• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Playstation acquires Firesprite

CamHostage

Member
It's typical Sony stupidity. They just acquired the talent they had at Studio Liverpool again but paid for it. Watch they'll do it again for their Japanese studio. MS caught Sony off guard with the Zenimax purchase and now Sony is scrambling. If they had managed their teams far better Liverpool and Evolution would still be Sony.

This has zero to do with the Bethesda acquisition. It's not at all the same and it's not at all meant to be an attempt at achieving parity. You're just doing fan-math of chalking up 'acquisitions vs acquisitions' on a toteboard, but there is no comparison drawn or intended in reality. Sony's not scrambling with Firesprite and Nixxes and whatever, this is just something that happens at an inflection point for a company (say at the launch or early years of a platform, when new partners are made and some acquisitions line up) when they're looking at what's needed to help them reach their future plans.

Microsoft acquired a fucking publisher, with all of its brands and studios. You don't battle against a major (and, in gaming, fairly unprecedented) move like that with little chipper shots of a fraction of the caliber. Instead, you re-assess your forward-thinking strategy, you look at your competitive analysis to see what the rivals are doing to position themselves for their version of success, you adjust your future plans for what moves the competition has and may do down the line, you plan out strategic moves that work for your new gameplan (which may be a total rewrite after the megaton event your competition made, or it may be a reshaped version of the previous plan if you still feel it's right for your business and can adjust for the shift in the competitive landscape,) and you move forward. Only a good plan for your own particular business can work when the competition makes such waves in the market, not trying to go move-for-move with the rival when that's not your strength in or approach to the market. You might still get crushed, if the competition really does have that swole a warchest and its approach proves to be where the market flows, but you're sure to get your ass kicked if you try to bring a knife to a battleaxe fight.
 
Last edited:

FranXico

Member
It's typical Sony stupidity. They just acquired the talent they had at Studio Liverpool again but paid for it. Watch they'll do it again for their Japanese studio. MS caught Sony off guard with the Zenimax purchase and now Sony is scrambling. If they had managed their teams far better Liverpool and Evolution would still be Sony.
Most of that stupidity took place while Andrew House was in charge, to be fair.

In a way, at least you kind of see Hulst and Ryan trying to fix something with these small acquisitions.
 

MrFunSocks

Banned
LITERALLY not true. Don't use words you don't understand. Their only full game is available on PS4, XOne, PC, Switch and in VR version on PSVR. Outside of that they helped with two minigame collections for Sony and made VR advert for US Army.
Sorry, 1/5 of their games wasn't Sony exclusive. I guess insomniac also want basically a second party sony developer either since they released a single game on xbox.
 

oldergamer

Member
It kinda is true, thus far. The candidates have had a long relationship with Sony Computer, for the most part. HM was making exclusives. Firesprite is made of ex-Liverpool developers and worked mainly on PS VR.
PS Studios create their own IPs, Xbox bought a dozen of them. Both are viable strategies, mind you, and business is business, but the former option is what I would call organic.
That's picking a narrative to fit your situation. For most of the studios ms bought, they have either had a relationship with the studio by working on a past title, helped the studio out in some manner in the past, or have worked with the head of the studio at a past company. Look it up.
 
Last edited:
They are size of CDPR during Witcher 3 release and since 2013 released one game no one heard about. Compare that with Double Fine which since 2013 released 11 games (8 without remakes of Lucas adventure games) with quarter of that team.

They were't the size of CDPR in 2013. Infact the majority of the 250+ people were hired in the last 2 years

Why do you think that is?
 
Last edited:

Kerotan

Member
They are over 250 devs making them the 5th largest developer Sony owns.

They are currently making 2 games.

"... part of the excitement around the acquisition is the ability to nurture this team into becoming one of PlayStation's major studios, sitting side-by-side with the likes of Naughty Dog, Santa Monica and Guerrilla Games."

"Hulst says that the developer will be working on its own projects going forward."


Holy shit that's a big studio.
 

Snake29

Banned
That's picking a narrative to fit your situation. For most of the studios ms bought, they have either had a relationship with the studio by working on a past title, helped the studio out in some manner in the past, or have worked with the head of the studio at a past company. Look it up.

Most of them were fully multiplatform, with franchises maybe older then you.
 

SaucyJack

Member
They are size of CDPR during Witcher 3 release and since 2013 released one game no one heard about. Compare that with Double Fine which since 2013 released 11 games (8 without remakes of Lucas adventure games) with quarter of that team.

