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New Call of Duty: Vanguard info arrives today

HeisenbergFX4

Gold Member
https://blog.playstation.com/2021/1...ence-of-playing-call-of-duty-vanguard-on-ps5/

The Call of Duty franchise has always been about great gunplay, underlined by the diversity of weapon classes and multiples of attachments creating a vast breadth of options to choose from before heading into battle. But experienced players know it’s more than how much damage a particular weapon does, or how quickly the downsight speed of another allows you to strengthen your K/D ratio – – how a weapon feels to a particular player has as much to do with success as anything.
At Sledgehammer Games, we’re happy to let PlayStation 5 players know about how Call of Duty: Vanguard is going to leverage the features of the DualSense wireless controller to elevate the sense of immersion and bring an array of tactile experiences to different weapons in the game. In a game about warfare on a global scale, the haptic feedback and adaptive triggers of the DualSense controller provide us an opportunity to bring that experience to life like no prior generation of console could.
Here are some examples of what PS5 players can expect to experience on Call of Duty: Vanguard when it launches on November 5:

The Art of the Trigger Pull​

Our goal in Call of Duty: Vanguard was to simulate the trigger weight of real-world weapons, and to give the player the opportunity to find the trigger pull that works for them in the game. This is greatly aided by the feedback applied by the DualSense controller’s adaptive triggers.
There are several stages of a trigger pull in the game: the “take-up” or distance a trigger travels once a player starts to press it. Then there’s the “break” – – or the point at which the shot is fired once a correct amount of pressure is applied. Then there’s the “over-travel” which is how far the trigger pulls after the break point, and finally, the “trigger reset”, which stops automatic firing and resets the break.
It’s at the “break” stage that the DualSense controller’s adaptive triggers apply varying degrees of feedback to help create the feeling of weight on the trigger. This feedback is applied differently for different weapons, creating a more accurate sense of trigger weight for each.
For instance, if you’re running around with a 1911 sidearm you’ll feel a moderate amount of tension as you get to the break point, but it won’t hold the same weight as that M1 Garand marksman rifle:

Additionally, what this means is that you are really going to feel the power of your LMG as you’re blasting through those doors and walls in Vanguard’s new reactive environments …

Much more than you would, say, the fast, rolling jolts as you’re spraying fire into an enemy’s direction with your SMG or even an AR, like the STG:

Finally, the feedback applied by the DualSense controller doesn’t just impact the firing trigger in Vanguard, but the scope trigger as well, meaning the downsight speed and L2 trigger weight changes based upon what weapon you’re wielding. For example. heavy weapons will feel heavy, lighter weapons will feel light, and everything in between. Plus, the attachments you have on your weapon will play a role in this as well, so it’s a factor to consider as you’re making your selections.
In the end, the player will find variety in weapon feel, will find new variables to work with in weapon tuning, and will have the ability to add new attachments that change how the trigger reacts, the force of the feedback, and the downsight speed. The ability to do this with the DualSense controller has not only allowed us to add a new degree of tactical decision-making for players when building their perfect loadouts, but helps to increase the sense of immersion in the overall experience. And in the case any players decide these features aren’t for them in a particular circumstance, they can be turned on or off in real time the game’s Settings.

Haptic Feedback and the Sensations of Combat​

The realism of the weapon feel isn’t the only thing that will set playing Call of Duty: Vanguard apart on the PS5 and add to the visceral experience of global warfare. As you traverse the multiple fronts of WWII, the explosive elements of combat are not just experienced through sight and sound, but tactilely as well.
Throughout the Campaign and Multiplayer, there will be moments that the chaos of war is on full display, and with the help of haptic feedback in the DualSense controller you will feel the action happening around you pulse through your hands and traverse up your arms.
So when enemy fire is tearing through your cover, you will feel the impacts of the bursts and debris around you:

Or when the Luftwaffe rains down it’s fury as you’re sprinting for your life in Stalingrad, you will feel the thud of the heavy explosions, adding to the chaos of the moment:

It is moments like these that help to set Call of Duty: Vanguard apart as a WWII experience like never before, and one that reaches a new level of immersion on PS5.
We’re beyond excited for PS5 players to get to experience the game for themselves in just a few short days.
Don’t forget to pre-order today and receive several bonuses, like the ability to get the Ghost of War Ultra Skin for Call of Duty: Black Ops Cold War and Warzone for free by pre-ordering Vanguard through November 2. Rise on every front.
 
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Welp... that's another COD I'll be missing again since the last 10 years.
I used to buy COD every year but the past few years I've not really felt the buzz at all. Just would rather play single player games these days.

I have liked most of the campaigns but they tend to be on the shorter side. I heard good things about Cold War's campaign, but I never played it.
 
