Monk said:So far the dual screen is the stupidest part of the DS. How are they going to prove that they made the right choice with the dual screen? Or has it already been proven and I am wrong? Is the second screen for maps, inventory or a substitue for a HUD good enough reason for it?
almokla said:I don't get it..
what do you want?
Smiles and Cries said:Has Monk proven the reason we needed this thread?
Jonnyram said:I thought the second screen was pretty damned useful in Kirby actually. You don't look at it all the time (unlike Yoshi), but you do refer to it on a pretty regular basis. You guys probably won't get to play Brain Training, but that has awesome use of the two screens.
Monk said:Don't you have non-games to play?
Monk said:Could you explain how Brain Training makes use of the second screen a little? I can't find that thread you(?) made on it.
You turn the DS 90 degrees and hold it like a book. The non-touch screen shows the question and you write on the touch screen. It works well because you don't have to be ultra-accurate with your writing - you can write without taking your eyes off the non-touch screen.Monk said:Could you explain how Brain Training makes use of the second screen a little? I can't find that thread you(?) made on it.
Jonnyram said:You turn the DS 90 degrees and hold it like a book. The non-touch screen shows the question and you write on the touch screen. It works well because you don't have to be ultra-accurate with your writing - you can write without taking your eyes off the non-touch screen.
Monk said:Hmmm... very nice. Looks like I am getting a DS.
AniHawk said:
^Rorschach said::lol
Source: http://ds.ign.com/articles/616/616722p1.htmlSomehow, Mario and Luigi have been whisked off into the past to rescue Princess Peach, but who they encounter is pretty surprising: baby versions of themselves. Though the storyline hasn't been revealed yet, the gameplay requires both Mario and Luigi and Baby Mario and Baby Luigi to work together to solve puzzles along the way.
Baby Mario and Baby Luigi can be controlled independently using the X and Y buttons for specific commands, just as Mario and Luigi can be with the A and B buttons. In one situation, I had to use Baby Mario and Baby Luigi to rescue Mario and Luigi, and use Mario and Luigi to toss the two babies into a tree trunk...with the upper screen and lower screen keeping track of both pairs of plumbers in different locations. Which means there will be several instances where players will control both pairs in the separate locations at the same time.
anyway sonic rush does for 2 screens what kirby does for touching imo.
gunstarhero said:I agree - Sonic and to a lesser extent, Yoshi use the dual screen nicely. It's to bad there is so much "plastic" inbetween the 2 screens though.
Screen protection. Double usable system face area without significantly changing the system volume in your pocket. Double viewing area. Allows for instances where the top screen is the "screen" screen, and the bottom screen is the "extension of controller" screen.Monk said:A reason that they even needed a bulky clamshell design.
I'm not sure about other games, but the Mario64 mini games that use both screens don't seem take the gap into consideration when playing. Like, once you threw a shell to the upper screen you would see the top of it as soon as it left the bottom screen.Mama Smurf said:Yeah, it's a shame DS revisions won't be able to fix that. Even if they make the thing smaller, they'll have to keep the same gap between the screens, unless they want every game to have to be programmed for two seperate gaps, which no developer is going to be happy with.
Actually I suppose only games played across the 2 screens as a single screen (like Sonic) would be a problem, something like Mario Kart would be fine.
They're not perfectly matched up, but I don't think the virtual gap is as big as the real one, either.Justin Bailey said:I'm not sure about other games, but the Mario64 mini games that use both screens don't seem take the gap into consideration when playing. Like, once you threw a shell to the upper screen you would see the top of it as soon as it left the bottom screen.
The dual screen & touchpad works well for my 12 year old nephew and his two little brothers.Monk said:So far the dual screen is the stupidest part of the DS. How are they going to prove that they made the right choice with the dual screen?
Farore said:Map on Castlevania and Metroid... enough said...
Nintendo has proven the touch screen's worth with Kirby but...
I think Kirby's the first non puzzle/minigame collection in the US to pull off touch interface very well. Yoshi too, but that doesn't feel like a full fledged game.Wario64 said:so all those other games before Kirby were just a gimmick?
neopokekun said:Here is a Brain Training movie that shows a few examples on how it works.