New Gabe Newell Interview - Valve Currently Creating Brain Computer Interface - "Neural Computing is Already indistinguishable from Science Fiction"

Valve Creating BCI for Gaming

Relevant Point's communicated in the video (some are paraphrased):


"It's more of a certification issue than a Science Issue"
"Working on Open Source BCI project so everyone can have BCI"
"By 2022, if you are Game Dev and not using a BCI you are making a mistake" paraphrased

"Sci Fi Level Applications possible now" paraphrased
"But I think will be able to create experiences superior to reality/Matrix fairly soon and quickly" paraphrased
"Learning so much about BCI's they could release product now but scared to release
product due to accelerating pace at which they are learning about BCI's" paraphrased



Video Interview At Link Above

Article Snippet (large article) and image of test BCI Posted Below

Edit: Most in the industry agree this stuff is going to be a hard reality and fairly soon, I'm far more interested in seeing how this non evasive technology matures long term.

Though there is no doubt in my mind the more invasive procedures will render immersion level gaming.

But the amazing thing here is, Gabe Newell - in this video interview cites - right now - the non Invasive BCI tech they are working with is capable and can be applied RIGHT now - in the now now - to effectively make you sleep and can also effectively catalyze a myriad of sci fi level adjustment's that impact the user immediately.


Gabe Newell spoke to 1 NEWS about the future of brain computer interfaces (BCIs) — an area
he and other Valve staff have studied for several years now — and talked about how Valve is working
to put BCIs to use in the gaming sector.

Newell admits some of the ideas may seem incredible, and said some of the discussions
he's having around BCIs are "indistinguishable from science fiction" — but according to him, game
developers would be making a mistake by not investigating BCIs within the short-term future.

To help them to do that, Newell said Valve is currently working on an open-source BCI software
project, allowing developers to begin to interpret the signals being read from people's brains using
hardware like modified VR (virtual reality) helmets.

"We're working on an open source project so that everybody can have high-resolution [brain
signal] read technologies built into headsets, in a bunch of different modalities," Newell said.

Valve has been working with OpenBCI headsets.

OpenBCI unveiled a headset design in November called Galea, designed to work alongside VR headsets
like Valve's Index.
 
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From everything I have ever read about this kind of technology, the bleeding edge is in helping paralyzed/quadriplegic people communicate or regain some mobility through neural interfaces. From what I understand we are a long long way from having response times to the level where you could "game". Edit: I see this is not really talking about that angle per se. Interesting but I'm still somewhat skeptical.
 
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From everything I have ever read about this kind of technology, the bleeding edge is in helping paralyzed/quadriplegic people communicate or regain some mobility through neural interfaces into robotics. From what I understand we are a long long way from having response times to the level where you could "game".
Gabe Newell in the video Cites that right now "It's more of a certification issue than a Science issue" and that "the problem I (he) has is when to productize one, as opposed to continued learning" he then says "because the rate at which we are learning stuff about this technology is so fast you don't want to prematurely lock yourself into a product"

If you can indeed alter your ability to sleep - and after making that adjustment - sleep for 12 hours straight - immediately - as he is suggesting is possible right now in the video - then the barrier has been met.
 
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Lethal01

Member
From everything I have ever read about this kind of technology, the bleeding edge is in helping paralyzed/quadriplegic people communicate or regain some mobility through neural interfaces. From what I understand we are a long long way from having response times to the level where you could "game". Edit: I see this is not really talking about that angle per se. Interesting but I'm still somewhat skeptical.

Let's hope you are wrong. or that valve is actually making some big strides.
Would be great for everybody.
 

Croatoan

They/Them A-10 Warthog
I wrote a book (that I never attempted to publish because its meh) a few years ago that was sort of based around the idea that people could "Game" while sleeping. Essentially the tech worked by utilizing implants that allowed people to "Lucid Dream" into a Massively Multiplayer Virtual Universe like the one found in Ready Player One. Its an interesting concept though. I mean, we spend half of our lives sleeping, imagine if we could get that back for entertainment purposes?

Technically, for those of us that CAN lucid dream, you already can get some of that time back.
 