One game is not their complete catalogue though, is it?

- The Playroom (PS4)
- Run Sackboy Run (mobile)
- The Playroom VR (PSVR)
- Air Force Special Ops: Nightfall (PSVR)
- The Persistence (PS4)
- The Persistence VR (PSVR)
- The Persistence Enhanced (PS5)
- Star Citizen: Theatres of War (PC)

Notwithstanding that they obviously have not been that size for the entire 8 years since being formed.

They currently have two full projects that are close to completion as well as a VR game in development.
 

kuncol02

Member
One game is not their complete catalogue though, is it?

- The Playroom (PS4)
- Run Sackboy Run (mobile)
- The Playroom VR (PSVR)
- Air Force Special Ops: Nightfall (PSVR)
- The Persistence (PS4)
- The Persistence VR (PSVR)
- The Persistence Enhanced (PS5)
- Star Citizen: Theatres of War (PC)

Notwithstanding that they obviously have not been that size for the entire 8 years since being formed.

They currently have two full projects that are close to completion as well as a VR game in development.

- The Playroom (PS4) - co developed (also not a game but set of minigames, or actually tech demos)
- Run Sackboy Run (mobile) - mobile game made by probably 2 interns
- The Playroom VR (PSVR) - co developed (also not a game but set of minigames, or actually tech demos)
- Air Force Special Ops: Nightfall (PSVR) - not a game, but "VR experience", aka interactive US army ad
- The Persistence (PS4), The Persistence VR (PSVR), The Persistence Enhanced (PS5) - that's one game, no matter how you look at that.
- Star Citizen: Theatres of War (PC) - not released. aka not exists.

Their output is terrible in quantity and quality even if they were 1/5 of current size till yesterday.
 

SaucyJack

Member
- The Playroom (PS4) - co developed (also not a game but set of minigames, or actually tech demos)
- Run Sackboy Run (mobile) - mobile game made by probably 2 interns
- The Playroom VR (PSVR) - co developed (also not a game but set of minigames, or actually tech demos)
- Air Force Special Ops: Nightfall (PSVR) - not a game, but "VR experience", aka interactive US army ad
- The Persistence (PS4), The Persistence VR (PSVR), The Persistence Enhanced (PS5) - that's one game, no matter how you look at that.
- Star Citizen: Theatres of War (PC) - not released. aka not exists.

Their output is terrible in quantity and quality even if they were 1/5 of current size till yesterday.

Your concern is noted. 🤔
 

Unknown?

Member
I’m surprised to see so many “lol organic growth!” comments here, given that this studio has literally only made PlayStation exclusive games using PlayStation intellectual properties, and consists of former Sony employees. It doesn't get much more “organic” than that.

Pretty much a nothing acquisition because of that though. They were pretty much first party already and showed no sign of even considering releasing a game on any non Sony platform. Weird how people are acting like this is some huge “get”. Just more list wars ammo I guess.

Congrats to the owners of the company.

Will be interesting to see if the anti-multiplayer narrative around this place starts changing soon.

I look forward to playing their MP game on Xbox since they didn’t explicitly and repeatedly state that it will not ever release on Xbox ;)
Oooooo you're salty! Pass some over here for my eggs and toast.
 

SLB1904

Member
- The Playroom (PS4) - co developed (also not a game but set of minigames, or actually tech demos)
- Run Sackboy Run (mobile) - mobile game made by probably 2 interns
- The Playroom VR (PSVR) - co developed (also not a game but set of minigames, or actually tech demos)
- Air Force Special Ops: Nightfall (PSVR) - not a game, but "VR experience", aka interactive US army ad
- The Persistence (PS4), The Persistence VR (PSVR), The Persistence Enhanced (PS5) - that's one game, no matter how you look at that.
- Star Citizen: Theatres of War (PC) - not released. aka not exists.

Their output is terrible in quantity and quality even if they were 1/5 of current size till yesterday.
Who gives a shit what they did in the past. Now they are under Sony. Let's see what they do. They are working in 2 projects.
 

Varteras

Gold Member
From what I'm reading in some interviews is that Sony has helped nurture this studio and they recently hired a bunch of people with some talent. The decision to acquire them wasn't based on past output. Rather, they really liked their unannounced projects and were very confident in the team's growth and trajectory.
 
