros Wii, a basic side-scrolling Super Mario game that even new players could easily play. That later led to the release of the even simpler Super Mario Run game (a mobile application released in 2016.)
“When we develop software, we strive to incorporate new elements, but at the same time we want to make it easy for even first-time players to have fun.
“Recently, people of all generations have been enjoying the 3D Mario game Super Mario Odyssey (released in 2017), so for 3D Mario going forward, we want to try expanding further in new ways.”