Sledgehammer COD? No thanks.
w8XW6Jo.gif
 
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I'm pretty pissed at myself for getting drunk and pre ordering. Then I played the beta and hate myself.

I could easily play last years all next year
 

splattered

Member
I originally was just gonna skip this one but then had some extra funny money so went ahead and preordered the ultimate edition... maybe i'll regret it, maybe not? Haha Oh well hopefully it turns out decent. I COMPLETELY skipped the more recent WWII COD so at least that won't feel as samey to me i guess.
 

HTK

Banned
I might just stay with Warzone, and Warzone Pacific is free. I went from wanting to get Halo, Vanguard, and Battlefield to pretty much not feeling any of them... What a sad state to be in.
 

Tarnpanzer

Member
Really liked the beta. Total mayhem with that many players on the medium/small sized maps. Played more like Quake 3 and I really liked it. Can´t wait for the final release.
 
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Calverz

Member
Hilarious. Everyone knows by now that the triggers on ps5 is simply just a gimmick. The only good use I experienced from them was in returnal where it effectively emulated shoulder button on gamecube controller. As in it can act as two buttons in one. When I played the vanguard beta I turned that annoying shit off.
 

Kerotan

Member
I used to buy COD every year but the past few years I've not really felt the buzz at all. Just would rather play single player games these days.

I have liked most of the campaigns but they tend to be on the shorter side. I heard good things about Cold War's campaign, but I never played it.
It's best to take a few years off then jump back in. Modern warfare 2019 is so much fun but I've not played a cod properly since mw3 days. And warzone too. Cod4 remastered I really enjoyed also. It's hard to keep playing anything every year and still enjoy it.
 

recursive

Member
Surely the first thing everyone does is turn off the dualsense in COD multiplayer. Who wants to be impeded by trigger resistance in competitive play?
Pretty much this. The trigger stuff is annoying. May be cool for campaign but I do t want that crap for mp.
 

BigLee74

Member
That’s a lot of text to say ‘pull trigger gun go bang bang’!

(I want to try these adaptive triggers)
 
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supernova8

Banned
I mean it kinda just looks like the same as every other Call of Duty.

Feels like they still have the same run animation from the original modern warfare.
 

Apeopleman

Member
Why anyone would buy the Ps5 version other than better graphics is beyond me. You must use the Dualsense and use the L3 button in a forward manner which is notorious for destroying everyones left analog sticks since 2007 and causing stick drift. Also abusing the R2 button with heavier guns like snipers and shotguns are a sure fire way to destroy the R2 adaptive triggers
 
Why anyone would buy the Ps5 version other than better graphics is beyond me. You must use the Dualsense and use the L3 button in a forward manner which is notorious for destroying everyones left analog sticks since 2007 and causing stick drift. Also abusing the R2 button with heavier guns like snipers and shotguns are a sure fire way to destroy the R2 adaptive triggers
You don’t think Sony tested for that? You seriously think Sony didn’t stress test adaptive triggers for an instance such as this?
 

Apeopleman

Member
You don’t think Sony tested for that? You seriously think Sony didn’t stress test adaptive triggers for an instance such as this?
alot of people already have busted triggers. Look at a tear down of the DualSense. The gears that create the resistance for the triggers are cheap plastic. They’re bound to break over time.
watch after horizon forbidden west is out for a few weeks for example. We all know they’re going to heavily utilize the triggers , and youll see people start posting about how their triggers are busted
 
alot of people already have busted triggers. Look at a tear down of the DualSense. The gears that create the resistance for the triggers are cheap plastic. They’re bound to break over time.
watch after horizon forbidden west is out for a few weeks for example. We all know they’re going to heavily utilize the triggers , and youll see people start posting about how their triggers are busted
Who cares about anecdotal bs. I’ve played so many ps5 games and I have 3 controllers whoopty doo. U cant take my opinion or randoms onlines opinions on this. Sony wouldn’t release a product that’s defective from a single game dude use your noggin
 

IbizaPocholo

NeoGAFs Kent Brockman


Sledgehammer Games is back at the forefront with Call of Duty as it prepares to release Call of Duty: Vanguard on November 5th. Coming to Xbox Series X/S, PS4, PS5, Xbox One and PC, it's long been seeing comparisons to DICE's Battlefield 2042 despite their many differences.

While its recent beta didn't raise as many eyebrows as the latter's did, all is far from perfect in the COD-verse. Let's take a look at 10 reasons you shouldn't pre-order Call of Duty: Vanguard in the lead-up to launch.
 

Shubh_C63

Member
Man this Call of Duty #19 will really hit it out of the park what Call of Duty #18 couldn't do.
Where do they come up with such revolutionary ideas ?
 
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