It's typical Sony stupidity. They just acquired the talent they had at Studio Liverpool again but paid for it. Watch they'll do it again for their Japanese studio. MS caught Sony off guard with the Zenimax purchase and now Sony is scrambling. If they had managed their teams far better Liverpool and Evolution would still be Sony.
Only Team in the Liverpool campus that was closed was WWSE Team Liverpool.

The campus still housed FQA, GFPQA, XDev, CSG-Video, Localisation services and WWSE Finance, among other departments. Which in a whole was a 100 person campus. This purchase has 250 people. There being 5 main guys from the old liverpool team means literally nothing.

Japan Studio campus still exists. Team Asobi is located in there. There has been many teams in the Japan Studio. Many have came and went. People leave studios all the time.
 

MastaKiiLA

Member
In other words; "Sony has been buying studios for decades, so its ok for them" and "Microsoft only started making big purchases in the past few years, I don't like it."
I never commented negatively on either one. My post was specifically about the arms race comment, which I think is an incorrect label. I don't think there's an arms race, just MS finally building out its internal studios. "Arms race" is just more console war talk. I mean, that's war-type terminology. I don't think there's a need to look at everything in the industry as an us vs them. I think each company has its own priorities, and need to act accordingly. MS needs to fill GP, so they need to acquire a lot of studios. That's not currently Sony's priority, and I don't think they necessarily have the resources to gamble on such a large investment. Studios require investment to create games, and without a subscription model, emphasis should be on profitable output rather than total output.
 
Last edited:

kingkenny76

Member
Holy shit the salt in this thread is unreal :messenger_tears_of_joy:
im salty rooster teeth GIF by Achievement Hunter
 
It’s A definition not THE definition. Not all M&A is created equal, as I think I quite clearly articulated with the examples I used for both Sony and a Microsoft. Real life has nuance.

A key part of definitions of organic growth is about using current resources and no debt, this is quite clearly well within the parameters of Sony using surplus funds from existing operations to grow those same operations.

Anyway, not going to argue it further as it’s pointless. This is a good and sensible acquisition. Expect more.

It's THE definition. You are trying to redefine it to fit your agenda and misunderstanding of the term. Organic growth is growth from within, not M&A. That is the definition of the term.

A discussion about the M&A in question, i.e. a sensible acquisition or not, is a different story.
 

yurinka

Member
SONY closed down Guerrilla Cambridge after the studio was meant to focus on just on VR games, to which it made one. I guess PC ports are ok now too?
Guerrilla Cambridge, previously known as SCE Studio Cambridge, never was a VR studio.

They made 13 games (+ were a support studio in several more) and only their last game, released 3 months before shutting down the studio, was a VR game. Which means they took the decision of shutting down the studio before analyzing that game sales.

wow 3 studios with no ip’s of value compared to 8 with established IP’s. Such an amazing comparison….

Sony already mentioned they are going to have more software rolling out for the PS5 gen than they did for the PS4 well before the Bethesda Acquisition was announced.
Sony doesn't need to buy IPs because they have a ton of top (not currently outated/dead/stagnant/irrelevant) IPs and almost every year they release one or more of them. They don't need to buy them outside because their studios can produce them. MS had to buy them via Mojang/Zenimax/Double Fine/etc instead because in addition to more studios, they needed more IPs to be able to compete with Sony and to hire people capable of creating top new IPs.

Sony instead simply acquires partners who already have been working for them in many previous exclusives to secure them making sure they don't go everywhere else, to make sure they're always available for them, to give them more stability, to control them better, to help them grow and to integrate them better into their group. They basically marry the girldfriend they had for years, they simply formalize a long relationship and strengthen an already existing strong bond.

In addition to these acquisitions they are growing a ton their already existing 1st party teams to help them produce more games, and also are investing hard on 2nd party and 3rd party exclusives with the goal of ending having in PS5 more exclusives than they ever had. In addition to this they make some strategical acquisitions not related with game dev studios, as it is the case of EVO to position themselves inside eSports and the fighiting game genre, or with Nixxes to have quality PC ports of old games while their other teams don't need to worry about making PC ports or multiplatform development, but instead they can focus on making console exclusive game development.
 
Last edited:

KAL2006

Banned
- The Playroom (PS4) - co developed (also not a game but set of minigames, or actually tech demos)
- Run Sackboy Run (mobile) - mobile game made by probably 2 interns
- The Playroom VR (PSVR) - co developed (also not a game but set of minigames, or actually tech demos)
- Air Force Special Ops: Nightfall (PSVR) - not a game, but "VR experience", aka interactive US army ad
- The Persistence (PS4), The Persistence VR (PSVR), The Persistence Enhanced (PS5) - that's one game, no matter how you look at that.
- Star Citizen: Theatres of War (PC) - not released. aka not exists.

