NeoGAFs Kent Brockman
Dying Light 2 creative Tymon Smektala argues that people don't really need bigger worlds in their games, they need better ones (quality wise)
As we are approaching the release date of this highly desired sequel, Techland's Dying Light 2 Creative Director Tymon Smektala recently spoke to Xbox: The Official Magazine (January 2020, issue 185). In his interview, he expressed the opinion that gamers do not need bigger worlds, they need better ones.
I’m not sure they will get bigger. I think what will change is the fidelity of everything. I
don’t think people really need bigger worlds, they need worlds that are of better quality
and that they feel more immersed in what surrounds them. It’s not that difficult for the
current generation to create huge worlds by streaming as you play. So you go somewhere
and it loads a little chunk around you and another chunk and so on. So you can create
extremely big worlds that don’t really impact the performance. What impacts performance
is the number of NPCs you see around you, the variety of them and how they behave, and the number of animations. The improvements in the next generation will allow us to go further in that direction. This is basically our mission as a studio, we want to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are really there.