RCU005
Member
Let's be real: If God of War sequel and Gran Turismo 7 were huge games technically that would fry the PS4, people would complain that the games aren't 60fps/4K.
Sony knows that the trend right now with hardcore gamers is 60fps. Many developers know that people would prefer a Metal Gear Solid 1-looking game at 4K/60fps than a hyper-realistic game at 30fps maybe at 1080p-1440p.
I, personally, can imagine a scenario where God of War was PS5 exclusive, looking amazing, but having many videos on Youtube like DF complaining that it's not 60fps, that it drops a bit to below 30fps, etc. People would then argue that the PS5 is underpowered and consoles are obsolete.
In reality, the majority of people who has a PS4 and has bought a PS5, won't care at all. They will still be amazed at the game no matter what (assuming it's as good as the first one in the case of GOW). I am thankful that neither my eyes nor my brain can process the difference between 30fps and 60fps, so I don't care about it either. It's weird to me that no-one had an issue playing Super Mario 64 back in the day, but now everyone notice when a game drops one frame and somehow it's a big deal.
To me, the disappointment is more about the game design that the SDD supposedly allows in creating different areas and having a seamless transition. In GOW sequel, I'd imagine they would use that technology to move from realm to realm very easily with no load times or the weird place where you have to walk to let it load.
Sadly, many people would not care about that. It seems that no matter how great a game is, or how graphically impressive is, it will only boil down to "it sucks because it's not 4K/60fps"
Sony knows that the trend right now with hardcore gamers is 60fps. Many developers know that people would prefer a Metal Gear Solid 1-looking game at 4K/60fps than a hyper-realistic game at 30fps maybe at 1080p-1440p.
I, personally, can imagine a scenario where God of War was PS5 exclusive, looking amazing, but having many videos on Youtube like DF complaining that it's not 60fps, that it drops a bit to below 30fps, etc. People would then argue that the PS5 is underpowered and consoles are obsolete.
In reality, the majority of people who has a PS4 and has bought a PS5, won't care at all. They will still be amazed at the game no matter what (assuming it's as good as the first one in the case of GOW). I am thankful that neither my eyes nor my brain can process the difference between 30fps and 60fps, so I don't care about it either. It's weird to me that no-one had an issue playing Super Mario 64 back in the day, but now everyone notice when a game drops one frame and somehow it's a big deal.
To me, the disappointment is more about the game design that the SDD supposedly allows in creating different areas and having a seamless transition. In GOW sequel, I'd imagine they would use that technology to move from realm to realm very easily with no load times or the weird place where you have to walk to let it load.
Sadly, many people would not care about that. It seems that no matter how great a game is, or how graphically impressive is, it will only boil down to "it sucks because it's not 4K/60fps"