IbizaPocholo
NeoGAFs Kent Brockman
A PC version would be benefit for the success of the game I think.
Well it's still being supported so I wouldn't say it failed.So Dreams failed like that Microsoft game right?
Nobody wants game creation software on consoles, look at RPG maker. They need to be on PC to succeed.
How many copies has Dreams sold so far in comparison to Media Molecule's previous games?Well it's still being supported so I wouldn't say it failed.
Why would he know that? His only point was it's being supported and wasn't shut down like project spark.How many copies has Dreams sold so far in comparison to Media Molecule's previous games?
Cool. So, how many copies has Dreams sold so far in comparison to Media Molecule's previous games?Why would he know that? His only point was it's being supported and wasn't shut down like project spark.
No idea but don't see the relevance or care to look for you.Cool. So, how many copies has Dreams sold so far in comparison to Media Molecule's previous games?
You can't see the relevance of game sales in terms of a game being a failure? Might wanna look into that.No idea but don't see the relevance or care to look for you.
I think that won't matter. This is a learning software. Its more for collecting data. Sony would have pulled the plug, if they only cared about data sales of software.Cool. So, how many copies has Dreams sold so far in comparison to Media Molecule's previous games?
I doubt any of this is true, to be honest. Sony isn't playing 4D Chess with Dreams to poach up-and-coming talent, and they're certainly not using the "data for creating certain environment" - that doesn't even really make sense. People will make good stuff in Dreams, no doubt, but no one is going to create The Next Big Thing on a game-as-a-platform if that platform is tiny. There's no incentive. This isn't the PC space, where Mods gave birth to Counter-Strike and DOTA, both of which were Mods created for games with absolutely insane install bases (Half-Life and Warcraft III). You use Skyrim as an example; Skyrim Mods are huge because Skyrim is huge. It's sold something like 30 million copies - it's a monster platform for creating new projects on. Dreams is a niche last-gen title that is simply too niche for the vast, vast majority - hence my question: how any copies has it sold? If the install base just isn't there, I doubt talent people who want to be noticed will waste years of their lives building amazing projects that no one will play.I think that won't matter. This is a learning software. Its more for collecting data. Sony would have pulled the plug, if they only cared about data sales of software.
The benefits is seeing new talents and developers make insane games on the software. This way, you can either scoop a talented person, or have enough data for creating certain environments...
Skyrim wasn't used for mod, because it sold 30m. It was used as a mod, because the game allows free control to change the game.I doubt any of this is true, to be honest. Sony isn't playing 4D Chess with Dreams to poach up-and-coming talent, and they're certainly not using the "data for creating certain environment" - that doesn't even really make sense. People will make good stuff in Dreams, no doubt, but no one is going to create The Next Big Thing on a game-as-a-platform if that platform is tiny. There's no incentive. This isn't the PC space, where Mods gave birth to Counter-Strike and DOTA, both of which were Mods created for games with absolutely insane install bases (Half-Life and Warcraft III). You use Skyrim as an example; Skyrim Mods are huge because Skyrim is huge. It's sold something like 30 million copies - it's a monster platform for creating new projects on. Dreams is a niche last-gen title that is simply too niche for the vast, vast majority - hence my question: how any copies has it sold? If the install base just isn't there, I doubt talent people who want to be noticed will waste years of their lives building amazing projects that no one will play.
Why don't you look that up yourself considering you are adamant. A game selling less than a previous unrelated game from a studio doesn't make a game a failure. Shutting down the game is a clear sign of one though.You can't see the relevance of game sales in terms of a game being a failure? Might wanna look into that.
Because I'm not commenting on the game's success or failure? I'm making a simple statement: Media Molecule has previously made games, like the LBP series, which highlighted custom content as a central pillar of their design and appeal. Dreams shares that pillar - so If Dreams is selling less than those games, it's easy enough to say that Dreams has not been successful. This is not a controversial approach by any means.Why don't you look that up yourself considering you are adamant. A game selling less than a previous unrelated game from a studio doesn't make a game a failure. Shutting down the game is a clear sign of one though.
The LBP series continues and a new IP was created. If it sells less than the successful IP it doesn't make it a failure. Not saying it is or isn't because I don't know their projected numbers.Because I'm not commenting on the game's success or failure? I'm making a simple statement: Media Molecule has previously made games, like the LBP series, which highlighted custom content as a central pillar of their design and appeal. Dreams shares that pillar - so If Dreams is selling less than those games, it's easy enough to say that Dreams has not been successful. This is not a controversial approach by any means.
