Despite the n64 being magnificent hardware (IMO) for Nintendo games, it was IMO a continued misstep from Nintendo walking away from the Sony pre-PlayStation CD hardware in many ways and may have contributed to Rare's top technical staff looking elsewhere - assuming that they were, around that time.N64 with great Rare support didn't fair much better against PlayStation than the Cube did with the repurposed Dinosaur Planet release. Nintendo certainly needed to shift their console strategy because being cutting edge failed them two times in a row. Maybe they just figured Rare's best days were behind them and it's kind of hard to disagree with the decision.
A see a contradiction in your post.The problem isn’t Microsoft the problem is that game standards evolved and the heart of the company left because they got rich or just moved on like what normally happens in life. M/my of the ex rare people have said positive things and some even blamed rare on certain decisions. Microsoft should have paid to make sure key people didn’t quit to do other stuff. It’s bad for morale and you are losing a critical part of what makes the machine work.
It’s why part of the Bungie deal involved key people making their money over time. It’s why Respawn acquisition was structured in a similar way. You need to keep people motivated to keep working.
I mean, they started making Grabbed by the Ghoulies immediately after wrapping up Banjo Tooie for the GameCube.I often wonder what rare would be like if they were never acquired by Microsoft.
I don't think that's really fair. Not that I blame MS solely for everything that's happened after the buyout. Things aren't so black and white, after all. But I legit think their immediate Xbox output suffered because of the buyout. Having to switch from GC to Xbox and then to 360 hurt a lot of these games for sure.I mean, they started making Grabbed by the Ghoulies immediately after wrapping up Banjo Tooie for the GameCube.
Grunty’s Revenge started development in 1999 (1 year before Tooie released).
Banjo Pilot was in development for 5 years and started when they were a ‘Nintendo studio’.
Star Fox Adventures was also in the pipeline for years prior to the MS buyout.
It’s easy to fall in to the trap of ‘MS ruined Rare’, but what they had in the pipeline prior to buyout was already terrible.
I don't think that's really fair. Not that I blame MS solely for everything that's happened after the buyout. Things aren't so black and white, after all. But I legit think their immediate Xbox output suffered because of the buyout. Having to switch from GC to Xbox and then to 360 hurt a lot of these games for sure.
There's a chance that Grabbed by the Ghoulies and Kameo would've been much better games on the GC. Ghoulies actually was supposed to be a bigger and less linear platformer like the Banjo games before the buyout, but they had to make it very linear because they had to rush the game out for the Xbox.
Perfect Dark Zero turned out to be a mess on the Xbox 360, but could've turned out better without all the platform switching.
They had some good-looking stuff in the pipeline as well. I would kill to have seen what Donkey Kong Racing would've been like. The E3 2001 trailer looked cool. Viva Piñata was actually in development for the GC at one point with a different name and that game is always considered one of the high points of the MS era.
Not to mention a lot of other interesting things we potentially missed out on.
It depends what periods you're talking about. During the early years of the buyout (Grabbed by the Ghoulies to Nuts & Bolts) they had multiple teams like in the older days. During the Kinect days they seem to have switched to a one team structure. These days, I think they might have two teams at least considering one is still working on SoT and one is working on Everwild. They might even have a smaller third team.So they have only one development team? In the N64 days they had a few teams working on different games at a time. If it is just one that is indeed a productive record.
Like I explained, the platform switching turned the development of these games into a mess. Not to mention having to get used to the way Microsoft ran things after being so used to the way the Stampers and Nintendo ran things before.Why would they be better games just by being on a different console? They created the games they wanted
Also Kameo was a decent game
Like I explained, the platform switching turned the development of these games into a mess. Not to mention having to get used to the way Microsoft ran things after being so used to the way the Stampers and Nintendo ran things before.
The narrative that is usually spread around and what the person I'm replying to is saying is that Microsoft did this or that and that's why Rare sucks now. My point is that it's not Microsoft doing things to ruin the company but there are things Microsoft could have done. If you have a kid who flunks out of college, and people were falsely speculting that it was because their parents beat him or whatever; but then in reality the parents let their kid do their own thing and they just flunked out at their own volition. If I say it's not the parents fault they flunked out, it's not a contradiction for me to also say, in hindsight that there are things that they could have done to support them in a better direction.A see a contradiction in your post.
First you say: the problem isn't MS.
Then you say MS should have payd to make sure key people didn't quit...
So infact it is kind off Microsofts fault.....