Best font of the year. Calling it now.
"That aforementioned dialogue in Pentiment is oozing with personality, and immediately drew me in; Obsidian Entertainment managed to make Pentiment's text-heavy narration a strength rather than a weakness. Every character in Pentiment has a unique font that mirrors Andreas' personal perspective of that character; Scribes and monks write with a flowery script, peasants scrawl with a messy hand, printers press their type into the page rather than write, and more. What's more, that font can change mid-conversation if Andreas learns something that shifts his perspective. For example, Andreas may realize that who he believed was an illiterate peasant is actually educated. Suddenly, that character's casual font becomes more formal and complex."
"This all works because the dialogue in Pentiment is written onto the page in real-time, complete with typos that are hurriedly fixed by the writer with the sound of a knife or rock scraping the ink from the paper. The ink blooms and dries over a brief period of time as it sets, and it doesn't always do so in a consistent fashion. Finally, important words that are written in a distinct colored ink (such as holy words, written in red) are placed on the page after the rest, in line with the process of actual scribes from the era. It may seem deceptively simple on the surface, but this approach to written dialogue comes with an attention to detail not seen in many other games"