Larxia
Member
Yeah well I mean overall I enjoyed my time on DQ XI, otherwise I wouldn't have finished it, I also finished DQ 8, because I like a lot of things about them outside of the battle system.Your points are all valid.
Though making all battles strategic can get boring really fast too, because if every battle is so challenging to the point you're ripping off every single strand of hair out of your head than most people would give up really soon.
What most JRPGs do is make 90% of the battles pretty mundane, 9% challenging (i.e. boss battles) and 1% almost impossible (i.e. secret bosses for completionists)
Like I said, your points are valid. It's kinda silly to present so many different types of spells and buffs/debuffs and almost never being able to use those in a significant way.
The worst offender is bosses being immune to almost everything (e.g. poison, sleep, confusion, petrify, insta-death)
With that said, I just love grinding in those games.
There's something so addictive about them, especially if they have great characters, story and a nice world to explore.
I understand and agree with you about the fact it would be tiring if you had insane complicated fights constantly, but something I often think about then is, is it really worth it having so many boring encounters where you will mostly just press "attack" for dozens of hours?
I would actually like turn based a lot more if it mostly was about interesting boss fights, and much, much less of these basic encounters.
I think it would be more interesting if intstead of having 50 boring battles on your path between 2 story segments, you had just 5 memorable fight on that travel, with the rest being more focused on the exploration for example, it would make it less repetitive and could give the turn based system more opportunity to shine I think.
And like you said "It's kinda silly to present so many different types of spells and buffs/debuffs and almost never being able to use those in a significant way." I will never understand why they do this, what's the point? This could actually be fixed with what I just said I think, or make it better.
The rare cases where it would be worth it to use these spells are bosses which will wipe them after just one or two rounds, if not instantly, which is a shame because I really like the satisfying feeling of stacking many buffs / debuffs, preparing your offensive on multiple rounds, and then letting go a super massive satisfying attack making use of all that preparation, but sadly most JRPGs don't allow that, so I never can find my fun on this.
Last edited: