KyoZz
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The first-person, dark fantasy shooter finally give some news
Adrian Chmielarz, co-founder of The Astronauts, provided an update on a testing phase they recently completed.
Don't get your hopes up, he says they're not nearing the end of development at all. But, as every DevOps enthusiast knows, testing early help find what can be wrong, and therefore avoid propagating problems too far into the project which would be very expensive to fix.
In this case, besides the bugs, inevitable at this stage of development, their questions were mainly on the difficulty of the game and the obvious elements for the developers, but completely obscure to people outside the project.
On the difficulty side, their goal is to have a rather high challenge. Let’s not forget that they themselves refer to Witchfire as "Dark Souls of shooters".
But they are well aware that they cannot be objective on this point, as they have been working on the game every day for the past few years.
The tests therefore allow them to adjust the difficulty and reveal elements that break the game or bypass mechanics desired by the development team. In this regard, he indicates that there will be several ways to play, without going into detail.
Finally, we learn about the composition of the team: two designers, four graphic designers and three developers. Animation and music are outsourced.
On the publishing side, they would like to do it themselves, as with their previous title, The Vanishing of Ethan Carter, but they are not sure yet.
Witchfire still does not have a release date. You can find the full article on their blog.
Adrian Chmielarz, co-founder of The Astronauts, provided an update on a testing phase they recently completed.
Don't get your hopes up, he says they're not nearing the end of development at all. But, as every DevOps enthusiast knows, testing early help find what can be wrong, and therefore avoid propagating problems too far into the project which would be very expensive to fix.
In this case, besides the bugs, inevitable at this stage of development, their questions were mainly on the difficulty of the game and the obvious elements for the developers, but completely obscure to people outside the project.
On the difficulty side, their goal is to have a rather high challenge. Let’s not forget that they themselves refer to Witchfire as "Dark Souls of shooters".
But they are well aware that they cannot be objective on this point, as they have been working on the game every day for the past few years.
The tests therefore allow them to adjust the difficulty and reveal elements that break the game or bypass mechanics desired by the development team. In this regard, he indicates that there will be several ways to play, without going into detail.
Finally, we learn about the composition of the team: two designers, four graphic designers and three developers. Animation and music are outsourced.
On the publishing side, they would like to do it themselves, as with their previous title, The Vanishing of Ethan Carter, but they are not sure yet.
Witchfire still does not have a release date. You can find the full article on their blog.
The Astronauts
A few days ago, we held the very first playtest of Witchfire. We invited a couple of industry friends – easier this way, they know what a work-in-progress build is and won’t be distracted ...
www.theastronauts.com
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