• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[NX Gamer] The Witcher 3: Ray Tracing Update Full comparison PC, PS5, Series X - Complete Technical Review

Lunatic_Gamer

Gold Member



With the Witcher 3 being a monster hit for CD Project Red over 7 years ago now, they have one last throw of the dice thanks to a huge and free update to their Red Engine 3 with version 4.0 on PC, PS5 and Xbox Series X|S consoles. Offering dual modes of play, Ray Tracing Global Illumination, shadows and more. How much does the PC version improve it? How does it perform compared to DX11? What is the root cause of some performance hiccups and is it worth a return to White Orchard? All that and more in this in-depth Technical review.

Chapters
0:00 What the video covers and preface
1:00 Ray Tracing Visual improvements analysed and compared PC to Consoles 10:20 Non Ray Tracing visual improvements compared PC, PS5, Series X, PS4
12:50 PC comparison DX11 vs DX12 CPU, GPU & API's
14:44 Performance impacts & the effect of Wrappers DX11 vs DX12
21:15 PS5 vs Series X Ray Tracing & Performance mode compared
23:42 Image Quality tests - TAAU vs FSR2.1 vs DLSS2 including DRS
25:01 Final Verdict
 

Hugare

Member
Havent finished watching it yet, but it's a very thorough examination of the patch, much better than Ale'x analysis for DF

Well done, NXGamer NXGamer

Glad that it mentions the DX11/DX12 wrapper that Alex omitted from his video. It's important to understand what's happening in terms of CPU utilization.

EDIT: Dont agree that he shouldnt go hard on CDPR just because the patch is free. Doesn't matter if it's free, they've underdelivered. RT mode is unplayable on PS5 and Performance mode has huge drops on Series X, making one option unplayable/not great for each.

He also didnt mention the terrible framepacing on the console versions, only the drops.
 
Last edited:
Top Bottom