Their output is terrible in quantity and quality even if they were 1/5 of current size till yesterday.

Completely agree with this, not a good track record but maybe since 2 years ago with the new hires, and being under Sony they will be better I will keep a open mind. I thought Guerilla was shit until Horizon, Sucker Punch was average at best until Ghost of Tsushima. We shall see what the future holds for this studio, atleast 1 out of 3 of there projects are far in development so we may see something soon from them. But I would have preferred IOI, Remedy, Arc System Works and etc being acquired.

I still think Sony may have more aquisitions
Arrowhead Games - last game Helldivers was published by Sony.
Arc System Works - Don't bought Evo and own alot of anime for makes sense

I do think IOI and Remedy would have been a good fit but those are not happening as IOI is rumoured to be making a game exclusive for Microsoft, and Remedy has publishing deals with Epic Games. But who knows, we have had Deathloop and Ghostwire deals while Microsoft bought Bethesda so anything can happen.
 

John Wick

Member
This has zero to do with the Bethesda acquisition. It's not at all the same and it's not at all meant to be an attempt at achieving parity. You're just doing fan-math of chalking up 'acquisitions vs acquisitions' on a toteboard, but there is no comparison drawn or intended in reality. Sony's not scrambling with Firesprite and Nixxes and whatever, this is just something that happens at an inflection point for a company (say at the launch or early years of a platform, when new partners are made and some acquisitions line up) when they're looking at what's needed to help them reach their future plans.

Microsoft acquired a fucking publisher, with all of its brands and studios. You don't battle against a major (and, in gaming, fairly unprecedented) move like that with little chipper shots of a fraction of the caliber. Instead, you re-assess your forward-thinking strategy, you look at your competitive analysis to see what the rivals are doing to position themselves for their version of success, you adjust your future plans for what moves the competition has and may do down the line, you plan out strategic moves that work for your new gameplan (which may be a total rewrite after the megaton event your competition made, or it may be a reshaped version of the previous plan if you still feel it's right for your business and can adjust for the shift in the competitive landscape,) and you move forward. Only a good plan for your own particular business can work when the competition makes such waves in the market, not trying to go move-for-move with the rival when that's not your strength in or approach to the market. You might still get crushed, if the competition really does have that swole a warchest and its approach proves to be where the market flows, but you're sure to get your ass kicked if you try to bring a knife to a battleaxe fight.
I stopped reading after the first 3-4 lines. What a load of tosh. Your right Sony aren't reacting to MS. As Jimbo said it's organic growth.
 

yurinka

Member
After the failure of the Vita, they were meant to be a new breed of VR studios inside SONY and even before RIGS shipped. SONY closed them down.
Most Guerrilla Cambridge were home console games, out of their 13 games they only had a single Vita game, a single PSP game and a port to PSP. They were mostly a home console game studio plus a support studio.

Sony didn't shut them down for being a VR studio because they weren't a VR studio. Sony didn't shut them down for being a Vita studio because they weren't a Vita studio. Sony shut them down because they weren't successful since the PS1 days with Medievil and even if they tried everything with them they still weren't successful.

It's typical Sony stupidity. They just acquired the talent they had at Studio Liverpool again but paid for it. Watch they'll do it again for their Japanese studio. MS caught Sony off guard with the Zenimax purchase and now Sony is scrambling. If they had managed their teams far better Liverpool and Evolution would still be Sony.
Only a few people from Firesprite were in Studio Liverpool, most of them are new. Firesprite is much bigger. Studio Liverpool was unprofitable and very expensive studio focused on a dying genre that was very slow to release new stuff, and when they were financially hurt due to PS3 mistakes had to cut the fat. Firesprite instead seems to be a team that releases a ton of stuff and is flexible to adapt to many types of projects and technologies, and grew hiring talent from top studios like ND, Rocksteady, Rockstar or Ubi to be new working on two AAA games at the same time.

Japan Studio is a different case. Like in all studios some people leave or gets fired, and other one gets hired. After decades of unsuccessful games in sales or ratings, plus some money sink projects, they had to restructure it. They didn't close it. Its Japanese XDEV 2nd party publishing team is still there and will continue doing the same (publishing stuff like Death Stranding Director's Cut), but now instead of being part of Japan Studio is now part of the international XDEV team. Its internal development part downsized, changed its management and merged their internal development teams into one of them: Team Asobi. Since now Team Asobi will be the only team now, they rebranded Japan Studio to Team Asobi.
 
