Actually, maybe just the one still with the knight kneeling, pleading.. - Might be part due to the interaction between these two characters.Not saying you are wrong. Almost chiarosquro like lighting, the hand and drama in it itself is very Baroque, no doubt.
I just find scenery itself and how it's rendered (wall textures, sweeping arch, etc + rather geometric composition of the perspective with the direction of light continued into the MC's hand etc) rather reminds me of neo-classical ones.
Even the scene is carefully balanced - like how the light creates blobs of symmetry, or even the blood splatter of lower left quadron also balances out the MC with sweeping perspective and all. Unlike a lot of baroque paintings fade into black or backdrops blur to bring out the atmosphere - the sheer detail of the background (even though it does fade into black void in the center portion) - I think really adds that neo-classical flair IMHO.
I'm just surprised to see this kind of image in a modern videogame, whether it was carefully coordinated or just sheer coincidence. Impressive stuff.
Would love to see a souls game with more dept of contrast and more vibrant color (DS-remake) and these artstyles.