"Deflecting"... by talking about the game that the thread is discussing, talking about the previous games by the developers of the game that the thread is discussing, and not talking about an unrelated game on an entirely different platform that the developers had nothing to do with?The LBP series continues and a new IP was created. If it sells less than the successful IP it doesn't make it a failure. Not saying it is or isn't because I don't know their projected numbers.
you however are deflecting by bringing up LBP when somebody said the game isn't a failure like project spark because unlike it MM is still up and running and dreams continues to get updates and support. Sales comparisons to LBP are irrelevant.
Follow the conversation"Deflecting"... by talking about the game that the thread is discussing, talking about the previous games by the developers of the game that the thread is discussing, and not talking about an unrelated game on an entirely different platform that the developers had nothing to do with?
What?
Project Spark was a sales failure and was treated accordingly. What, exactly, would you like me to say about it, and why? This is starting to feel like console war nonsense - gotta defend "Dreams" and make sure everyone knows Microsoft's failed game of a similar ilk, Project Spark, failed.
What kind of gaslighting is this - it's an entirely logical question. In what world is it not? That you're attempting to present "How did Media Molecule's current game sell in comparison to their previous games?" as something unbelievable and outlandish is nonsense.Follow the conversation
Person 1: dreams failed like project spark right?
Person 2: dreams is still supported so didn't fail like it.
You: what was the sales of dreams compared to LBP?
Ok buddy, if you think you're taking the conversation to its logical conclusion more power to you.
It's not outlandish or unbelievable. It's just completely irrelevant as I pointed out already. You asked a random member this question when they were pointing out dreams is getting updates and support and so isn't like the other game mentioned.What kind of gaslighting is this - it's an entirely logical question. In what world is it not? That you're attempting to present "How did Media Molecule's current game sell in comparison to their previous games?" as something unbelievable and outlandish is nonsense.
Yeah, I'm gonna stop replying to you after this post, you're stopped even trying to hide the disingenuous nature of your rhetoric.It's not outlandish or unbelievable. It's just completely irrelevant as I pointed out already. You asked a random member this question when they were pointing out dreams is getting updates and support and so isn't like the other game mentioned.
It's pretty clear your question was rhetorical too so don't talk to me about gaslighting. Look it up yourself if you care. All I'm saying is I don't see the relevance and that game sales of other successful IPs don't paint one as a failure otherwise every Take Two game is a failure except GTA. Now if you really care about the question google it yourself and draw whatever conclusion that makes you happy.
Yeah, I'm gonna stop replying to you after this post, you're stopped even trying to hide the disingenuous nature of your rhetoric.
To correct you, Take Two are a publisher, not a developer, and they don't publish any other game like GTA for comparison that aren't made by Rockstar - the developer of GTA... whose games are always compared to GTA's in terms of success. Meanwhile Media Molecule, the developer of Dreams, are not a publisher and they've spent multiple console generations making several games with similar custom-content focus such as Dreams - so there's multiple fitting comparisons from the same developer on the same platform in the same genre we can use as a yardstick. Best of luck.
Project Spark released on PC too, it didn’t help.So Dreams failed like that Microsoft game right?
Nobody wants game creation software on consoles, look at RPG maker. They need to be on PC to succeed.
The lack of a PS5 version is telling
A PC version would be benefit for the success of the game I think.
Why not quote my entire post. What are ya CNN?Not really.
The generation just started, how do you know it won't have a PS5 version later down the road?
I think it might be too powerful for it's own good. Not really comparable to making cool levels in something like Little Big Planet.
If someone wants to invest thousands of hours into making a game from scratch, might aswell use Unity or UE4 and try to sell it.
I don't think Is telling at all. What do you expect from a PS5 patch ? Dreams already allow you to create experience extremely more complex on a PS5 then onthe Ps4. This experience, of players on a Ps4, would run at an awful frame rate. Of corse, the software could utilize the Power of a PS5 in more interesting way, but this would require much more then a simple patch, fondamentally a Dreams 2The lack of a PS5 version is telling. Although there seems to be no rhythm or reason as to what Sony updates or not.
