Ghost of Caelid
Banned
So I'm a soulsborne vet...I beat every soulsborne game and dark souls 3 and bloodborne a plethora of times...but I'm playing the DLCs for the first time. This isnt a "make the game easier" post, but a post discussing the design philosophy of multiphase bosses. Now Sister Friede is considered one of the tougher bosses in the soulsborne franchises and I was excited to play her...but shes not hard because her move set...shes hard because she has 3 god damn phases and by the time you get to phase three you are low on items more than anything....this is why I hate multiphased bosses who have multiple health bars. If its like Pontiff Sulivan who switches up mid battle thats cool, but when they die and revive a whole new health bar it just feels cheap. Lothric princes have this problem too. Now back to the grind...I got to the third phase on my 10th attempt but yea...multiple phased bosses are annoying.