That’s not how it works.
The cost was $499 for the entire set up in 2016, which is the equivalent of $619 today
You can argue wages haven’t gone up as much, but they don’t have to. At worst, it’s launching at a similar price
Yeah, I'm going to go with the analysts on this one who keep talking about how people are spending less who have careers in economics.
People aren't paying "less" for the PSVR2 than the PSVR1, especially since Move wasn't a requirement anyway and you completely dodged that multiple times.
So let me see if I can narrow down what you are trying to say here.....
You are saying that PSVR 2 will not be successful unless it can garner a "general/casual audience" similar to that of the Quest 2. You are not the one who determines success but anyway, I'll play along.
Saying I am not the one who determines success, when a fact is presented to you makes you look crazy.
Yes, they do need
that audience to sell headsets, especially the "more than PSVR 1" some people here expect. You can't dismiss a clear fact. Good luck to Sony selling many headsets without them. .
Btw, I said they need causal and general audiences period, doesn't have to be the exact audience of the Quest 2 though there will be overlap.
Here is one of the flaws in your argument. You are comparing a $400 standalone headset that by nature of price alone will appeal to individuals looking for games that appeal to them. (general/casual audience)
It is not fair to base PSVR 2's success (a device to which in the "general audience's" eyes costs upwards of $1000 dollars to enter) off of what people who buy a Quest 2(not Quest + PC) want to play. Both are VR headsets but obviously,
based on entry price alone, the audience is going to be slightly different.
No, this is a flaw in your argument. I'm not comparing anything, I said they need to attract casual and general audiences. Price is only part of the reason why the Quest is selling as much, the PSVR2 isn't even that far a leap from it, it's wireless, the early best sellers or most of them in ALL of VR are on the system, that's why Quest 2 sold as much as it did. .
You are also trying to argue that the audiences will be different which is irrelevant. You don't sell high millions of headsets without that audience period. There's clearly expensive when making the headset, with low margins, you are basically making the argument that if they can't get the audience they will be happy to take the loss as long as they satisfy a niche audience with the few headsets they sale. Which if anything shows you don't support the company at all.
As for what games are moving headsets, how do you know? What metrics to do have to say what games people are buying VR headsets for? And it's not fair to use Astrobot and Alyx as "examples" of games that don't move
VR headsets when at release they both had higher price entry points and Astro's popularity was not what it is now.
What nonsense is this, I KNOW because we don't see million(s) of Index and PSVR 1 flying off the sales because of those two releases. if you read the context of the thread before posting you would see (and also in other threads) users constantly bringing up Astrobot and Alyx as high quality games that can sell many many headsets, except we know already they can't and didn't. So yes it is fair.
Bottom sentence is you hoping for something, but it's not guaranteed.
In my opinion all of these VR headsets boost each other and help to widen the VR market in general.
I guess if you ignore market share this opinion makes sense. As well as MobileVR being ignored like everyone else keeps doing for some reason.
In the end its not that "games with broad appeal" will not exist on PSVR 2, because they absolutely will. It will have those and the bonus of having one of the best videogame publishers in the world behind it. Give it a chance to release
and get some games out before you shoot it down........
You do realize that quality games can have broad appeal right not just shovelware? There are games that won't be on PSVR2, or will be but will be close or just as good on a cheaper headset. Sony is going to need broadly appealing exclusives to get the audience THEY NEED to buy the headsets which you don't seem to be understanding. The line-up right now for launch isn't looking good and as you admitted somewhat price is a factor too.
Also assuming the best video game publishers in the world will be behind it based off nothing is one thing, but the clear implication you are giving they are going to put their ALL into supporting is another bizarre belief entirely. That was the issue with the first PSVR1 and the other headsets now. But I heard this with PSVR 1 too, nothing your saying is new.
It's just another attempt to pretend everything is all good and there aren't any cards stacked against them and not any flaws or issue that need to be addressed. You need to do both, as does Sony. With the many headsets coming they need to get into gear,