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IntentionalPun

Ask me about my wife's perfect butthole
Valve is an absolutely insane company. Raking in billions with only ~300 employees. They spend an enormous amount of money trying to experiment and do new things.

I believe that if this type of tech is possible, Valve is right up there with who would accomplish it.

People complain they don't make sequels to their faves, but it's because they are interested in much bigger things.
 

Hendrick's

If only my penis was as big as my GamerScore!
I'm guessing this is unidirectional at this point? Get back to me when we don't need screens anymore.
 
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I wrote a book (that I never attempted to publish because its meh) a few years ago that was sort of based around the idea that people could "Game" while sleeping. Essentially the tech worked by utilizing implants that allowed people to "Lucid Dream" into a Massively Multiplayer Virtual Universe like the one found in Ready Player One. Its an interesting concept though. I mean, we spend half of our lives sleeping, imagine if we could get that back for entertainment purposes?

Technically, for those of us that CAN lucid dream, you already can get some of that time back.

kid mixing delightful Oasis with Matrix tech
 
This technology is going to catapult humanity forward, you're going to be able to cure sooooo many things with this - shut off pain receptors, sleep on demand - upgrade your IQ ad infinite, immediately learn languages, immediately learn entire curriculums, upgrade your memory, shut off the need to eat, up your energy, ect... and induce any type of feeling or emotion you want. You're going to be able to swap bodies with other people using BCI's and experience the world through them. Control advanced robots with this type of BCI. Unify your thoughts with an ASI. And it's the matrix.
 

Sakura

Member
But the amazing thing here is, Gabe Newell - in this video interview cites - right now - the non Invasive BCI tech they are working with is capable and can be applied RIGHT now - in the now now - to effectively make you sleep and can also effectively catalyze a myriad of sci fi level adjustment's that impact the user immediately.
Sounds to me like what he is saying is reading technology could be put out right now, not stuff like putting you to sleep, that sounds like an example he's giving of where the technology could get to in the future.
 

AJUMP23

Member
Pretty cool. Gabe has always lead innovation. I would like to see what the Valve "skunk works" looks like.
 

IntentionalPun

Ask me about my wife's perfect butthole
Pretty cool. Gabe has always lead innovation. I would like to see what the Valve "skunk works" looks like.
The entire company is set up like a skunkworks org; every single person has autonomy to do what they think will produce a good product. They self-form into teams, build stuff, present it to the rest of the company, see what people think of it.

They internally are an endless stream of prototypes that almost never reach full production. Those who continue to work on their classics do it because that's what they want to be working on.
 
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AJUMP23

Member
The entire company is set up like a skunkworks org; every single person has autonomy to do what they think will produce a good product. They self-form into teams, build stuff, present it to the rest of the company, see what people think of it.

They internally are an endless stream of prototypes that almost never reach full production. Those who continue to work on their classics do it because that's what they want to be working on.
I actually read their "welcome to Flatland" employee manual when it leaked a while ago. It is a nice idea, but I bet it creates a lot of office politics.
 

IntentionalPun

Ask me about my wife's perfect butthole
I actually read their "welcome to Flatland" employee manual when it leaked a while ago. It is a nice idea, but I bet it creates a lot of office politics.
Yeah it definitely does; known / know quite a few employees and I always pick their brains about it. The whole "flat / no managers" thing isn't devoid of some of the same problems as a more structured org, and they can be worse, because there's this "We are different" mentality to fall back on.

But still an interesting / amazing company.
 

AJUMP23

Member
Yeah it definitely does; known / know quite a few employees and I always pick their brains about it. The whole "flat / no managers" thing isn't devoid of some of the same problems as a more structured org, and they can be worse, because there's this "We are different" mentality to fall back on.

But still an interesting / amazing company.
It would not stop me from taking a job there.
 

Patrick S.

Amiga Forever
The entire company is set up like a skunkworks org; every single person has autonomy to do what they think will produce a good product. They self-form into teams, build stuff, present it to the rest of the company, see what people think of it.

They internally are an endless stream of prototypes that almost never reach full production. Those who continue to work on their classics do it because that's what they want to be working on.
I'd be a really good fit to work at Valve. I'd pour all my energy into the 8 hour powernap project.
 
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