Last edited:
Most Guerrilla Cambridge were home console games, out of their 13 games they only had a single Vita game, a single PSP game and a port to PSP. They were mostly a home console game studio plus a support studio.

Sony didn't shut them down for being a VR studio because they weren't a VR studio. Sony didn't shut them down for being a Vita studio because they weren't a Vita studio. Sony shut them down because they weren't successful since the PS1 days with Medievil and even if they tried everything with them they still weren't successful.
I say again, after the failure of the Vita they were moved from what was a Handheld division into what was mean to be a VR studio. Only for SONY to close them down because RIGS even shipped.
 

yurinka

Member
I say again, after the failure of the Vita they were moved from what was a Handheld division into what was mean to be a VR studio. Only for SONY to close them down because RIGS even shipped.
There wasn't any handheld division and it wasn't supposed to be a VR studio. They only made a VR studio while continuing working as support studio for the main Guerrilla studio and other ones.
 
Guerrilla Cambridge, previously known as SCE Studio Cambridge, never was a VR studio.

They made 13 games (+ were a support studio in several more) and only their last game, released 3 months before shutting down the studio, was a VR game. Which means they took the decision of shutting down the studio before analyzing that game sales.


Sony doesn't need to buy IPs because they have a ton of top (not currently outated/dead/stagnant/irrelevant) IPs and almost every year they release one or more of them. They don't need to buy them outside because their studios can produce them. MS had to buy them via Mojang/Zenimax/Double Fine/etc instead because in addition to more studios, they needed more IPs to be able to compete with Sony and to hire people capable of creating top new IPs.

Sony instead simply acquires partners who already have been working for them in many previous exclusives to secure them making sure they don't go everywhere else, to make sure they're always available for them, to give them more stability, to control them better, to help them grow and to integrate them better into their group. They basically marry the girldfriend they had for years, they simply formalize a long relationship and strengthen an already existing strong bond.

In addition to these acquisitions they are growing a ton their already existing 1st party teams to help them produce more games, and also are investing hard on 2nd party and 3rd party exclusives with the goal of ending having in PS5 more exclusives than they ever had. In addition to this they make some strategical acquisitions not related with game dev studios, as it is the case of EVO to position themselves inside eSports and the fighiting game genre, or with Nixxes to have quality PC ports of old games while their other teams don't need to worry about making PC ports or multiplatform development, but instead they can focus on making console exclusive game development.

You can never have enough IPs.

And Sony certainly has their share of stagnant/dead/irrelevant IPs just like every other big company that owns a large amount of IPs. Syphon Filter, SOCOM, Jak and Daxter, Legend of Dragoon, Ape Escape, Dark Cloud, among many others. Even some IPs created in the last few years like Knack are already dead.
 

yurinka

Member
You can never have enough IPs.

And Sony certainly has their share of stagnant/dead/irrelevant IPs just like every other big company that owns a large amount of IPs. Syphon Filter, SOCOM, Jak and Daxter, Legend of Dragoon, Ape Escape, Dark Cloud, among many others. Even some IPs created in the last few years like Knack are already dead.
Yes, like everyone they have many stagnant and dead IPs. But the important thing is that Sony has a ton of currently top IPs that released GOTY candidate games in the last decade.

They don't need to buy IPs because they already more top IPs than the ones their current studios can milk. And even considering that, Sony puts around half of their projects to create new IPs. So they instead work on growing their internal teams and to acquire new studios that can help them milk them.

They have more than enough IPs. If they acquire someone with good IPs I assume it will be to increase the PS Now catalog with many classics that still aren't there and to remove them from GamePass. And in top of that, because Sony have been paying for total or temporal exclusives game after game many times and now that they have money they may go and directly acquire them to formalize the relationship and avoid needing to sign game after game. I think it won't happen because Capcom doesn't need to buy IPs or to buy a publisher, but good candidates for this would be Square-Enix and Capcom.
 
Last edited:
Yes, like everyone they have many stagnant and dead IPs. But the important thing is that Sony has a ton of currently top IPs that released GOTY candidate games in the last decade.

They don't need to buy IPs because they already more top IPs than the ones their current studios can milk. And even considering that, Sony puts around half of their projects to create new IPs. So they instead work on growing their internal teams and to acquire new studios that can help them milk them.

