Woah woah woah, the blue gradient is gone?!?
So you visit that location multiple times throughout the game, then?
I'm sorry, Remedy. ;_;
The blue gradient was prevalent in the time stuttered location. I think the area in your snap has always showcased brilliant colours.
Edit: A snap from the same location taken of a week old gamespot video:
So they changed the gradient only for timestops.
Fuck, I really fucked up. I apologize a thousand more times, Remedy.
So they changed the gradient only for timestops.
We change the color grading when you're inside a Stutter to the blueish you've seen in a few videos now .
We change the color grading when you're inside a Stutter to the blueish you've seen in a few videos now .
I am so going to play QB with headphones on.
Our audio team has put in crazy amounts of work into Quantum Break so here is an video showing off how the audio design differs in the "normal world" and the "stutter world".
Watch, or rather listen to it here.
We change the color grading when you're inside a Stutter to the blueish you've seen in a few videos now .
I am so going to play QB with headphones on.
I am so going to play QB with headphones on.
Ditto. My HyperX Cloud II's are ready!
I speak on behalf of everyone interested in this game for some developer diaries for QB (if you guys have any...or that may be next month for the marketing blitz).
EDIT: Shit, didn't meanto double post. Blah.
We dont have time for developer diaries (and frankly most of them do not get enough views on youtube etc ) but I'm hoping the Xbox On stuff is helpful and there will be more tech stuff coming near GDC time.
Our audio team has put in crazy amounts of work into Quantum Break so here is an video showing off how the audio design differs in the "normal world" and the "stutter world".
Watch, or rather listen to it here.
Bruh, I have the same thoughts. Too bad I don't have any gaming headphones for my XBO (and I don't have the newer controllers either).
The lighting is absolutely beautiful, it looks very realistic!
By the way, can I ask if you guys took any inspiration from Fringe when designing the game? I am getting massive Fringe vibes, the world, the characters, the time phenomenon.
are all these videos from the xbone version?
are all these videos from the xbone version?
are all these videos from the xbone version?
Yes. No PC footage yet.
new gameplay footage
https://www.youtube.com/watch?v=EEQEWeWU22Q
The Windows 10 version is trying to use all the power from the PC machines. It will focus on the image quality even more than Xbox One, we’re implementing 4K resolution, 60FPS, we are working on really cool graphical settings that will bump up the VFX, the shadow quality and the quality of volumetric lighting.
Read more: http://wccftech.com/quantum-break-p...vfx-shadows-volumetic-lighting/#ixzz41qgXlWTg
The version of Quantum Break I played was on PC, but only playable using controller because keyboard and mouse was still being worked on. It was also running at 30fps, but Remedy told me they will definitely hit 60fps in the remaining weeks of development.
Vid from Jackfrags. QUANTUM BREAK - Gameplay and First Impressions
https://www.youtube.com/watch?v=ALePRHNi92s
Vid from Jackfrags. QUANTUM BREAK - Gameplay and First Impressions
https://www.youtube.com/watch?v=ALePRHNi92s
That's pretty good footage and gameplay there.
Vid from Jackfrags. QUANTUM BREAK - Gameplay and First Impressions
https://www.youtube.com/watch?v=ALePRHNi92s
Vid from Jackfrags. QUANTUM BREAK - Gameplay and First Impressions
https://youtu.be/ALePRHNi92s?t=213