Yes, I am talking about next-gen games priced at $69.99 on consoles vs. the same games priced $59.99 on PC platform. Noticed that and complained about it when The Quarry came out, but this nonsense is getting worse.
To begin with, tell me why the next-gen version is 10 bucks more expensive than last-gen version? Because you get better graphics, higher frame rate, new features on next-gen version.
If this is indeed the justification, now let's talk about the PC then. If better graphics, higher frame rate and additional features are worth more money, then a player with RTX4090 with all graphic bells and whistles should be charged 10 more dollars for the same game than a player with a 1060 card. You get the most advanced graphic techs!
That's utter bullshit, if they really did this to PC, they would be pushed back to hell.
Then how come those shady pricing strategies get away on consoles? The graphic advancements comes from the more powerful consoles, I already spent the money to upgrade it to get a better experience of games, much like a PC player upgrade their graphic card.
Of course, someone is bond to bring up that price increases because the development cost increases, I get it. For the record, I am not bitching about games' increased price tag overall. It is what it is. I have huge backlog that I can comfortably play and wait the games I am interested in go on sale.
The issue here is the still the disparity. If PC and last-gen versions are priced lower, does that mean PC version uses the last-gen build? Does that mean a PS4 version development cost is effectively 15% cheaper than the PS5 version? Those publishers are just disingenuous and anti-consumer.
I have way less problems with a consistent price overall platform. Forspoken, for instance, is $69.99 on both console and PC. The game is probably gonna flop but I don't hate it in this regard, at least SE is not taking you an idiot.