They have more than enough IPs. If they acquire someone with good IPs I assume it will be to increase the PS Now catalog with many classics that still aren't there and to remove them from GamePass. And in top of that, because Sony have been paying for total or temporal exclusives game after game many times and now that they have money they may go and directly acquire them to formalize the relationship and avoid needing to sign game after game. I think it won't happen because Capcom doesn't need to buy IPs or to buy a publisher, but good candidates for this would be Square-Enix and Capcom.

Agree to disagree.
 
That's picking a narrative to fit your situation. For most of the studios ms bought, they have either had a relationship with the studio by working on a past title, helped the studio out in some manner in the past, or have worked with the head of the studio...

Really? I think that any sensible person can make a difference between funding a studio and having it produce exclusive games for you before acquiring it, and doing the latter on the basis that you had a glass of wine with the head of said studio at some point. The difference between the routes chosen by Sony and MS is obvious to all...No controversy should be had, and that's a fact, not an opinion on whether method A is better than method B.
Would you be so kind as to highlight the relationship between Ninja Theory and Microsoft prior to the acquisition, for example?
 
Last edited:
That's just smart business.

Firesprite are 250 devs in Liverpool, north England. They can do VR games.
Have 2 games in development.

Manchester Studio was 30 devs in Manchester, north England, doing a VR game.
Failed to ship a game for 5 years.

Buying Firesprite made Manchester Studio redundant.
The closure of one and acquisition of the other are clearly linked.
The only thing these two studios have in common is that they are Sony UK studios.

Manchester was a studio that wasn't capable to release a small VR game in 5 years. They didn't release anything. It was normal to shut them down.

Firesprite instead in 8 years did help Sony to make the tech demo minigame collections to showcase the PS4 camera and PSVR, did help them making as small experiment a F2P LBP autorunner for mobile and Vita, released a good AAA new IP for VR and ported it to all non VR platforms. In addition to this, they have many former SCE Liverpool members who did work on their iconic Wipeout brand and have a long story working with PlayStation and people like Hermen. Firesprite staff has a long tradition outside VR and they are working on two AAA games, they won't only make VR games.

Whoa there, what do you guys think you're doing?

You can't just make logical sense and provide an in-depth explanation of current events with actual information like you own the place.

Only the most dishonest, lazy, uninformed, types of replies are permitted.

Now GTFO and come back with something that only serves to stir up a heated argument, or better, appear to be concerning towards said current events while actuality merely trying to take a dig at it.
 

yurinka

Member
So Hermen added this to his header Twitter profile. Who is the 2nd guy from the left, between Concrete Genie an MLB and what is that bridge? Is Nate in a new Uncharted game? Is the London bridge and it's a The Getaway game? A new IP maybe?

Edit: false alarm
 
Last edited:

kyliethicc

Member
So Hermen added this to his header Twitter profile. Who is the 2nd guy from the left, between Concrete Genie an MLB and what is that bridge? Is Nate in a new Uncharted game? Is the London bridge and it's a The Getaway game? A new IP maybe?




not new either
 
Last edited:

White-fire

Member
On it's way to be closing to 300 as of today.

EDIT
Unless there are also people leaving, which could be true.

There’s always turnover in every studio, amount to a few percentage of the employee base, but mass exoduses don’t happen unless something catastrophic happens. In that case Sony wouldn’t have bought them if there was something rotten under the hood. It’s safe to assume they are just expanding to 300 like you state.
 
There’s always turnover in every studio, amount to a few percentage of the employee base, but mass exoduses don’t happen unless something catastrophic happens. In that case Sony wouldn’t have bought them if there was something rotten under the hood. It’s safe to assume they are just expanding to 300 like you state.
Oh yeah. don't get me wrong. There could always be a couple of people leaving here and there with something like this but I don't really see that much changing for staff who already there.
I just felt it was worth mentioning before somebody else did.
 

yurinka

Member
Now give me Wipeout 4k120 RT and I'll buy a PS5 as soon I can find one.
Same here, even f only 60Hz. I'd assume it would have PSVR2 optional support, in this case I'd buy PSVR2 once this game releases too (+ Wipeout VR if BC).
 
Last edited:

dvdvideo

Member
I like how their ad for a writer is for a new AAA game........so now since they say it's an AAA game it must be so? Especially considering their history......
This just in, MS is hiring for 60 AAA games from all it's studios.........LOL
 
Last edited:
Top Bottom