Seems as of Gamescom 2010, Little Big Planet 1 sold 4.5 million copies. Going by the MMDreamQueen page in the dreamiverse, which I believe all new players automatically follow for Dreams content, has about 1.6 million followers, suggesting about that many sales.How many copies has Dreams sold so far in comparison to Media Molecule's previous games?
Why not quote my entire post. What are ya CNN?
Although there seems to be no rhythm or reason as to what Sony updates or not.
But that’s the essence of my post, it’s telling - but could be totally random just as much. Hence I cancel out my premise making my post entirely useless in the first place.The rest of your post doesn't see the future so.....lol
It simply doesn't matter. I don't see anything "telling" here.
The generation just started, you know not of when they will remaster, update, make a next gen version, Dreams 2, Dreams 2.0 etc.
Nothing is telling here as why the fuck would they need to do it RIGHT NOW to give you an answer about the whole gen to really be saying stuff like "telling"? lol For all we know that shit gets remastered next gen or has a PSVR2 component etc. Who knows, but not enough time has really passed to really be making it sound like them not doing it RIGHT NOW means something. We've seen remaster deep into generations, it means whats happening right now doesn't really give much answers, if anything Sony even talking about Dreams and the PS5 shows they are very much ok supporting it long term. Nothing else in your post really answers any of this btw.
Doesn't really give any details as to why this would be "telling" less then a year after PS5's release. We've seen ports and remasters deep into generations before, so I don't see what is telling. For all we know Sony is updating based on what they have ready to be updated.
There’s more content on there than I care to check out. It all comes down to quality over quantity.Honestly, the game should've come to PC first, and then a year or so later on PS4, so that there's enough (good) user created content.
It all comes down to quality over quantity.
Wouldn't it also be fair to judge success based on the product itself, in relation to what it it tries achieve?Because I'm not commenting on the game's success or failure? I'm making a simple statement: Media Molecule has previously made games, like the LBP series, which highlighted custom content as a central pillar of their design and appeal. Dreams shares that pillar - so If Dreams is selling less than those games, it's easy enough to say that Dreams has not been successful. This is not a controversial approach by any means.
It depends on the type of success one is trying to measure. Financial, critical, public opinion; there are many kinds of success. In terms of a game that focuses on community created content, however, the size of that community is a fairly reasonable measure of its success, I feel.Wouldn't it also be fair to judge success based on the product itself, in relation to what it it tries achieve?
Agreed.It depends on the type of success one is trying to measure. Financial, critical, public opinion; there are many kinds of success. In terms of a game that focuses on community created content, however, the size of that community is a fairly reasonable measure of its success, I feel.
Not quite; sales aren't all for the same price, so it only paints part of the picture for financials. Sales is a useful metric for relation to the size of a community for paid titles, however. Community focused titles with small communities typically don't last long, because small communities lack the larger player pool needed to sustain the necessary content creation to keep players attached. Its usually a small fraction number of players making the high quality content. But if its only being played by the same few players, the creators will move on to titles with larger communities so their efforts are enjoyed. This isn't a uniquely "Dreams" issue; it's the same for every game with custom content. But most of those titles are on the PC, where as players in this thread have pointed out, they can absolutely thrive.Agreed.
But sales would be 100% financial, right? I don't know if you play it yourself, but as of right now the community life in Dreams is pretty good. Making it bigger wouldn't necessarily make it 'better'.
Okay, I'm just pointing out that right now, the community is alive, well and productive. Whether or not it is big enough to sustain itself, time will tell. How big is the dreams community? I don't have the means to tell whether its size is good or bad, maybe you can help.Not quite; sales aren't all for the same price, so it only paints part of the picture for financials. Sales is a useful metric for relation to the size of a community for paid titles, however. Community focused titles with small communities typically don't last long, because small communities lack the larger player pool needed to sustain the necessary content creation to keep players attached. Its usually a small fraction number of players making the high quality content. But if its only being played by the same few players, the creators will move on to titles with larger communities so their efforts are enjoyed. This isn't a uniquely "Dreams" issue; it's the same for every game with custom content. But most of those titles are on the PC, where as players in this thread have pointed out, they can absolutely thrive.
A PC version would be benefit for the success of the game I think.
Cool. And no, I can't sorry, that's why I asked the question in my first post.Okay, I'm just pointing out that right now, the community is alive, well and productive. Whether or not it is big enough to sustain itself, time will tell. How big is the dreams community? I don't have the means to tell whether its size is good or bad, maybe you can help.